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RE: Global War AAR in Pictures - 3/9/2016 4:59:19 PM   
rkr1958


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Turn 7. Sep/Oct 1940. Allied. communist Chinese. Northern China.

Mao and his forces pull back and hope for bad weather.




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RE: Global War AAR in Pictures - 3/9/2016 5:00:08 PM   
rkr1958


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Turn 7. Sep/Oct 1940. Allied. Southern China.

The Nationalist too are hoping for a degradation in the weather.




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RE: Global War AAR in Pictures - 3/9/2016 5:34:43 PM   
rkr1958


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Turn 7. Sep/Oct 1940. Axis #3. Weather.




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RE: Global War AAR in Pictures - 3/9/2016 5:37:10 PM   
rkr1958


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Turn 7. Sep/Oct 1940. Axis #3. German U-boats. North Atlantic.

Germany takes a combine and uses that combine to move u-boats into the North Atlantic and causes some damage there. German u-boats sink 4 CW CPs. With inadequate escorts, the CW decides to abort, save the 5 CPs there and fight another day.




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RE: Global War AAR in Pictures - 3/9/2016 5:38:52 PM   
rkr1958


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Turn 7. Sep/Oct 1940. Axis #3. Germany. Yugoslavia.

With rain, odds less than 10A and a very good chance of better weather the Germans decide to wait and not attack Belgrade this impulse.




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RE: Global War AAR in Pictures - 3/9/2016 5:42:03 PM   
rkr1958


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Turn 7. Sep/Oct 1940. Axis #3. Italy. Land Combat. Palestine.

Italy takes a land.




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RE: Global War AAR in Pictures - 3/9/2016 5:42:40 PM   
rkr1958


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Turn 7. Sep/Oct 1940. Axis #3. Italy. Middle East.




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RE: Global War AAR in Pictures - 3/11/2016 1:47:19 AM   
rkr1958


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Turn 7. Sep/Oct 1940. Allied #5. CW. East Med.

The CW takes a naval. The bring in more warships including the aircraft carrier Glorious to counter the Italian RM there. The RN decides to "roll the dice" and initiates combat. Come what may, the British navy has ruled the seas for 100's of years and isn't about to back down from the upstart Italian navy.




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RE: Global War AAR in Pictures - 3/11/2016 1:50:48 AM   
rkr1958


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Turn 7. Sep/Oct 1940. Allied #5. CW. East Med. Naval Combat, Round 1.

The Italians surprise the British and manage to isolate the Ark Royal in hopes of damaging or even sinking it. The Germans and Italians realize that control of the sea is about air power combined with ships and not ships alone. Ark Royal's carrier air wing is show down, but the carrier itself avoids damage and is aborted back to the safety of Gibraltar.

Round 2.

Both sides stick around for a second round but neither finds the other.




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RE: Global War AAR in Pictures - 3/11/2016 1:53:41 AM   
rkr1958


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Turn 7. Sep/Oct 1940. Allied #5. CW. Italian Coast.

A RN sub unit tries to find and sink Italian convoys operating off the Italian coast. However, it's the Italian RM ships in the area that find the RN sub unit and damages it.




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RE: Global War AAR in Pictures - 3/11/2016 1:55:06 AM   
rkr1958


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Turn 7. Sep/Oct 1940. Allied #5. CW. Cape St. Vincent.

The CW uses this naval to beef the escorts for the convoys operating in the Cape St. Vincent sea area.




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RE: Global War AAR in Pictures - 3/11/2016 1:57:56 AM   
AlbertN

 

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Well, by the looks now on the long term the RN will attrition down all the Italian CPs and Navy; from Malta / Gibraltar, and the Italian army in Africa will be pratically stuck OOS.

Yugoslavia should be usually aligned, not conquered. But that's another tale.

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RE: Global War AAR in Pictures - 3/11/2016 1:58:44 AM   
rkr1958


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Turn 7. Sep/Oct 1940. Allied #5. CW. North Atlantic.

The CW replaces the 4 CPs sunk and the 5 CPs that fled the German u-boat attack last impulse in the North Atlantic. Of course, these 9 CPs were accompanied by strong ASW escorts.

HQ Reorg.

Alexander is used to reorganize the 5 CPs and the RN heavy cruiser that fled last impulse from the u-boats.




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RE: Global War AAR in Pictures - 3/11/2016 1:59:32 AM   
rkr1958


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Turn 7. Sep/Oct 1940. Allied #5. CW. Convoy Routes Reestablished.




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RE: Global War AAR in Pictures - 3/11/2016 2:35:44 AM   
rkr1958


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Turn 7. Sep/Oct 1940. Axis #7. Weather.

The axis just can't seem to get a break weather wise this game. Rain not only continues to the North Temperate but now spreads to the Med. Also, storms flair up in the Arctic and North Monsoon.




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RE: Global War AAR in Pictures - 3/11/2016 2:38:21 AM   
rkr1958


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Turn 7. Sep/Oct 1940. Axis #7. East Med.

