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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

 
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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 4/22/2016 4:06:31 AM   
PaxMondo


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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 4/22/2016 3:22:16 PM   
Lecivius


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Now in charge...






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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 4/22/2016 11:03:10 PM   
SqzMyLemon


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I'm making some good progress on the turn. I sorted out all the idle shipping issues I had for North America last night. I'll have Pearl Harbor topped up with enough fuel to meet my immediate needs in the Central Pacific within a few weeks. Within two months, she'll be overflowing with fuel, supply and shipping.

I also took a long hard look at Burma. I think I identified the major problem as supply, and it's lack thereof. Then I started to dig into why. Well, there is a huge amount of Allied air and ground units committed to the theatre. The majority of these units have all been set to receive replacements and upgrades. Almost the entire Chinese Army is in Burma, and guess what? The majority of these LCU's have also been set to receive replacements and upgrades. As far as I know, only replacements incur a supply cost, adding new devices do not. The amount of units all taking in replacements is contributing to the supply drain.

What next? Well almost every base in the theatre is set to expand, be it airbase or forts, or both. Every base has been set a supply draw which must be wreaking havoc on the supply routine. Just too many bases are competing for the same limited pool of supply. Some bases are stockpiling as much as 50k while troops starve in the field.

The solution has been to turn off all but the most pressing base expansion requirements. Temporarily all units will have replacements and upgrades turned off, especially the massive Chinese Army. I expect to see an immediate improvement in the level of supply after instituting these changes.

I requested the last two weeks of combat reports to get an idea of where the action has been. I get a sense of the air war in Burma and what just happened to the largest concentration of Allied ground forces near Taung Gyi. The Allied forces have just suffered a huge tactical defeat and are shown withdrawing towards Lashio. Over 1200 combat squads were disabled and the Allied combat modifier indicated a (-) supply. No ****. I will withdraw, consolidate and improve the supply situation and get these forces back into the war as quickly as possible. At least I have plenty of forces available, they just need better direction and some TLC (supply!).

The air force in Burma is in good shape, but the supply situation here needs to be improved to sustain an air campaign. Anti-Air defences are not what they should be. There are huge concentrations of FLAK in Ceylon and India proper. I spent whatever PP's were necessary to get the restricted units bought out for deployment to Burma. Erik has a nasty FLAK induced surprise coming his way. Unfortunately, there will be huge delays getting the AA into the theatre as they have to take the land route. Why? Because there are a total of 4 DD's in the Indian Ocean. There's a few BB's and CL's at Colombo, but essentially I have no naval capability in the IO at all. Meanwhile there are 32 DD's in port at Sydney, including most of the British ones.

I'll get everything sorted, but the killer is the time it's going to take. Months of delay.

My next session will be Australia, the Solomons and New Guinea. Then deal with the Marcus debacle and put things in motion for some offensive activity in the Gilbert and Marshall Island chains. Last will be pilot training and leader changes. The pilot pools are low, I think there are only 132 fighter pilots in the reserve pool for example. Many air units are training pilots, they just seem to have never been sent into reserve and new inexperienced pilots brought in. Bombers are in better shape with 500+ in the reserve pool. Maybe this hasn't been an issue as most squadrons have great pilots, so maybe there's been low attrition.

Lot's to do, but I like this aspect of the game. Some screenshots to follow on the weekend showing the tactical situation in the major theatres.



< Message edited by SqzMyLemon -- 4/27/2016 5:58:20 PM >


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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 4/23/2016 2:12:19 AM   
Lowpe


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I should have told you to not be afraid of globally turning everything off. I always had to.

Luckily the game makes it real easy to do.

I can't believe you asked for the last 2 weeks of combat reports. You are better off not looking, and trying to piece things together by the reports in game. Morale, sunk ships, fatigue, they all tell a story.

One of the first things I do is sort plane squadrons by fatigue and then by morale. Sometimes you can find some real gems....10 morale pilots on the front lines with 40 fatigue. Ouch.

Then do the same with your troops.

Then sort ships by endurance and see how many have no fuel and are halfway across the Pacific.

It is a real eye opener. I have to say Olorin has spoiled me, as he had almost nothing wrong or in poor shape, and had a great back area organization. Really, it was a marvel.




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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 4/23/2016 4:51:30 AM   
SqzMyLemon


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quote:

ORIGINAL: Lowpe

I can't believe you asked for the last 2 weeks of combat reports. You are better off not looking, and trying to piece things together by the reports in game. Morale, sunk ships, fatigue, they all tell a story.


