Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: New Scenario: The Lost Province, 2017

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Mods and Scenarios >> RE: New Scenario: The Lost Province, 2017 Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: New Scenario: The Lost Province, 2017 - 3/28/2016 5:30:39 AM   
magi

 

Posts: 1529
Joined: 2/1/2014
Status: offline

quote:

ORIGINAL: wild_Willie2

Another issue: Your drones fly at an altitude below that of the minimum deployment altitude of their bombs, they thus never use them. Also, delete the subs. I just had my entire TF sunk without even detecting them.

thats really funny.... thats what they are supposed to do....

(in reply to wild_Willie2)
Post #: 31
RE: New Scenario: The Lost Province, 2017 - 3/28/2016 6:48:56 AM   
Viper81

 

Posts: 18
Joined: 2/29/2016
Status: offline

quote:

ORIGINAL: magi

i want to play this from the other side.....

I originally was thinking about making it dual-sided, but with how it is now that isn't possible. I may build a sister scenario to allow players to play as ROC or US.

(in reply to magi)
Post #: 32
RE: New Scenario: The Lost Province, 2017 - 3/28/2016 8:29:22 PM   
magi

 

Posts: 1529
Joined: 2/1/2014
Status: offline

quote:

ORIGINAL: Viper81


quote:

ORIGINAL: magi

i want to play this from the other side.....

I originally was thinking about making it dual-sided, but with how it is now that isn't possible. I may build a sister scenario to allow players to play as ROC or US.

Thank you please do..... It is currently my greatest interest.....

(in reply to Viper81)
Post #: 33
RE: New Scenario: The Lost Province, 2017 - 3/29/2016 11:06:16 PM   
AlexGGGG

 

Posts: 685
Joined: 9/25/2014
Status: offline
With a second edition, I tried doing SEAD with ballistic missiles, and anti-airbase with cruise missiles. Results look kind of acceptable so far (about three hours into the scenario), but doing anti-airbase with everything was better.

Also looks like tankers are not compatible with most fighters.

< Message edited by AlexGGGG -- 3/29/2016 11:11:46 PM >

(in reply to magi)
Post #: 34
RE: New Scenario: The Lost Province, 2017 - 3/30/2016 1:24:16 PM   
AlexGGGG

 

Posts: 685
Joined: 9/25/2014
Status: offline
By the way, if I were Chinese, I would have had MOAR RUNWAYS. Taking off 60 aircraft takes an hour. Landing them back actually takes more like three hours. And most bases are single-runway.

NOTE: this is not a request to change scenario.

< Message edited by AlexGGGG -- 3/30/2016 1:25:30 PM >

(in reply to AlexGGGG)
Post #: 35
RE: New Scenario: The Lost Province, 2017 - 3/30/2016 4:00:06 PM   
Dysta


Posts: 1909
Joined: 8/8/2015
Status: offline
quote:

ORIGINAL: AlexGGGG

By the way, if I were Chinese, I would have had MOAR RUNWAYS.



Most of the airports at eastern side of China are duel-proposes. PLAAF can immediately co-opt them for surface refuel, if not too soon for ammunition supply. If scenario allows, you can firstly put some Winchesters to airports first, wait for the next wave of take off from military airbase to return.

< Message edited by Dysta -- 3/30/2016 4:02:55 PM >


_____________________________


(in reply to AlexGGGG)
Post #: 36
RE: New Scenario: The Lost Province, 2017 - 3/30/2016 9:40:48 PM   
Viper81

 

Posts: 18
Joined: 2/29/2016
Status: offline
quote:

ORIGINAL: AlexGGGG

By the way, if I were Chinese, I would have had MOAR RUNWAYS. Taking off 60 aircraft takes an hour. Landing them back actually takes more like three hours. And most bases are single-runway.

NOTE: this is not a request to change scenario.

I know, right? It annoyed me too, but I found each of the airbases on Google Earth and confirmed that they are, in fact, all single-runway. I also chose those airbases based on types based there. The best alternative would be as Dysta said, adding other military or civil bases with no aircraft as refuel/rearm points. Regarding the H-6s, just imagine you're in England in 1943 watching the Heavies going off one by one and forming up.

< Message edited by Viper81 -- 3/30/2016 9:43:16 PM >

(in reply to AlexGGGG)
Post #: 37
RE: New Scenario: The Lost Province, 2017 - 3/30/2016 10:36:37 PM   
AlexGGGG

 

Posts: 685
Joined: 9/25/2014
Status: offline
Yeah, I figured timink is everythink. I took a liberty to adjust initial loadouts in ScenEdit though. I sort of thought if, Heaven forbid, I'm going to invade Taiwan, at least I will have aircraft loaded-out as I see fit :) This resulted in swapping all LACMs for ARMs. I tried both options and I felt it was better with all-ARM loadout. This got me thinking by the way, if I had some way to adjust initial loadouts as option for the scenario... like, you as a scenario designer determine that I have available such and such runways, this and that aircraft with one-tenth broken down, and some specific number of missiles. And I as the commander may have to decide which loadouts to have before the start. This has to be a setting in the design, for example if it is a scramble-defend scenario, player has to go with what he has, and if it is some kind of planned offense, probably we can have the loadouts changed without any delay, like ScenEdit does, for, say, first minute of the scenario duration. To simulate me knowing intel data on the opponent and equipping my aircraft according to the invasion plan well in advance.

< Message edited by AlexGGGG -- 3/30/2016 11:07:42 PM >

(in reply to Viper81)
Post #: 38
RE: New Scenario: The Lost Province, 2017 - 5/7/2016 2:22:32 AM   
nogravity

 

Posts: 51
Joined: 6/15/2012
Status: offline
Hi Viper81,

I tried to play this scenario with build 775.17. However, when trying to load this scenario, it is complaining cannot find the database in the DB folder. I am curious about what is the version of the database this scenario was build from?

Thanks

Edit 5/7/2016: - I got it working, need to apply RC 1.11 patch to get it working. It won't be an issue when 1.11 is officially released.

< Message edited by Volksjager_cn -- 5/7/2016 10:49:45 PM >

(in reply to magi)
Post #: 39
RE: New Scenario: The Lost Province, 2017 - 7/29/2016 3:47:25 PM   
Jake9

 

Posts: 18
Joined: 3/15/2016
Status: offline
Hi Viper,
really nice and interesting scenario.
Count me in the list of players that would like the play the RoC side.


(in reply to nogravity)
Post #: 40
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Mods and Scenarios >> RE: New Scenario: The Lost Province, 2017 Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.656