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First Playthrough - 3/22/2016 7:23:37 PM   
devoncop


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Grand Campaign......General Setting

Result...........Minor Victory (By just 3 points ........201 to 197 I believe)......Decided not to attack Spain or Russia but hammered Austria and Prussia a few times whilst hitting the British expeditionary Force. Denmark changed hands a few times and Sweden was only in French control very briefly.

Real nail biting stuff and the British Navy is brutal !

An absolute blast.......Highlight was killing Wellington in 1805 :-)

Highly recommended



_____________________________

"I do not agree with what you say, but I shall defend to the death your right to say it"
Post #: 1
RE: First Playthrough - 3/22/2016 9:03:07 PM   
storeylf

 

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1805 campaign, middle setting what ever that was called (no bonus to player AI or player).

Epic victory.

The game seems like a nice simple game, but I'm not totally sure whether I would want to play again as despite a lot of nice things it just felt it was lacking in terms of being a napoleonic strategy game.

A few of the things that I think don't work, admittedly from one single playthrough that went very well.

1. Russia just felt totally irrelevant. In 1805 I took Vienna and the attempted relief included a few Russian units. I never made any attempt to engage Russia afterwards (as they got shifted back to Russia), and was at war with them until late in the game with no real consequence. Even with 2 wars vs Prussia and another 2 or 3 wars with Austria I never had to fight any Russian units again until late 1813 or early 1814 (can't remember now), when the liberation card (or whatever it was) caused everyone to go to war with me. I only fought them then due to spending one turn taking out Austria then another couple of turns to get to Berlin next, which gave the Russians time to get across and make an attempt at retaking Berlin. At that point I was finally able to play Tilsit on them. So 8 or 9 years of war with Russia saw only 1 battle which they lost badly.

2. Spain was largely irrelevant. I ignored them. About 1812ish I thought I ought to actually check the manual for the victory conditions in case I was missing anything and that confused me. There is a section somewhere saying you have to play the Kingdom of Spain to win, but the Victory conditions make no reference to that, so I went with continuing to ignore them and crossed my fingers! It appears that you don't need to take them out in the end. They did go to war with me when the liberation card was played (sort of surprising?), and joined up with some Brits to advance on Paris as a 30 unit army where they were whopped on by an army made up of 8 * 0 point militia and 12 other units under a 7 point leader. They were I think at that point the only Army still with weak 1 point Inf.

3. The strategy that seemed to work to easily, and to some extent the game forced was to sit with a 20 point army + some reserves with Napoleon in Saxony or another state next to it, await Prussia or Austria going to war and then stomp on them. You will know which one is next as the UK will be take a few turns getting them to war, so you can be next to the capital ready. They will fall before Russia can arrive to help. Not having read the manual The liberation card caught me out, but again I was in the perfect place to immediately stomp on one and then move to the other. With Russia and Spain being irrelevant there was no need to do anything else, and at no point in the game did I go any further east then Berlin/Saxony/Vienna.

4. Movement is just too slow. This exacerbates the above issues. I never felt like I was playing a Napoleonic game, but rather the wars of the Sun King where armies spend a year in the same region sparring over fortifications. This really struck me mid game when a sizable British force landed in Denmark and my armies for dealing with it were around Saxony. That is not a huge distance in Napoleonic terms, but in game is some 6 months across mainly fully controlled territory. Getting replacements from Paris to Saxony would take 8 months. Whilst there are cards to boost movement they are rare and not always available. It is this lack of mobility that hugely encourages you to simply sit next to Berlin/Vienna as there was no way you could engage in a major operation against Russia/Spain and react to other stuff.

5. The battle AI seems way to predictable, I can't remember now whether I ever saw an exception, but it always seemed to be that if you attacked them then they never moved off their line, and if they attacked you they always advanced across all their line. It could do with being more adaptive to what they face in each section. Pursuit seemed very erratic, there were a few times the enemy retreated after heavy losses but not quite being broken and had way less cavalry, but then inflicted pursuit losses on me which seemed to fall heavily on my heavy cav.