Actually Erik offered so I asked for the last two weeks. I wanted a sense of where the fighting was occurring and what happened to the latest Allied offensives. I got my answers for both Burma and what happened at Marcus Island. I also wanted an idea of where Erik was committing his air units and how. Again, I got the answers I wanted.

It's all good. I feel much better preparing the turn knowing I'm not inadvertently sending my air or ground forces into a buzz saw in Burma or New Guinea.


< Message edited by SqzMyLemon -- 4/23/2016 4:53:38 AM >


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Post #: 35
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 4/23/2016 10:40:26 PM   
Macclan5


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quote:

ORIGINAL: SqzMyLemon

I also took a long hard look at Burma. I think I identified the major problem as supply, and it's lack thereof. Then I started to dig into why. Well, there is a huge amount of Allied air and ground units committed to the theatre. The majority of these units have all been set to receive replacements and upgrades. Almost the entire Chinese Army is in Burma, and guess what? The majority of these LCU's have also been set to receive replacements and upgrades. As far as I know, only replacements incur a supply cost, adding new devices do not. The amount of units all taking in replacements is contributing to the supply drain.

What next? Well almost every base in the theatre is set to expand, be it airbase or forts, or both. Every base has been set a supply draw which must be wreaking havoc on the supply routine. Just too many bases are competing for the same limited pool of supply. Some bases are stockpiling as much as 50k while troops starve in the field.

The solution has been to turn off all but the most pressing base expansion requirements. Temporarily all units will have replacements and upgrades turned off, especially the massive Chinese Army. I expect to see an immediate improvement in the level of supply after instituting these changes.

I requested the last two weeks of combat reports to get an idea of where the action has been. I get a sense of the air war in Burma and what just happened to the largest concentration of Allied ground forces near Taung Gyi. The Allied forces have just suffered a huge tactical defeat and are shown withdrawing towards Lashio. Over 1200 combat squads were disabled and the Allied combat modifier indicated a (-) supply. No ****. I will withdraw, consolidate and improve the supply situation and get these forces back into the war as quickly as possible. At least I have plenty of forces available, they just need better direction and some TLC (supply!).

The air force in Burma is in good shape, but the supply situation here needs to be improved to sustain an air campaign.


Really that sounds more of a nuisance than a problem.

You have the troops, entrenched in (probably) good bases, with good AF or LBA coverage. Further they are upgrading.

(PDU on or off ?? - I assume on but what does the LBA look like if its a primary front)

There must be hundreds of thousands of units of fuel and supply in Abadan and Capetown.

Now its simply getting it to flow into <insert here> Bombay, Madras, Goa, etc and set the spinners high in Chit.

It looks like you still control Chit / Cox's B and maybe even Aky based on the strat pic.

A nuisance..... i.e. 1 month delay to anything effective beyond defend.



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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 4/23/2016 11:26:09 PM   
SqzMyLemon


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quote:

ORIGINAL: Macclan5

Really that sounds more of a nuisance than a problem.


I'll have to disagree here. The philosophy to just advance and expand everything in Burma and hope supply will eventually move where you want it to, and having every base set to draw supply was a mistake. Factor in the entire Chinese Army is in Burma and competing for all the supply needed for offensive operations and you do have a problem, a big one. Throw in the needs of the air force and it gets really ugly. If I had a navy in the IO, I could send massive amphibious taskforces to restore the situation directly.

I haven't yet had a chance to post details of the troop dispositions in Burma, but there isn't really a coherent plan to advance. That is another huge problem. Prepping for bases hasn't been maintained and many units are hopelessly out of date. The Allies need to get moving, spending 1-2 months just holding their positions so the supply situation can be restored is a killer, and will allow Japan to be that much more effective defending Burma. I'd bypass Burma all together if I had the option, but no navy present means no options.

Unfortunately, I'm having to reorganize every theatre. Supply and fuel are just not available to allow for offensive operations. In my book, that is a huge misallocation of resources. Having massive amounts of fuel and supply in Abadan, Aden, Cape Town and North America doesn't do the Allied war effort any good. By this game date, forward areas should be bursting at the seams with fuel and supply.




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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 4/24/2016 2:19:51 AM   
ny59giants


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I know Joseph knows how OCD I am when it comes to logistics, regardless of my situation. I like to use the T2-SE-A2 Class TK from LA to Pearl in a CS Convoy with 2 to 4 escorts. This TK has relatively low Endurance 8000, but a very high fuel capacity of 13915 which makes it ideal for this role (no need to refuel away for USA). An Allied player needs one good size CS Convoy bringing fuel to Pearl on a regular basis.

