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Public Beta v1.08.08 now available

 
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Public Beta v1.08.08 now available - 2/16/2016 3:34:39 PM   
Andrew Loveridge


Posts: 606
Joined: 7/20/2009
Status: offline
Hello Everyone,

We have a new update ready for Public Beta. If you have registered your copy of War in the East, you can download the latest beta update from our Members Club.
If you have the Steam version you can select the Beta under the games Properties.

V1.08.08 Beta February 05, 2016

    New features

      1. Removed the requirement for air groups to have flown 0% miles to participate in airfield bombing, unit bombing and city bombing missions. These missions will now be limited to 3 per hex, with the exception of airfield bombing missions during German June 22nd, 1941 turn. There is still a requirement of having flown 0% miles for air group transfer or move to National Reserve, for air group using non-transport aircraft to participate in a transport mission (as transports, not escorts), and for any air group to participate in a transport mission at night.

      2. Made sure that when attaching support units using the “ASSIGN” function, units from higher level HQ are chosen before units from lower level HQ.

      3. Reworked aircraft support need, so that fighter and transport types have higher support need (as it is now based on maximum of two values: max load and sortie ammo), but other types have lower support need, as multiplier used to calculate need was reduced from 10 to 4.

      4. Updated weather tables, see Appendix A. The rule preventing more than one Snow in December will not apply to Europe weather zone. There will be no mud in July 1941.

      5. Increased the impact of experience during combat, so that units with low experience may fire less.

      6. Final odds will no longer affect losses in battle, or chance to rout.

      7. Retreat losses will be affected by unit’s vehicle shortage, rather than unit’s support squad shortage. The number of support squads in units, and their ratio to other elements, is decided by the TOE and player has no way to affect this, whereas with vehicles there is some measure of control.

      8. It will be now possible for the attacker to lose trucks during post-battle attrition, as well as for the defender to capture some equipment from the attacker.

      9. Victorious side in battle will also suffer post-battle attrition, where some additional elements can be captured, damaged or destroyed, but it will be very light.

      10. It will be now possible for the defender to make a counterattack (when battle was won) or a fighting withdrawal (when battle was lost). In order to execute these maneuvers, average experience of defending units must be higher than average experience of attacking units. The chance to execute a counterattack is then 50 + defender’s average experience - attacker’s average experience, and the chance to execute a fighting withdrawal is 75 + defender’s average experience - attacker’s average experience. If a counterattack is successful, it means attacking forces will suffer losses comparable to normal retreat losses (of course without the impact of rivers, retreating extra hexes, or retreating through ZOC). If a fighting withdrawal is successful, it means defending forces will suffer losses comparable to normal attacker losses (in case of a failed attack, without a counterattack). If such event happens it will be displayed next to “Forces Defending” text, where (C) stands for counterattack, and (W) for fighting withdrawal.

      11. Elements damaged in battle will be presented separately in battle reports instead of half of the number of damaged elements being added to the number of lost elements. The only exception is list of battles in Commander’s Report, where the number of damaged elements will be added to the number of lost elements.

      12. It will be now impossible to disband Army Group/Front HQs, non-Soviet Army HQs, and rail repair unit (FBD/NKPS). Only Soviet SAD and SAB air bases will be disbandable.

      13. Minimum TOE% for HQ units (including air bases and rail repair units) is 50% instead of 20%.

      14. Improved ground element conversion/upgrade/swap procedure to optimize huge armaments drain and general slowness of converting/upgrading/swapping obsolete elements to new elements that are built on-demand (especially those of class infantry and mechanized infantry), causing drop in army’s overall strength. Previously, the procedure attempted to add missing elements as well (up to TOE requirements), which had to be built using armaments and paired with free manpower. This reduced the chance for that operation to happen in case of resource shortages. This was done to make “meaningful” conversions/upgrades/swaps, that wouldn’t be reversed soon because of low element count. However, it was not feasible to, for example, convert all rifle squads in German army in July 1943 this way. The army should be already understrength at this point, and there would be not enough free manpower to refill all units to the maximum of their TOE requirements with rifle squads. Only those squads that are currently present in units should be converted, with minimum armaments and manpower expenditure. So the improved procedure does just that - if current element is out of production, it will only try to convert/upgrade/swap ready elements (with increased chance to happen, most in case of conversions, least in case of swaps).

      15. Automated air group aircraft swaps will not switch Soviet transport and recon groups to U-2 variants.

      16. Building of elements that are expected to be needed will be blocked when there will be more than 100 or more than four weeks worth of production in the active pool.

      17. Improved German and Finnish repair of damaged elements in units by 5%.

      18. It will be now possible to set air groups to “Only upgrade” aircraft change mode, where swaps will be disabled, but automatic upgrades will be allowed.

      19. Super heavy and naval guns will not suffer retreat/withdrawal attrition, and will be repaired with 99% efficiency.

      20. Scenario check utility will report possible errors where non-support units have: a) both delay and frozen larger than 0; b) delay larger than 0 and map location set; c) frozen larger than 0 and no map location set.

      21. Upon loading a saved game for the first time using this version, the game will attempt to clear frozen status of certain units, so they would be useable as intended. One such example is Italian 8th Army and its subordinate units.

      22. Air groups performing transport missions will not lose morale from planes that require maintenance, only from those that perform a crash landing. Such planes will count as reserve now, not damaged.

      23. Air groups will now have a chance to increase their morale by actions other than downing enemy planes. Destroying ground elements, planes on the ground (both with 50% chance), damaging factories, delivering cargo without damaging the plane, and performing successful recon missions (all three with 20% chance) may result in morale increase, though smaller than in case of destroying a plane in the air. Please note, if morale is higher than experience, the chance for growth this way is small.

      24. Aircraft destroyed on the ground will count as ground kills now, not air kills.

      25. Temporarily motorized or entrained units will not be eligible for air transport. Motorized (also temporarily) para units will not be eligible for para drop. Clarification: motorized units were already not eligible for air transport, and loaded para units were not eligible for para drop.

      26. Fort units will be able to resupply up to 100% of their needs, even if outside their HQ’s supply range.

      27. Unit details window will now display second instead of third (in command chain) HQ next to the “OHQ:” label. It will be impossible to reassign unit by clicking that name (which wasn’t highlighted by proper “link” color, but was clickable). OHQ will not be displayed for high command-level HQs, and for units assigned to them (only HHQ, that is HQ they are attached directly to).

      28. Reworked unit and leader reassignment rules, removing possible exploits, and made sure automatic reassignment will follow the same rules as manual reassignment. It will be now impossible to assign corps sized units (combat and rail repair) to corps-level HQs, as well as to reassign army group-level HQs. It will be now possible to reassign units when having 0 AP, provided that reassignment is free (for example down the chain of command), as well as to assign air HQs to high command-level HQs. It will be now impossible to assign units to, or change leaders of frozen or immobile HQs, with the exception of high command, army group, and air army-level HQs. It will be now impossible to reassign support units attached to frozen or immobile units, with the exception of those attached to fort units, as well as high command, army group and air army-level HQs. It will be now impossible to attach more than 8 air bases to German corps-level air HQs, and more than 16 air bases to German army-level air HQs (also, no more than 8 air bases may be assigned to German army-level air HQ directly). Automatic reassignment will now prefer HQs of the same nationality much more than before, and will try to choose HQs with lowest CP load in case multiple HQs of the same level will be in the same range.

      29. Information about air group withdrawal or disbandment will be displayed in hex tooltip, in the same way as for units. To conserve space, information about unit and air group withdrawal or disbandment will be shown only for units and air groups withdrawing or disbanding during the next 30 turns. To compensate, that information will albo be displayed in their respective details windows.

      30. Air base aviation support need (AV) will be displayed in Commander’s Report, in the “SupL” column. It will be now easier to find overloaded air bases.

      31. Units will now be able to upgrade TOE when more than 30 MP from railhead. Units will get a 5% bonus to the basic 20% chance to upgrade TOE for every full month after TOE start date (assuming 6/41 as minimum possible).

      32. When assigning AA unit to Axis-controlled cities, made sure that proper national high command-level HQ unit will be chosen to pull AA units from. For Yougoslavian cities it will be Italian HQ; for Polish, Czech, Bulgarian and Soviet cities it will be German HQ, with the exception of cities that Finland and Rumania can draw manpower from (Karelian and Bessarabian cities).

      33. Impassable hex sides will remain impassable even when ice level will reach 8.

      34. Added several new checks to the editor: SAD/SAB airbases either existing or reinforcing after 2/42; units where majority of support elements is damaged; units having either supply, fuel, ammo or vehicles below 50% of need (75% in case of delayed units). The last two checks apply only to units having more than 5% of TOE.

      35. Added optional ability to the editor’s “Clean Up” function, so that on-map units can be resupplied to 50% of needs (supply/ammo/fuel/vehicles), in the same way as delayed units are resupplied to 75% of needs.

      36. Updated national morale tables, see Appendix B.

      37. Reduced factory evacuation costs by 20% (rounding up). It will be now possible to evacuate factories from cities in enemy ZOC, but the cost to evacuate will be doubled.

      38. Added new ground element type, Heavy Armored Car, with parameters similar to normal Armored Car, but recon value reduced from 4 to 3, CV increased from 4 to 5, and HE as default ammo type.

      39. Leader initiative will be increased by 1 for rolls on behalf of Soviet on-map artillery units that have expended no more than 6 MP this turn. Bear in mind that MP are substracted at start of battle, so the net effect should be that the first attack of an umoved artillery unit will benefit from this bonus. Therefore the chance to pass initiative roll shown in supply details window will include this bonus only for units that have not yet expended a single MP.

      40. Soviet on-map units destroyed after 10/41 (as well as units other than Rifle, Motorized and Tank Divisions destroyed before 11/41) will return as nearly empty reinforcements in 2 to 4 turns. Such units will keep their name, TOE, corps affiliation (in case of divisions), and component division names (in case of corps). Their morale, experience, and win/loss counters will be reset to default values. This process will cost AP (though lack of points will not prevent units from returning): 15 for Corps, 5 for Divisions and Brigades being part of a Corps, 3 for other Brigades and 1 for other units. Forts, Partisans, Airborne, Mountain, Naval, NKVD Border Regiments, as well as Soviet Rumanian, Polish, and Czech units will not be eligible to return.

      41. Destroyed units of Axis allies, as well as all Axis support units will return as German on-map units do. On-map units will be frozen on refit for 3 turns with MAX TOE set to 50. Usually they will be placed in westernmost city having the same nationality. Support units will arrive at their national HQ with MAX TOE set to 50. There will be a message in the logistics log for every such unit.

      42. MAX TOE setting will now be visible for frozen or withdrawing units in unit details window.

      43. Added new ground element type, Medium Flak/AT, with parameters similar to normal Medium Flak, but not treated as “rear area gun” (which reduces losses, but also the ability to fire on enemy elements), and AP as default ammo type.

