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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

 
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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 10/21/2016 8:41:28 PM   
SqzMyLemon


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CV John Wick will arrive in Suva today. If things go badly with my carrier raid, I'll still have five CV's in reserve, albeit four are damaged and repairing in Australia.

I can't wait to get CV John Wick into the fight and see if Erik picks up on the reference.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 391
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 10/24/2016 3:35:34 PM   
SqzMyLemon


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We've reached March 17th.

The Allied attempt to strike Japanese naval forces around Hollandia on the 16th fizzled big time. The air force did its job of suppressing the airbase, but the navy failed on all counts. The SCTF fell one hex short of Hollandia and no enemy taskforce were engaged. The carriers failed to make their allotted movement and weren't in position to launch any naval air strikes. It didn't matter though, as the Japanese heavy cruiser taskforce withdrew back to Sarmi and was out of range. On the day though, the Allies achieved almost 2:1 against the Japanese air defence. Both Hollandia and Sarmi were heavily damaged.

Allied submarines finally started getting some sinkings, but at a loss of two submarines. One to a sub on sub attack, the other to a Japanese E. I thought the E's had been toned done in patches? That doesn't appear to be the case, considering this is the first time I've encountered a dedicated ASW taskforce of E boats and they get a kill first crack at it. However, on the day three xAKL's, an AO and DMS are sunk on the Japanese side. I had a strange report of 65 George fighters destroyed on the ground and I'm not sure what to make of it. I wonder if it's possible that some of the xAKL's were transporting damaged George fighters from Hollandia. I don't see the bombers inflicting that many air frame losses on the Japanese from the replay.

I pulled the navy back to Milne Bay and will now switch gears and put the Darwin invasion in play. Recon now indicates four Japanese LCU's at the base, up from one a few days ago. I'm not fully prepped, but time is not on my side here and I've decided to go ahead. If anything, moving on Darwin will allow the Hollandia and Sarmi forces to reach 100% preparation in the meantime. Both bases are being reinforced, so I'll have to bring my A-game. Initially, I may not have enough troops to take either base outright in light of the recent reinforcement, but I plan on taking Vanimo and dropping off units prepped for other targets (without incurring disruption) to help out at Hollandia.

I will move against Hollandia and Sarmi in 30-40 days with the entire fleet. I'll be looking to bring the Japanese carrier fleet to battle during this operation.

< Message edited by SqzMyLemon -- 10/24/2016 3:36:26 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 392
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 10/24/2016 3:53:19 PM   
BBfanboy


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quote:

ORIGINAL: SqzMyLemon

We've reached March 17th.

The Allied attempt to strike Japanese naval forces around Hollandia on the 16th fizzled big time. The air force did its job of suppressing the airbase, but the navy failed on all counts. The SCTF fell one hex short of Hollandia and no enemy taskforce were engaged. The carriers failed to make their allotted movement and weren't in position to launch any naval air strikes. It didn't matter though, as the Japanese heavy cruiser taskforce withdrew back to Sarmi and was out of range. On the day though, the Allies achieved almost 2:1 against the Japanese air defence. Both Hollandia and Sarmi were heavily damaged.

Allied submarines finally started getting some sinkings, but at a loss of two submarines. One to a sub on sub attack, the other to a Japanese E. I thought the E's had been toned done in patches? That doesn't appear to be the case, considering this is the first time I've encountered a dedicated ASW taskforce of E boats and they get a kill first crack at it. However, on the day three xAKL's, an AO and DMS are sunk on the Japanese side. I had a strange report of 65 George fighters destroyed on the ground and I'm not sure what to make of it. I wonder if it's possible that some of the xAKL's were transporting damaged George fighters from Hollandia. I don't see the bombers inflicting that many air frame losses on the Japanese from the replay.

I pulled the navy back to Milne Bay and will now switch gears and put the Darwin invasion in play. Recon now indicates four Japanese LCU's at the base, up from one a few days ago. I'm not fully prepped, but time is not on my side here and I've decided to go ahead. If anything, moving on Darwin will allow the Hollandia and Sarmi forces to reach 100% preparation in the meantime. Both bases are being reinforced, so I'll have to bring my A-game. Initially, I may not have enough troops to take either base outright in light of the recent reinforcement, but I plan on taking Vanimo and dropping off units prepped for other targets (without incurring disruption) to help out at Hollandia.