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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 4/24/2016 9:17:06 AM   
SqzMyLemon


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quote:

ORIGINAL: ny59giants

I know Joseph knows how OCD I am when it comes to logistics, regardless of my situation. I like to use the T2-SE-A2 Class TK from LA to Pearl in a CS Convoy with 2 to 4 escorts. This TK has relatively low Endurance 8000, but a very high fuel capacity of 13915 which makes it ideal for this role (no need to refuel away for USA). An Allied player needs one good size CS Convoy bringing fuel to Pearl on a regular basis.


I'm starting to be just as OCD. I like moving stuff around.


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Post #: 39
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 4/24/2016 9:23:57 AM   
SqzMyLemon


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Just waiting for an e-mail back from Erik to confirm his HR for altitudes. I have a 25k maximum altitude limit in my other PBEM. Francois and I are up for changing this if the need arises. I think he'd prefer to play without restrictions and I'm getting there myself.

Erik mentioned that he and Historiker were using the 2nd best maneuver band, but he really liked what he had going with GreyJoy as far as limiting sweeps and CAP.

15k 41
20k 42
25k 43
32k 44-46

I'm not sure what I think of this one. I have no clue on how these altitudes might play out in the end game. I'm not too concerned with what he ends up choosing in the short term, but I'll definitely want to see how things develop to determine if we need to revisit altitude down the road. As soon as I hear back from Erik, it will only take me 30mins to finalize my air missions for the turn. I can then send the turn and we are on!

< Message edited by SqzMyLemon -- 4/25/2016 9:26:13 PM >


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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 4/24/2016 9:37:56 AM   
Yaab


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quote:

ORIGINAL: SqzMyLemon

quote:

ORIGINAL: Macclan5

Really that sounds more of a nuisance than a problem.


I'll have to disagree here. The philosophy to just advance and expand everything in Burma and hope supply will eventually move where you want it to, and having every base set to draw supply was a mistake. Factor in the entire Chinese Army is in Burma and competing for all the supply needed for offensive operations and you do have a problem, a big one. Throw in the needs of the air force and it gets really ugly. If I had a navy in the IO, I could send massive amphibious taskforces to restore the situation directly.

I haven't yet had a chance to post details of the troop dispositions in Burma, but there isn't really a coherent plan to advance. That is another huge problem. Prepping for bases hasn't been maintained and many units are hopelessly out of date. The Allies need to get moving, spending 1-2 months just holding their positions so the supply situation can be restored is a killer, and will allow Japan to be that much more effective defending Burma. I'd bypass Burma all together if I had the option, but no navy present means no options.

Unfortunately, I'm having to reorganize every theatre. Supply and fuel are just not available to allow for offensive operations. In my book, that is a huge misallocation of resources. Having massive amounts of fuel and supply in Abadan, Aden, Cape Town and North America doesn't do the Allied war effort any good. By this game date, forward areas should be bursting at the seams with fuel and supply.





Burma is tough. Remember, if you do not manipulate supply requirements, all surplus supply in Burma will accumulate in Rangoon for export as it is the biggest port in Burma. Couple that with supply draw limits in bases N of Rangoon, and the lack of supply producing bases other than Rangoon, and you have a disaster in the making. Once Rangoon falls to Japs, and its supply is destroyed, the Allies are trapped in Burma's interior and can only rely on supply trickling from the border bases in India.

My plan now for a new opening in a grand campaign gamn=e is to move spare transports/bombers to Ledo from the start and fly supplies to Myitkina and stockpile the supplies there. Once Rangoon falls, the supplies will be released for use by Allied units fighting in Burma's interior. Thus the LCUs will last longer on the defense there.

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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 4/24/2016 6:18:40 PM   
SqzMyLemon


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Turn is off to Erik.

It's time to get it on.

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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 4/24/2016 6:36:38 PM   
Speedysteve

 

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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 4/25/2016 12:31:25 AM   
SqzMyLemon


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Burma:

Here's the Burma theatre. The main Allied force attacked strong IJA positions east of Taung Gyi and suffered heavy losses and disablements. The army was ordered to withdraw towards Lashio. Upon taking over command, the withdrawal is ordered to continue. Supply in the hex is 11344, but 23332 is required. The supply situation won't improve much at Lashio though. Lashio will be secured, but the bulk of the army will redeploy to Katha to prepare for a new offensive. Shwebo is the first objective, then a general advance down the Irrawaddy Valley to seize Toungoo. Every AA unit available will be sent to directly support the ground advance. Despite FLAK not being nearly as effective in stock, with the recent updates it will be strong enough to take a toll on low flying Japanese ground attack missions. I will go into more detail as the weeks progress, but a new ground offensive in Burma is a priority.

