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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

 
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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 5/17/2016 5:37:08 AM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Nov. 19/43:

Sneaky Erik pulls a Commander Stormwolf move out of his hat today. Funny, only days ago I sent all the transports from ports in Australia to Sydney, but in this case the submarines were in pier side mode repairing damage sustained after upgrading game versions, so they couldn't be moved. Lucky timing. I have bigger fish to fry right now than worry about protecting every base, so I'm sure Erik will attempt more such missions in the foreseeable future. My fault for not having a CAP, but I can't worry about these kinds of raids right now. Lesson learned though to look out for this in the future, and I recall from Erik's previous games he likes the long range Nell's to hit rear areas as well. I'd rather have two damaged submarines than two damaged carriers though, so I'll shrug this one off. AAR follows:

--------------------------------------------------------------------------------
Morning Air attack on Perth , at 49,147

Weather in hex: Heavy rain

Raid detected at 92 NM, estimated altitude 12,000 feet.
Estimated time to target is 34 minutes

Japanese aircraft
H8K2 Emily x 17

Japanese aircraft losses
H8K2 Emily: 2 damaged

Allied Ships
SS Salmon, Bomb hits 1, heavy damage
SS Triton, Bomb hits 1, heavy damage
AMc Djombang, Bomb hits 1, and is sunk

Allied ground losses:
4 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
5 x H8K2 Emily bombing from 10000 feet *
City Attack: 4 x 250 kg GP Bomb
4 x H8K2 Emily bombing from 10000 feet *
Port Attack: 4 x 250 kg GP Bomb
8 x H8K2 Emily bombing from 10000 feet *
Port Attack: 4 x 250 kg GP Bomb

Here's the strategic map trying to show just how much I have moving right now in an effort to be able to create some offence soon. Bear in mind most of this shipping was sitting idle in Pearl Harbor, Cape Town, Sydney and the East/West coasts of the United States when I took over. The screenshot is only showing Allied TF's.




Attachment (1)

< Message edited by SqzMyLemon -- 5/17/2016 5:40:53 AM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 151
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 5/17/2016 5:38:41 PM   
Macclan5


Posts: 1065
Joined: 3/24/2016
From: Toronto Canada
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quote:

ORIGINAL: SqzMyLemon

Here's the strategic map trying to show just how much I have moving right now in an effort to be able to create some offence soon. Bear in mind most of this shipping was sitting idle in Pearl Harbor, Cape Town, Sydney and the East/West coasts of the United States when I took over. The screenshot is only showing Allied TF's.



It looks like a veritable highway of supply.

I do wonder if FDR and the joint chiefs could not simply "walk from ship to ship" to get to Pearl and get a briefing with Nimitz

No CAP up in Perth - but no PBYs or Wirraways on Naval Search ? i.e. this raid does not seem to precede a bunch of Aks and Aps behind it ?

_____________________________

A People that values its privileges above it's principles will soon loose both. Dwight D Eisenhower.

(in reply to SqzMyLemon)
Post #: 152
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 5/17/2016 5:40:09 PM   
Lowpe


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A great picture.

(in reply to Macclan5)
Post #: 153
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 5/17/2016 5:59:44 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
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quote:

ORIGINAL: Macclan5

No CAP up in Perth - but no PBYs or Wirraways on Naval Search ? i.e. this raid does not seem to precede a bunch of Aks and Aps behind it ?


There's no naval search at Perth, because I'm desperately short of PBY's where they are needed most, and that's the Central, South and Southwest Pacific fronts. When I said I was short of everything at the front, I meant everything . I've just gotten a number of PBY squadrons reconstituted at Pearl, and they are making their way forward.

I'd actually welcome any Japanese offensive moves against the west coast of Australia, anything to spread out Japan. The Cape Town to Australia LOC has all but been abandoned by me. There's a few stragglers here and there, but nothing important is moving along this route. All logistic efforts for Australia are based out of the west coast of the U.S.

Cape Town is becoming a backwater with Aden doing the heavy lifting to supply India now.

Allied efforts are focused purely on Burma and the impending full scale amphibious operations against the Gilbert Islands and New Guinea/Solomons.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to Macclan5)
Post #: 154
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 5/18/2016 3:08:52 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Nov. 20/43:

Strategic bombing in Australia was the order of the day. I'm not commenting on it other than to say it just pisses me off, because I couldn't even get moderate success in my other PBEM.

A strange auto-switch occurred in New Guinea. I now have an Australian Bde. and Division isolated. Great. I'm once again going to have to deal with a crappy deployment of troops forward with no support or base structure to support them.

I'm now at a point where I'm going to have to commit the whole navy to sort out the mess that is the Allied forward lodgment in New Guinea. It's that, or deal with months of further delay. I am not a happy camper these days.

< Message edited by SqzMyLemon -- 5/18/2016 3:11:20 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 155
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 5/19/2016 4:11:01 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
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Nov. 21/43:

A quiet turn, but an interesting development in Australia.

