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Possible bug with AI and fixed armament AFVs

 
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Possible bug with AI and fixed armament AFVs - 3/20/2016 2:13:57 PM   
UP844


Posts: 1662
Joined: 3/3/2016
From: Genoa, Republic of Genoa (occupied by Italy)
Status: offline
I just had an issue with an AI-controlled, immobilised StuG: there were no targets within its VCA and, of course, being immobilised it cannot change it. The vehicle, however, continued attempting to target the units located outside its CA.

During the AI Fire Segment, a message appearead at the centre of the screen stating "StuG IIIG (L) ID#4 cannot fire outside its CA" (or something similar). I suppose the StuG was considering all the units in view (half a dozen, at most) as possible targets. I clicked on "OK" button in the message window: the window disappeared, but a few seconds later it appeared again, then again and again (approx. 25-30 times). Finally, a "Out of memory" message appeared, then the game crashed.

Unfortunately, I cannot provide screenshots or saved game files.
Post #: 1
RE: Possible bug with AI and fixed armament AFVs - 3/20/2016 2:26:59 PM   
Peter Fisla


Posts: 2503
Joined: 10/5/2001
From: Canada
Status: offline

quote:

ORIGINAL: UP844

I just had an issue with an AI-controlled, immobilised StuG: there were no targets within its VCA and, of course, being immobilised it cannot change it. The vehicle, however, continued attempting to target the units located outside its CA.

During the AI Fire Segment, a message appearead at the centre of the screen stating "StuG IIIG (L) ID#4 cannot fire outside its CA" (or something similar). I suppose the StuG was considering all the units in view (half a dozen, at most) as possible targets. I clicked on "OK" button in the message window: the window disappeared, but a few seconds later it appeared again, then again and again (approx. 25-30 times). Finally, a "Out of memory" message appeared, then the game crashed.

Unfortunately, I cannot provide screenshots or saved game files.


I have already fixed this, it will be addressed in the upcoming update by the end of the month.

Thanks

(in reply to UP844)
Post #: 2
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