Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Diesel Submarines

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> RE: Diesel Submarines Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Diesel Submarines - 10/27/2016 1:07:43 AM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
I think that's pretty much true for all submarines...forever. Except in stupid submarine movies.

(in reply to reezing)
Post #: 31
RE: Diesel Submarines - 10/27/2016 2:29:28 AM   
reezing

 

Posts: 19
Joined: 9/6/2016
Status: offline
No I meant the force hunting the subs. I believe that in exercises both sides refrain from using active sonar in fear of harming the marine ecosystem, which would play out to the benefit of the subs.

Similar situation to news reports a while back where Chinese subs surfaced within x miles of US carrier groups. Most likely this wouldn't have happened in a real war scenario with active sonar.

(in reply to thewood1)
Post #: 32
RE: Diesel Submarines - 10/27/2016 3:13:02 AM   
magi

 

Posts: 1529
Joined: 2/1/2014
Status: offline
It is my understanding that the newer ASW sensors on the Romeo and p8's are very good and people in those communities are very pleased....

(in reply to reezing)
Post #: 33
RE: Diesel Submarines - 10/27/2016 10:29:11 AM   
Gunner98

 

Posts: 5508
Joined: 4/29/2005
From: The Great White North!
Status: offline
quote:

both sides refrain from using active sonar in fear of harming the marine ecosystem


I suspect that this might be a beneficial by-product of sensors becoming much better through the Cold War. Not many were environmentally concerned in the 60's when passive sonars became the norm. More important was not being found, once you were the hunter became the hunted.

I'm not an expert in any way but I believe that, like electronic emissions, active sonar can be detected well outside its effective detection range - so it might be critical in localizing a target but not in finding it in the first place.

B

(in reply to reezing)
Post #: 34
RE: Diesel Submarines - 10/27/2016 11:13:58 AM   
AlGrant


Posts: 912
Joined: 8/18/2015
Status: offline
Found this a couple of days ago .... seems appropriate to the current thread.

Thesis: PASSIVE AND ACTIVE SONAR PROSECUTION OF DIESEL SUBMARINES BY NUCLEAR SUBMARINES

http://www.dtic.mil/dtic/tr/fulltext/u2/a479975.pdf

"The simulation results show that initial detection times of a search follow an exponential trend as a function of SSN speed, diesel submarine speed, detection ranges,
ping interval and detection probability. As a result, as detection ranges continue to decrease due to increases in sound quieting technology, initial detection times during a
submarine search will increase exponentially.

This can render a passive sonar prosecution ineffective when combating a modern diesel submarine. Should an SSN use active sonar, initial detection times can be significantly reduced, especially if combined with an effective search path. The threat to the SSN of using active sonar can be mitigated by judicious consideration of ping interval and search speed with detection probability and active detection ranges
"

Conclusion (extract - pg33)
"The simulations suggest that an active search can yield detection times at a fraction of passive searches, but real world exercises are needed to determine the breakpoint at which this occurs."

I think I'm going to lose a few hours this weekend running something close to this test scenario and see how it holds up in Command.
However worth remembering that the results in this thesis are from a simulation .... not real world.

One thing this document does cover is active sonar 'Ping Intervals' something I don't think Command simulates (unless in the background).
This ping interval ranges from a few mins to a couple of hours, where I think in Command if we turn of active sonar then we simply ping constantly.
Could be a useful addition to Command

Important to note that it also covers a straight forward SSN vs SS scenario with no airborne ASW assets or sonobouys looking for the SSN




< Message edited by AlGrant -- 10/27/2016 11:31:49 AM >

(in reply to Gunner98)
Post #: 35
RE: Diesel Submarines - 10/27/2016 12:44:44 PM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
It should be noted that signal processing was still in its infancy in the 50's and 60's, when the core of modern sub detection SOPs were developed. Digital computing has significantly improved, especially in the 90's. That is why in earlier sonars, a number of pings were needed at set intervals. It gave you baselines for the signal processing to filter out noise. Now, with the huge data and processing capacity of small computers, I would imagine you can do a LOT more with a single ping.

I would suspect we on this board and in that paper aren't the only ones to realize this. That paper is almost nine years old. I bet its been tested in the real world already.

To me, all this is saying is that as subs become quieter, active sonar now has a longer detection range than passive. I know there is more to it than that through intermittent pings, that is what I take from it. And...best of all, it makes sense. Radars are heading the same way.

(in reply to AlGrant)
Post #: 36
RE: Diesel Submarines - 10/27/2016 5:23:39 PM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
Submarines aren't going to be using active sonar, whether nuclear or diesel. Diesel subs are just very quiet when running on electric alone, and as a previous commenter stated, a nuclear sub cannot shut down it's reactor, which, while quiet, still makes some noise that can be detected (theoretically).

_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to reezing)
Post #: 37
RE: Diesel Submarines - 10/27/2016 5:27:06 PM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
I thought the point was because diesels have become so quiet that the only way to get them before they get a noisier SSN is throw a ping out now and then.

(in reply to ultradave)
Post #: 38
RE: Diesel Submarines - 10/27/2016 8:09:03 PM   
Panther Bait


Posts: 654
Joined: 8/30/2006
Status: offline
In exercises (and at least some of those peacetime intercepts), the ability to detect a diesel sub before it enters attack range can be complicated by the size of the exercise area and starting conditions. That may be appropriate for a sudden shift to a hot war (i.e. the diesel was already relatively close when hostilities start), but it's probably less so in a transit or infiltration scenario, where ASW assets can be brought to bear before a SAG gets into range of the diesel (assuming the diesel starts in the target area/choke point).

Mike


_____________________________

When you shoot at a destroyer and miss, it's like hit'in a wildcat in the ass with a banjo.

Nathan Dogan, USS Gurnard

(in reply to thewood1)
Post #: 39
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> RE: Diesel Submarines Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.785