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voice cue bug - 1/30/2016 6:42:47 PM   
vobbnobb

 

Posts: 103
Joined: 9/23/2013
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When playing as allies, you here the Germans say "I can't take anymore" in English even though you have speak native language ticked. The cue is #17 of GEvox.sfx. There may be others.

< Message edited by vobbnobb -- 1/30/2016 7:45:19 PM >
Post #: 1
RE: voice cue bug - 1/30/2016 7:20:45 PM   
zakblood


Posts: 22687
Joined: 10/4/2012
Status: offline
ok thanks, i know the developers always pops in and answers these so will just say thanks for the report

(in reply to vobbnobb)
Post #: 2
RE: voice cue bug - 2/10/2016 8:05:13 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
Thank you for the report -- actually this one is in our bug database and will be re-evaluated the next time there is work on WaR.

Steve

(in reply to zakblood)
Post #: 3
RE: voice cue bug - 2/11/2016 12:04:26 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
Would love to know how many known bugs are in your bug database and when will be will be the next time work will done on WaR???

(in reply to SteveMcClaire)
Post #: 4
RE: voice cue bug - 2/16/2016 2:34:03 AM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
There's no scheduled time for updates to WaR or any of the old versions at the moment, so I can't give you a date.

Whether or not to share exact bug numbers is really not my call. But to ballpark it, there are a fairly low number of open bug reports for WaR that need to be evaluated, and the majority are cosmetic / other low priority issues.

Steve

(in reply to Tejszd)
Post #: 5
RE: voice cue bug - 2/17/2016 10:11:13 AM   
Platoon_Michael


Posts: 1119
Joined: 3/9/2003
Status: offline
What a Great Response.
Cosmetic?
Low Priority?


I truly have appreciated Tejszd's effort for the updates needed for the re-releases,but Dude,you really need to give it up.
You've seen all you need to see from them.


< Message edited by Platoon_Michael -- 2/17/2016 11:12:36 AM >

(in reply to SteveMcClaire)
Post #: 6
RE: voice cue bug - 2/18/2016 12:44:29 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
Yes, it does seem rather hopeless.

Matrix is on to the next CC to get the next dollar.... It's too bad since so many CC die hard mod makers and players helped Matrix early on in order to get an enhanced and more stable game than Atomic left CC5 in when they closed the doors.

I was hoping that Matrix would care about the impression they are making by leaving known bugs unaddressed as they will soon be asking people to buy the new engine game. And being a total new engine it will have bugs and after a few patches it will be "good enough" and it will be "there's no scheduled time for updates" because game 2 with the new engine will be the priority....

(in reply to Platoon_Michael)
Post #: 7
RE: voice cue bug - 2/18/2016 8:55:04 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
Bugs are prioritized so that the most serious issues can be fixed first. If a bug effects game play it is higher priority. If it has no effect on game play it is a lower priority. That is all I was saying in my earlier response.

Steve

(in reply to Tejszd)
Post #: 8
RE: voice cue bug - 2/24/2016 12:04:23 AM   
Stwa


Posts: 484
Joined: 8/12/2005
Status: offline
It seems as if they (Matrix) are done with WAR. Why don't you guys move on to some other game?

(in reply to SteveMcClaire)
Post #: 9
RE: voice cue bug - 3/22/2016 1:15:50 PM   
bairdlander2


Posts: 2264
Joined: 3/28/2009
From: Toronto Ontario but living in Edmonton,Alberta
Status: offline
I cant believe they are still charging top dollars for this,$55 cdn

(in reply to Stwa)
Post #: 10
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