genesismwt
Posts: 176
Joined: 2/25/2016 From: The middle of flyover country Status: offline
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I agree, good idea. I have only been converting scenarios, and some are a challenge due to some of the scenarios features not being present in Toth. Here's a couple thoughts that I have regarding compensation for lack of transport and lack of hidden initial placement. In scenarios where transport are used and are fairly unhindered, have the transported troops appear on the turn and at the place where the transport would have gotten them. It won't work for all scenarios. It won't replace infantry storming around in halftracks, but it can help in scenarios like Agony of Doom. I have modded the downloaded version to have the 4 assault engineers, a leader and an LMG either show up the transported spot, or with the rest of the troops. I made 2 of the hexes in zone 1, zone 2. I deleted the previously mentioned units and re-added, turn 1, zone 2. To compensate for the lack of trucks, I also made the first two hexes of the forest road hexes(0/16, 0/17) zone 2 also. Those troops entering from there will be in the roughly same place at the end of turn one that a truck would have put them. If you want to hold them until turn 2, that might be more accurate. I have them on turn 1, a little ahead of schedule. Turn two is a little behind schedule, but hopefully, you get the idea. For HIP, I am thinking about scenarios like ASL 110 North Bank and ASL 108 Guards Attack(*edited from Dreil Team, it was late last night when I posted. For some reason I thought ASL 109 Dreil Team had an AT gun), where a six pounder facing King Tigers frontally just doesn't cut it. They really need the AT guns getting the first shot from the sides or rear to have a chance. For this, I am thinking of making set up zones(very limited number of hexes) where the guns appear at a later turn, within the defenders "area". This would give the defender a better chance for the element of surprise. Of course, there's the argument that if a unit passed through the hex, then the unit should have been found. To that, I can only say that SL/ASL's rules are written to avoid complication and ambiguity. Why does it have to be absolute that a non-vehicle unit in a hex was found because a unit passed through it? Again, Toth is a separate game, only inspired by SL/ASL. Without ASL's HIP mechanics, I am just thinking my idea as a way to compensate. That's my two cents. Thanks,
< Message edited by genesismwt -- 4/3/2016 1:14:18 PM >
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The game is afoot! Mike
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