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Germania vs 4 AI (completed) - 1/29/2016 3:44:38 PM   
Tac2i


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From: WV USA
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Once more into the breach! This time I'm going to go into more detail and use some video along the way. Also I'd like to see other players post some AARs of their games. It seems me and those dedicated gamers playing GD1938 are the only AAR guys right now.

If anyone would like to try this random game here is the first turn file: 4ai0138.at2. When and in what order the AI go to war will likely be different than my game.

Random Game Settings:
Delayed War Mod (peace for at least three turns)
X-Large Map (68 VP needed for victory)
Land World (some ocean)
Map Loop
Stone Age (less units researched at start)
Full Climate
4 AI regimes
Depleted Land (less resources)
My regime (Germania) moves last
At Start Nations

High Level View: Germania vs 4 AI (made with Sway)

Videos
Intro - January 1938
End of Year Report - 1938
Commander Report - 1938
End of Year Report - 1939
End of Year Report - 1940
End of Year Report - 1941
End of Year Report - 1942

1943 Maps
Apr 43 Strategic Map - Victory
Jan 43 Strategic Map
Jan 43
Feb 43
Mar 43
Apr 43 Final Map

1942 Maps
Jan 42 Strategic Map
Jan 42
Feb 42
Mar 42
Apr 42 Boston Protectorate and Soviet Union capitals captured!
May 42 War ongoing for 4 years.
Jun 42
Jul 42 Boston Protectorate loses its last city.
Aug 42
Sep 42
Oct 42
Nov 42 Orleans Commune declares war on Persian Empire
Dec 42

1941 Maps
Jan 41 Strategic Map
Jan 41 Orleans Commune declares war on Germania! Germania occupies Persian Empire's capital
Feb 41
Mar 41 Isolated city of Wendelstein lost to the Soviets.
Apr 41
May 41 War ongoing for three years.
Jun 41
Aug 41
Sep 41
Oct 41 Have 39 of 68 points needed for victory.
Nov 41
Dec 41 Wendelstein recaptured by Germania.

1940 Maps
Jan 40 Strategic Map
Jan 40 Enemies of Germania, we are coming for you...
Feb 40
Mar 40
Apr 40
May 40 War began 2 years ago
Jun 40 All Germania Corps pressing forward
Jul 40
Aug 40
Sep 40
Oct 40
Nov 40 Commander Dolf Meier pulled out of Wendelstein
Dec 40 End of 1940: enemy has been rocked back on its heels

1939 Maps and Log
Jan 39 Strategic Map
Jan 39
Feb 39
Mar 39
Apr 39
May 39 War began 1 year ago
Jun 39
Jul 39
Aug 39
Sep 39
Oct 39
Nov 39
Dec 39

Turn 13 Report - Jan 39: Persian combat power vs 6th Corps growing. SHQ, 8th Corps and 1st Corps trying hard to keep dam from bursting open. 3rd Panzer Division activated. See Jan 39 map for additional details.

Turn 14 Report - Feb 39: 5th Corps has cutoff the city of Darwin. 2nd and 5th Corps working to encircle a Boston army. Persian Empire army within heavy artillery range of Germania's capital. This is not acceptable and must be dealt with promptly.

Turn 15 Report - Mar 39: 5th Corps tightens noose on Darwin. 2nd and 5th Corps have encircled a Boston army. Persian army expanding offensive against 1st Corps. 4th Corps on the move up north.

Turn 16 Report - Apr 39: See Apr 39 map for details...

Turn 17 Report - May 39: See May 39 map for details...

Turn 18 Report - Jun 39: See Jun 39 map for details...

Turn 19 Report - Jul 39: See Jul 39 map for details...

Turn 20 Report - Aug 39: See Aug 39 map for details...

Turn 21 Report - Sep 39: Been a rough 1939 so far but things are getting a little more stable.

Turn 22 Report - Oct 39: The tide of battle seems to be turning. Can I get to isolated Wendelstein before it is crushed?

Turn 23 Report - Nov 39: See Nov 39 map for details...

Turn 24 Report - Dec 39: See Dec 39 map for details...