Annoyingly I never got the Berthier card, so was stuck all game with Napoleon at 20 unit armies. That did make some of the later battles amusing and fraught, I understood that they would get 25 unit armies mid game, but I was a bit taken aback when they suddenly started forming 30 units armies later on and I was on 20 units still!


The biggest thing I would ask for is that the Strategic movement card is another card that you always have. The ability to move an army across your controlled regions at some pace each turn I think would go some way to making it feel less Sun King and more Napoleonic, and therefore make strategies based around Spain/Russia look more viable. They would still be tough calls as you don't have that many troops and there are large distances/attrition cards for those countries, but at least knowing that you might be able to have an army or 2 in France/Central Europe react to other stuff better would not make you feel that you should just sit next to each hot spot ready with an army.


< Message edited by storeylf -- 3/22/2016 9:09:28 PM >

(in reply to devoncop)
Post #: 2
RE: First Playthrough - 3/22/2016 9:37:09 PM   
sage3

 

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I agree very much regarding movement. It's just too slow. It seems like armies should be able to move 2 to 4 areas per turn if they're not opposed. Perhaps slow if in enemy territory to represent having to siege important fortifications?

Additionally, Generals moving without armies should be faster still.

(in reply to storeylf)
Post #: 3
RE: First Playthrough - 3/22/2016 9:59:27 PM   
Solaristics


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From: UK
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quote:

ORIGINAL: storeylf

The game seems like a nice simple game, but I'm not totally sure whether I would want to play again as despite a lot of nice things it just felt it was lacking in terms of being a napoleonic strategy game.

A few of the things that I think don't work, admittedly from one single playthrough that went very well.

1. Russia just felt totally irrelevant.

...


3. The strategy that seemed to work to easily, and to some extent the game forced was to sit with a 20 point army + some reserves with Napoleon in Saxony or another state next to it, await Prussia or Austria going to war and then stomp on them.



I pretty much agree on most of this. To your point about playing again, and your point 3, they seem related to me. See my post about repetitiveness. Defeating a major nation needs to be a hard won, a rare event, and somewhat lasting. Currently, your strategy described in 3 seems to make it too easy to defeat Austria and Prussia. They should be harder to beat, but also stay down longer, which is more historical.

I had a similar feeling about Hannibal after a while. I played it quite a bit until I "solved" it. I obviously enjoyed the ride (see my avatar ... I even unlocked the secret level ;)), but it felt too puzzle-like. Good wargames can't be solved as there are too many degrees of freedom, and every strategy has some weakness. Perhaps the simplicity of this game, which I initially liked, is its undoing here.

As to the Russians, I wouldn't say they are totally irrelevant, but they have little impact in the two games I've played so far.

I was going to play the game gain tonight, but have been having similar feelings to yours and wondering if I could be bothered with the rinse and repeat strategy.

_____________________________

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Post #: 4
RE: First Playthrough - 3/22/2016 10:17:01 PM   
FroBodine


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Secret level in Hannibal? I wasn't aware of any secret level. Could you please give me a hint as to how to unlock this level, please?


(in reply to Solaristics)
Post #: 5
RE: First Playthrough - 3/22/2016 11:27:30 PM   
Solaristics


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quote:

ORIGINAL: jglazier

Secret level in Hannibal? I wasn't aware of any secret level. Could you please give me a hint as to how to unlock this level, please?




The secret Mago upgrade, unlocked with Photoshop. ;)

(in reply to FroBodine)
Post #: 6
RE: First Playthrough - 3/23/2016 12:38:11 AM   
SteveD64

 

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I don't mind the slow movement, the allies were plodders, but I think the French side should get a couple more cards that increase movement.

I've never been able to camp in Saxony as the British are always landing a good amount of troops in France and I need to be near Paris.

