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Winter, Desert & All SS Mods

 
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Winter, Desert & All SS Mods - 3/20/2016 12:35:52 PM   
KhanDam2


Posts: 110
Joined: 2/6/2015
From: France
Status: offline
Hi everybody

I Post Winter, Desert and All SS mods.

I wait for your feedback, commentary and idea to improved this Mods.

If you would another Mod you could Ask if i can make something there is very welcome

Regards From France

Cheers

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Semper Fi - Sicut Aquila
Post #: 1
RE: Winter, Desert & All SS Mods - 3/20/2016 6:17:46 PM   
Monkie

 

Posts: 262
Joined: 6/12/2005
Status: offline
I like both mods, thanks for the work you put into them.

My two opinions:

1) Desert terrain is too yellow, make it more tan? Here is a link to the ASL module West of Alamein for reference to the color.
https://boardgamegeek.com/image/449255/west-alamein-asl-module-5

2) The winter terrain looks good, it looks cold, but the only thing I find out of place are the orchards, they are full of leaves. Maybe just have barren trees, very similar to the way you did the desert palm trees. Also for the brush, maybe make it less green and more brown. The less green on the board the deeper in winter it will look.

If you wanted to take your project a step further towards say the Ardennes type terrain you could replace the Forest and Orchard terrain with tall pine trees. I don't have a good reference but they would be circular looking down on them, somewhat spaced, with snow on the branches.

I am not sure exactly how the LOS of the game would react to changing the forest to more widely spaced trees though, could cause problems.


(in reply to KhanDam2)
Post #: 2
RE: Winter, Desert & All SS Mods - 3/20/2016 7:41:28 PM   
KhanDam2


Posts: 110
Joined: 2/6/2015
From: France
Status: offline
thanks for your feed back

I've note already to change yellow to sand color for Orchad i think about that for the brush i like blue gree but i can change i see that

I made changes when i'll release in b.0 or 1.0

Good Idea about Ardenne Country Side i think also about that

Cheers

< Message edited by KhanDam2 -- 3/20/2016 8:27:13 PM >


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Semper Fi - Sicut Aquila

(in reply to Monkie)
Post #: 3
RE: Winter, Desert & All SS Mods - 5/20/2016 10:29:19 AM   
DoubleDeuce


Posts: 1247
Joined: 6/23/2000
From: Crossville, TN
Status: offline
I'm seeing some odd coloration using the Desert Terrain Mod. It's with the Brush terrain but its only on Hills. The ground level/base Brush terrain seems to be colored just fine. Is anyone else seeing this?



Attachment (1)

< Message edited by Double Deuce -- 5/20/2016 10:31:32 AM >


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(in reply to KhanDam2)
Post #: 4
RE: Winter, Desert & All SS Mods - 5/20/2016 11:08:27 AM   
KhanDam2


Posts: 110
Joined: 2/6/2015
From: France
Status: offline
I Just look that when i got some time

Cheers

_____________________________

Semper Fi - Sicut Aquila

(in reply to DoubleDeuce)
Post #: 5
RE: Winter, Desert & All SS Mods - 5/20/2016 3:38:12 PM   
KhanDam2


Posts: 110
Joined: 2/6/2015
From: France
Status: offline
Just release the 2 Desert Mod

Cheers

Regards From France


_____________________________

Semper Fi - Sicut Aquila

(in reply to KhanDam2)
Post #: 6
RE: Winter, Desert & All SS Mods - 5/24/2016 5:53:15 AM   
Rosseau

 

Posts: 2757
Joined: 9/13/2009
Status: offline
All of you are just amazing. Similar to CMANO with all the community scenarios, but you are only 3-4 people.

Matrix knows its marketing. But I wonder how this game would do on Steam with a huge scenario bundle thrown in?

How many SL/ASL players don't know this game exists would be part of that answer.

Anyway, you are the dev's best friends

(in reply to KhanDam2)
Post #: 7
RE: Winter, Desert & All SS Mods - 5/24/2016 7:25:15 AM   
KhanDam2


Posts: 110
Joined: 2/6/2015
From: France
Status: offline
you're welcome !

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Semper Fi - Sicut Aquila

(in reply to Rosseau)
Post #: 8
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