I will move against Hollandia and Sarmi in 30-40 days with the entire fleet. I'll be looking to bring the Japanese carrier fleet to battle during this operation.

Happy St. Patrick's day, and luck of the Irish to ye!
Will your SCTFs just outside Hollandia do a bombardment before withdrawing - seems a shame to go all that way and return with full magazines.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to SqzMyLemon)
Post #: 393
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 10/24/2016 4:04:58 PM   
SqzMyLemon


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quote:

ORIGINAL: BBfanboy

Will your SCTFs just outside Hollandia do a bombardment before withdrawing - seems a shame to go all that way and return with full magazines.


No, my SCTF was withdrawn without firing a shot. With the whole operation a bust, I chose to limit anything else going wrong. In light of the heavy damage to Hollandia from the bombers, why risk having any of my ships hit a mine or getting torpedoed by an MTB.


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to BBfanboy)
Post #: 394
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 10/25/2016 3:54:22 PM   
SqzMyLemon


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March 17/44:

Disappointing turn for the Allies.

Numerous submarine attacks against Japanese E Boats, no hits.

I'd moved a squadron of Vindicators to Hansa Bay to try and attack the gaggle of small Japanese taskforces around Hollandia. The dive bombers sortie in both air phases, but in both cases weather prevented any attacks. There was no Japanese CAP over Hollandia or Vanimo, so the bombers would have had a clear run.

Allied B-24D1 attacked Sarmi again against light opposition, but damage to the field was light. I'm still destroying aircraft on the ground during these attacks, so the bombing is definitely wearing down the Japanese fighter strength.

Troops for the Darwin invasion are loaded and will sail tomorrow from Milne Bay. I'm going to cobble together a number of large taskforces and feint towards Hollandia to see if I can draw KB out. I'm obviously hoping KB is north of New Guinea and out of position to defend against a Darwin landing.

I spent some time during the turn reorganizing Allied supply and fuel taskforces. I'm adding new ports of call to reduce the turnaround times at Pearl, San Francisco and Suva.

There should be fireworks within a week at Darwin, and then the big moves against New Guinea are up next.

On a side note, I am unable to interdict any of Erik's transport missions removing troops from isolated bases. What am I doing wrong? Do you need to set CAP or LRCAP, and day or night missions? I've tried everything so far and not a single interdiction. It sucks that he's able to pull troops out so efficiently, yet I can't stop it. What is the magic trick to interdict transport planes these days?

< Message edited by SqzMyLemon -- 10/25/2016 8:06:52 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 395
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 10/25/2016 5:17:41 PM   
Andav

 

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As the Japanese, I know I have had transports intercepted many times trying to evacuate units or supply units. I can see them being intercepted in the operations report. I do not know how they show up on the allied side when you get an intercept. You might fiddle with the altitude. Set a group on LRCAP at high altitude and another low and see if that helps.

Wa

(in reply to SqzMyLemon)
Post #: 396
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 10/25/2016 8:07:46 PM   
SqzMyLemon


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quote:

ORIGINAL: Andav

As the Japanese, I know I have had transports intercepted many times trying to evacuate units or supply units. I can see them being intercepted in the operations report. I do not know how they show up on the allied side when you get an intercept. You might fiddle with the altitude. Set a group on LRCAP at high altitude and another low and see if that helps.

Wa


Thanks Andav. I'll keep trying different altitude settings and mission types.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to Andav)
Post #: 397
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 10/25/2016 8:30:42 PM   
SqzMyLemon


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Thoughts:

I've been resting a number of fighter and 4E bomber groups in New Britain and New Guinea. Erik has all but withdrawn his fighters from Hollandia, Sarmi and Vanimo. I suspect he's replenishing airframes and pilots, as I am.

Two squadrons have upgraded to the P-47D25, which gives me a sweep range of 13 hexes. The P-38J's have performed well in escort and sweep roles at up to 16 hexes.

I've reduced bomber losses significantly. By cycling bomber groups between rest and flight operations, I'm able to sustain daily missions against Japanese targets. I need to get the 2E's more involved, but space is at a premium and basing the heavies forward takes priority.

To reduce the strain on the army fighters, I've been assigning more naval squadrons to sweep and escort roles. I have 600+ Hellcats in the pool. They might as well be put to use before the F6F-5 enters production.