Heavy air attacks against a lone Australian base force at Port Hedland, followed by a paratroop assault that easily captures the base. The number of bombers committed to this attack against Port Hedland, the paratroop assault and the recent strategic bombing indicates Erik has a growing interest in Australia. Whether these are meant simply as harassment or a precursor to bigger things, I don't know. I'm aware I'm passing a lot off on my predecessor for the poor Allied position, but here is another perfect example. Other than base forces and the Australian 1st Division, there are no other combat LCU's at any of the major ports along the coast. Even Perth has a token garrison. All the other Australian combat LCU's are either stuck in New Guinea, or were about to march from Tennant Creek north towards Darwin. These troop dispositions mean there are no reserves handy for any Japanese move directed at Australia. I mentioned a week ago about how I was worried about paratroop drops against airbases crammed full of aircraft in the northeast, and how easy it would be to wipe out whole squadrons with paratroop assaults, due to lack of defensive forces. I am re-evaluating the potential risk of Japanese operations against Australia with all the recent activity, as much as I also welcome it. I wasn't prepared for the strategic raids against Kalgoorlie and Cloncurry, but I'm not keen on just giving further points away for free either, if Erik increases the pressure. Right now he's able to take advantage of the poor Allied dispositions, but this situation won't last for much longer. If he's going to be aggressive, he'd better make hay while he can. I'm fed up with the crappy Allied position and looking to beat up on the Japanese as soon as I can.

I've already addressed the issue of northeast Australia. I can't recombine Australian 1st Division because Histroker had them all set to upgrade, and now one lacks the devices to allow combining. So I sent one component to Charters Tower, Townsville and Cairns. I had already stopped the move against Darwin and redirected a number of unrestricted armour and infantry units to Cloncurry. The armour has already arrived and been redeployed by rail to Brisbane, the infantry is still slogging along the secondary road halfway to Cloncurry. So Australia has reserves, but they are completely out of position to prevent an immediate move against coastal bases. I really don't understand Historiker's playing with such a lack of depth. Everything is committed forward or so poorly as to be practically useless in providing any kind of support or flexibility.

Luckily, I'm moving substantial reinforcements into the Pacific theatre and the first groups are arriving in Fiji. I've also got 8 CVE', 3 CVL's and 3 CV's en route to Fiji. The first group will arrive in two days. Six CVE's and 5 CV's will follow in a week once upgrades are complete. Fuel will be the limiting factor, but I will have the troops and supply available for big moves against New Guinea and the Solomons. I will keep a reserve in Sydney or Suva in case there are any further moves against Western Australia. I have all the divisions Historiker earmarked for his longshot invasion of the Marianas prepping for more realistic targets and most are already en route to Fiji. If Erik does try anything against Australia, New Guinea or the Solomons, I'll have practically the entire navy and a substantial number of air units and roughly 10 divisions to respond with. The Allied position would be so much stronger had everything not been focused on a single objective. Considering the advantage in air and naval assets there was no reason to put all the effort into a Hail Mary.

In Burma, I'm hopefully two weeks away from launching my new ground offensive in the theatre. It's not going to be easy and lack of supply forward is going to be a huge issue, but I've got to start chipping away here. I'm slowly moving the heavy bombers to new airbases behind the lines, but within range to hit as far as Rangoon and Chiang Mai. It's too bad no effort was made to build up more bases around Calcutta. I definitely don't like combining fighters and bombers at forward bases within range of Japanese air attacks. The need to provide CAP to protect the forward bomber bases is a misuse of fighter assets in my opinion.

These latest moves by Erik are just making me a little angrier everyday. Don't get me wrong, it's Erik's way of playing and he looks for every opportunity to apply more pressure. Sound tactics. In this case, I'm getting fed up being on the receiving end of it through no fault of my own. I've reached my saturation point for dealing with crap that I shouldn't be right now. I plan on unleashing a world of hurt soon and it's going to be sweet to get in Erik's kitchen for a change.



< Message edited by SqzMyLemon -- 5/22/2016 4:34:57 AM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 156
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 5/19/2016 7:02:48 PM   
tiemanjw

 

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Just caught up on this AAR. Interesting game you have going... I'm actually a little jealous.

A few points from what I can observe on your situation.

First and foremost, I think you correctly identified getting your logistics straight as your number 1 priority. I imagine it is frustrating in that you want to attack, but you need to spend the time to get your support structure in place first. If you do this right (and achieve naval domination) you can leap frog from Hawaii / Fiji / Oz to just about anywhere in the pacific at a rapid pace.
Get your bases built to max, bring in supply (literally over a million supply and fuel points at your key nodes / starting points will be needed for a good naval blitzkrieg - as an AFB now you can do this!)
Get your tenders in place. AKEs and ADs especially... you can't have too many of them. ARs / ARDs are next. Use TKs (and AOs) to refuel other ships (TKs can refuel other ships when disbanded in port).
Assemble the death star.
There are several routes you can take in and around the Pacific.


The next most important thing (which you didn't mention much of) is intel. I see you asked for a few weeks of combat reports. Is there any way you can get sigint reports from Historker (sp)? Identifying his OOB is important if you want to attack. Otherwise, you will need to wait a few months to allow your new sigint to catch up.