(in reply to Solaristics)
Post #: 7
RE: First Playthrough - 3/23/2016 1:10:51 AM   
Lascar


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Perhaps additional forced march cards would be in order. The Grande Armee advanced from the Neman River to Moscow in 3 months, about 2 turns in game terms. Using a forced march card the three areas between the Duchy of Warsaw and Moscow can be crossed in that time.

Individual generals moving alone should certainly be able to move more than one area per turn. As it is now, it further delays the movement of armies due to the limited number of commanders. Getting reinforcements from Paris to far off armies is somewhat restricted now simply because there is often not enough generals in Paris to move them to where they are needed.

(in reply to SteveD64)
Post #: 8
RE: First Playthrough - 3/23/2016 2:59:56 PM   
FroBodine


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quote:

ORIGINAL: Hondo


quote:

ORIGINAL: jglazier

Secret level in Hannibal? I wasn't aware of any secret level. Could you please give me a hint as to how to unlock this level, please?




The secret Mago upgrade, unlocked with Photoshop. ;)


Oh, I see now. Hahaha!

(in reply to Solaristics)
Post #: 9
RE: First Playthrough - 3/23/2016 6:43:45 PM   
prince_blucher

 

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I also agree about movement and not enough movement cards.

Also new cadres should be allowed to move without a general (but not contribute to a battle unless commanded by a general) this would speed up reinforcements.

I also never received the Berthier card, so I'm, fighting ever increasing sized allied armies...25+.

The Berthier card is random or supposed to be available? Which year does it trigger? Anyone know?

(in reply to FroBodine)
Post #: 10
RE: First Playthrough - 3/23/2016 7:05:43 PM   
SteveD64

 

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In Hannibal there were a ton of "Hannibal on the March" cards. I don't think there should be that many but maybe one more Strategic Movement card and one or two more Forced March cards, and have the possibility of attrition for the forced march play.

Overall, though, I do like the slow movement. It really makes you think about your next move and you have to commit to a strategy.

IIRC the Berthier card is completely random.

< Message edited by CLEVELAND -- 3/23/2016 7:12:38 PM >

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Post #: 11
RE: First Playthrough - 3/23/2016 11:42:04 PM   
JiminyJickers


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Good stuff, I'm only around two years into the big campaign with the middle difficulty and getting destroyed. Loving it!

(in reply to SteveD64)
Post #: 12
RE: First Playthrough - 3/24/2016 12:36:57 AM   
SteveD64

 

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Oh wow, there are 6 Forced March cards and two Strategic movement cards in the game, I thought there were half that much. Forget I said anything

(in reply to JiminyJickers)
Post #: 13
RE: First Playthrough - 3/24/2016 1:45:23 AM   
MikeWat511

 

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Not sure what I am doing wrong but find even on Corporal I tend to have a hard time winning battles. Appears my 3 rated artillery and infantry are not strong enough for 1 rated Austrians. I feel the AI is a little too "lucky" with its attacks and it is very frustrating to watch so many of my units get eliminated on first attacks by inferior units. Quit in frustration tonight...will try again and reread manual but thought playing on easiest would help learn the game.....

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Post #: 14
RE: First Playthrough - 3/24/2016 3:57:41 AM   
gdrover

 

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With regard to the movement rate:
It is a great challenge to make scale and time operate correctly in a 'game' (vs. a simulation).
Victory & Glory is much more a game with a Napoleonic theme than an attempt to accurately model the Napoleonic Wars.

That said, I very much wanted the game to 'work' in a historical way as much as possible to create the right feel.

The movement rate is a bit slower than would be true in a historical simulation.

The same is true of the limits on leaders. This was a nod to challenging gameplay (limited resources force the player to make better decisions).

(in reply to MikeWat511)
Post #: 15
RE: First Playthrough - 3/24/2016 4:02:29 AM   
gdrover

 

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Red -
With regard to the Austrian '1's defeating your higher rated troops. This isn't necessarily luck.
There are a myriad of combat bonuses that accrue to each unit. A major one is 'support' from other units in the same battle area.
This is meant to model the fact that an unsupported attack against an enemy line would get heat from the entire line, not just the unit that was directly in front of the attacking unit.
Also, a combined arms group (Infantry, Cavalry and Artillery) is going to perform much better than three units of infantry.