The navy is in good shape despite the recent loss of one CV and damage to four CV's and 2 CVL's. A number of cruisers and destroyers need some downtime. A number of full speed runs and constant patrolling has taken a toll. Brisbane, Melbourne and Sydney are repairing what they can, as quickly as they can.

The next week will be focused on the Darwin invasion and getting the logistics in place for the next big push.

Once the Darwin operation is complete and doesn't entail the loss of any carriers, I'll actively seek battle with the Japanese carrier fleet as a prelude to the amphibious operations planned for New Guinea.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 398
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 10/26/2016 3:55:59 PM   
SqzMyLemon


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Orders are away for the 18th.

I've ordered a large bombing raid against Hollandia. SigInt shows more and more units being deployed to Sarmi and Hollandia, and it's becoming harder to keep the bases suppressed. The P-47D25 will make its combat debut, sweeping Hollandia at long range from Lae. Not ideal, but I'd like to see how it performs at range.

Despite the growing enemy strength, I'm happy to see more troops being committed forward. It will be a tougher fight for both Hollandia and Sarmi then it would have been, say a month ago, but it also means I may be facing less opposition at Biak and Babeldoab. I plan on landing at these bases even before Hollandia and Sarmi are secured, but it depends on whether I can defeat the Japanese carrier fleet first. There isn't going to be anything pretty about my upcoming operations. It's smashmouth, in your face, try and stop me type stuff. Erik set me back months with his eight hex carrier strike, but if I can avoid a repeat and get to his carriers, lets see what happens.

I'm looking to severely maul the Japanese navy, using large scale amphibious operations to draw it out to battle.



_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 399
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 10/28/2016 4:08:09 PM   
SqzMyLemon


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< Message edited by SqzMyLemon -- 10/28/2016 5:07:11 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 400
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 10/28/2016 4:22:49 PM   
SqzMyLemon


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< Message edited by SqzMyLemon -- 10/28/2016 5:07:24 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 401
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 10/29/2016 12:18:12 PM   
Alpha77

 

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quote:

ORIGINAL: SqzMyLemon

quote:

ORIGINAL: Andav

As the Japanese, I know I have had transports intercepted many times trying to evacuate units or supply units. I can see them being intercepted in the operations report. I do not know how they show up on the allied side when you get an intercept. You might fiddle with the altitude. Set a group on LRCAP at high altitude and another low and see if that helps.

Wa


Thanks Andav. I'll keep trying different altitude settings and mission types.



Hi, I have pretty much cutoff Rangoon and the Allies seem to fly supplies in, here is an example of a message you would get:

"Transports flying to Rangoon intercepted by Hosho-1"

Hosho1 are Zero M2 and based 1 hex apart at Pegu, I was setting up a LR CAP over Rangoon more as protection of my paper planes also called Oscar and Sally. I set the mission to 25k iirc so they could dive on the Hurris still based and still flying at Rangoon (might have worked 1 or 2 times, but allied flak is ofc the bigger problem). However I then noted the message they intercepted transports I lowered them to 18k now and still they intercept. Eg. I get a Hudson III as AtoA loss. This must be the transport shot down. But if the trasnport fly FROM an airfield and you set CAP there I am not sure if it works too.

I was on the receiving end too, I got a message my Mavis were intercepted flying troops to Lunga and turned out the unit was destroyed (there were only 2 Mavis trans left in it)

Your AAR gives me some hope to survive when the better Allied planes arrive - but I mean Hurris, P40 are already pretty good, at least they can shoot down and survive. Must try this low cap when Allies try to sweep more. Guess the low cap must be better anyway also vs. bombers. So far the Allied player has set his bombers most often to 4 or 5k and cap flying at eg. 15 or 20 would not catch the bombers (even not 2Es). Maybe this improves with the rudimentary radar we will get in July...

BTW, what mod are you playing?

< Message edited by Alpha77 -- 10/30/2016 11:36:10 AM >

(in reply to SqzMyLemon)
Post #: 402
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 10/30/2016 5:13:33 PM   
SqzMyLemon


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Just suffered my second 8 hex Japanese carrier strike.

Being on the receiving end of these twice now. Frankly, it should be removed from the game. Totally unfair. Erik just won the war today.