The Germans take a combine and the Italians a land. The Germans use their combine to try to initiate combat with the RN in the East Med using their NAV. That attempt fails as both sides fail to find the other.




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RE: Global War AAR in Pictures - 3/11/2016 2:40:07 AM   
rkr1958


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Turn 7. Sep/Oct 1940. Axis #7. North Atlantic.

The Germans also use their combine to move two more u-boat units from Kiel out into the North Atlantic to join the 3 other u-boat units there. The Germans attempt to initiate combat but both sides fail to find the other.




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RE: Global War AAR in Pictures - 3/11/2016 2:43:01 AM   
rkr1958


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Turn 7. Sep/Oct 1940. Axis #7. Germany. Ground Strike. Belgrade, Yugoslavia.

Germany's ground strike fails to disorganize the 4-4 Yugoslavian mountain corps. I'm not sure it was even worth the try given the rain and the fact that the unit is in a city.




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RE: Global War AAR in Pictures - 3/11/2016 2:47:35 AM   
rkr1958


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Turn 7. Sep/Oct 1940. Axis #7. Germany. Land Combat. Belgrade, Yugoslavia.

Germany throws everything that have available into the land combat to take Belgrade including HQ support (von Bock) and enough planes to result in 7 factors of ground support in the rain and against defenders in a city.

The land combat is successful. The two Yugoslavian defenders are destroyed and Belgrade is taken. However, the city and, thus Yugoslavia, would have held on a roll of 2, 3 or 4, which translates to a 6% chance. Though low, not low enough for my taste. Needless to say a roll of 11 produce a sign of relief (as the German player).




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RE: Global War AAR in Pictures - 3/11/2016 2:48:08 AM   
rkr1958


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Turn 7. Sep/Oct 1940. Axis #7. Germany. Yugoslavia.




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RE: Global War AAR in Pictures - 3/11/2016 2:50:54 AM   
rkr1958


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Turn 7. Sep/Oct 1940. Axis #7. Germany. Land Combat. Nazi-Soviet Pact.

I guess one thing I shouldn't have knowledge of but do as the German player is how close the Soviet Union is to being able to break the pact. I guess the reverse also applied. However, at the beginning of this impulse the Soviet Union was only 3.5 garrison points of away from being able to break the pact. Germany used their combined to fly in enough air units to get that up to 19.5.




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RE: Global War AAR in Pictures - 3/11/2016 2:53:16 AM   
rkr1958


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Turn 7. Sep/Oct 1940. Axis #7. Italy. Ground Strike. Wavell (Middle East).

Italy takes a land and uses their one air mission to ground strike Wavell's HQ. The Italians bombers went in not expecting any resistance. However, RN carrier based fighters intercepted and downed the Italian bombers. Finally, a win for the RN. A small win, but a win nevertheless.




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RE: Global War AAR in Pictures - 3/11/2016 2:56:05 AM   
rkr1958


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Turn 7. Sep/Oct 1940. Axis #7. Italy. Middle East.

Italy is so close to getting 4 corps adjacent to Iraq and then being able to align them.

As a reminder, one of Italy's two transports was sunk and the other damaged. So, the only additional units the axis can transport to the Middle East are divisions and air units, until Italy's transport gets out of repair.




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RE: Global War AAR in Pictures - 3/11/2016 2:59:55 AM   
rkr1958


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quote:

ORIGINAL: Cohen

Well, by the looks now on the long term the RN will attrition down all the Italian CPs and Navy; from Malta / Gibraltar, and the Italian army in Africa will be pratically stuck OOS.

Yugoslavia should be usually aligned, not conquered. But that's another tale.

As the axis to align Yugoslavia don't you need to conquer Greece?

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RE: Global War AAR in Pictures - 3/11/2016 3:13:12 AM   
AlbertN

 

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Yes, that you do.

To attack Greece is worthy in my eyes the moment you can get Yugoslavia certainly at your side.
Lots of units, 1 HQ too - no need to garrison the area - and 2 extra factories.

Obviously I do that once I close the Med so the CW does not get either the Greek CPs and I am certain UK cannot reinforce Greece or struggles (if it has to do it via Suez for example, it's a long, long trip).
It's part of the grand scheme of closing the Med. You get 2 Factories + 5 (well 4 as one is given out) from Hiberia.
You close the Med.
You gain Yugoslav forces later on, +2 factories (and the 2 resources needed for them). Ontop you have pretty safe Med-resources (Sardinia and Ciprus).
Any garrison you need for the Med shores you can send to Spain / Marocco for example - so it's not that you -extend- your beach garrison needs pratically!

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RE: Global War AAR in Pictures - 3/11/2016 3:22:08 AM   
rkr1958


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quote:

ORIGINAL: Cohen

Yes, that you do.

To attack Greece is worthy in my eyes the moment you can get Yugoslavia certainly at your side.
Lots of units, 1 HQ too - no need to garrison the area - and 2 extra factories.

