UP844
Posts: 1662
Joined: 3/3/2016 From: Genoa, Republic of Genoa (occupied by Italy) Status: offline
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Just finished playing "Tridsatchetverki" Playing with the Russians, I managed to get a Major Victory with moderate and acceptable losses (25 T-34/85 ). The damned Tiger II are extremely easy to hit (I managed approx. 40% hits after moving) but firing at their front aspect is a waste of time, even using APCR. I fired many times (more than 100 shots) and I never had any result, not even an Immobilised. I managed to kill them only with close-range (1 to 3 hexes) shots on their flank/rear aspect, even though I had to enter buildings and woods to achieve a good firing position. I hoped the Tiger will surge forward (giving me the chance for some nice side hit) once I took the VP hex, but the AI didn't look worried at all Playing with the Germans, I only managed to get a Minor Victory, killing 34 T-34s and losing a Tiger (*). In the last turns, hitting the remaining T-34s has been extremely difficult because of the many wrecks. The same wrecks provided the Russian infantry with enough hindrance to make my MG fire absolutely useless. In this second play, I noticed the same behaviour previously reported by Ticonderoga60: the Russian tanks come as close as possible to the VP hex and then they stand here or move around (they cannot enter the VP hex), providing a nice series of targets for the Germans. They seldom fired: the only gun fire I saw was the one that killed my Tiger. Perhaps the T-34s didn't fire because the AI knew it had no chance to kill the Tigers . Even when I made all my Tigers CE to avoid the BU penalty, no more than 1 or 2 T-34s fired at them, using MGs only . (*) LOS for the hit that killed the Tiger (with a SIDE Hull Hit) passed exactly through the corner between the front CA and the side aspect: I thought such LOS implies a Front aspect hit, but this does not seem to be the case. I regret to say that, in my opinion, the scenario still needs some tuning, especially as regards to the Russian AI. I think the addition of an extra VP hex at the bottom of the map could be of help. Adding a Russian Exit hex is not advisable, since it is highly likely a German AI will run to it, even though the presence of VP hexes might counter this despicable behaviour.
< Message edited by UP844 -- 4/13/2017 11:08:50 PM >
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Chasing Germans in the moonlight is no mean sport Siegfried Sassoon Long Range Fire (A7.22)........1/2 FP
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