I don't know for sure, but you may be suffering losses because your attack (or defense) is not optimized, thus giving your 'superior' units a much lower chance of success.
Check out the sections of the manual that discuss the combat bonuses (and hover over the target of an attack to see what bonuses you are getting and the total modifier). Also check out the end of the manual for hints.


(in reply to gdrover)
Post #: 16
RE: First Playthrough - 3/24/2016 4:36:32 AM   
optimistical

 

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Great thoughts storeylf. Your experience mirrors mine. The game has great potential obviously but there seem to be some things that just aren't working well.

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Post #: 17
RE: First Playthrough - 3/24/2016 9:05:37 AM   
prince_blucher

 

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The British Army (15 stack) has just sailed direct from London to Provence (south of France) in one turn and deposited its army there. Not bad for two months work. This army glided through six sea provinces, some with as many as two naval units. Bizarre.

(in reply to optimistical)
Post #: 18
RE: First Playthrough - 3/24/2016 7:07:59 PM   
Lascar


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quote:

ORIGINAL: gdrover

With regard to the movement rate:
It is a great challenge to make scale and time operate correctly in a 'game' (vs. a simulation).
Victory & Glory is much more a game with a Napoleonic theme than an attempt to accurately model the Napoleonic Wars.

That said, I very much wanted the game to 'work' in a historical way as much as possible to create the right feel.

The movement rate is a bit slower than would be true in a historical simulation.

The same is true of the limits on leaders. This was a nod to challenging gameplay (limited resources force the player to make better decisions).

I can appreciate that design philosophy. However, as it is, the limit of one area movement for an army stack seems too restrictive, but the forced march cards and strategic movement card helps to take the edge off that limitation so it doesn't feel severely ahistorical. Perhaps a few more forced march cards added to the deck along with the possibility of losing a few units that engage in a forced march would help matters.

With lone commanders being limited to the same movement rate of one area per turn it begins to feel unnecessarily and annoyingly restrictive. Playing the 1805 campaign Napoleon is accompanied by at least half of the available commanders while there are leaderless army stacks many areas away and it takes many months and actions points to move those commanders to where they are needed. They are even affected by winter attrition which doesn't make sense when you are talking about an individual accompanied by a small number of men (staff and guard escort.) Certainly such a small group can find comfortable quarters and hot food, in a tavern or Chateau along the way.

I realize that Napoleon has a special card that allows him to reach Paris in one turn (after all he made the journey from Brezina to Paris in 13 days in winter) so there should be some mitigation for the other commanders to move about more freely and speedily then is currently allowed.

I think that overall this is a great playable game, that I have eagerly anticipated since I first learned of its development. It is very approachable with an intuitive user interface and yet it offers a lot of historical flavor for an enjoyable immersive experience. It just need a few minor tweaks to realize its full glory.

< Message edited by Lascar -- 3/24/2016 8:11:37 PM >

(in reply to gdrover)
Post #: 19
RE: First Playthrough - 3/24/2016 7:37:26 PM   
Erik2

 

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At the start of the 1805-campaign: I think it would be better if most of the French leaders were in command of the various leader-less units around the map.

(in reply to Lascar)
Post #: 20
RE: First Playthrough - 3/25/2016 6:34:13 PM   
prince_blucher

 

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I've nearly completed the Dash for the Danube campaign. It's 1814 and I'm defending Paris with a depleted 14 stack facing Spain (25), Russia (25), Prussia (30) and Austria (25) stacks. I'm winning ALL my battles but loosing too many units, so I think my strategy must be a bit off. I did read the manual and watch the tutorial videos (twice) and a few you tube videos. I've tried both holding back and moving forward, and a combination, either way I loose artillery regularly. About one per battle, and I simply am unable to save or replace them. Obviously the AI focuses on it, but I'm not sure loosing so much Artillery is that historical. I also find the battle randomness a little too much to stomach at times. E.g. a level 5 imperial guard fails to disrupt a level 1 Prussian Landwehr - THREE times/turns? I'm fine with loosing but I think the battles are a bit too random. I'm not saying I should win, but there should be like a 1:10 chance of loosing that fight.