      44. It will be now possible to use light armored cars in place of armored cars (and vice versa).

      45. No side will call reserve units to join combat if the expected final odds are outside 1:5 to 5:1 range.

    Bug fixes

      1. Fixed a bug where German support units attached to HQs and sent into combat were suffering from 22 June 1941 Turn Surprise Rules, which negatively affected their experience.

      2. Fixed a bug where it was possible to see morale and percent of miles flown for enemy air groups, provided the air base they were attached to had detection level 5 or better.

      3. Fixed a bug where it was impossible for the defender to capture attacker’s damaged elements.

      4. Fixed a bug where an airbase must not have moved to be usable for purposes of airhead supply distribution. It should be usable even if moved, provided it stays in a hex that was under friendly control at start of turn (like for other kinds of airdrops).

      5. Fixed a bug where 50% of cargo delivered to an airbase for purposes of airhead supply distribution was converted to fuel, even if units didn’t want that much fuel, and thus it was not delivered (wasted).

      6. Fixed a bug where withdrawing units that had to remain on map to receive replacements were always reattached to O.K.H. instead to their national HQ.

      7. Fixed a bug where it was possible to attach Corps HQ units to RHG HQ unit.

      8. Fixed some bugs related to U-2 aircraft in transport and recon variants (air group type matching, proper night fly selection).

      9. Fixed a bug where too many (possibly all) support squads were converted to rifle squads under certain circumstances, like newly arrived shell units that have just received their first replacements. Limited support squad conversion to 10% of those ready.

      10. Fixed a bug where all units were assumed to be on railhead, in refit mode and set to 100% TOE when calculating the number of elements that were expected to be needed. This resulted in too many armaments spent on elements that were later not used.

      11. Fixed a bug where Axis rail modifier was affecting units twice when it comes to receiving replacements.

      12. Fixed a bug where attacking air groups were not suffering morale losses from downed planes as did defending air groups (in air-to-air combat).

      13. Fixed a bug where unit’s HQ was invisible in unit details window for frozen units.

      14. Fixed a bug in the replacement system, where it sent back unmatched elements, even if they were required to fulfill group (for example AT gun need, with light, medium and heavy AT guns counted as one) need.

      15. Fixed a typo in Commander’s Report (“Air Comnand”).

      16. Fixed a bug in the editor’s “Clean Up” function, which reduced delayed units to 75% of needs (if they were above) instead of resupplying them to that level (if they were below).

      17. Fixed a bug where it was possible to change MAX TOE of partisan units.

      18. Fixed a bug causing memory corruption during unit merging.

      19. Fixed a bug which prevented upgrades of super heavy artillery elements (only swaps should be blocked).

      20. Fixed a bug where victory conditions were not reset properly for campaign games, resulting in “Alt VC260” games still requiring 290 VP for decisive Axis victory.

    Scenario changes

      1. Fixed permanently frozen Italian 8th Army units in multiple scenarios, as well as some Hungarian and Rumanian units (some were disabled).

      2. Synchronized setup of several Rumanian and Hungarian units between several scenarios.

      3. Fixed setup of Rumanian transport air groups.

      4. Fixed wrong size of Rumanian air units in “Stalingrad to Berlin Campaign” and “Winter 1942-43”.

      5. Fixed reinforcements arriving without adequate supplies, fuel, ammo, and/or vehicles.

      6. Altered XII Corps disband date to 10/44 (destroyed 7/44 during Bagration, survivors used to form 6th Panzer Army, which became active in 11/44 in the west).

      7. Altered XXX Corps disband date to 11/44 (destroyed 8/44 during Bagration, reformed 12/44, and used in the west).

      8. Altered XIII Corps disband date to 12/44 (destroyed 7/44 during Bagration, survivors used to form Grossdeutschland Korps, which became active in 1/45; XIII Corps reformed 1/45, and used in the west).

      9. Removed misplaced 122mm field guns from Soviet rifle divisions in scenarios starting in the summer of 1941.

      10. Fixed Rumanian corps/army artillery setup.

      11. Updated Italian factories in various scenarios, to work with new build limits and upgrade paths.

      12. Adjusted dates of unit arrivals/withdrawals in various scenarios, according to data supplied by Peter Zimmermann (thanks!).

      13. Switched Hanko Rifle Brigade to correct TOE in Road to Leningrad.

      14. Changed Führer Begleit, Führer Grenadier and von Werthern units to Axis Elite and correct TOE in several scenarios.

      15. Added disbands for various Panzer Brigades (101st, 102nd, 103rd, 104th, 109th, 110th, Gross SS), which were merged into other units in late 1944. In some smaller scenarios they withdraw instead.

      16. Rebuilt Feldherrnhalle and Kurmark Panzergrenadier Divisions according to new TOE (more Panzers, less StuGs). In some smaller scenarios they withdraw instead of disbanding.

      17. L.A.H., Das Reich, Totenkopf, and Wiking SS Motorized/Panzergrenadier Divisions changed to unit-specific TOEs in all scenarios.

      18. Disabled East Prussian Army in some scenarios, where 2nd Army is present (was renamed in 4/45).

      19. Added SdKfz-251 Panzerwerfer factory in Hannover in certain scenarios starting 5/44 or later.

      20. Degraded supply status of some HQs in several late war scenarios.

      21. Replenished active and reinforcing units to minimum supply levels in all scenarios.

      22. Fixed NW map limit in Stalingrad to Berlin Campaign.

      23. Changed Axis pilot quality to 75, and Soviet pilot quality to 60 in Stalingrad to Berlin Campaign, Winter 1942-43, and Red Army Resurgent 42-43.

      24. Changed Axis/Soviet disabled manpower pools to (in millions):

        a. 1944-45 Campaign: 2.20 / 3.40,
        b. Stalingrad to Berlin Campaign, Winter 1942-43 : 1.90 / 3.00,
        c. Courland Pocket 44: 0.40 / 0.60,
        d. Decision in the Ukraine 43-44: 0.80 / 1.30,
        e. Drama on the Danube 44-45: 0.85 / 1.20,
        f. Liberation of Leningrad 44: 0.40 / 0.60,
        g. Operation Blue: 0.40 / 0.60,
        h. Operation Sleigh Ride: 1.50 / 2.40,
        i. Red Army Resurgent 42-43: 0.95 / 1.36,
        j. Retreat from Leningrad 44-45: 0.44 / 0.68,
        k. Vistula to Berlin 1945: 1.50 / 2.40.

      25. Changed truck pools in most scenarios:

        a. 1941-45 Campaign, Operation Barbarossa: Axis active from 250k to 175k,
        b. 1942-45 Campaign: Axis damaged from 170k to 50k, Soviet damaged from 45k to 25k,
        c. 1943-45 Campaign: Axis damaged from 550 to 35k, Soviet damaged from 55k to 20k,
        d. 1944-45 Campaign: Axis damaged from 70k to 35k, Soviet damaged from 50k to 25k,
        e. Vistula to Berlin 1945: Soviet active from 200k to 150k,
        f. Battle for Kharkov 1942: Axis active and damaged from 0 to 5k, Soviet active and damaged from 0 to 5k,
        g. Operation Sturgeon Catch 1942: Axis active and damaged from 0 to 3k, Soviet active and damaged from 0 to 3k,
        h. Operation Sleigh Ride: Axis active from 35k to 50k, Soviet active from 200k to 150k,
        i. Operation Kutuzov-Rumyantsev: Axis damaged from 550 to 15k, Soviet damaged from 55k to 10k,
        j. Drama on the Danube 44-45: Axis damaged from 30k to 10k, Soviet damaged from 30k to 10k,
        k. Operation Typhoon: Axis active from 70k to 35k, Axis damaged from 80k to 40k, Soviet active from 75k to 37.5k, Soviet damaged from 20k to 10k,
        l. Road to Leningrad, Road to Moscow, Road to Smolensk, Road to Minsk, Smolensk 1941: Axis vehicle pool cut in half,
        m. Stalingrad to Berlin Campaign, Winter 1942-43, Case Blue - Phase I, Decision in the Ukraine 43-44, Moscow 1941-42, Op Mars 1942 Red God of War, Operation Bagration, Operation Blue, Operation Konrad, Operation Uranus 1942, Red Army Resurgent 42-43: both damaged pools cut in half.

      26. Grossdeutschland division will now have Tiger tanks in its core TOE, separate GD battalion was removed from scenarios.

      27. Adjusted armored cars used in several scenarios, upgrading or downgrading to models available at the time.

    Device changes

      1. [230] 8mm Breda AAMG: accuracy changed from 500 to 750, range changed from 1000 to 1500.

      2. [255] 7.5mm Chatellerault Mle 31 CMG: name changed from 7.5mm Chatellerault Mle 31 CMG to 7.5mm FM Mle 31 CMG.

      3. [275] 8mm Gebauer CMG: rate of fire changed from 30 to 45.

      4. [278] 8mm Gebauer BMG: rate of fire changed from 30 to 45.

      5. [298] 20mm 36M Gun: penetration changed from 34 to 38, rate of fire changed from 26 to 20.

      6. [300] 20mm KwK38 L/55 Gun: name changed from 20mm KwK38 L/55 Gun to 20mm KwK30 L/55 Gun.

      7. [303] 37mm KwK36 L/46.5 Gun: name changed from 37mm KwK36 L/46.5 Gun to 37mm KwK36 L/45 Gun.

      8. [306] 37mm vz.37 L/40 Gun: name changed from 37mm vz.37 L/40 Gun to 37mm vz.37 L/47.8 Gun, penetration changed from 51 to 53, accuracy changed from 400 to 500.

      9. [309] 37mm vz.34 L/40 Gun: penetration changed from 50 to 46.

      10. [323] 47mm 47/32 M35 Gun: name changed from 47mm 47/32 M35 Gun to 47mm Boehler L/32 Gun.

      11. [337] 75mm KwK40 L/43 Gun: accuracy changed from 650 to 750.

      12. [338] 75mm StuK40 L/43 Gun: accuracy changed from 650 to 750.

      13. [339] 75mm KwK40 L/48 Gun: accuracy changed from 800 to 775.

      14. [340] 75mm StuK40 L/48 Gun: accuracy changed from 800 to 775.

      15. [341] 75mm PaK39 L/48 Gun: accuracy changed from 800 to 775.

      16. [355] 65mm L17 Gun: name changed from 65mm L17 Gun to 65mm 65/17 Gun.

      17. [358] 75mm M1897 Gun: name changed from 75mm M1897 Gun to 75mm Mle 1897 Gun.

      18. [375] 75mm Vickers AA Gun: name changed from 75mm Vickers AA Gun to 75mm 75/46 AA Gun.

      19. [401] 100mm vz.14/19 Howitzer: range changed from 10000 to 10900.

      20. [402] 100mm 100/17 Howitzer: range changed from 10500 to 9100.

      21. [442] 300mm M-30 Rocket: accuracy changed from 1 to 50.

