Yes, I said it. For those of you who are familiar with Group Solitaire Advanced Squad Leader you probably think you know where this is headed and you would be right. If you have experience with any of those GSASL games, your feedback would be especially valued.
For those unfamiliar, let me explain . . .
Group Tigers on the Hunt would be a refereed campaign where each 'player' takes the role of a Company Commander of a larger unit, probably a Battalion as we would need to start off small and run a test first. This may also require a 'player' Battalion Commander who would likely not fight any scenarios but would allocate out Battalion level assets to the individual companies before each mission. So we are talking 3-5 players at minimum but I could probably do with less to start.
Essentially, the players would fight out their assigned custom missions and provide the referee with a Save Game file at the mission and as an AAR. The overall results are then transferred to a strategic map (if I go that route) and new missions (custom Scenarios) generated from that map and operational situation for the players to play next. Basically think of an operational situation where each player is playing their own, linked, custom campaigns.
For those unfamiliar with what I am proposing , please take a look at this "Group Solitaire Advanced Squad Leader (GSASL) Campaign website" to get an idea of the concept. This may, at first, be a once sided campaign as I am not sure I can properly 'balance' things for a group vs group game if I try running it from both sides. Another obstacle to a larger game is remembering that I would have to manually build each custom scenario for each player involved and that the 'storyline' would need to feel that its a continuous part of a bigger operational game.
I guess the big question is, how many would be interested in participating, and how complicated should this thing be?
I have a couple questions before signing in: how often are missions issued to players? How much time have players to complete a scenario?
In this game, I am honestly not sure but I expect each 'round' to take no more than 1 month total. Each round is I create the scenarios, players complete them, players report AAR (end game results) and I update the operational map.
The biggest 'delay' would be with the time it takes me to create each player's scenario, work up the operational order telling them their objectives, etc, and then providing the files to the players. I figure most scenarios will be able to be played through in 1-2 days at most so that part will be a quick turnaround.
Basically, I will use my copy of Solitaire ASL to generate each scenario and using VASL as a visual reference to help me build out the activated units, reinforcements and VPO hexes, etc. Then will take that finalized information , tweaking it, and inputting it into TotH to create the scenario. Right now I am working on the process to do that using the 'Otto Carius Campaign' as my test subject and I have the base rules started from when I did this when I tried to run a GSASL game many years ago but got overwhelmed (had over 40 people sign up and there was no way I could run that by myself).
For the campaign, I am leaning towards the opening days of Operation Barbarossa and 3 scenarios long. I guess one of the next questions is, which side do interested players want to command, German or Russian?
Ok, I'm thinking played from the German side for this test run since I have the general idea in my head already. Each player, Company Commander, will fight 3 missions (scenarios). How well you do in each mission will determine what the next mission will be for your company. Suffer a defeat and you will be put on the defense, win and you will go on the offense.
For the 'campaign', each player defeat = 0 points, draws count as 1 point, a victory = 2 points. The team (3 commanders x 3 missions) must reach 12 points for the "company" to succeed in their overall mission (this is just a "tentative goal" though until I work out the final victory conditions math).
Posts: 1662
Joined: 3/3/2016 From: Genoa, Republic of Genoa (occupied by Italy) Status: offline
Thanks for the clarification: I have very irregular work schedules, and I was afraid some kind of immediate reply would be required. Even if I am in the middle of a work frenzy, however, I will be able to take the time required to play the scenario within 48 hours at most.
Sign me in!
As for the campaign setting, since you will be doing all the administrative work anyway (thanks in advance!), select whatever you prefer (and you were preparing for). If it's Barbarossa, it's fine for me.
Thanks for the clarification: I have very irregular work schedules, and I was afraid some kind of immediate reply would be required. Even if I am in the middle of a work frenzy, however, I will be able to take the time required to play the scenario within 48 hours at most.
Sign me in!
You would have plenty of time, the 1-2 days I mentioned was for what it should take you to complete the scenario itself, maybe a day or more than that at most with 10-15 turns at most. Friendly forces would be a company+ with the enemy variable, could be less, could be more, could be a ALOT more. ;-)
There will be 3 Companies involved, all from the German 2nd BN/233 RGT/102 ID. The 3 of you (Paullus, UP844 and okiefire_ssl) are free to choose which of the company's you want to command from 1, 2 or 3. First post gets first choice but be aware, they are all the same, at least starting off on the morning of June 22, 1941.
Working up the 1st Mission now which, if you are familiar with SASL, will be a Cautious Advance. It's the morning of June 22, 1941 and your Battalion will lead the Division across the German/Russian border, North of Kolno. The Russian 8th Rifle Division is defending in this sector.