There are so many Allied air and ground units committed forward in the Burma and Indian theatre that don't need to be. I will begin a massive reorganization to reduce the numbers and take the strain off the logistics. Too many bomber and transport aircraft are committed forward to my liking. I'd prefer to have a better organized fighter defence forward with the bombers and transports based further to the rear. The forward airbases are so crammed to capacity that rear area bases have little to no aviation support available. This prevents me from cycling air units in and out for rest and replenishment in a way that I prefer.

The Allies will take a step back in order for the next few ones to be forward and sustainable.




Attachment (1)

< Message edited by SqzMyLemon -- 4/25/2016 2:49:14 PM >


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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 4/25/2016 2:38:35 PM   
SqzMyLemon


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I think we are set in terms of HR's.

No altitude restrictions (which scares me, but we'll see how it goes)
Maximum 50 bombers per airbase/port target at night
PP's to cross national boundaries
The Chinese can remain in India indefinitely if the supply drain on Burma is too much. They can redeploy to China at any time.

That's pretty much it.

I expect Erik to take a few days with the turn before we get rolling.




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Luck is the residue of design - John Milton

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Post #: 45
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 4/25/2016 2:57:04 PM   
SqzMyLemon


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As mentioned previously, I really have no clue as to Japanese intentions at this point.

From scouring the map, my guess is Japanese carriers are north of Iwo Jima. There are a number of Allied submarines that have DL's of 10/10 which screams to me carriers. I do not know if they are withdrawing from, or sailing to, the Marcus Island area. I don't anticipate any problems withdrawing my carriers back to Pearl Harbor, excepting the Japanese submarine threat.

Air battles are going to be interesting with no restrictions on altitude. I'm aware of Erik's testing of Japanese CAP settings, and I'm curious to see how he'll apply his findings in this game.


< Message edited by SqzMyLemon -- 4/25/2016 2:58:49 PM >


_____________________________

Luck is the residue of design - John Milton

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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 4/25/2016 9:32:28 PM   
SqzMyLemon


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The longer I look at the Allied situation, the more uneasy I feel. I see so many opportunities for the Japanese to exploit poor Allied dispositions. So uneasy that I had to order myself a new model kit to feel better!

Luckily, I have a turn from Francois tonight so I can take my mind off this one.

< Message edited by SqzMyLemon -- 4/25/2016 9:37:54 PM >


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Luck is the residue of design - John Milton

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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 4/27/2016 4:34:33 PM   
SqzMyLemon


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The game is underway!

First update to follow. I also need to post Allied naval losses to date, which includes far too many battleships.

The Allies need to get busy!

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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 4/27/2016 5:24:36 PM   
poodlebrain

 

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Having to reorganize the CBI sucks, but it appears unavoidable. Is it possible for you to try and isolate the Japanese units east of Ramree while performing the reorganization? The opportunity to make those units pay for being west of the Irrawaddy just seems too good to let pass. If you do not fight them now you will have too fight them later without the possibility of malaria causing them extra fatigue and insufficient supply.

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(in reply to SqzMyLemon)
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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 4/27/2016 5:34:41 PM   
SqzMyLemon


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quote:

ORIGINAL: poodlebrain

Having to reorganize the CBI sucks, but it appears unavoidable. Is it possible for you to try and isolate the Japanese units east of Ramree while performing the reorganization? The opportunity to make those units pay for being west of the Irrawaddy just seems too good to let pass. If you do not fight them now you will have too fight them later without the possibility of malaria causing them extra fatigue and insufficient supply.


I'm going to drive right down the Irrawaddy Valley. I'm not going to try and bludgeon my way through Taung Gyi. I'll push for the gap between Prome and Toungoo to flank the major Japanese positions. I'll force Erik to have to abandon his defences or risk getting isolated. I just wish Allied FLAK was in Burma in the numbers I need to reduce the effectiveness of Japanese bombers targeting my force in clear terrain. The delay to get the AA into the theatre is something I am not happy about.

I tend to waffle at times, but in this theatre I know exactly what I want to do and how, but there will be delay getting the pieces in place.