Should I hold my artillery back and screen it with other units? How do you guys protect your artillery? Any tips about battle set up and execution would be welcome (I need it!)

Also not had the Berthier card, which should not be a random card, it should be there at 1805 start.

I find I get the same card multiple times (Heavy Cav, Imperial Guard, Horse Arty) but NEVER got these cards:

Napoleon marries; Berthier; Corps d'Armee (OK 1 in 4); Code Napoleon; Danish Navy; Ottoman Declares War on Russia; Continental Sys; Concordat; US declares war; Louisiana Sale; Napoleon Calls Upon Early; Imperial Guard Artillery; and Mutiny in the Royal Navy.

Why are some of these cards random?

(in reply to Erik2)
Post #: 21
RE: First Playthrough - 3/25/2016 6:40:48 PM   
SteveD64

 

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In my current game I've got a "5" rated artillery unit that I refuse to move to the front. It's just too valuable so I use it to soften up the defense while I attack with 2 infantry and 2 cav. I'm losing support modifiers but no way am I losing that fiver

I think the allies might be getting too many troops (or the French too few) but I haven't played through enough campaigns yet.

(in reply to prince_blucher)
Post #: 22
RE: First Playthrough - 3/25/2016 7:45:41 PM   
Uncle_Joe


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I finished my first 1805 campaign on General...'Epic' victory (don't have the exact score in front of me). I will post my own impressions in another thread shortly but I think the randomness from the cards really needs to be there. The game will definitely need the replayability.

The only units I really tried to 'protect' were the Imperial Guard, and only because I need to keep 1 back to make sure Nappy doesn't get smacked. Other than that, use 'em if you got 'em with the intention of winning as decisively as possible. Winning the battle isn't the goal, it's annihilation of the enemy forces and the stronger units can do that easier than the weaker ones. So I prefer to use my best troops to batter the enemy army into hamburger before it can retreat and get away (unless I'm in their capital but even there I want to kill as much as possible so it doesn't fester and return 6 turns later).

_____________________________


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Post #: 23
RE: First Playthrough - 3/25/2016 9:39:50 PM   
gdrover

 

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The key to success in the strategic game is to defeat enemy nations and then use your political points to keep one nation out of the war for as long as possible. This will enable you to then defeat another major nation and redirect your focus on a third. By using this method, you should be able to prevent being swarmed.

In the 1805 scenario I usually focus on enemy nations with the Napoleon stack (and a back-up stack to feed in replacements after battles) in the following order:

Austria (defeated by end of 1805)
Prussia (defeated in mid 1806)
Russia (Invade in Spring 1807, defeated before Winter)
Austria
Spain
Prussia
Austria

After I defeat Russia, I like to spend most of my Political Points on them (and marry into their royal family if I get that card)
By keeping Russia out of things, I avoid facing multiple large armies.

If I get the Prussia Prostrate card, that's great. They are probably out for the duration, especially if I keep Russia quiet.
Then I can crush Spain and any interfering British armies more easily and with less risk in the East.

Austria usually needs to be beaten 3 times in the game, so keep a strong army led by a good General (Davout) in Bavaria or Northern Italy for that.

The flow of cards changes the flow of the game somewhat every time you play, but this type of strategy should help you avoid getting swamped.

(in reply to Uncle_Joe)
Post #: 24
RE: First Playthrough - 3/25/2016 9:47:06 PM   
gdrover

 

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Tactically, you will take losses.
Sending forward your weaker units first and only committing your premium units after the battle 'has ripened' should allow you to avoid taking painful losses.

Remember, when you attack with a '4' rated unit against a '1' rated unit, it's not just a clash between those two units. It's a fight between those units, and supported by all units in their respective battle areas. If the enemy has a strong combined arms group, they can fend off attacks more easily...even from Guard units (The Guard attack at Waterloo failed for this reason).