      22. [568] 240mm K4 Gun: name changed from 240mm K4 Gun to 240mm Naval Gun.

      23. [575] 155mm MLE 1917 Howitzer: name changed from 155mm MLE 1917 Howitzer to 155mm Mle 1917 Howitzer.

      24. [631] 47mm M35 Gun: name changed from 47mm M35 Gun to 47mm Boehler L/32 Gun, penetration changed from 64 to 60, accuracy changed from 350 to 250, range changed from 1500 to 7650.

      25. REMOVED [257] 8mm Breda BMG.

      26. REMOVED [305] 37mm Bofors L/47 Gun.

      27. NEW [563] 105mm Mle 1936 Gun.

      28. NEW [564] 20mm KwK38 L/55 Gun.

      29. NEW [566] 75mm Vickers AA Gun.

      30. NEW [633] 90mm 90/53 AA Gun.

    Ground element changes

      1. [2] Panzer IIc: weapon 0 rate of fire changed from -15 to -10.

      2. [3] Panzer IIf: weapon 0 rate of fire changed from -15 to -10.

      3. [4] Panzer IIL Lynx: weapon 0 changed from [300] 20mm KwK38 L/55 Gun to [564] 20mm KwK38 L/55 Gun, weapon 0 rate of fire changed from -10 to -20.

      4. [13] Panzer 35(t): last year changed from 1941 to 1938, last month changed from 1 to 12, upgrade changed from [219] Panzer IIIj to [9] Panzer IIIL, weapon 0 rate of fire changed from -8 to -5, scrap policy changed from 2 YEARS to 4 YEARS.

      5. [14] Panzer 38(t): weapon 0 rate of fire changed from -8 to -5.

      6. [15] Panzer 38(t)E: weapon 0 rate of fire changed from -8 to -5.

      7. [22] Panther D: first month changed from 2 to 5, build limit changed from 6 to 11.

      8. [33] Panzerjager I: name changed from Panzerjager I to Panzerjaeger I.

      9. [34] Marder II (SdKfz-132): name changed from Marder II (SdKfz-132) to Panzerjaeger II.

      10. [35] Marder II (SdKfz-131): name changed from Marder II (SdKfz-131) to Marder II.

      11. [37] Panzerjager 38: name changed from Panzerjager 38 to Panzerjaeger 38.

      12. [54] SdKfz-221 Armored Car: type changed from Armored Car to Light Armored Car.

      13. [55] SdKfz-222 Armored Car: type changed from Armored Car to Light Armored Car.

      14. [56] SdKfz-231 Armored Car: weapon 0 rate of fire changed from -12 to -5.

      15. [57] SdKfz-234/1 Armored Car: last month changed from 2 to 9, weapon 0 changed from [300] 20mm KwK38 L/55 Gun to [564] 20mm KwK38 L/55 Gun, weapon 0 rate of fire changed from 0 to -10.

      16. [59] SdKfz-234/3 Armored Car: type changed from Armored Car to Heavy Armored Car.

      17. [60] SdKfz-234/4 Armored Car: type changed from Armored Car to Heavy Armored Car, build limit changed from 4 to 3, scrap policy changed from NONE to DEFAULT (1 YEAR).

      18. [61] SdKfz-250/7 Mortar Carrier: weapon 0 ammo changed from 1005 to 1000.

      19. [62] SdKfz-251/1 MG Carrier: weapon 0 ammo changed from 1005 to 1000.

      20. [63] SdKfz-251/10 Halftrack: men changed from 5 to 6.

      21. [64] SdKfz-251/2 Mortar Carrier: weapon 0 ammo changed from 1005 to 1000.

      22. [65] SdKfz-251/1 MG Carrier: name changed from SdKfz-251/1 MG Carrier to SdKfz-251/1D MG Carrier, weapon 0 ammo changed from 1005 to 1000.

      23. [66] SdKfz-233 Armored Car: type changed from Armored Car to Heavy Armored Car.

      24. [70] 76mm Anti-tank Gun F-22: build cost changed from 26 to 29.

      25. [73] 88mm Anti-aircraft Gun: men changed from 8 to 9, weapon 1 number changed from 8 to 9.

      26. [81] Rifle Squad 39: last month changed from 7 to 6.

      27. [84] Pioneer Squad 39: last month changed from 7 to 6.

      28. [85] Pioneer Squad 43: last month changed from 11 to 10.

      29. [87] Submachine Gun Squad: last month changed from 11 to 10.

      30. [90] SdKfz-251/17 SP Flak: weapon 1 number changed from 2 to 1, weapon 1 ammo changed from 600 to 1000.

      31. [94] Motorized Rifle Squad 39: last month changed from 7 to 6.

      32. [98] Panzer Grenadier Squad 41: last month changed from 7 to 6.

      33. [101] Panzer Pioneer Squad 39: last month changed from 7 to 6.

      34. [102] Panzer Pioneer Squad 43: last month changed from 11 to 10.

      35. [105] 105mm Field Gun: type changed from Artillery to Heavy Artillery, symbol changed from [109] 75mm Field Gun to [108] 150mm Field Gun.

      36. [108] 150mm Field Gun: last year changed from 1945 to 1943, last month changed from 9 to 6, upgrade changed from 0 to [123] 170mm Field Gun, scrap policy changed from DEFAULT (1 YEAR) to NONE.

      37. [114] Fallschirmjager Squad 39: name changed from Fallschirmjager Squad 39 to Fallschirmjaeger Squad 39, last month changed from 7 to 6.

      38. [115] Fallschirmjager Squad 43: name changed from Fallschirmjager Squad 43 to Fallschirmjaeger Squad 43, last month changed from 11 to 10.

      39. [116] Fallschirmjager Squad 44: name changed from Fallschirmjager Squad 44 to Fallschirmjaeger Squad 44.

      40. [117] Mobelwagen: name changed from Mobelwagen to Moebelwagen.

      41. [119] 240mm Howitzer: last year changed from 1945 to 1942, last month changed from 9 to 6, upgrade changed from 0 to [120] 210mm Howitzer, build cost changed from 277 to 497, weapon 0 rate of fire changed from -2 to 0, scrap policy changed from DEFAULT (1 YEAR) to NONE.

      42. [120] 210mm Howitzer: weapon 0 rate of fire changed from -2 to 0.

      43. [121] 355mm Howitzer: weapon 0 rate of fire changed from -6 to 0.

      44. [122] 305mm Howitzer: weapon 0 rate of fire changed from -5 to 0.

      45. [123] 170mm Field Gun: weapon 0 rate of fire changed from -2 to 0.

      46. [126] SdKfz-251/9 Halftrack: weapon 1 ammo changed from 1005 to 1000, weapon 2 ammo changed from 1005 to 1000.

      47. [130] Karl 600mm Siege Mortar: weapon 0 rate of fire changed from -10 to 0.

      48. [131] 240mm Siege Gun: weapon 0 rate of fire changed from -4 to 0.

      49. [132] 105mm Anti-aircraft Gun: men changed from 5 to 10, weapon 1 number changed from 5 to 10.

      50. [139] T-28 M1940(F): weapon 0 accuracy changed from 0 to 50.

      51. [141] Ski Jager Squad: name changed from Ski Jager Squad to Ski Jaeger Squad.

      52. [143] 37mm Anti-tank Gun: scrap policy changed from DEFAULT (1 YEAR) to NONE.

      53. [144] 37mm Anti-tank Gun: last year changed from 1944 to 1942, last month changed from 2 to 6, scrap policy changed from DEFAULT (1 YEAR) to NONE.

      54. [158] 76mm Infantry Gun: first year changed from 1942 to 1940, weapon 0 accuracy changed from 0 to 50.

      55. [162] 75mm Anti-aircraft Gun: build cost changed from 32 to 40.

      56. [164] 150mm Howitzer: type changed from Artillery to Heavy Artillery, symbol changed from [159] 105mm Howitzer to [165] 152mm Howitzer.

      57. [165] 152mm Howitzer: type changed from Artillery to Heavy Artillery.

      58. [169] 76mm Field Gun F-22: type changed from Artillery to Light Artillery, upgrade changed from 0 to [462] 75mm Field Gun.

      59. [174] SdKfz-4 Panzerwerfer: front armor changed from 10 to 14, men changed from 3 to 5, upgrade changed from 0 to [471] SdKfz-251 Panzerwerfer.

      60. [175] StuIG33B: last month changed from 12 to 2, first month changed from 11 to 9, scrap policy changed from DEFAULT (1 YEAR) to NONE.

      61. [177] CV-33: name changed from CV-33 to L3/33.

      62. [178] L6/40: first month changed from 2 to 3, build limit changed from 1 to 4.

      63. [179] M-11/39: name changed from M-11/39 to M11/39.

      64. [180] M-13/40: name changed from M-13/40 to M13/40, first month changed from 11 to 7, build limit changed from 2 to 5.

      65. [181] M-15/42: name changed from M-15/42 to M15/42, build limit changed from 1 to 3.

      66. [182] P-26/40: name changed from P-26/40 to P26/40, first month changed from 1 to 8, build limit changed from 0 to 2.

      67. [183] Semovente L40 da 47: type changed from Tank Destroyer to Lt Tank Destroyer, last month changed from 4 to 8, first month changed from 10 to 1, build limit changed from 11 to 2, upgrade changed from [188] Semovente M42 da 75 to 0, factory upgrade changed from [188] Semovente M42 da 75 to 0, update TOE changed from YES to NO.

      68. [184] Semovente M40 da 75: last month changed from 1 to 8, speed changed from 20 to 22, upgrade changed from [185] Semovente M43 da 105 to [188] Semovente M42 da 75, fuel use changed from 22 to 38, factory upgrade changed from [185] Semovente M43 da 105 to [188] Semovente M42 da 75.

      69. [185] Semovente M43 da 105: first month changed from 3 to 6, build limit changed from 1 to 2.

      70. [186] Semovente M41M da 90: type changed from SP Flak to Tank Destroyer.

      71. [187] Autoblinda Armored Car: name changed from Autoblinda Armored Car to AB41 Armored Car, type changed from Armored Car
      to Light Armored Car, first month changed from 1 to 3, build limit changed from 2 to 4.

      72. [188] Semovente M42 da 75: type changed from Tank Destroyer to Assault Gun, build limit changed from 2 to 4.

      73. [211] CV-33 Flame Tank: name changed from CV-33 Flame Tank to L3/33 Flame Tank.

      74. [213] 75mm Anti-aircraft Gun: build cost changed from 32 to 40.

      75. [216] Panzerjager 38 H: name changed from Panzerjager 38 H to Panzerjaeger 38 H.

      76. [217] Aufklarungspanzer 38: name changed from Aufklarungspanzer 38 to Aufklaerungspanzer 38, weapon 0 changed from [300] 20mm KwK38 L/55 Gun to [564] 20mm KwK38 L/55 Gun, weapon 0 rate of fire changed from 0 to -10.