< Message edited by SqzMyLemon -- 4/27/2016 5:37:52 PM >


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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 4/27/2016 6:59:14 PM   
Macclan5


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quote:

ORIGINAL: SqzMyLemon

..... I just wish Allied FLAK was in Burma in the numbers I need to reduce the effectiveness of Japanese bombers targeting my force in clear terrain. The delay to get the AA into the theatre is something I am not happy about.




More than a nuisance indeed.

No offense intended - a casual observation from your first peek under the hood.

I surmise now it seems to be a function of deployment and supplies. Especially i.e. with the "entire Nationalist" Airforce in Ledo. Hmmmmm..

I also surmise from the map - but cannot tell... that Akyab, Cox and Chitt are yours well entrenched but evidently without much in the way of FLAK... and supplies... and .....

Are those bases in particular at least well built up (Port / Airfield) to support a counter offensive ?


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A People that values its privileges above it's principles will soon loose both. Dwight D Eisenhower.

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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 4/27/2016 7:07:04 PM   
BBfanboy


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quote:

Macclan5:
and supplies... and .....



What was to be the end of that thought? Good Ale? Fine restaurants? Women?

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(in reply to Macclan5)
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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 4/27/2016 7:34:29 PM   
SqzMyLemon


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quote:

ORIGINAL: Macclan5

No offense intended - a casual observation from your first peek under the hood.

I surmise now it seems to be a function of deployment and supplies. Especially i.e. with the "entire Nationalist" Airforce in Ledo. Hmmmmm..

I also surmise from the map - but cannot tell... that Akyab, Cox and Chitt are yours well entrenched but evidently without much in the way of FLAK... and supplies... and .....

Are those bases in particular at least well built up (Port / Airfield) to support a counter offensive ?


None taken and hopefully none given by my previous response.

I'm tempted to disband/withdraw most of the Chinese air force. It's a shame Ledo was switched to CNC command. It would have been better if the Chinese air units had been assigned to an Allied HQ. I know it was probably cheaper in PP's, but now I have all these air units that can't be deployed anywhere else. Frustrating, but I have 5000 PP's to play with so I may change the HQ for a number of Chinese air units.

With Erik allowing me the option to keep the Chinese in India indefinitely, I've decided to rail them to Karachi and area to get them out of the way.

As to your question about Chittagong, Cox's Bazar and Akyab. I don't recall the fort levels off the top of my head, but Chittagong's airbase is level 9. I can't remember the status at Cox's Bazar, but I think it's ok. Akyab is being successfully suppressed by Japanese bombing. There is some AA along the coast and in Burma, just not in the numbers that will really hurt. Most of the British and Indian AA heavy hitters are on Ceylon, including the deadly 23rd AA Brigade.

The Allied forces along the coast are rather weak, consisting of mostly unrestricted Chinese Corps with little to no offensive punch. Practically the entire Allied effort was focused on Taung Gyi and almost all the Allied armour is committed here. Exactly in the type of terrain it is least suited for. The armour will be redeployed immediately.

I do have excellent air bases along the Burma/India border so that helps. It's just they're being used inefficiently, or at least not my idea of efficient.

Once I get the Chinese redeployed and the Allied forces reorganized, I can see the effect on supply. I plan on trying to get additional supply into Burma, if Erik lets me, via sea transport.

< Message edited by SqzMyLemon -- 4/27/2016 8:21:01 PM >


_____________________________

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(in reply to Macclan5)
Post #: 53
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 4/27/2016 8:42:26 PM   
Lowpe


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quote:

ORIGINAL: SqzMyLemon

First update to follow. I also need to post Allied naval losses to date, which includes far too many battleships.




That is what I would like to see.

(in reply to SqzMyLemon)
Post #: 54
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 4/27/2016 8:52:55 PM   
SqzMyLemon


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Joined: 10/30/2009
From: Alberta, Canada
Status: offline
With the navy due to return to a Pearl Harbor empty of fuel, there can be no immediate offensive operations in the Central Pacific.

The same inability to conduct offensive operations exists in the IO, but for a different reason. Ceylon has 750k+ of fuel, but no fleet to utilize it. The plan is to sacrifice transports, if need be, to get supply directly into Burma.

That leaves Australia as the only theatre that has both fuel and naval assets to use it. The caveat is there is roughly only 60k fuel available for naval operations. I've decided to use what is there immediately to keep pressure on the Japanese in New Guinea and the Solomons. Reinforcements will consolidate the Allied position. I'm lacking adequate intelligence on Japanese dispositions, but Merauke looks to be a possible target. By the time I exhaust the available fuel in Australia, I will have a more efficient transport network in place to provide the fuel levels required for ongoing operations.