The best way to undermine the enemy's tactical strength is to chop away at their ability to form combined arms groups. This means attacking the unit type that they cannot easily replace. Often this means artillery first, but depending on their reserves, it may be that you just keep attacking infantry units until they run out in their reserve.
Once their reserves are depleted, and their front line troops are disrupted, send in the guards and heavy cavalry for maximum impact and low chance of becoming casualties.

After the battle, replace your 'cannon fodder' (German and Italian troops) from an adjacent army.

This tactical approach may not result in as many brilliant break-through victories as the enemy may well retreat before you weaken them enough to break their line, but it will save your better units for when you really need them.

(in reply to gdrover)
Post #: 25
RE: First Playthrough - 3/26/2016 3:10:30 AM   
storeylf

 

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Just finished my second play through. I had originally thought I'd have a go at Russia, but that never really happened.

I actually let Austria live a while in '05, so that I could fight more major battles (VP) and kill more Russians. I finally killed Austria when there seemed no further point in prolonging things, and Prussia was looking ready to DOW. Again I slightly delayed killing Prussia to get an extra battle or two and give the Russian chances to get over and get killed. Then took out Prussia and advanced with Napoleon to Warsaw where I couldn't play Duchy of Warsaw card which I had, but the convert minor nation seemed to do it anyway - I was able to use the build Polish troops cards.

Napoleon was looking a bit far out by this point, so I decided that plowing on to Russia seemed a bit pointless, and turned back to Saxony.

Austria and Prussia have both DOW'd and died again only to easily. The main interest came from a British army that landed in the South if France and advanced on Paris, but I had forces to take it out. A larger British army then landed in Belgium and was beaten time and again as it retreated all over the place - that took quite a ludicrous chase across central Europe. By the time I'd beaten those 2 forces and another one in Denmark that was largely the end of Britain doing much. Russia must have been so badly beaten by my early strategy that I never really saw much of them again after the first wars with Prussia/Austria. Which meant I never got to Tilsit them either.

Prussia was beaten a 3rd time I think just at end of '12, so was Friendly Neutral when Liberation hit, so I didn't have to deal with them, Russia was doing nothing except horde a 30-40 unit army in Moscow. Spain advanced on Paris whilst Napoleon dealt with Austria again. The French in Paris beat off the 30 pt Spanish army and then chased it all the way home, wiping out every Spanish unit. They surrendered and then I played Kingdom of Spain in late 1814 or early 1815, not sure now.

Declared War on Prussia and killed them with Napoleon again, for the extra VP in mid '15.

This time got Berthier, coincidentally the same turn the Allies got 25 pt armies.

I've yet to lose a major battle, sure I take losses, and they can annoyingly be the best units (skirmishers and horse art) but nothing that is going to really nobble me.

So game ends with Russia and Uk at war, but Russia hasn't really been seen since about '07 or '08 after they lost most of their stuff. The UK after an annoying series of landings stayed largely out of it after they were all wiped out. Spain is mine.

Final score 420 vs 208.

My hand was full of cards I couldn't use by the end (due to Russia at war etc), I was struggling to clear out places for new cards. Is there a way of getting rid of cards you don't want? Interestingly I never had a single Strategic move card all game, though I did get a few Force marches. I was hardly using the force marches, in the early game I was wanting the wars to drag a bit to get the Russians over so didn't go force marching to Vienna. Later on you are usually right outside the next capital so don't really need them.

(in reply to gdrover)
Post #: 26
RE: First Playthrough - 3/26/2016 3:13:24 AM   
storeylf

 

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I still think a few tweaks are needed. Whilst one could go to harder difficulty, I'm never keen on giving the AI bonuses to cope with such stuff. I think this could be made a better game at normal difficulty with a few tweaks before going to higher difficulty.