      77. [220] SdKfz-251/2 Mortar Carrier: name changed from SdKfz-251/2 Mortar Carrier to SdKfz-251/2D Mortar Carrier, weapon 0 ammo changed from 1005 to 1000.

      78. [222] 105mm Field Gun: photo changed from [206] 105mm Howitzer to 0.

      79. [226] CKD-R1: name changed from CKD-R1 to R-1.

      80. [228] CKD-R2: name changed from CKD-R2 to R-2, load cost changed from 38 to 48, last year changed from 1945 to 1943, last month changed from 9 to 12, speed changed from 25 to 22, men changed from 4 to 3, supply use changed from 198 to 220, weapon 0 changed from [310] 37mm KwK34(t) L/40 Gun to [309] 37mm vz.34 L/40 Gun, weapon 0 ammo changed from 72 to 78, weapon 1 ammo changed from 1100 to 1500, weapon 3 ammo changed from 700 to 1200, weapon 0 accuracy changed from 150 to 200.

      81. [231] T-38E(R): weapon 0 changed from [302] 37mm KwK38(t) L/47.8 Gun to [306] 37mm vz.37 L/47.8 Gun, weapon 0 rate of fire changed from -8 to -5.

      82. [233] T-4(g): load cost changed from 106 to 104, last year changed from 1943 to 1942, front armor changed from 74 to 51, first month changed from 12 to 9, max import changed from 43 to 12, import from changed from [221] Panzer IVg '1943' to [20] Panzer IVg.

      83. [234] T-4(h): first year changed from 1944 to 1943, first month changed from 1 to 11, max import changed from 83 to 126.

      84. [239] 149mm Field Gun: photo changed from [207] 149mm Howitzer to 0.

      85. [241] SdKfz-222(R) Armored Car: type changed from Armored Car to Light Armored Car.

      86. [243] 37mm Anti-tank Gun: weapon 0 changed from [305] 37mm Bofors L/47 Gun to [307] 37mm Bofors L/45 Gun.

      87. [253] Rifle Squad 44: supply use changed from 101 to 99, weapon 2 ammo changed from 500 to 300.

      88. [263] 100mm Howitzer: last year changed from 1945 to 1943, last month changed from 9 to 12.

      89. [268] 105mm Howitzer: first year changed from 1939 to 1941, initial build number changed from 0 to 20.

      90. [269] 149mm Howitzer: type changed from Artillery to Heavy Artillery, symbol changed from [262] 75mm Field Gun to 0.

      91. [273] 75mm Anti-aircraft Gun: build cost changed from 34 to 42, weapon 0 changed from [375] 75mm Vickers AA Gun to [566] 75mm Vickers AA Gun.

      92. [276] 150mm Nebelwerfer: men changed from 5 to 4, supply use changed from 906 to 900, weapon 1 number changed from 5 to 4.

      93. [277] CV-33(H): weapon 0 changed from [274] 8mm Twin Breda BMG to [278] 8mm Gebauer BMG, weapon 1 changed from 0 to [278] 8mm Gebauer BMG, weapon 1 number changed from 0 to 1, weapon 0 ammo changed from 2000 to 1000, weapon 1 ammo changed from 0 to 1000.

      94. [278] Toldi II: weapon 0 rate of fire changed from -13 to -10.

      95. [279] Turan-I: name changed from Turan-I to Turan I.

      96. [280] Turan-II: name changed from Turan-II to Turan II.

      97. [281] T-38E(H): weapon 0 changed from [302] 37mm KwK38(t) L/47.8 Gun to [306] 37mm vz.37 L/47.8 Gun, weapon 0 rate of fire changed from -8 to -5.

      98. [283] Panzer IVf(H): weapon 0 accuracy changed from 300 to 200.

      99. [284] Panzer IVh(H): name changed from Panzer IVh(H) to Panzer IVj(H), last year changed from 1945 to 1944, last month changed from 9 to 12, top armor changed from 13 to 15, first month changed from 1 to 7, supply use changed from 1530 to 1536, build cost changed from 315 to 310, max import changed from 50 to 52, import from changed from [21] Panzer IVh to [125] Panzer IVj, weapon 2 changed from 0 to [270] Nahverteidigungsgerat, weapon 2 number changed from 0 to 1, weapon 2 ammo changed from 0 to 6, weapon 2 face changed from FWD to TURRET, scrap policy changed from DEFAULT (1 YEAR) to NONE.

      100. [288] 39M CSABA Armored Car: type changed from Armored Car to Light Armored Car, weapon 0 rate of fire changed from -13 to -10.

      101. [299] Rifle Squad 39: last year changed from 1944 to 1943, last month changed from 1 to 12, supply use changed from 30 to 32, weapon 2 ammo changed from 200 to 300.

      102. [301] Cavalry Squad: supply use changed from 49 to 51, weapon 2 ammo changed from 250 to 450.

      103. [308] 80mm Anti-Aircraft Gun: build cost changed from 34 to 42.

      104. [310] 240mm Howitzer: last year changed from 1945 to 1941, last month changed from 9 to 12, upgrade changed from 0 to [449] 210mm Howitzer, scrap policy changed from DEFAULT (1 YEAR) to NONE.

      105. [316] Rifle Squad 39: last month changed from 7 to 6.

      106. [327] 105mm Field Gun: type changed from Artillery to Heavy Artillery, symbol changed from [323] 75mm Mountain Gun to 0.

      107. [328] 149mm Howitzer: type changed from Artillery to Heavy Artillery, symbol changed from [323] 75mm Mountain Gun to [327] 105mm Field Gun.

      108. [330] 88mm Anti-aircraft Gun: men changed from 8 to 9, weapon 1 number changed from 8 to 9.

      109. [332] LT vz.35: men changed from 4 to 3, supply use changed from 198 to 220, weapon 0 ammo changed from 72 to 78, weapon 1 ammo changed from 1100 to 1500, weapon 3 ammo changed from 700 to 1200.

      110. [333] LT-38: weapon 0 changed from [302] 37mm KwK38(t) L/47.8 Gun to [306] 37mm vz.37 L/47.8 Gun, weapon 0 rate of fire changed from -8 to -5.

      111. [335] LT-40: weapon 0 changed from [302] 37mm KwK38(t) L/47.8 Gun to [306] 37mm vz.37 L/47.8 Gun.

      112. [338] Theodor 240mm Gun: photo changed from [131] 240mm Siege Gun to 0, weapon 0 rate of fire changed from -4 to 0.

      113. [348] Marder II (SdKfz-131): name changed from Marder II (SdKfz-131) to Marder II.

      114. [349] SdKfz-250/9 Halftrack: type changed from Armored Car to Light Armored Car, weapon 0 changed from [300] 20mm KwK38 L/55 Gun to [564] 20mm KwK38 L/55 Gun, weapon 0 rate of fire changed from 0 to -10.

      115. [353] Toldi I: weapon 0 rate of fire changed from -13 to -10.

      116. [364] 105mm Field Gun: type changed from Artillery to Heavy Artillery, symbol changed from [304] 100mm Howitzer to [310] 240mm Howitzer, photo changed from [311] 105mm Howitzer to 0, initial build number changed from 0 to 15.

      117. [366] 76mm Anti-tank Gun ZiS: build cost changed from 26 to 27.

      118. [367] 76mm Field Gun ZiS: type changed from Artillery to Light Artillery, upgrade changed from [169] 76mm Field Gun F-22 to [462] 75mm Field Gun, build cost changed from 41 to 39.

      119. [368] 76mm Field Gun ZiS: build cost changed from 41 to 39.

      120. [370] 122mm Field Gun: type changed from Artillery to Heavy Artillery, symbol changed from [109] 75mm Field Gun to [108] 150mm Field Gun.

      121. [395] Panzer 35R 731(f): weapon 0 accuracy changed from 5 to 50.

      122. [413] Panhard P204(f) Armored Car: type changed from Armored Car to Light Armored Car.

      123. [421] SdKfz-251/21 SP Flak: photo changed from [90] SdKfz-251/17 SP Flak to 0.

      124. [450] 37mm Anti-aircraft Gun: build cost changed from 13 to 21.

      125. [453] SdKfz-223 Armored Car: type changed from Armored Car to Light Armored Car.

      126. [454] SdKfz-222B Armored Car: type changed from Armored Car to Light Armored Car, photo changed from [55] SdKfz-222 Armored Car to 0, weapon 0 changed from [300] 20mm KwK38 L/55 Gun to [564] 20mm KwK38 L/55 Gun, weapon 0 rate of fire changed from 0 to -10.

      127. [455] SdKfz-232 Armored Car: photo changed from [56] SdKfz-231 Armored Car to 0, weapon 0 changed from [300] 20mm KwK38 L/55 Gun to [564] 20mm KwK38 L/55 Gun, weapon 0 rate of fire changed from -12 to -15.

      128. [459] 88mm Anti-aircraft Gun: men changed from 8 to 9, photo changed from [162] 75mm Anti-aircraft Gun to 0, weapon 1 number changed from 8 to 9.

      129. [460] 47mm Infantry Gun: photo changed from [244] 47mm Anti-tank Gun to 0, weapon 0 changed from [323] 47mm 47/32 M35 Gun to [631] 47mm Boehler L/32 Gun, weapon 1 changed from [142] 6.5mm Mannlicher Rifle to [132] 7.92mm vz.24 Rifle, weapon 0 accuracy changed from 0 to 50.

      130. [461] SdKfz-251/9D Halftrack: photo changed from [126] SdKfz-251/9 Halftrack to 0, weapon 1 ammo changed from 1005 to 1000, weapon 2 ammo changed from 1005 to 1000.

      131. [729] 107mm Mortar: last year changed from 1945 to 1941, last month changed from 9 to 12, scrap policy changed from DEFAULT (1 YEAR) to NONE.

      132. [741] T-70 M1942: weapon 0 changed from [322] 45mm M32/34 Gun to [321] 45mm M37/38 Gun.

      133. [751] M4A2 Sherman: load cost changed from 135 to 143, speed changed from 26 to 28, front armor changed from 91 to 94, supply use changed from 1625 to 1628.

      134. [752] M4A2(76)W Sherman: speed changed from 27 to 28, front armor changed from 91 to 94, fuel use changed from 75 to 73.

      135. [753] T-28 M1940: weapon 0 accuracy changed from 0 to 50.

      136. [762] Churchill IV: type changed from Medium Tank to Heavy Tank.

      137. [775] BA-64 Armored Car: type changed from Armored Car to Light Armored Car.

      138. [779] BA-20 Armored Car: type changed from Armored Car to Light Armored Car.

      139. [781] 45mm Anti-tank Gun M42: supply use changed from 369 to 360, weapon 1 changed from [149] 7.62mm PPSh-41 SMG to [157] 7.62mm M1938 Carbine, weapon 1 ammo changed from 71 to 15.

