rico21
Posts: 2990
Joined: 3/11/2016 Status: offline
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Found on the Net Quick question - I'm reading the rules and trying to get my head around fire groups. Coming from an ASL background, when you firegroup in ASL, you simply add all the firepower up of the attacking squads. Here in CC, each additional attacking unit/weapon simply adds +1. So the basic question, is what is the advantage of firegrouping versus firing at the same target individually, especially when elimination of a unit requires it to break twice? Is the main advantage for an attacker the simple card preservation which theoretically keeps the time track from advancing quicker? It would seem in a case where I have 3 units with 5 fp each, that three separate 5fp attacks might have more success than 1 attack at 7 fp. I figured that you folks who have actually played multiple games would have some insights. Otherwise, CC seems like an awesome change of pace from ASL. 1 Thumb up tip Hide Posted Thu Nov 3, 2011 6:08 pm QuickReply QuickQuote Reply Well, there are certainly many instances where a couple of extra points on an Attack will make the difference between breaking the Defender or not. So there IS the reason that it's more FP. As you say, it's hard to eliminate a unit in two hits but sometimes just breaking it is enough to remove its threat for a bit. Also, don't forget that in Op Fire, you only get ONE shot per hex so you definitely want to maximize your attack. There are a lot of reasons for grouping or not grouping (deck burning or not being one valid one) but the choice has to be made based on the tactical situation at the moment. If I'm not mistaken, the reason you don't add all the FPs straight together is based on Chad's research that shows just firing more bullets isn't exponentially more effective. Or something like that.
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