At the moment it is far too easy to win battles. There is really some AI tweaking that is needed there. In particular when you attack the AI it will never launch any assault on you in any sector. The AI should be taught to look at what it faces and react accordingly. At the moment I can load one flank with skirmishers, good cav, bring up mass artillery on turn 2 and crush one flank. Mean while the other sectors are left alone and not threatened.

Equally it might be better if on the attack it tried to focus on one flank. At the moment it never seems to have more than 4 units per sector and spreads out. On the attack it could probably put more pressure on if it shuffled in extra troops behind the first wave so they can then get straight in as the first wave are killed. Spreading out and attacking allover can be good, but spicing things up with some variability and focus would make planning defense a bit harder. IN particular for example, if I have 2 skirmish units, a horse art and good cav on one flank any advance on that is going to suffer. So instead attack the other flanks and just sit back on the flank I loaded up with good stuff, effectively taking them out the battle.

Strategy wise. It is currently too easy to win without even worrying about attacking Spain/Russia. Prussia/Austria will go to war often enough, and are handily beaten. At least one battle to take a capital and another to repulse the counter attack is 2 major victories or 10 VP. plus the 10VP for defeating the nation. That is 20+Vp each time you defeat them. They seem to go to war 3 times per game, maybe 4. You can always DOW them yourself. That is a lot of VP. Playing Consolidate each Winter, and the odd other turn is another 40+VP. You don't want to have permanent peace with them, so playing the Prussia Prostrated or fiddling Political points to keep them at peace seems a bad strategy.

I'd advocate that the British AI should stop spending 2 political points per turn on Prussia/Austria as currently happens, and instead use 1 point on each, and leave using 2 only when one is more pro French. That would slow down the rate at which they go to war (and VP given up), and potentially drop them both down to being able to DOW at the same time when no longer Friendly Neutral. If there is less focus on one nation it may mean that there will be times Napoleon will be less able to be waiting outside the right capital to attack.

The French Declare war card would probably need some hindrance, maybe an immediate drop in political points on all other nations (I didn't notice it had any side effect, making it just a free way to get to war and easy VP).

Russia giving 2 VP per turn whilst at war would act a bit like Portugal and provide some incentive to want to go east. The extra 120 VP would make it harder to gain Epic victories without beating Spain (to get to portugal) or Russia.

However, I'd still argue that something should be done regarding the movement rates. It still doesn't feel that Napoleonic. I accept it isn't a serious simulation (part of the reason I bought it - I have other monster games when needed). But I think the feel should still be there. I can see several ways of that - always allow a double move in friendly territory, which would have the side effect of making gaining minors more useful for the friendly regions. Always have a strategic movement card in hand. Always allow Napoleon to force march, or just more movement cards in the deck. IF the game is harder to win via VP and encourages the Russia/Spain attacks, whilst the battles are a bit tougher due to AI improvements then the ability to move limited resources is more crucial, and becomes more interesting. Else it seems pointless going for Spain/Russia when you can win so easy without any of that.

(in reply to storeylf)
Post #: 27
RE: First Playthrough - 3/26/2016 5:20:49 AM   
Uncle_Joe


Posts: 1985
Joined: 8/26/2004
Status: offline
Good feedback and it largely matches my own...it's too easy to just roll around Central Europe and keep punching out Austria/Prussia. Although in my game I did go force Russia to surrender just for kicks and then went back and crushed Spain as well. Then I did as you did and sat and played whack-a-mole with Austria and Brit invasions.

Question: Do you find yourself always recruiting the 'best' units every year they are available? I found that I always had plenty of arty/cav because I could just pick that out of the pool. My suggestion is to force the yearly recruitment to take 1/2 in standard infantry and the remaining to be whatever you want. That should make it harder to keep the 'super armies' supplied with specialty units and in turn might make the game harder in general.

And yes, I definitely agree with your AI feedback for battles. 'Defending' should not mean 'sit and take it in the shorts for 8-turns'... If it can get a local superiority, it should move across and attack, not sit and be bombarded while losing critical troops.

_____________________________


(in reply to storeylf)
Post #: 28
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