Obviously I do that once I close the Med so the CW does not get either the Greek CPs and I am certain UK cannot reinforce Greece or struggles (if it has to do it via Suez for example, it's a long, long trip).
It's part of the grand scheme of closing the Med. You get 2 Factories + 5 (well 4 as one is given out) from Hiberia.
You close the Med.
You gain Yugoslav forces later on, +2 factories (and the 2 resources needed for them). Ontop you have pretty safe Med-resources (Sardinia and Ciprus).
Any garrison you need for the Med shores you can send to Spain / Marocco for example - so it's not that you -extend- your beach garrison needs pratically!

I see. Since I didn't close the Med then not going for Greece was the right decision? If so, then isn't better to conquer Yugoslavia than leave it neutral?

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RE: Global War AAR in Pictures - 3/11/2016 3:24:43 AM   
rkr1958


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Turn 6. Sep/Oct 1940. Allied #9. CW. Port Attack. Keil, Germany.

The CW takes a land and every other allied power passes, which gives a 40% that this is the last impulse of the turn. The CW uses their remaining two organized bombers in England to port strike the German Home Fleet stationed in Kiel. The CW is excited when they roll a 9 but that excitement turns to disappointment when the German player rolls a 10. The port strike is a push.




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RE: Global War AAR in Pictures - 3/11/2016 3:26:18 AM   
rkr1958


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Turn 6. Sep/Oct 1940. Allied #9. CW. Malta. Palestine.

The CW took the land in order to disembark two corps into Malta from the Western Med. Too bad they weren't in the Eastern Med. Wavell is looking lonely in Palestine.

End of Turn Roll. The roll is a 6, so the turn continues.




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< Message edited by rkr1958 -- 3/11/2016 3:27:15 AM >


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RE: Global War AAR in Pictures - 3/11/2016 4:17:19 AM   
AlbertN

 

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I am not sure what would have been best at that stage to be honest.
If to try to invade Greece via sea; or not.

Many variables there, how many Italian TRS do you have at avail to ship troops to Greece?
Are they badly needed to ship troops in Afrika? (Not in this case as you have pratically won the thing there)
Can you dominate for a turn the seas and have you readied the air assets for it? (Usually requires planes in Rhodes, 2 Divisions to threaten double invasion, at least 2 Italian TRS for 2 German 4 moving INFs, and the Bulgarians coming down from north.).

There is also another important tradeoff though.
As you do not have Belgrade, you do not have Romania.
It means your Barbarossa starts entirely from W.Poland; and you can align Finland and Romania at the start of Barbarossa (Yugoslavia gets enabled once you control Hungary, Bulgaria, Romania and Greece).
So whichever German unit you bring in Greece, it will have to be shipped back OR be kept in Bulgaria and will move north once you align Romania. (Which often is the first round of Barbarossa - but Finland can be a good pick as well depending on how the Soviets deploy related to Murmansk.)

Edit:
Another tip.
The Kiel Port attack.
You have 3 surprise points with Germany.
You increase the AA, from 1 dice out of 6 to 1 out of 5, the lowest.
2 Air to Sea factors.

You know anyhow the AA will roll as minimum 1. So 1 Air to Sea could go through. With 2 points of surprise you are 100% certain, that 1 point passing through would go down to 0.
With the 1 dice out of 5, you can still roll an 1, and 1 Air to Sea factor could go through; and could produce something (in this case 1 Abort I think - or something like that. Fuel cost in the end, no biggie - but as a general concept some chart study can truly help.).



< Message edited by Cohen -- 3/11/2016 4:21:10 AM >

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RE: Global War AAR in Pictures - 3/11/2016 12:33:06 PM   
rkr1958


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quote:

ORIGINAL: Cohen

I am not sure what would have been best at that stage to be honest.
If to try to invade Greece via sea; or not.

Many variables there, how many Italian TRS do you have at avail to ship troops to Greece?
Are they badly needed to ship troops in Afrika? (Not in this case as you have pratically won the thing there)
Can you dominate for a turn the seas and have you readied the air assets for it? (Usually requires planes in Rhodes, 2 Divisions to threaten double invasion, at least 2 Italian TRS for 2 German 4 moving INFs, and the Bulgarians coming down from north.).
Unfortunately for the Italians, the RN in the East Med got very lucky and managed a surface combat where they have enough point to select both transports. They had a chance to sink both transports but only managed to sink one and damage the second. So the CW has no lift other than SCS with divisions at this point.





quote:

ORIGINAL: Cohen

Edit:
Another tip.
The Kiel Port attack.
You have 3 surprise points with Germany.
You increase the AA, from 1 dice out of 6 to 1 out of 5, the lowest.
2 Air to Sea factors.

You know anyhow the AA will roll as minimum 1. So 1 Air to Sea could go through. With 2 points of surprise you are 100% certain, that 1 point passing through would go down to 0.
With the 1 dice out of 5, you can still roll an 1, and 1 Air to Sea factor could go through; and could produce something (in this case 1 Abort I think - or something like that. Fuel cost in the end, no biggie - but as a general concept some chart study can truly help.).


Thanks. I have to admit that both the air and naval combat tables are still bit of a mystery to me. So far I've learned them more by feel. I do indeed need to study them more and understand how the odds work.

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