      140. [782] 57mm Anti-tank Gun: supply use changed from 486 to 484, weapon 1 changed from [149] 7.62mm PPSh-41 SMG to [157] 7.62mm M1938 Carbine, weapon 1 ammo changed from 71 to 15.

      141. [783] 76mm Anti-tank Gun ZiS: supply use changed from 360 to 352, build cost changed from 26 to 27, weapon 1 changed from [149] 7.62mm PPSh-41 SMG to [157] 7.62mm M1938 Carbine, weapon 1 ammo changed from 71 to 15.

      142. [784] 76mm Infantry Gun: weapon 0 accuracy changed from 0 to 50.

      143. [785] 76mm Field Gun F-22: range changed from 14900 to 14080, upgrade changed from 0 to [727] 76mm Field Gun ZiS, factory upgrade changed from 0 to 0, update TOE changed from NO to YES.

      144. [793] Rifle Squad 41: last month changed from 7 to 6.

      145. [795] Rifle Squad 42: last month changed from 9 to 8.

      146. [801] Cavalry Squad: last month changed from 7 to 6.

      147. [806] 85mm Anti-aircraft Gun: build cost changed from 32 to 40.

      148. [810] BM-13-16 Rocket Launcher: last year changed from 1944 to 1945, last month changed from 7 to 9, upgrade changed from [825] BM-31-12 Rocket Launcher to 0.

      149. [811] 76mm Anti-aircraft Gun: build cost changed from 31 to 39.

      150. [816] BM-30-4 Rocket Launcher: name changed from BM-30-4 Rocket Launcher to M-30-4 Rocket Launcher, last year changed from 1944 to 1945, last month changed from 7 to 9, upgrade changed from [825] BM-31-12 Rocket Launcher to 0, build cost changed from 49 to 39.

      151. [817] 76mm Anti-tank Gun F-22: build cost changed from 25 to 29, update TOE changed from NO to YES.

      152. [820] 100mm Anti-tank Gun: supply use changed from 709 to 705, weapon 1 changed from [149] 7.62mm PPSh-41 SMG to [157] 7.62mm M1938 Carbine, weapon 1 ammo changed from 71 to 15.

      153. [822] 203mm Howitzer: type changed from Heavy Artillery to Super Heavy Gun, symbol changed from [808] 152mm Gun-Howitzer to [823] 280mm Siege Mortar.

      154. [823] 280mm Siege Mortar: upgrade changed from 0 to [822] 203mm Howitzer, build flags changed from NONE to NO AUTO-BUILD.

      155. [824] 122mm Field Gun: type changed from Artillery to Heavy Artillery, symbol changed from [727] 76mm Field Gun ZiS to [808] 152mm Gun-Howitzer.

      156. [826] T-50 M1941: weapon 0 accuracy changed from 0 to 50.

      157. [841] M3A1 White Scout Car: type changed from Armored Car to Light Armored Car.

      158. NEW [449] 210mm Howitzer.

      159. NEW [462] 75mm Field Gun.

      160. NEW [470] 105mm Field Gun.

      161. NEW [471] SdKfz-251 Panzerwerfer.

      162. NEW [472] SdKfz-250/8 Halftrack.

    TOE (OB) changes

      1. [19] 41 Hun. Cavalry Brigade: element 9 changed from [309] 149mm Howitzer to [364] 105mm Field Gun, element 10 changed from [288] 39M CSABA Armored Car to [309] 149mm Howitzer, element 11 changed from [353] Toldi I to [288] 39M CSABA Armored Car, element 12 changed from [277] CV-33(H) to [353] Toldi I, element 13 changed from [293] 50mm Mortar to [277] CV-33(H), element 14 changed from [296] 8mm Machine Gun to [293] 50mm Mortar, element 15 changed from [302] 20mm Anti-tank Rifle to [296] 8mm Machine Gun, element 16 changed from [1494] Support to [302] 20mm Anti-tank Rifle, element 17 changed from 0 to [1494] Support, element number 8 changed from 16 to 12, element number 10 changed from 14 to 4, element number 11 changed from 8 to 14, element number 12 changed from 38 to 8, element number 13 changed from 14 to 38, element number 14 changed from 72 to 14, element number 15 changed from 51 to 72, element number 16 changed from 390 to 51, element number 17 changed from 0 to 390.

      2. [21] 41 Hun. Motorized Brigade: element 7 changed from [309] 149mm Howitzer to [364] 105mm Field Gun, element 8 changed from [288] 39M CSABA Armored Car to [309] 149mm Howitzer, element 9 changed from [353] Toldi I to [288] 39M CSABA Armored Car, element 10 changed from [277] CV-33(H) to [353] Toldi I, element 11 changed from [293] 50mm Mortar to [277] CV-33(H), element 12 changed from [296] 8mm Machine Gun to [293] 50mm Mortar, element 13 changed from [302] 20mm Anti-tank Rifle to [296] 8mm Machine Gun, element 14 changed from [1494] Support to [302] 20mm Anti-tank Rifle, element 15 changed from 0 to [1494] Support, element number 6 changed from 20 to 16, element number 8 changed from 14 to 4, element number 9 changed from 36 to 14, element number 10 changed from 6 to 36, element number 11 changed from 30 to 6, element number 12 changed from 48 to 30, element number 13 changed from 30 to 48, element number 14 changed from 355 to 30, element number 15 changed from 0 to 355.

      3. [65] 42 Hun. Armored Division: element 9 changed from [288] 39M CSABA Armored Car to [364] 105mm Field Gun, element 10 changed from [278] Toldi II to [288] 39M CSABA Armored Car, element 11 changed from [281] T-38E(H) to [278] Toldi II, element 12 changed from [283] Panzer IVf(H) to [281] T-38E(H), element 13 changed from [293] 50mm Mortar to [283] Panzer IVf(H), element 14 changed from [296] 8mm Machine Gun to [293] 50mm Mortar, element 15 changed from [302] 20mm Anti-tank Rifle to [296] 8mm Machine Gun, element 16 changed from [1494] Support to [302] 20mm Anti-tank Rifle, element 17 changed from 0 to [1494] Support, element number 8 changed from 24 to 12, element number 9 changed from 14 to 12, element number 10 changed from 22 to 14, element number 11 changed from 89 to 22, element number 12 changed from 22 to 89, element number 13 changed from 20 to 22, element number 14 changed from 40 to 20, element number 15 changed from 22 to 40, element number 16 changed from 365 to 22, element number 17 changed from 0 to 365.

      4. [66] 44 Hun. Hussar Division: element 11 changed from [288] 39M CSABA Armored Car to [364] 105mm Field Gun, element 12 changed from [287] Nimrod to [288] 39M CSABA Armored Car, element 13 changed from [303] Toldi IIa to [287] Nimrod, element 14 changed from [279] Turan-I to [303] Toldi IIa, element 15 changed from [280] Turan-II to [279] Turan I, element 16 changed from [293] 50mm Mortar to [280] Turan II, element 17 changed from [297] 7.92mm MG34 Machine Gun to [293] 50mm Mortar, element 18 changed from [1494] Support to [297] 7.92mm MG34 Machine Gun, element 19 changed from 0 to [1494] Support, element number 10 changed from 16 to 12, element number 11 changed from 27 to 4, element number 12 changed from 4 to 27, element number 13 changed from 44 to 4, element number 14 changed from 35 to 44, element number 15 changed from 18 to 35, element number 16 changed from 44 to 18, element number 17 changed from 74 to 44, element number 18 changed from 480 to 74, element number 19 changed from 0 to 480.

      5. [68] 43a SS Panzergrenadier Division: element 21 changed from [55] SdKfz-222 Armored Car to [454] SdKfz-222B Armored Car.

      6. [74] 42 Motorized Division: element 19 changed from [10] Panzer IIIm to 0, element 20 changed from [20] Panzer IVg to 0, element number 19 changed from 34 to 0, element number 20 changed from 14 to 0, element number 25 changed from 518 to 500.

      7. [75] 42 Rum. Armored Division: element 11 changed from [268] 105mm Howitzer to [470] 105mm Field Gun.

      8. [83] 43 Elite Panzergrenadier Division: element 20 changed from [55] SdKfz-222 Armored Car to [454] SdKfz-222B Armored Car.

      9. [98] 43 Panzergrenadier Division: element 14 changed from [55] SdKfz-222 Armored Car to [454] SdKfz-222B Armored Car.

      10. [115] 44d SS Panzer Division: element 21 changed from [55] SdKfz-222 Armored Car to [57] SdKfz-234/1 Armored Car, element 22 changed from [66] SdKfz-233 Armored Car to [59] SdKfz-234/3 Armored Car, element number 21 changed from 29 to 13.

      11. [116] 44b Elite Panzergrenadier Division: element number 20 changed from 29 to 13.

      12. [117] 44 SS Panzergrenadier Division: element 23 changed from [55] SdKfz-222 Armored Car to [454] SdKfz-222B Armored Car.

      13. [132] 44 Panzergrenadier Division: element 14 changed from [57] SdKfz-234/1 Armored Car to [349] SdKfz-250/9 Halftrack, element 15 changed from [59] SdKfz-234/3 Armored Car to [472] SdKfz-250/8 Halftrack.

      14. [134] 44 Rum. Armored Division: element 12 changed from [268] 105mm Howitzer to [470] 105mm Field Gun.

      15. [143] 45 Guards Mechanized Corps: element 14 changed from [767] SU-100 to [830] SU-85M.

      16. [144] 44 Guards Tank Corps: element 14 changed from [767] SU-100 to [830] SU-85M.

      17. [153] 45 SS Panzergrenadier Division: element 16 changed from [60] SdKfz-234/4 Armored Car to [472] SdKfz-250/8 Halftrack, element 17 changed from [57] SdKfz-234/1 Armored Car to [349] SdKfz-250/9 Halftrack.

      18. [156] 45 Elite Panzergrenadier Division: element 28 changed from [80] 7.92mm MG42 Machine Gun to [25] Tiger, element 29 changed from [92] Panzerschreck to [80] 7.92mm MG42 Machine Gun, element 30 changed from [1490] Support to [92] Panzerschreck, element 31 changed from 0 to [1490] Support, element number 3 changed from 24 to 27, element number 6 changed from 28 to 31, element number 15 changed from 6 to 9, element number 28 changed from 46 to 45, element number 29 changed from 60 to 46, element number 30 changed from 489 to 60, element number 31 changed from 0 to 516.

      19. [157] 45 Panzergrenadier Division: element 14 changed from [57] SdKfz-234/1 Armored Car to [349] SdKfz-250/9 Halftrack, element 15 changed from [59] SdKfz-234/3 Armored Car to [472] SdKfz-250/8 Halftrack.

      20. [218] 44 Heavy Rocket Brigade: first month changed from 9 to 3.

      21. [259] 41 Light Rocket Regiment: motorization changed from Default to Motorized.

      22. [260] 41 Light Rocket Battalion: motorization changed from Default to Motorized.

