Charles2222
Posts: 3993
Joined: 3/12/2001 Status: offline
|
Alexandra: What you'll notice, is that if you just step one hex outside the shaded area (let's say the backward one, which if the unit isn't recon, and does have an objective, will be non-shaded) it'll cost one or more orders (not sure of the amount). BUT, once that first hex of non-shaded hexes is stepped into, your entire movement radius changes, indeed, to inculde even rearward hexes "away" from the objective. The thing is, you step one hex outside your objective shaded area, it penalizes you then, and there's no such thing as an additional penalty. It's a one time penalty and you don't have to pay more, because you were that many more hexes away from the original shaded area that you started off the turn with. Each new turn repaints the shaded area, to which, one hex ventured outside of, will again cost one or more points, but the penalty is always on the first hex, not on any more after that, for, as you'll see, "every" hex within it's reach switches to what you might call it's objective shading. Next turn, it'll have lost the 360 degree shading, because it hasn't broke it's orders yet for the turn.
_____________________________
|