1938 Maps and Log
Jan 38 Strategic Map
Jan 38
Feb 38
Mar 38
Apr 38
May 38 Soviet Union declares war on Germania
Jun 38 Boston Protector declares war on Germania
Jul 38 Persian Empire declars war on Germania
Aug 38
Sep 38 Orleans Commune declares war on Boston Protectorate
Oct 38
Nov 38
Dec 38

Turn 1 Report - Jan 38: Mobilization orders issued to all units and the process of bringing up production to a war footing commenced. 1st and 2nd Corps activated with more to come. Units forming up according to Germanian TO&E standards. Research has been given a massive dose of political points. Researched Machine Gun, Mortar and AT Gun technology.

Turn 2 Report - Feb 38: Mobilization continues. 3rd and 4th Corps activated without a commander. Researched Armored Car and SMS Infantry technology. Continue to invest heavily in Political Points for research. Upgraded one raw mine. Persian, Russian and English units forming up on our borders.

Turn 3 Report - Mar 38: Mobilization continues: 59 infantry divisions raised (counting the at start divisions). 5th, 6th and 7th Corps activated without a commander. Commanders (officers) to be added later as the need arises. Upgraded another raw mine. Researched artillery. Persian, Russian and English units continue to form up on our borders.

Turn 4 Report - Apr 38: Mobilization continues: 67 infantry divisions raised (counting the at start divisions). Built a tank factory and directed its armored car production to SHQ. A very fragile peace remains in effect.

Turn 5 Report - May 38: War! Soviet Union invades Germania. Peace remains in effect with the other nations. Dietrich Schmidt appointed commander of 4th Corps and ordered to drive the Russians out of our territory. The isolated city of Wendelstein under heavy Soviet pressure. Researched Light Tank.

Turn 6 Report - Jun 38: Boston Protectorate declares war and attacks Germania. Germanian Western Front forces launch limited counter-attacks. 1st and 2nd Armored Recon Divisions mobilized against northern attacking Soviet forces. Mobilization orders issued to activate 1st Panzer Division. SHQ is expecting enemy pressure to increase in the coming months. Careful watch is kept on Persian Empire. Secret negotiations underway with Orleans Commune attempting to influence them toward war with the Soviet Union or Boston Protectorate [make believe stuff here as there is no game mechanic to do this]. Machine Gun II researched and all units with MG I upgraded.

Turn 7 Report - Jul 38: Persian Empire declares war and attacks Germania. Orleans Commune still resisting entering the war. See Jul 38 map for details.

Turn 8 Report - Aug 38: Germania under assault from all sides. Due to superior training and experience the armed forces are holding their own and counter-attacking in some sectors. Intel reports indicate Orleans Commune may be on the brink of declaring war on either the Soviet Union or Boston Protectorate.

Turn 9 Report - Sep 38: Orleans Commune declares war on Boston Protectorate! This news buoys the national morale of the people of Germania. Persian forces badly maul the 22nd, 25th and 28th infantry divisions under direct command of SHQ, nearly wiping out two of the three. SHQ activates 8th Corps to take over command of these and others divisions facing the Persians on the East Front. The 10 infantry division defending Wendelstein are increasingly faced with annihilation by a massive Soviet army. As armor operations increase oil reserves are dwindling. Oil production must be increased.

Turn 10 Report - Oct 38: 4th Corps pressing the fight against the Soviets in the north. 1st Corps lines broken through by Persian armor and the corps is forced to perform an operational retreat. 6th Corps has stabilized the southern desert sector for the moment. City of Wendelstein will soon be surrounded by the Soviets as they are forced into an ever shrinking perimeter. SHQ increased oil production at one facility and also brought online a Gun factory. 1st Corps requesting emergency delivery of AT Guns to counter Persian armor in its sector. Oil supplies have dwindled to dangerously low levels.

Turn 11 Report - Nov 38: 4th Corps captures Soviet oil facility. 7th Corps conducts a limited tactical retreat. 1st Corps retreated in good order but still facing a powerful Persian army. Wendelstein Corps holding against brutal attacks thus far. Kolberg sector relatively quiet. Nearing 100 infantry divisions on the field, one armor division, several Armored Recon battalions and increasing numbers of AT Gun brigades. The Germania Empire is under great stress but holding together at this time. The year 1939 will be a make or break event.

Turn 12 Report - Dec 38: 2nd Panzer Division activated and pressed into immediate service. A second Tank factory brought online. Oil and Raw production levels are to low and must be raised to support the growing Germania armored forces. The next few months will definitely be a critical time period for the nation of Germania.