      23. [261] 42 Light Rocket Regiment: last year changed from 1945 to 1943, last month changed from 9 to 12, upgrade changed from 0 to [742] 44 Light Rocket Regiment, motorization changed from Default to Motorized.

      24. [262] 42 Light Rocket Battalion: last year changed from 1945 to 1943, last month changed from 9 to 12, upgrade changed from 0 to [742] 44 Light Rocket Regiment, motorization changed from Default to Motorized.

      25. [264] 42 Heavy Rocket Brigade: last month changed from 8 to 2.

      26. [266] 43 Rocket Launcher Division: last year changed from 1944 to 1945, last month changed from 2 to 9.

      27. [290] 41 Hun. Artillery Battalion: element 0 changed from [364] 105mm Field Gun to [309] 149mm Howitzer.

      28. [294] 41 Rum. Light Howitzer Battalion: suffix changed from Rum. Light Howitzer Battalion to Rum. Howitzer Battalion.

      29. [295] 41 Rum. Howitzer Battalion: suffix changed from Rum. Howitzer Battalion to Rum. Heavy Howitzer Battalion.

      30. [320] 41 Fin. Infantry Division: element 7 changed from [169] 76mm Field Gun F-22 to [462] 75mm Field Gun, element 9 changed from [164] 150mm Howitzer to [165] 152mm Howitzer.

      31. [321] 41 Fin. Jaeger Brigade: element 5 changed from [169] 76mm Field Gun F-22 to [462] 75mm Field Gun.

      32. [322] 41 Fin. Cavalry Brigade: element 5 changed from [169] 76mm Field Gun F-22 to [462] 75mm Field Gun.

      33. [331] 44 Fin. Coastal Division: element 6 changed from [169] 76mm Field Gun F-22 to [462] 75mm Field Gun.

      34. [350] 41 Rum. Armored Division: element 8 changed from [268] 105mm Howitzer to [470] 105mm Field Gun.

      35. [368] 44 Hun. Guard Division: suffix changed from Hun. Guard Division to Hun. Infantry Division.

      36. [370] 43 Hun. Armored Division: element 9 changed from [287] Nimrod to [364] 105mm Field Gun, element 10 changed from [288] 39M CSABA Armored Car to [287] Nimrod, element 11 changed from [303] Toldi IIa to [288] 39M CSABA Armored Car, element 12 changed from [282] Panzer IIIm(H) to [303] Toldi IIa, element 13 changed from [279] Turan-I to [282] Panzer IIIm(H), element 14 changed from [280] Turan-II to [279] Turan I, element 15 changed from [293] 50mm Mortar to [280] Turan II, element 16 changed from [296] 8mm Machine Gun to [293] 50mm Mortar, element 17 changed from [302] 20mm Anti-tank Rifle to [296] 8mm Machine Gun, element 18 changed from [1494] Support to [302] 20mm Anti-tank Rifle, element 19 changed from 0 to [1494] Support, element number 8 changed from 24 to 12, element number 9 changed from 48 to 12, element number 10 changed from 14 to 48, element number 11 changed from 61 to 14, element number 12 changed from 30 to 61, element number 13 changed from 64 to 30, element number 14 changed from 27 to 64, element number 15 changed from 20 to 27, element number 16 changed from 42 to 20, element number 17 changed from 22 to 42, element number 18 changed from 365 to 22, element number 19 changed from 0 to 365.

      37. [373] 44 Fin. Infantry Division: element 8 changed from [169] 76mm Field Gun F-22 to [462] 75mm Field Gun, element 10 changed from [164] 150mm Howitzer to [165] 152mm Howitzer, element 11 changed from [165] 152mm Howitzer to 0, element number 10 changed from 12 to 16, element number 11 changed from 12 to 0.

      38. [374] 43 Fin. Infantry Brigade: element 6 changed from [159] 105mm Howitzer to [462] 75mm Field Gun, element 7 changed from [164] 150mm Howitzer to [160] 122mm Howitzer.

      39. [389] 43b SS Panzergrenadier Division: element 21 changed from [55] SdKfz-222 Armored Car to [454] SdKfz-222B Armored Car.

      40. [390] 44a SS Panzer Division: element 21 changed from [66] SdKfz-233 Armored Car to [472] SdKfz-250/8 Halftrack.

      41. [391] 44b SS Panzer Division: element 21 changed from [66] SdKfz-233 Armored Car to [472] SdKfz-250/8 Halftrack.

      42. [392] 44a Elite Panzergrenadier Division: element 20 changed from [55] SdKfz-222 Armored Car to [454] SdKfz-222B Armored Car.

      43. [470] 44c SS Panzer Division: element 22 changed from [66] SdKfz-233 Armored Car to [472] SdKfz-250/8 Halftrack.

      44. [477] 42 Fin. Infantry Division: element 7 changed from [169] 76mm Field Gun F-22 to [462] 75mm Field Gun, element 9 changed from [164] 150mm Howitzer to [165] 152mm Howitzer.

      45. [479] 41 Rum. Anti-tank Battalion: suffix changed from Rum. Anti-tank Battalion to Rum. Anti-tank Company, element number 0 changed from 12 to 6.

      46. [489] 43d SS Panzergrenadier Division: element 21 changed from [55] SdKfz-222 Armored Car to [454] SdKfz-222B Armored Car.

      47. [490] 43e SS Panzergrenadier Division: element 21 changed from [55] SdKfz-222 Armored Car to [454] SdKfz-222B Armored Car.

      48. [685] 41a Panzer Division: name changed from 41a to 41d.

      49. [691] 44a SS Panzergrenadier Division: element 23 changed from [55] SdKfz-222 Armored Car to [349] SdKfz-250/9 Halftrack.

      50. [697] Feldherrnhalle Panzer Division: element 24 changed from [21] Panzer IVh to [125] Panzer IVj.

      51. [698] 44a Panzergrenadier Division: element 17 changed from [32] Jagdpanzer IV to [125] Panzer IVj, element number 14 changed from 14 to 13, element number 16 changed from 42 to 45.

      52. [699] 43a Panzergrenadier Division: element 14 changed from [55] SdKfz-222 Armored Car to [454] SdKfz-222B Armored Car, element 16 changed from [36] Marder III to [21] Panzer IVh, element number 15 changed from 42 to 45, element number 16 changed from 31 to 45.

      53. [701] 42a Motorized Division: element 19 changed from [10] Panzer IIIm to 0, element 20 changed from [20] Panzer IVg to 0, element number 19 changed from 34 to 0, element number 20 changed from 14 to 0, element number 25 changed from 518 to 500.

      54. [720] 41a Hun. Motorized Brigade: element 7 changed from [309] 149mm Howitzer to [364] 105mm Field Gun, element 8 changed from [288] 39M CSABA Armored Car to [309] 149mm Howitzer, element 9 changed from [353] Toldi I to [288] 39M CSABA Armored Car, element 10 changed from [277] CV-33(H) to [353] Toldi I, element 11 changed from [293] 50mm Mortar to [277] CV-33(H), element 12 changed from [296] 8mm Machine Gun to [293] 50mm Mortar, element 13 changed from [302] 20mm Anti-tank Rifle to [296] 8mm Machine Gun, element 14 changed from [1494] Support to [302] 20mm Anti-tank Rifle, element 15 changed from 0 to [1494] Support, element number 6 changed from 20 to 16, element number 8 changed from 14 to 4, element number 9 changed from 36 to 14, element number 10 changed from 6 to 36, element number 11 changed from 30 to 6, element number 12 changed from 48 to 30, element number 13 changed from 30 to 48, element number 14 changed from 355 to 30, element number 15 changed from 0 to 355.

      55. NEW [655] 43a SS Ttk Panzergrenadier Division.

      56. NEW [656] 43d SS Ttk Panzergrenadier Division.

      57. NEW [657] 44a SS Ttk Panzer Division.

      58. NEW [658] 44d SS Ttk Panzer Division.

      59. NEW [659] 45 SS Ttk Panzer Division.

      60. NEW [664] 44 Artillery Battalion.

      61. NEW [677] 45a Elite Panzergrenadier Division.

      62. NEW [678] 42b Motorized Division.

      63. NEW [679] 41b Motorized Division.

      64. NEW [713] 41 Rum. Artillery Battalion.

      65. NEW [714] 41a Rum. Infantry Division.

      66. NEW [716] 41 Rum. AA Artillery Battalion.

      67. NEW [742] 44 Light Rocket Regiment.

    Leader changes

      1. [23] Theodore Busse: first name changed from Theodore to Theodor.

      2. [42] Sigismund von Forster: last name changed from von Forster to von Foerster.

      3. [43] Otto Forster: last name changed from Forster to Foerster.

      4. [46] Stefan Frohlich: last name changed from Frohlich to Froehlich.

      5. [106] Gunther Korten: first name changed from Gunther to Guenther.

      6. [155] Edgar Rohricht: last name changed from Rohricht to Roehricht.

      7. [158] Kurt Ropke: last name changed from Ropke to Roepke.

      8. [167] Ferdinand Schorner: last name changed from Schorner to Schoerner.

      9. [190] Paul Volckers: last name changed from Volckers to Voelckers.

      10. [194] Kuno-Hans von Both: last year changed from 1943 to 1945, last month changed from 3 to 9.

      11. [202] Gunther von Kluge: first name changed from Gunther to Guenther.

      12. [206] Georg von Kuchler: last name changed from von Kuchler to von Kuechler.

      13. [210] Kurt-Jurgen von Lutzow: last name changed from von Lutzow to von Luetzow.

      14. [248] Otto Wohler: last name changed from Wohler to Woehler.

      15. [257] Helmuth Forster: last name changed from Forster to Foerster.

      16. [268] Joachim Witthoft: last name changed from Witthoft to Witthoeft.

      17. [270] Alfred Wager: last name changed from Wager to Waeger.

