Lokasenna
Posts: 9297
Joined: 3/3/2012 From: Iowan in MD/DC Status: offline
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quote:
ORIGINAL: Lowpe I understand your post. Read it twice. I think you misunderstand how rest percentage works on Escort missions. For most squadrons I don't normally look at plane fatigue daily or weekly. Monthly at best. That particular Oscar Sentai flies cap every day and also relocates every day. That is a lot of wear and tear. Setting the rest percentage removes micromanagement and also keeps the unit fighting day in day out. Not every day is a horrendous combat, but they can be. I think the percent rest really works wonders on wave after wave defenses. But as always, you could be right! I have noticed when most planes going into repair mode on CV squadrons too. I am not sure what triggers it other than the obvious, but it does take a week or so to straighten out. I haven't seen that phenomena with land based air however. Relocating does add to fatigue, yes. My preferred method for dealing with that is to run a lower percentage of CAP or stand the unit down. I understand how rest works on Escort missions (which is not CAP) - those boys won't fly. But then I tend to use dedicated CAP and dedicated escort units. It's just better that way. There's no confusion and you aren't running CAP on range 7 (or 8!) so that your escorts can fly that far with your strikes, for example, which just leads to unnecessary performance issues for your planes that are on CAP. As to the point about using rest percentages to maintain a longer duration of operations... that's debatable. If your ships get sunk because you don't have enough planes in the air for the first one, it doesn't matter. Aside from that, some hypothetical numbers. Day 1 you have 100 planes escorting, but 20% of them are resting. So only 80 fly. Let's figure combat losses at 20% also, so on Day 2 you're down 16 planes and only have 84 as the maximum. With 20% rest, you're now only escorting with 68 planes. Compare to Day 1 with 0% rest, 100 fly. Even still assuming 20% losses despite the greater number of planes in your strike, you're still at 80 planes actually available to escort on Day 2 instead of 68 with the rest setting. Basically, it's an argument that when you use rest you are splitting your forces instead of bringing the greatest possible amount of force to bear. As the Allies when you need to sustain multiple days of operations, it may be worthwhile to hold a unit or two back to be fresh for a second day of escorting, but as Japan the strikes are pretty much one-shot, one-day. Rarely do you have the strike planes remaining for a second day of strikes, and rarely do you want to have KB fully revealed and vulnerable for a second day. This calculus changes a bit on land, but not that much. It's easier to attain acceptable levels of CAP with fewer units if you don't use Rest (only 4 units instead of 5 in the case of 20% rest), which makes you less susceptible to airfield bombing and allows you to either defend in more places, or keep units a day away in reserve. The crux of my argument is that using no rest percentages allow you to bring the maximum amount of force to bear at the minimum cost while still maintaining a level of flexibility and sustainability comparable to using some percentage of rest. One more picture. Maybe a fluke, but no Ops losses all war for this squadron either.
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