Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Pavlov's House

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Tigers on the Hunt >> Mods and Scenarios >> Pavlov's House Page: [1]
Login
Message << Older Topic   Newer Topic >>
Pavlov's House - 3/10/2016 12:20:47 AM   
dox44

 

Posts: 668
Joined: 5/7/2000
From: the woodlands, texas
Status: offline
thanks for scenario!

curious it ended on T4 russian rout phase. i think cause it was rout elimination on the last unit. didn't get
that last VH.

Post #: 1
RE: Pavlov's House - 3/10/2016 3:32:10 AM   
okiefire1

 

Posts: 64
Joined: 3/1/2016
Status: offline

quote:

ORIGINAL: casebier

thanks for scenario!

curious it ended on T4 russian rout phase. i think cause it was rout elimination on the last unit. didn't get
that last VH.




Yes, I've noticed the game ends in whatever segment the last unit of a side is destroyed, which makes sense. I think I need to add OBA (as called for in the scenario) for the Germans. I just can't do it exactly as stated in the original form, however, so I don't know if it will make a difference or not. Thanks for the feedback.

(in reply to dox44)
Post #: 2
RE: Pavlov's House - 3/10/2016 4:02:36 AM   
Gerry4321

 

Posts: 874
Joined: 3/24/2003
Status: offline
Trying to figure out the goal behind the SSR. Is it trying to rubble those building hexes before setup? If yes, I cannot see how rubbling would affect tactics here?

(in reply to okiefire1)
Post #: 3
RE: Pavlov's House - 3/10/2016 4:59:14 AM   
okiefire1

 

Posts: 64
Joined: 3/1/2016
Status: offline

quote:

ORIGINAL: Gerry

Trying to figure out the goal behind the SSR. Is it trying to rubble those building hexes before setup? If yes, I cannot see how rubbling would affect tactics here?


I think it's more of a pre-assault bombardment. Some of the Russian troops are likely to be in the buildings attacked, so it might soften them up a bit. I think it's needed for the German AI, but not so much for the German human player. I could be wrong. Wouldn't be the first time.

(in reply to Gerry4321)
Post #: 4
RE: Pavlov's House - 3/10/2016 5:03:57 AM   
Gerry4321

 

Posts: 874
Joined: 3/24/2003
Status: offline


Would be a nice feature for Peter to add - a one-turn only pre-bombardment where access is guaranteed but the effects need to be rolled for.

(in reply to okiefire1)
Post #: 5
RE: Pavlov's House - 3/10/2016 5:16:44 AM   
Gerry4321

 

Posts: 874
Joined: 3/24/2003
Status: offline
Actually just noticed that the Russians couldn't be in those buildings as they have to set up within 3 hexes of X7.

(in reply to Gerry4321)
Post #: 6
RE: Pavlov's House - 3/10/2016 2:33:22 PM   
okiefire1

 

Posts: 64
Joined: 3/1/2016
Status: offline
You are correct. That is odd. I guess I don't have to worry about adding it. Thanks.

(in reply to Gerry4321)
Post #: 7
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Tigers on the Hunt >> Mods and Scenarios >> Pavlov's House Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.953