      18. NEW [308] Edwin von Rothkirch und Trach.


    Appendix A - Weather tables

      Europe 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
      JAN B B B B B B B B B B B B B B B B B B S M
      FEB B S S S S S S S S S S S S S S S S S S M
      MAR B S S S S S S S S S S S S S S S S S S M
      APR M M M M M M M M M M M M M M M M M M C C
      1 MAY - 19 JUN M C C C C C C C C C C C C C C C C C C C
      20-30 JUN C C C C C C C C C C C C C C C C C C C M
      JUL C C C C C C C C C C C C C C C C C C C M
      AUG C C C C C C C C C C C C C C C C C C C M
      1 SEP - 9 OCT C C C C C C C C C C C C C C C C C C C M
      10 OCT - 7 NOV C C M M M M M M M M M M M M M M M M M M
      8-30 NOV M M S S S S S S S S S S S S S S S S S S
      DEC M S S S S S S S S S S S S S S S S S S B

      South 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
      JAN B B B B B B B B B B B B B B B B B B S M
      FEB B B B B B B B B B B B B B B B B B B S M
      MAR B S S S S S S S S S S S S S S S S S S M
      APR S M M M M M M M M M M M M M M M M M M C
      1 MAY - 19 JUN M M M M M M M M M M C C C C C C C C C C
      20-30 JUN M C C C C C C C C C C C C C C C C C C C
      JUL C C C C C C C C C C C C C C C C C C C M
      AUG C C C C C C C C C C C C C C C C C C C M
      1 SEP - 9 OCT C C C C C C C C C C C C C C C C C C C M
      10 OCT - 7 NOV C M M M M M M M M M M M M M M M M M M S
      8-30 NOV M M S S S S S S S S S S S S S S S S S S
      DEC M S B B B B B B B B B B B B B B B B B B

      Central 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
      JAN B B B B B B B B B B B B B B B B B B S S
      FEB B B B B B B B B B B B B B B B B B B S S
      MAR B S S S S S S S S S S S S S S S S S S M
      APR S S M M M M M M M M M M M M M M M M M M
      1 MAY - 19 JUN M M M M M M M M M M C C C C C C C C C C
      20-30 JUN M C C C C C C C C C C C C C C C C C C C
      JUL C C C C C C C C C C C C C C C C C C C M
      AUG C C C C C C C C C C C C C C C C C C C M
      1 SEP - 9 OCT C C C C C C C C C C C C C C C C C C C M
      10 OCT - 7 NOV M M M M M M M M M M M M M M M M M M S S
      8-30 NOV M S S S S S S S S S S S S S S S S S S B
      DEC S S B B B B B B B B B B B B B B B B B B

      North 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
      JAN B B B B B B B B B B B B B B B B B B B S
      FEB B B B B B B B B B B B B B B B B B B B S
      MAR B B S S S S S S S S S S S S S S S S S S
      APR B S M M M M M M M M M M M M M M M M M M
      1 MAY - 19 JUN S M M M M M M M M M M C C C C C C C C C
      20-30 JUN M M C C C C C C C C C C C C C C C C C C
      JUL C C C C C C C C C C C C C C C C C C C M
      AUG C C C C C C C C C C C C C C C C C C C M
      1 SEP - 9 OCT C C C C C C C C C C C C C C C C C C M M
      10 OCT - 7 NOV M M M M M M M M M M M M M M M M M M S B
      8-30 NOV M S S S S S S S S S S S S S S S S S S B
      DEC S B B B B B B B B B B B B B B B B B B B
      Appendix B - Morale tables

      Germany Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
      1941 - - - - - 75 75 75 75 75 74 73
      1942 72 71 70 70 70 70 70 70 70 70 70 69
      1943 68 67 67 67 67 67 67 67 67 67 67 66
      1944 65 64 64 64 64 64 64 64 64 64 64 63
      1945 62 61 61 61 61 61 61 61 61 61 61 61

      Finland 70
      Italy 45
      Rumania 45 in 1941 and 1942, later 50
      Hungary 50 in 1941 and 1942, later 55
      Slovakia 45

      USSR Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
      1941 - - - - - 50 49 48 47 46 45 45
      1942 45 45 45 45 45 45 45 45 45 45 46 47
      1943 48 49 50 50 50 50 51 52 53 54 55 55
      1944 55 56 57 58 59 60 60 60 60 60 60 60
      1945 60 60 60 60 60 60 60 60 60 60 60 60


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Post #: 1
RE: Public Beta v1.08.08 now available - 2/16/2016 4:30:57 PM   
Commanderski


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Thank you!

(in reply to Andrew Loveridge)
Post #: 2
RE: Public Beta v1.08.08 now available - 2/16/2016 6:09:03 PM   
HardLuckYetAgain


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Thank you all that put all the time into these patches, I appreciate all the hard work!

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Post #: 3
RE: Public Beta v1.08.08 now available - 2/16/2016 6:48:28 PM   
chaos45

 

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So how does the Soviet unit auto re-build work now????

Im abit confused by the wording of the change.

As it says they automatically rebuild but cost AP......but a lack of AP wont stop the rebuild by the wording.

So basically this wont allow the soviet player to stockpile any AP if they are still losing units??? even if I don't want junk units re-built?

(in reply to HardLuckYetAgain)
Post #: 4
RE: Public Beta v1.08.08 now available - 2/16/2016 7:08:51 PM   
tbone1218

 

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Thanks!

(in reply to chaos45)
Post #: 5
RE: Public Beta v1.08.08 now available - 2/16/2016 7:13:12 PM   
morvael


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quote:

ORIGINAL: chaos45
So basically this wont allow the soviet player to stockpile any AP if they are still losing units??? even if I don't want junk units re-built?


It is more important to disable AP crunch strategy, while rebuilding of Red Army 1.0 to Red Army 2.0 should cost AP, without the ability to reduce those costs by having the option to sacrifice certain units.

(in reply to chaos45)
Post #: 6
RE: Public Beta v1.08.08 now available - 2/16/2016 10:37:09 PM   
Wargamer40


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Thanks for all the hard work...

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Post #: 7
RE: Public Beta v1.08.08 now available - 2/16/2016 11:05:16 PM   
smokindave34


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Thanks for the continued support!

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Post #: 8
RE: Public Beta v1.08.08 now available - 2/16/2016 11:18:26 PM   
Manstein63


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Great work Morvael I especially like the Axis Allies being allowed to rebuild it always seemed strange that they would just be destroyed & not replaced.
So when will .09 be out? (just joking about .09)
Manstein63


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Post #: 9
RE: Public Beta v1.08.08 now available - 2/17/2016 12:00:07 AM   
chaos45

 

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Got first turn in with new patch...love that airpower is much more useful....but maybe to much....time will tell....over 1 turn I can now inflict upwards of 2k losses on a stack from airstrikes...esp if you bomb, attack, push-back, bomb again, push back again....bomb some more....seems like it might get abit overpowering in the long game.

(in reply to Manstein63)
Post #: 10
RE: Public Beta v1.08.08 now available - 2/17/2016 3:18:36 AM   
swkuh

 

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Thank you... especially improved airpower (as been said, etc.)

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Post #: 11
RE: Public Beta v1.08.08 now available - 2/17/2016 4:02:01 AM   
56ajax


Posts: 1950
Joined: 12/3/2007
From: Carnegie, Australia
Status: offline
Thanks for the update.

Further to the Auto Rebuild change,

1. I assume it is only for destroyed units and not disbanded?

2. and if many of my units are destroyed in one or two turns does this mean I could go a couple of turns without Admin points as they have all been used on auto rebuild?

(in reply to morvael)
Post #: 12
RE: Public Beta v1.08.08 now available - 2/17/2016 6:14:02 AM   
STEF78


Posts: 2094
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33. Impassable hex sides will remain impassable even when ice level will reach 8.

Not clear for me => are they still impassable with ice level 9 or 10?

14. Improved ground element conversion/upgrade/swap procedure to optimize huge armaments drain and general slowness of converting/upgrading/swapping obsolete elements to new elements that are built on-demand (especially those of class infantry and mechanized infantry), causing drop in army’s overall strength

great!

40. Soviet on-map units destroyed after 10/41 (as well as units other than Rifle, Motorized and Tank Divisions destroyed before 11/41) will return as nearly empty reinforcements in 2 to 4 turns.

Not sure if I understood well=> every unit destroyed past 10/1941 will return as an empty shell. If so, it's a huge change! No more AP crunch fear for the russians in 1942! Encirclements are less disastrous


Above all thanks for the continuing work on this amazing game!!!!

(in reply to Andrew Loveridge)
Post #: 13
RE: Public Beta v1.08.08 now available - 2/17/2016 7:05:51 AM   
No idea

 

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quote:

ORIGINAL: STEF78

[
40. Soviet on-map units destroyed after 10/41 (as well as units other than Rifle, Motorized and Tank Divisions destroyed before 11/41) will return as nearly empty reinforcements in 2 to 4 turns.

Not sure if I understood well=> every unit destroyed past 10/1941 will return as an empty shell. If so, it's a huge change! No more AP crunch fear for the russians in 1942! Encirclements are less disastrous


Above all thanks for the continuing work on this amazing game!!!!


I am not sure if I understood.

So, if a rifle, or tank or mech division is destroyed in 27 Nov 1941 it will NOT return later as an empty shell?? However, if, in that same date, a rigle BRIGADE, or an anti tank BRIGADE are destroyed, they will return later as empty shells?

And, if the above units are destroyed in OCTOBER 1941, they will all return?

< Message edited by No idea -- 2/17/2016 8:06:55 AM >

(in reply to STEF78)
Post #: 14
RE: Public Beta v1.08.08 now available - 2/17/2016 7:17:10 AM   
morvael


Posts: 11762
Joined: 9/8/2006
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quote:

ORIGINAL: Manstein63

So when will .09 be out?



It's already in the works, and two biggest things I wanted to change are working. Took me three days to do it, but it was worth it. Proper allocation of manpower including Hiwis (so that no longer a number of men equal to Hiwi pool remains unused after replacement phase), and replacements priority (internal, not adjustable, but making sure you get more rifle squads and tanks to the front rather than support squads, which were using too many people for little gain). Denniss is also improving scenarios, making hundreds of changes to increase historical accuracy.

Replacement priority effects:
ELEMENT                     DATE    POOL   READY DAMAGED  WANTED   BUILT    CONV   ADDED    BACK    LOST
Rifle Squad 39              1/39     136   31378    2312    6176    1511       0    1647     897     222
Support                     1/39       0   60666    5054   15955    4550       0    4550    1982     487

->

ELEMENT                     DATE    POOL   READY DAMAGED  WANTED   BUILT    CONV   ADDED    BACK    LOST
Rifle Squad 39              1/39     134   31378    2312    6346    4344       0    4478     917     202
Support                     1/39       0   60666    5054   16259    3035       0    3035    2012     457


< Message edited by morvael -- 2/17/2016 9:44:03 AM >

(in reply to Manstein63)
Post #: 15
RE: Public Beta v1.08.08 now available - 2/17/2016 7:18:49 AM   
morvael


Posts: 11762
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From: Poland
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quote:

ORIGINAL: chaos45

Got first turn in with new patch...love that airpower is much more useful....but maybe to much....time will tell....over 1 turn I can now inflict upwards of 2k losses on a stack from airstrikes...esp if you bomb, attack, push-back, bomb again, push back again....bomb some more....seems like it might get abit overpowering in the long game.


That should result in higher air losses, unless your opponent is already on his knees. In that case air power should be devastating. We can always tweak down efficiency of unit bombing :)

(in reply to chaos45)
Post #: 16
RE: Public Beta v1.08.08 now available - 2/17/2016 7:22:25 AM   
morvael


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quote:

ORIGINAL: johntoml56
1. I assume it is only for destroyed units and not disbanded?

2. and if many of my units are destroyed in one or two turns does this mean I could go a couple of turns without Admin points as they have all been used on auto rebuild?