Kudos for perfect placement of his carriers though. He knew I'd withdraw my carriers and the only route I could take was to hug the coast. In hindsight, I should have played my turn assuming an eight hex strike to at least get a shot in. Oh well, nothing you can do if your opponent consistently pulls off eight hex strikes.

< Message edited by SqzMyLemon -- 10/30/2016 5:26:33 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 403
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 10/30/2016 5:22:43 PM   
SqzMyLemon


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Only question now is do I concede.

I've felt nothing but pressure during this game to have to make up lost time, and it makes my moves totally predictable.

< Message edited by SqzMyLemon -- 10/30/2016 5:27:10 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 404
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 10/30/2016 5:23:13 PM   
Mike McCreery


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I remember the time when several of my air carrier groups decided to take on the mines and CD guns of the Japanese at Fusan...

Good Times!!! I remember being almost physically ill!!

You are the allies, chin up they give you lots of carriers to wreck!

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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 10/30/2016 5:33:23 PM   
SqzMyLemon


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quote:

ORIGINAL: Wargmr

I remember the time when several of my air carrier groups decided to take on the mines and CD guns of the Japanese at Fusan...

Good Times!!! I remember being almost physically ill!!

You are the allies, chin up they give you lots of carriers to wreck!


I believe I'm about to lose 13 CVE's, 4 CVL's, 5 CV's and all the modern battleships once the carriers are gone. If I do, I concede and save myself the grief.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to Mike McCreery)
Post #: 406
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 10/30/2016 5:42:50 PM   
BBfanboy


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quote:

ORIGINAL: SqzMyLemon

Only question now is do I concede.

I've felt nothing but pressure during this game to have to make up lost time, and it makes my moves totally predictable.

In one of many seminars over my career we were learning about stress. The big takeaway is that pressure is something that you put upon yourself when you have unrealistic expectations that you are unwilling to let go in the face of evidence they are untenable.

In your case it would be your hopes that you could carry off your plans without interference and get "back on track" time-wise. That ain't gonna happen so your aim is either to play the game to the end - however it turns out - or look for a new game that gives you a chance to get to a par with the Japanese by 1943. The problem with the latter choice is that you will have to endure six months of drubbing again.

Whichever you choose, relax and enjoy the journey - you can't always have it unfold the way you expect.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to SqzMyLemon)
Post #: 407
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 10/30/2016 5:51:02 PM   
SqzMyLemon


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< Message edited by SqzMyLemon -- 10/30/2016 9:45:15 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to BBfanboy)
Post #: 408
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 10/30/2016 5:58:19 PM   
Mike McCreery


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It doesnt have to be all or nothing, this is a pickup game afterall. Maybe your opponent is willing to work something out.



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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 10/30/2016 6:07:05 PM   
SqzMyLemon


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< Message edited by SqzMyLemon -- 10/30/2016 9:45:37 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 410
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 10/30/2016 6:13:37 PM   
SqzMyLemon


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< Message edited by SqzMyLemon -- 10/30/2016 9:45:48 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to Mike McCreery)
Post #: 411
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 10/30/2016 6:51:58 PM   
SqzMyLemon


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I won't be updating the AAR for awhile. I know it's a childish response to getting my ass handed to me, but obviously my morale is in the toilet. I need to decide if this game is worth continuing at this point. Thanks for the comments.

I'm outta here.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 412
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 10/30/2016 9:36:33 PM   
SqzMyLemon


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< Message edited by SqzMyLemon -- 10/31/2016 6:13:31 AM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to BBfanboy)
Post #: 413
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 10/31/2016 3:33:35 PM   
SqzMyLemon


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The Allied Fleet will be mothballed.

The Allies will withdraw from Burma to upgrade. The lack of stacking limits means I'll never be able to supply the troops needed to overcome the defence.

Any advance into the DEI is now dead in the water.

Any advance against Hollandia is now dead in the water.

This game is effectively over because Erik will not a see an Allied carrier until I have a clear 2:1 superiority to overcome the next 8 hex strike I face. That means there will be no Allied movement on the map until at least 1945.

This game has been decided by the 8 hex Japanese strike feature. Any enjoyment I'd get from this game is effectively gone thanks to this feature. Erik might as well be playing the AI.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 414
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 10/31/2016 3:38:50 PM   
Mike McCreery


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quote:

ORIGINAL: SqzMyLemon

The Allied Fleet will be mothballed.