Allied submarines will deploy to the New Guinea theatre, as currently there isn't much of a presence. There are easily 25+ submarines in Australia and Pearl Harbor that are currently doing nothing.

For the short term, the Allies will be running 'just in time' logistics.

Now I just need the next 2 1/2 hours of work to fly by, then I can get home and see where I'm at after my first turn issuing orders.

< Message edited by SqzMyLemon -- 4/27/2016 8:56:55 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 55
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 4/28/2016 12:49:13 AM   
BBfanboy


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From: Winnipeg, MB
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Not sure of the game date because of the other AARs I read (and lack of memory capacity).
Would you please remind us of the game date once in a while? Thanks!

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(in reply to SqzMyLemon)
Post #: 56
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 4/28/2016 1:22:28 AM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
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quote:

ORIGINAL: BBfanboy

Not sure of the game date because of the other AARs I read (and lack of memory capacity).
Would you please remind us of the game date once in a while? Thanks!


BB, I'm disappointed. I always provide the game date in updates.

The game date is Oct. 31/43. I'm just about to run the turn. My first turn of my own in this PBEM.

Everything has been filler, until now.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to BBfanboy)
Post #: 57
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 4/28/2016 2:42:53 AM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
quote:

ORIGINAL: Lowpe

quote:

ORIGINAL: SqzMyLemon

I also need to post Allied naval losses to date, which includes far too many battleships.


That is what I would like to see.


Kudos to Historiker. The American Navy is in excellent shape. The British have been somewhat roughed up with the battleship losses. My perception of the overall number of battleships lost was more dire than the reality would indicate. Considering three old U.S. battleships appear to have been lost near Wake Island recently, the total is actually quite low.

Here are the major Allied vessels lost as of 31 Oct 43: 1 CV, 1 CVE, 12 BB, 4 CA, 14 CL, 35 DD and 41 SS.

CV Lexington
CVE Long Island

BB North Carolina
BB Arizona
BB Oklahoma
BB Nevada
BB West Virginia
BB Colorado
BB Maryland
BB Resolution
BB Ramillies
BB Royal Sovereign
BB Revenge
BB Prince of Wales

CA Portland
CA Northampton
CA New Orleans
CA Canberra

CL Marblehead
CL Helena
CL Boise
CL Java
CL De Ruyter
CL Tromp
CL Enterprise
CL Danae
CL Dragon
CL Dauntless
CL Ceres
CL Caledon
CL Capetown
CL Colombo

Japanese losses as of 31 Oct 43: 4 CV, 2 CVL, 2 BB, 7 CA, 7 CL, 31 DD and 26 SS.

CV Kaga
CV Hiryu
CV Zuikaku
CV Junyo
CVL Shoho
CVL Zuiho

BB Haruna
BB Kirishima

CA Chikuma
CA Takao
CA Chokai
CA Haguro
CA Suzuya
CA Kinugasa
CA Furataka

CL Katori
CL Nagara
CL Abukuma
CL Kuma
CL Tama
CL Kiso
CL Yubari

Still a potent IJN out there.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to Lowpe)
Post #: 58
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 4/28/2016 2:54:42 AM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
31 Oct 43 ends with a whimper.

I'm not able to provide any AAR's for the 31st. Erik figured the sequence of our updates would cause the replay and reporting to be messed up on the Allied side and he was right. Hopefully, next turn everything will work properly and I can watch the replay and view the combat report.

The only action of note was American AM's at Marcus Island causing damage to a Japanese RO submarine. There were 8 hits recorded, but I don't know if any were direct DC hits.

It seems we both held back waiting to see what the other might do. More of the same from me next turn.

One huge implication from updating the game. The changes to aviation support kicked in big time. All my airbases of level 8 or higher had their available aviation support doubled. This takes the pressure off what were once filled to capacity airbases. However, Erik will receive the same boon, and I expect to see even more Japanese aircraft committed to Burma.



< Message edited by SqzMyLemon -- 4/28/2016 2:56:05 AM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 59
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 4/28/2016 2:55:04 AM   
Lowpe


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Very interesting and definitely good news for you I think....

I think you are in good shape to reorganize and launch major offensives...coincides nicely with the upcoming arrival of the CV Corsair.

Can you give us some insight on how you plan to use your 4E bombers, Submarines, and the pools of your fighters?


(in reply to SqzMyLemon)
Post #: 60
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