ericv
Posts: 325
Joined: 1/21/2012 Status: offline
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quote:
ORIGINAL: loki100 I realise that you will never bother to actually read what I've written but I am not arguing for 1-1 losses, I am not arguing that the German Pzr formations were anything but extremely effective to almost the end of the war. .......... I reckoned that something was wrong after 3 turns of a new PBEM and the ongoing game as I saw the increase in the combat power of the Pzr divisions. I was not sure how fundamental it was - in the first instance a simply initial explanation was my opponent was just managing his offensive in a very effective way. In the second I thought it might have been a one-off inflation of strength back to where it should have been (better use of the pools etc). There is little point in rehearsing this. As is clear I'm very fed up. This will probably be my last post in the WiTE forum. I'm sure that some people will be very happy about that, From playing against the AI on hard for over 4 years. all German settings 125, all Soviet settings 80, I can only confirm Loki's sentiment and findings. I played through 1.04 to 1.06.. to 1.07.11 and now the latest 0.8 patches.. I always fiddled around a bit, let him capture and destroy my army until september 1941 () and it made for a fun game. But with the latest patches his tank strength during the end of 1941 and then well into 1944 climbed from 7500 to over 10.0000 and was still climbing. Mobility etc was als not an issue, but with his supply set on 125, that's not different from normal. Not really a problem against an AI, but I wouldn't even contemplate playing against a skilled Human with those numbers. Overall it did make for a fun game, but nothing like my other games with patchs up to 1.07... felt like a completely different game, a bit of an strange result from just a patch. I think some of the current AAR's speak for themselves, more than decent players get some very odd results against the overpowered panzer units. There were two other things I noticed since the .08 patches. The extreme vulnerability for destruction for soviet artillery regiments. Where they seemed to be nearly impossible to destroy up until 1.07.11, in the latest patch I played until 1945, my artillery regiment losses were staggering (1.08.07), I lost, with no other change in gameplay, a staggering 160 up until october 1941, and that almost tripled. 1000 AP's gone that was really new for me. The last other game I played to the end (1.07...) I really tried to let the german destroy these units, but losses were minimal, I never had to worry about this. The other thing looked very odd. Playing with unrealistic settings let's the german conquer insane amounts of territory and what I would do if things got out of hand was setting the german morale to 25 and soviet to 400 and with minimal german losses I could rout all his units a couple of hexes back. Just attacking them headon made them rout, no encirclement necessary. This worked through all the patches until 1.08..... Here it no longer works, I just get normal combat results, which is really weird with these morale settings... .
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