The Allies will withdraw from Burma to upgrade. The lack of stacking limits means I'll never be able to supply the troops needed to overcome the defence.

Any advance into the DEI is now dead in the water.

Any advance against Hollandia is now dead in the water.

This game is effectively over because Erik will not a see an Allied carrier until I have a clear 2:1 superiority to overcome the next 8 hex strike I face. That means there will be no Allied movement on the map until at least 1945.

This game has been decided by the 8 hex Japanese strike feature. Any enjoyment I'd get from this game is effectively gone thanks to this feature. Erik might as well be playing the AI.



I remember reading about Nemo taking up a game where the allies had lost most or all of their carriers. He ended up cleaning his opponents clock as usual.

You could decide to just call it quits but on the other hand you could change your tactics and move along areas that can be covered under CAP.

My recommendation is to sit back and learn how to adapt to a carrier lean attack strategy. You can pummel his airbases to dust, you still have advantages.

_____________________________


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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 10/31/2016 3:58:00 PM   
SqzMyLemon


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quote:

ORIGINAL: Wargmr

My recommendation is to sit back and learn how to adapt to a carrier lean attack strategy. You can pummel his airbases to dust, you still have advantages.


Not trading 1:1 losses I can't. Low CAP settings has seen to that. This game is all but over.


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to Mike McCreery)
Post #: 416
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 10/31/2016 4:17:25 PM   
SqzMyLemon


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I'm just waiting on a reply from Erik to post whether this game is over or not.

I've spelled out how I will play the next 9 months and stipulated that another eight hex strike will end the game immediately.

I doubt he will want to invest any more time into this game under those conditions.

Erik's a great player, he deserves the win. In this case, the luck of two eight hex strikes has essentially brought this game to a premature end.

I'll open up the AAR to Erik shortly anyway. I have no intention of updating it anymore, because the next 9 months will involve no combat whatsoever unless initiated by Erik himself.



_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 10/31/2016 5:06:09 PM   
witpqs


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quote:

ORIGINAL: SqzMyLemon

I'm just waiting on a reply from Erik to post whether this game is over or not.

I've spelled out how I will play the next 9 months and stipulated that another eight hex strike will end the game immediately.

I doubt he will want to invest any more time into this game under those conditions.

Erik's a great player, he deserves the win. In this case, the luck of two eight hex strikes has essentially brought this game to a premature end.

I'll open up the AAR to Erik shortly anyway. I have no intention of updating it anymore, because the next 9 months will involve no combat whatsoever unless initiated by Erik himself.

That's really a normal part of the game, and it is also something that the players cannot switch off. You could just ask for something that he could do, like stand down all carrier fighters for 9 months. Yes, I think you are being totally unreasonable.

_____________________________


(in reply to SqzMyLemon)
Post #: 418
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 10/31/2016 5:31:35 PM   
Andav

 

Posts: 474
Joined: 5/8/2007
Status: offline
Hi Sqz,

I really think you just need to step away and think about things. Trying to find counters to the things your opponent does is part of the fun of the game. It is why we PBEM instead of just beat up on the AI. Thinking you will not be able to do anything for 9 months is very short sighted.

Wa

(in reply to witpqs)
Post #: 419
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 10/31/2016 5:56:57 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: SqzMyLemon

The Allied Fleet will be mothballed.

The Allies will withdraw from Burma to upgrade. The lack of stacking limits means I'll never be able to supply the troops needed to overcome the defence.

Any advance into the DEI is now dead in the water.

Any advance against Hollandia is now dead in the water.


So advance elsewhere.

quote:

ORIGINAL: SqzMyLemon

This game is effectively over because Erik will not a see an Allied carrier until I have a clear 2:1 superiority to overcome the next 8 hex strike I face. That means there will be no Allied movement on the map until at least 1945.

This game has been decided by the 8 hex Japanese strike feature. Any enjoyment I'd get from this game is effectively gone thanks to this feature. Erik might as well be playing the AI.


I flatly disagree. You've lost what, a couple of CVs and about 5 CVEs?

And he lost what?

You get more. He doesn't. What about those planes you shot down? How's the pilot calculus - are your guys getting better and better while his are getting worse and worse?


I know - 100 VPs per CVE down really sucks. It looks scary on the VP screen in Tracker. But it's not the end of the game.

(in reply to SqzMyLemon)
Post #: 420
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