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The Guards Counterattack Scenario

 
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The Guards Counterattack Scenario - 2/28/2016 1:56:57 AM   
Bulldog1

 

Posts: 63
Joined: 11/15/2006
Status: offline
I would like to upload "the classic" I put together. Before I do I need a little help.
The text file in game description doesn't wrap around when I load game. I have word wrap set in notepad. No Clue.

Also, Russians (AI) are set to advance but pretty much just fire. Do I need to insert a commisar...

Game is fun played as Russians Human VS German AI. Just wondering if there is something I need to do in editor to make the Guards attack like Vodka induced elite.
Post #: 1
RE: The Guards Counterattack Scenario - 2/28/2016 2:17:49 AM   
Peter Fisla


Posts: 2503
Joined: 10/5/2001
From: Canada
Status: offline
quote:

ORIGINAL: Bulldog

I would like to upload "the classic" I put together. Before I do I need a little help.
The text file in game description doesn't wrap around when I load game. I have word wrap set in notepad. No Clue.

Also, Russians (AI) are set to advance but pretty much just fire. Do I need to insert a commisar...

Game is fun played as Russians Human VS German AI. Just wondering if there is something I need to do in editor to make the Guards attack like Vodka induced elite.


1) If the scenario description text wraps then you need to move the part that wraps to a new line. See example of included scenarios.

2) AI is objective driven, So you setup some objectives on the map that neither side controls yet or they belong to German side (opposite side).

3) If you want the Russian Side to attack, then the AI attitude for the Russian Side has to be set to "ADVANCE".

4) If you want a side to be on defensive you need to set the AI attitude to "HOLD", in addition please see the page 46 of the manual and read the section of the "AI Special Command".

5) When you finish playing a scenario, then after that load it into the editor and observe the scenario various attributes...and check the manual.

Thanks and good luck!


< Message edited by Peter Fisla -- 2/28/2016 2:20:20 AM >

(in reply to Bulldog1)
Post #: 2
RE: The Guards Counterattack Scenario - 2/28/2016 4:16:41 AM   
Bulldog1

 

Posts: 63
Joined: 11/15/2006
Status: offline
Thanks Peter

Fixed Text

I had Russian AI set to Advance. The original SL setup had 12 Guard units in 4 hexes in one building. I spread them out a little and that helped. So much, that I just lost by 1 pt. to Russian AI.

Ready to share...
Ed

(in reply to Bulldog1)
Post #: 3
RE: The Guards Counterattack Scenario - 2/28/2016 5:46:34 AM   
Peter Fisla


Posts: 2503
Joined: 10/5/2001
From: Canada
Status: offline
Will take a look, cheers!

(in reply to Bulldog1)
Post #: 4
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