< Message edited by Webizen -- 2/11/2016 5:08:53 PM >


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Tac2i (formerly webizen)
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RE: Germania vs 4 AI - 1/30/2016 1:37:59 PM   
Tac2i


Posts: 2001
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From: WV USA
Status: offline
My standard armor division TO&E template:




Attachment (1)

< Message edited by Webizen -- 1/30/2016 2:55:41 PM >


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RE: Germania vs 4 AI - 1/30/2016 1:41:44 PM   
Tac2i


Posts: 2001
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From: WV USA
Status: offline
My standard infantry TO&E template:




Attachment (1)

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RE: Germania vs 4 AI - 1/31/2016 3:45:24 AM   
StrategyGamer

 

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For your armored division, you have 40 carry and only 25 weight
Just pointing it out

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RE: Germania vs 4 AI - 1/31/2016 12:22:49 PM   
GaryChildress

 

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Regarding infantry attached to armor units: Just a thought, sometimes when I attack with armor alone I will end up with either zero or very few casualties. If I add infantry it's almost like padding the number of casualties. So for example an attack with armor alone may cost me 1 tank. If I have infantry with the armor then it would probably cost me one tank and a few infantry. This is entirely anecdotal and not tested but just wanted to get the reaction of some of the more seasoned gamers on that observation.

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RE: Germania vs 4 AI - 1/31/2016 1:31:26 PM   
Tac2i


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From: WV USA
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Your armor, while strong in the attack, is vulnerable to enemy infantry attacks. This is especially true if your armor unit has no infantry attached.

quote:

ORIGINAL: Gary Childress

Regarding infantry attached to armor units: Just a thought, sometimes when I attack with armor alone I will end up with either zero or very few casualties. If I add infantry it's almost like padding the number of casualties. So for example an attack with armor alone may cost me 1 tank. If I have infantry with the armor then it would probably cost me one tank and a few infantry. This is entirely anecdotal and not tested but just wanted to get the reaction of some of the more seasoned gamers on that observation.



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RE: Germania vs 4 AI - 1/31/2016 5:04:21 PM   
GaryChildress

 

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What if I stack it with infantry units though? Do the infantry need to be directly incorporated into the armor units?

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RE: Germania vs 4 AI - 1/31/2016 5:12:37 PM   
StrategyGamer

 

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I agree with Webizen
If you have pure tanks in a division then you attack, and you lose one, then that is the same as losing 20 infantry
I'd rather attach infantry as my "meat grinder"

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RE: Germania vs 4 AI - 1/31/2016 5:19:30 PM   
StrategyGamer

 

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quote:

ORIGINAL: Gary Childress

What if I stack it with infantry units though? Do the infantry need to be directly incorporated into the armor units?

I don't think so, as long as you have infantry, it is alright, but it would kinda be unproductive as armor has carry capacity

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RE: Germania vs 4 AI - 1/31/2016 5:36:24 PM   
GaryChildress

 

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quote:

ORIGINAL: StrategyGamer

I agree with Webizen
If you have pure tanks in a division then you attack, and you lose one, then that is the same as losing 20 infantry
I'd rather attach infantry as my "meat grinder"



But what I'm saying is that I've had many occasions where I have attacked with armor, especially against weakened formations and have come away with zero casualties. Had there been infantry in the unit then I suspect there would have been casulaties. No casualties is better than a few.

< Message edited by Gary Childress -- 1/31/2016 6:37:57 PM >


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RE: Germania vs 4 AI - 1/31/2016 5:54:28 PM   
StrategyGamer

 

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quote:

ORIGINAL: Gary Childress

quote:

ORIGINAL: StrategyGamer

I agree with Webizen
If you have pure tanks in a division then you attack, and you lose one, then that is the same as losing 20 infantry
I'd rather attach infantry as my "meat grinder"



But what I'm saying is that I've had many occasions where I have attacked with armor, especially against weakened formations and have come away with zero casualties. Had there been infantry in the unit then I suspect there would have been casulaties. No casualties is better than a few.

Yes, but I'd rather have infantry as Rifles, SMG's, mortars, Infantry Guns, etc. are all more prone to attack infantry, so tanks with infantry have better odds of surviving a infantry assault, even in hilly/forested terrain where you might have wanted to cut off a couple enemy units.

