Centuur
Posts: 8802
Joined: 6/3/2011 From: Hoorn (NED). Status: offline
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quote:
ORIGINAL: Jagdtiger14 quote:
Instead of counter attack (or flank) Chinese units run west. You need to choose between bringing new units from Japan and running after Chinese. Don't lose sight of your future Pacific goals and actions around the end of this year. If no strategic or resource/factory gains can be made, don's let China suck Japanese forces deeper and/or add even more units. Find your final defensive line, attack to get it, and then switch to defense in China. Withdraw most of your WP units for use on important Pacific islands/resources/objectives. After this turn you have one more realistic turn in the south. 4 more in the north. Of course ideally you want to DOW US/CW prior to the US DOW on Japan. I'm not sure where the US entry is at the moment, but a good time for Japan can be S/O'41 as Japan will do a super-combined...which will help with a final offensive vs China in the north. Of course, weather in ALL zones will have a lot to do with the timing of that DOW+super-combined as well. For the Japanese, I believe it is also important to look at the railline from Chang-sha to Canton. It's of strategic importance to them if they are able to use it for rail movement. That's probably more important than the gain of another resource in China now. And you are quite right. Marines, divisions and white print units should be in ports in attack positions and in Truk before you reach the start of S/O 1941. But apart from this: what's the Japanese position on US entry? One can do the following: declare war on the CW and grab the CW positions and not declare war on the US. Than the US needs to DoW Japan, which might or might not succeed. If it doesn't succeed, Japan DoW's all minors without resources and/or units, thus making things very difficult in Washington to again DoW you, because they need to increase tension a lot. That was quite succesfull in my AAR... It's a gamble, but if it succeeds, Japan has about 4 to 5 turns more, before the US enters the war. But if it fails, the surprise impulse will strike the Japanese convoy chains. Which also reminds me: start building convoy points with Japan about now. You need to keep up building 2 each turn from now on, to get a steady flow of convoys arriving. I've seen so many Japanese players losing the war, because they are out of convoys...
< Message edited by Centuur -- 10/21/2016 2:30:37 PM >
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Peter
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