Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Rout issue

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Tigers on the Hunt >> Tech Support >> Rout issue Page: [1]
Login
Message << Older Topic   Newer Topic >>
Rout issue - 3/19/2016 1:34:12 AM   
sambruzs

 

Posts: 55
Joined: 3/16/2009
Status: offline
Unit should be able to rout away.
At the very least low crawl one hex down the road.

No other Russian units on the board...
Pinned units cannot interdict.. can they?

The closest "cover" in movement factors (adjacent) are at maximum stacking capacity... that shouldn't force the unit to be eliminated. It has 6MF and could easily reach distant covering terrain.




Attachment (1)

< Message edited by sambruzs -- 3/19/2016 2:42:53 PM >
Post #: 1
RE: Rout issue - 3/19/2016 1:34:49 AM   
sambruzs

 

Posts: 55
Joined: 3/16/2009
Status: offline
save game


Attachment (1)

(in reply to sambruzs)
Post #: 2
RE: Rout issue - 3/19/2016 4:50:17 AM   
genesismwt


Posts: 176
Joined: 2/25/2016
From: The middle of flyover country
Status: offline
I had the same happen with the Americans on the Makino Atoll scenario. There were no enemy in sight behind the unit, just lost enemy support weapons. It was crowded, similar to the above picture.

Sorry, I don't have a save.

Thanks

(in reply to sambruzs)
Post #: 3
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Tigers on the Hunt >> Tech Support >> Rout issue Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.078