Be advised, building the scenario file and setting the Victory Conditions will be the most time intensive step of this process so do not expect them to be available right away.
More details will follow as I have them but please feel free to ask any questions. That goes for anyone not named above who might want to jump in later when we run another, longer campaign as this one will be a 3 Mission test run to work out the bugs.
Interesting idea and I'm glad your putting this together. Get all of the details put together and create a info sheet and I will use it in my next live stream to introduce it to players who watch the video.
I would also be interested in playing in the campaign game and would live stream my results so everyone can see it...
Thanks. Everything is pretty much just in paper notes all over my man cave. I have my SASL stuff out to use for generating/building the scenarios. Rulebook and charts all over the place here. Once I get more put together I'll send it your way.
There will be 3 Companies involved, all from the German 2nd BN/233 RGT/102 ID. The 3 of you (Paullus, UP844 and okiefire_ssl) are free to choose which of the company's you want to command from 1, 2 or 3. First post gets first choice but be aware, they are all the same, at least starting off on the morning of June 22, 1941.
Just wanted to clarify that while the "Missions" are the same, Cautious Advance, the scenarios themselves are very different, the Russian 8th Rifle Division might be a tough nut to crack . . I love the variables SASL brings!
Posts: 1662
Joined: 3/3/2016 From: Genoa, Republic of Genoa (occupied by Italy) Status: offline
quote:
ORIGINAL: Double Deuce
All 3 scenarios are built, just need to do up the briefings.
Great!!
quote:
ORIGINAL: Double Deuce
I just hope my Victory Conditions formula is not to far off.
That's what experiments are for
I have carefully studied the GSASL Bessarabia campaign, but I do not have the core SASL rules, so I have a couple doubts: - will units retain any hardening/worsening in subsequent scenarios? - since TotH scenarios can end suddenly (e.g. because the last enemy is eliminated unit without the player knowing it was the last one), I think company commandere should have to keep track of abandoned SW, leader/squad hardening/worsening/casualty reduction.
Looking forward to the OOB, and thanks for your effort! :inchino:
I have carefully studied the GSASL Bessarabia campaign, but I do not have the core SASL rules, so I have a couple doubts: - will units retain any hardening/worsening in subsequent scenarios? - since TotH scenarios can end suddenly (e.g. because the last enemy is eliminated unit without the player knowing it was the last one), I think company commandere should have to keep track of abandoned SW, leader/squad hardening/worsening/casualty reduction.
Yeah, I am trying to work up how to track that information. I figure if the commanders save their end game file and send me that file to me as a save file I can poke through and get most of the information I need. I will probably also require completing an AAR and sending that in, so I can use it to update the master OOB's and stuff. Any unit's condition will carry over from scenario to scenario so if you are not doing well, you many not want to throw the rest of your men away for that one last Victory Objective.
The GSASL Bessarabia rules are only a framework I am using for reference. The main thing I plan to do here is see if the format is workable and confirm if the necessary information can be transferred between players and GM without too much backend paperwork. I want players to be very involved since I want it to be fun for them too but not so involved that they feel they are writing dissertations at the end of each mission. ;-)
All 3 scenarios are built, just need to do up the briefings.
Great!!
quote:
ORIGINAL: Double Deuce
I just hope my Victory Conditions formula is not to far off.
That's what experiments are for
I have carefully studied the GSASL Bessarabia campaign, but I do not have the core SASL rules, so I have a couple doubts: - will units retain any hardening/worsening in subsequent scenarios? - since TotH scenarios can end suddenly (e.g. because the last enemy is eliminated unit without the player knowing it was the last one), I think company commandere should have to keep track of abandoned SW, leader/squad hardening/worsening/casualty reduction.
Looking forward to the OOB, and thanks for your effort! :inchino:
I will make the "scenario ends because a side lost all of its units" feature optional (you will be able to enable/disable this before you start a scenario) in the coming Update 1.
I will make the "scenario ends because a side lost all of its units" feature optional (you will be able to enable/disable this before you start a scenario) in the coming Update 1.
Nice, I hadn't thought about that being an issue but with some of the Victory Conditions I am working up being taking objectives having a priority over killing enemy I can see where that might be a problem.
I would like to join but I think all the spots are taken... Anyway if you need a backup or anything let me know ... I will keep an eye on this post to see how things go.
For anyone following along, once the 1st set of missions is completed I will post the scenario file for everyone else to have access to. Please note that these are NOT supposed to be balanced in any way, shape or form.