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RE: Germania vs 4 AI - 2/1/2016 1:26:19 AM   
Tac2i


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My turn play getting ahead of my reporting so going hold play until I catch up with my turn reports. Also contemplating a video report of the first year.

< Message edited by Webizen -- 2/1/2016 10:45:56 AM >


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RE: Germania vs 4 AI - 2/1/2016 1:17:34 PM   
Tac2i


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Posted End of Year Report video. See first post for link.

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RE: Germania vs 4 AI - 2/1/2016 8:03:35 PM   
davebob

 

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Along the lines of unit composition: what is the advantage of combining rifle and smg ? Would it be better to make separate units, one posted in the plains etc, the smg in the forest and cities ? Also , from a former post, I wearied of losing mgs on the attack, separated them, and put them in defensive role only. Has saved me many mgs (and their exp)Course, everyone has their own way.

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RE: Germania vs 4 AI - 2/1/2016 8:19:12 PM   
davebob

 

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Well,we've all seen 2-front war, this looks like "everywhere-front" war.

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RE: Germania vs 4 AI - 2/1/2016 8:31:14 PM   
Tac2i


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This has been the most challenging random game I've played in a long time. Not all my reports are up yet: its gets more intense.

quote:

ORIGINAL: davebob

Well,we've all seen 2-front war, this looks like "everywhere-front" war.


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RE: Germania vs 4 AI - 2/2/2016 7:35:59 PM   
GaryChildress

 

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quote:

ORIGINAL: Webizen

My standard infantry TO&E template:





Here's my version of an infantry division






Attachment (1)

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RE: Germania vs 4 AI - 2/2/2016 7:38:04 PM   
GaryChildress

 

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quote:

ORIGINAL: davebob

Along the lines of unit composition: what is the advantage of combining rifle and smg ? Would it be better to make separate units, one posted in the plains etc, the smg in the forest and cities ? Also , from a former post, I wearied of losing mgs on the attack, separated them, and put them in defensive role only. Has saved me many mgs (and their exp)Course, everyone has their own way.


Sounds like some good ideas. I generally don't attack with any infantry. I usually let armored units do the attacking.

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RE: Germania vs 4 AI - 2/2/2016 8:58:25 PM   
Tac2i


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You can play a whole game and never use infantry in the attack? In this game some of my Corps have only infantry and have been fighting for a long time, successfully so in many cases. I use infantry in the attack a lot.

quote:

ORIGINAL: Gary Childress

I generally don't attack with any infantry.


< Message edited by Webizen -- 2/2/2016 9:59:50 PM >


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RE: Germania vs 4 AI - 2/2/2016 9:32:06 PM   
GaryChildress

 

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quote:

ORIGINAL: Webizen

You can play a whole game and never use infantry in the attack? In this game some of my Corps have only infantry and have been fighting for a long time, successfully so in many cases. I use infantry in the attack a lot.

quote:

ORIGINAL: Gary Childress

I generally don't attack with any infantry.



Well if the enemy unit has been whittled down to practically nothing I'll attack with infantry and if I want to take an objective quickly I'll attack with everything I have around it but most of the time I have armor only units which do my attacking. Otherwise my loses stack up. I prefer to watch the AI grind its men to dust against my infantry defenses than visa versa.

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RE: Germania vs 4 AI - 2/2/2016 10:21:57 PM   
Tac2i


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Well, I suppose there are multiple ways to play and win. Seems if you attack mostly with armor that oil would be an issue and the game might last longer. Don't know, never played ATG in that style.

Note that I am playing this game with the Depleted Land option checked. This means there is less oil and raw resources available. I find this makes for a more challenging fight with the AI. It also means, especially in the early part of your game, that you will have to make good use of your infantry. Rarely will you have enough oil to do all the combat operations you would like with your armored units.

< Message edited by Webizen -- 2/8/2016 3:39:14 PM >


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RE: Germania vs 4 AI - 2/2/2016 11:22:50 PM   
GaryChildress

 

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quote:

ORIGINAL: Webizen

Well, I suppose there are multiple ways to play and win. Seems if you attack mostly with armor that oil would be an issue and the game might last longer. Don't know, never played ATG in that style.