1) Yes
2) No, it takes from what is available and new turn's AP are added later, so in worst case you should start with one turn's worth of APs (50 or 60).

(in reply to 56ajax)
Post #: 17
RE: Public Beta v1.08.08 now available - 2/17/2016 7:24:17 AM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
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quote:

ORIGINAL: STEF78

33. Impassable hex sides will remain impassable even when ice level will reach 8.

Not clear for me => are they still impassable with ice level 9 or 10?



Yes, previously they were becoming passable with ice level 8+

quote:

ORIGINAL: STEF78

40. Soviet on-map units destroyed after 10/41 (as well as units other than Rifle, Motorized and Tank Divisions destroyed before 11/41) will return as nearly empty reinforcements in 2 to 4 turns.

Not sure if I understood well=> every unit destroyed past 10/1941 will return as an empty shell. If so, it's a huge change! No more AP crunch fear for the russians in 1942! Encirclements are less disastrous


Yes, so now go, fight and defend forward to the last man, like a proper Soviet general should.

(in reply to STEF78)
Post #: 18
RE: Public Beta v1.08.08 now available - 2/17/2016 7:43:35 AM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline

quote:

ORIGINAL: No idea

I am not sure if I understood.

So, if a rifle, or tank or mech division is destroyed in 27 Nov 1941 it will NOT return later as an empty shell?? However, if, in that same date, a rigle BRIGADE, or an anti tank BRIGADE are destroyed, they will return later as empty shells?

And, if the above units are destroyed in OCTOBER 1941, they will all return?


There was/is already a rule handling Rifle, Motorized and Tank Divisions destroyed before 11/41 (Rifle Division returns as Rifle Division, Motorized Division returns as Rifle Division, Tank Division returns as Tank Brigade; with no AP cost). That rule is kept unchanged, thus the exception in the new rule. In or after 11/41 all units return in the same way (with no TOE change, shorter return time, and with an AP cost).

(in reply to No idea)
Post #: 19
RE: Public Beta v1.08.08 now available - 2/17/2016 8:14:31 AM   
No idea

 

Posts: 495
Joined: 6/24/2011
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quote:

ORIGINAL: morvael


quote:

ORIGINAL: No idea

I am not sure if I understood.

So, if a rifle, or tank or mech division is destroyed in 27 Nov 1941 it will NOT return later as an empty shell?? However, if, in that same date, a rigle BRIGADE, or an anti tank BRIGADE are destroyed, they will return later as empty shells?

And, if the above units are destroyed in OCTOBER 1941, they will all return?


There was/is already a rule handling Rifle, Motorized and Tank Divisions destroyed before 11/41 (Rifle Division returns as Rifle Division, Motorized Division returns as Rifle Division, Tank Division returns as Tank Brigade; with no AP cost). That rule is kept unchanged, thus the exception in the new rule. In or after 11/41 all units return in the same way (with no TOE change, shorter return time, and with an AP cost).


Thank for clarifying things.

So what about units destroyed in, lets say, March 1943? Will they also return?

I see a way to circumnavegate the system in order to not pay APs: expend them all, or as many as you can, before end turn. Or are APs taken away before you get to play a new turn?

< Message edited by No idea -- 2/17/2016 9:19:48 AM >

(in reply to morvael)
Post #: 20
RE: Public Beta v1.08.08 now available - 2/17/2016 8:21:09 AM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline

quote:

ORIGINAL: No idea
So what about units destroyed in, lets say, March 1943? Will they also return?

I see a way to circumnavegate the system in order to not pay APs: expend them all, or as many as you can, before end turn. Or are APs taken away before you get to play a new turn?


All units return. You can be now a bit more bold.

Yes, if you will expend all APs from turn to turn you will get free rebuilds. The only people that can be hurt are those who stockpile 500 APs to build 50 rifle corps on first turn of 1943.


(in reply to No idea)
Post #: 21
RE: Public Beta v1.08.08 now available - 2/17/2016 9:05:11 AM   
verdugo94

 

Posts: 142
Joined: 4/23/2015
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quote:

ORIGINAL: morvael

All units return. You can be now a bit more bold.

Yes, if you will expend all APs from turn to turn you will get free rebuilds. The only people that can be hurt are those who stockpile 500 APs to build 50 rifle corps on first turn of 1943.




Why not to take that AP´s from future AP´s instead of actual AP´s? For example if i have 30 AP saved for next turn and i lose a corp(15 AP) instead of hurting my saved AP 30-15=15 why not to take from my future 50 AP 50-15=35 so it represent that STAVKA has needed these AP point to create the unit.

And if building new units cost overpass this 50 future AP´s no more units will be created until next turn and you wont have AP points.

I dont know if i have explain myself clearly

(in reply to morvael)
Post #: 22
RE: Public Beta v1.08.08 now available - 2/17/2016 9:12:10 AM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
Besides technical difficulty to do so, the idea was not to limit the ability to rebuild units, because if you lost dozens of them on one turn it means you are in trouble and it means you really need them to come back ASAP. And I think stockpiling APs should not be possible, as they are better representing day-to-day work of the general staff, doing something all the time, and not staying on holidays for two months and then doing everything overnight. So I think this is a very good solution, that doesn't hurt anyone except AP savers.

(in reply to verdugo94)
Post #: 23
RE: Public Beta v1.08.08 now available - 2/17/2016 9:19:20 AM   
verdugo94

 

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Thats a fair answer, well thought, with my idea we will have the same ap fear of no lossing units because we wont have ap´s in the future turns.

Thanks morvael and one more question.

It was said that casualtiesin battle will be increased in this version, it is still true?

< Message edited by verdugo94 -- 2/17/2016 10:21:10 AM >

(in reply to morvael)
Post #: 24
RE: Public Beta v1.08.08 now available - 2/17/2016 9:21:45 AM   
sillyflower


Posts: 3509
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From: Back in Blighty
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You could have postponed this patch until I had finished my '41 snow O vs Brian G

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Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi

Reply: They already know you're a gamer. What other shame can possibly compare?

(in reply to morvael)
Post #: 25
RE: Public Beta v1.08.08 now available - 2/17/2016 9:21:59 AM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline
I like this - it should encourage players to take risks from 1942 onwards with their mobile units. Those were shredded and rebuilt on a regular basis and I'd rather pay the 20 AP for the corp rather than 15 AP for the brigades, wait two turns etc.

I'm also pretty relaxed at the end of the hoarding idea - I always regarded APs as a crude measure of short term capacity in any case

_____________________________


(in reply to morvael)
Post #: 26
RE: Public Beta v1.08.08 now available - 2/17/2016 10:46:47 AM   
Mehring

 

Posts: 2179
Joined: 1/25/2007
Status: offline
I think some TOEs were changed to use more StuGs, but Denniss will know better.
emergency HQs? Maybe I was kidding myself but I thought that got the green light?

1.08.05 caused a general rise in losses, but it was too much from the point of generated resources (especially ARM), so they had to return more or less to pre-1.08.05 levels. Also, the ratio of losses was wrong, close to 1:1 due to high retreat losses (which were/are seen on this forum for a long time as major deficiency of the combat system). So I found a way to mitigate these for some groups of units and tests determined the best way to implement these (requiring experience superiority). Bear in mind in late war these will actually help Soviet Guards, Tank and Mechanized formations, as they will be superior to German infantry, and it will be they who will suffer less losses, very useful while doing hasty attacks.

Looking at treatment of wounded by the Germans it seems that most were evacuated to rear areas or out of theater very quickly. I often noticed and exploited to some extent, the fact that multiple attacks on a hex were a more effective manpower killer than a single successful attack. Would it be possible for retreated units to lose only the damaged units from the last attack?

Soviets won't be deprived of APs, since they will get those units rebuilt either for free (if you spend all your APs on the go, like I did every turn, changing generals, upgrading planes, building units and reassigning support, doing HQBUs) or for a half price you would normally pay (if you stockpiled APs for ahistorical mass conversion of rifle divs to corps on a certain date). All in all it's a massive reduction in AP expenditure, especially that this is tied to the fact that it happens only when German destroy your units. Which means you are in trouble, which means you need those APs for something else probably like leaders and reassignments to fix the front. It's a boon to see those units rebuilt for free. It removes another problem people had with the system - the so called AP crunch strategy. It didn't work IRL for the Germans, since Soviets were able to always rebuild destroyed units, it was a question of manpower and armaments, not some virtual APs. Alternative was to grant APs for destroyed units, but it offered too much freedom - you could spend them on something else, unrelated to army structure (and there was risk of losing APs due to 500 limit)

I'm reassured to understand that the Russian will not start a turn with no AP due to the game prioritising unit replacement over the othe admin tasks you mention.

This still leaves the problem of inflated OoBs which greatly favour the Axis, unresolved, actually exacerbated. I doubt that many Russian players will survive to derive any possible benefit from the attack changes in late game. Time will tell.

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“Old age is the most unexpected of all things that can happen to a man.”
-Leon Trotsky

(in reply to loki100)
Post #: 27
RE: Public Beta v1.08.08 now available - 2/17/2016 11:24:16 AM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
1) No, there was no work done related emergency HQs. I'm not even fully aware what you mean by that. I think it's related to creation of custom HQ units at will in a limited scope (and to replicate late war German OOB from the 1941 starting one, which differs a lot if you compare GC 1941 with GC 1944). Sadly (?) this will not happen.

2) Yes, it's a problem of the model where damaged elements stay/attack/defend with a unit instead of being counted as evacuated (there is just one number of damaged elements, be they damaged earlier or during current combat), thus they may suffer losses multiple times, where they should be at risk only once. Sadly no way to fit in this without invalidating current data structure and reworking thousands of lines of code.

3) You should always see at least 50/60 AP at start of your turn, whatever number of units you lost during enemy turn.

We'll see how the "inflation" ends up, tweaking combat losses up is no problem. Remember Axis now start with 75 000 trucks less, and there are even talks of reworking the Axis rail penalty in .09 to make resupply and getting replacements even harder, especially during blizzard. What I want to see is to have strong Axis units, but more often in low supply, so that their potential is not usable in full along the front. A vicious attack dog, but on a short leash, so to speak.




(in reply to Mehring)
Post #: 28
RE: Public Beta v1.08.08 now available - 2/17/2016 11:51:03 AM   
swkuh

 

Posts: 1034
Joined: 10/5/2009
Status: offline
KUDOS for all contributors to .08 & .09 coming.

(in reply to morvael)
Post #: 29
RE: Public Beta v1.08.08 now available - 2/17/2016 3:37:06 PM   
charlie0311

 

Posts: 941
Joined: 12/20/2013
Status: offline
Hi M, more good work, as usual.

Somebody with "say" should get the "P" suspension lifted. He can sort this out.

You could, old version, solve the "AP crunch" problem by using the AP's for brigades. Build to about 200 total, before summer '41, then you can make them into RD in May and have about 10 armies all trained up and ready to use.

(in reply to swkuh)
Post #: 30
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