Oil is sometimes an issue, but it also makes the game exciting to have to conserve oil or fight to capture more of it. :)

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RE: Germania vs 4 AI - 2/4/2016 2:14:01 PM   
Tac2i


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Posted 1939 Report video. After a software update I'm having sound issues so, unfortunately, the video was recorded without sound. I did include a Microsoft PowerPoint Slide Show file that does have sound (requires PowerPoint Viewer or PointPoint 2013/2016.

Update: Found a workaround for the sound issue so file now has musical background.

< Message edited by Webizen -- 2/4/2016 4:20:30 PM >


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RE: Germania vs 4 AI - 2/5/2016 2:36:35 PM   
Tac2i


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January 1941 Strategic Map posted.




Attachment (1)

< Message edited by Webizen -- 2/5/2016 3:55:17 PM >


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RE: Germania vs 4 AI (ongoing) - 2/8/2016 12:15:24 AM   
Tac2i


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Victory after 4 years and 11 months of war!




Attachment (1)

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RE: Germania vs 4 AI (ongoing) - 2/8/2016 12:08:35 PM   
Vic


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Woow this is one hell of a well documented play through! congrats.

Vic

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RE: Germania vs 4 AI (completed) - 2/8/2016 1:59:38 PM   
Tac2i


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First, this was a fun game vs 4 AI. Second, I plan to finish my video reports and map uploading to complete the record of this game. Third, here are a few game stats:

1) This game began with each regime having 17 VPs (capital plus 13 cities). 68 VPs required for victory.
2) I started the game with 3 officers/HQs two of which were located in isolated cities. In the course of the game I created another 12 HQs, 11 with officers. The Wendelstein HQ as lost when that isolated city fell to the Soviets. 10 HQs were still in the fight at the end: 4th Corps had been put in reserve and 12 Corps was only commanding some artillery and aircraft and was also no longer involved in combat.
3) At game's end I had 19 active armor divisions. Another 3 had been destroyed in combat. Additionally I had 22 (heavy) armored recon battalions in play, 31 AT Gun brigades, 16 heavy artillery regiments and 133 infantry divisions. Also had a hand full of adhoc units and a small airforce most of which was assigned to 1st and 5th Corps. I built no naval units.
4) The critical period for Germania lasted about 15-18 turns (May 1938 towards the end of 1939). By this time I knew the AI no longer had the capacity to defeat me. That said the AI continued to fight hard. The Soviet attempt to cut 4th Corps supply line with flank attacks on both sides of the 4th Corps bulge was particularly noteworthy.
5) In the final turns, as my armies engaged with Orleans Commune, I noticed the French must have drawn the "I like artillery card." They had tons and tons of artillery and lost it by the bucket loads as my assault on them picked up momentum.
6) I love the TO&E feature that was added to the game last year! What a time (and mouse clicking) saver. I can't imagine ever having to play this game again without it.

Update: All maps now posted.

< Message edited by Webizen -- 2/8/2016 7:04:43 PM >


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RE: Germania vs 4 AI (completed) - 2/8/2016 6:30:05 PM   
Tac2i


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The final battle...




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RE: Germania vs 4 AI (completed) - 2/9/2016 12:30:57 AM   
Tac2i


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Upgrades: In the course of this 5 year 3 month game I completed the following upgrades:

Light Tank III
Infantry/SMG/Cav III
AT Gun III
Machine Gun III
Mortar III
Fighter II
Dive Bomber III
Level Bomber II
Artillery III
Heavy Artillery III
Flak III
Bazooka III
Infantry Gun III

I researched Medium Tank but never built any.

One or more of the AI regimes had the following upgrades:

Rifle/SMG II
Light Tank II
Flak II
Infantry Gun IV
Machine Gun III
AT Gun III
Artillery IV
Heavy Artillery III

Most of the high level AI upgrades were of the French regime.

My early research priorities are almost always:
Machine Gun
Armored Car
AT Gun
Mortar

Three of these are mostly for defensive purposes. The armored car is to give me some offensive punch to counter attack AI incursions. One must be prepared to stop the early AI attacks. I'm always playing against 3 or 4 AI regimes and you can't afford to lose any cities or resources. Don't panic if do but strive to get them back quickly. I was under more AI pressure in this game than any in a long time as the AI was attacking from all directions.

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RE: Germania vs 4 AI (completed) - 2/18/2016 3:45:13 AM   
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Very interesting. Great job.
Russ

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