As for Burma, I think the key is Prome. It is not subject to Monsoon, and has no supply draw limits. It can pull supply from Akyab, Cox's and Chittagong it good amounts - especially if you can dump a lot into Akyab by sea. Build the base / forts up big in all the other bases to maximize the amount of supply they can draw as well.



(in reply to SqzMyLemon)
Post #: 157
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 5/19/2016 7:56:41 PM   
SqzMyLemon


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Joined: 10/30/2009
From: Alberta, Canada
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quote:

ORIGINAL: tiemanj

The next most important thing (which you didn't mention much of) is intel. I see you asked for a few weeks of combat reports. Is there any way you can get sigint reports from Historker (sp)? Identifying his OOB is important if you want to attack. Otherwise, you will need to wait a few months to allow your new sigint to catch up.

As for Burma, I think the key is Prome. It is not subject to Monsoon, and has no supply draw limits. It can pull supply from Akyab, Cox's and Chittagong it good amounts - especially if you can dump a lot into Akyab by sea. Build the base / forts up big in all the other bases to maximize the amount of supply they can draw as well.


I'm not too worried about the overall intelligence picture. I've been tracking my SigInt since I took over and Erik has provided me a good part of his OOB in Burma by way of bombardment attacks. I'm unsure of what exactly is at Rabaul, but I plan on landing with enough strength to deal with whatever I find.

I agree about Prome in Burma, and that base is my primary objective. If I can open up the Akyab, Ramree Island and Prome LOC then supply problems should diminish. I'm in the process of trying to draw Japanese units back to the Taung Gyi area. If successful, I plan on blocking the rail line to force any reinforcement of the south to a long march. I still hope to coordinate a large naval amphibious operation to reinforce Ramree Island and drop off a large amount of supplies. I may not be able to get enough shipping in place soon enough though. Still, even 25k-50k would help immensely if I can get it safely unloaded at Ramree Island.

Time wise, I think Monsoon season is over, or close enough to not be an issue until May.


< Message edited by SqzMyLemon -- 5/19/2016 8:01:01 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to tiemanjw)
Post #: 158
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 5/20/2016 2:59:16 PM   
SqzMyLemon


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From: Alberta, Canada
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Nov. 22/43:

Another quiet turn. No new developments against Australia. Just the usual Japanese bombing of Sining in China.

The first batch of CVE's will arrive in Suva tomorrow, followed a day later by the CVL's. I sent the first BB taskforce out from Pearl Harbor. They are old ones due a 10/43 upgrade that takes 45 days. I want to invade within that period so they'll upgrade when operations are over, providing they don't get sunk of course. I want to get the other five carriers moving, but still have to wait a week for three of them to finish. Two are ready though, so I may decide to send them tomorrow. I have a large fuel TF of 200k originally bound for Pearl Harbor, but I'm going to divert it to Fiji instead. The next round of tankers are loading up at San Francisco now, so fuel constraints will be easing somewhat in the short term. Pearl Harbor ended the day with 210k of fuel.

I've started my diversionary movement back towards Taung Gyi in the hopes of drawing Japanese troops up from the south. I'm just awaiting the first batch of AA units to arrive at Katha then I start the movements against Shwebo and Mandalay which are undefended.

< Message edited by SqzMyLemon -- 5/20/2016 4:04:06 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 159
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 5/20/2016 4:31:19 PM   
SqzMyLemon


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From: Alberta, Canada
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The first operation I have planned in the Solomons is to secure Kirakira. It's a small operation meant to deploy an American base force and construction regiment to build an airbase. A New Zealand infantry brigade will provide defensive support.

As more support units arrive at Luganville they will be assigned objectives in the Solomons and deployed via small manageable amphibious TF's. All objectives will be assigned an infantry brigade to provide combat support for the aviation and construction troops.

I hope to lull Erik into thinking I'm going to take my time with these small amphibious operations to build up a supporting network of bases before any major move against Rabaul. That isn't going to be the case though. Regardless of the state of airbase expansion around Lunga and Tulagi, once the Rabaul invasion shipping and troops are assembled at Suva and Luganville, the fleet sets sail. There will be near simultaneous landings at Munda, Shortlands, Rabaul, Feni and Kavieng. A reinforcement package with supply is assigned for Lae.

Preliminary recon of Tabiteuea has been ordered based out of Luganville. I have no idea of the defences, but if they appear weak the amphibious forces will set sail as soon as they can be assembled. A massive effort is being made to get the troops and supply in place before the end of the year.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 160
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 5/20/2016 9:51:24 PM   
tiemanjw

 

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Joined: 12/6/2008
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quote:

ORIGINAL: SqzMyLemon

The first operation I have planned in the Solomons is to secure Kirakira. It's a small operation meant to deploy an American base force and construction regiment to build an airbase. A New Zealand infantry brigade will provide defensive support.

As more support units arrive at Luganville they will be assigned objectives in the Solomons and deployed via small manageable amphibious TF's. All objectives will be assigned an infantry brigade to provide combat support for the aviation and construction troops.

I hope to lull Erik into thinking I'm going to take my time with these small amphibious operations to build up a supporting network of bases before any major move against Rabaul. That isn't going to be the case though. Regardless of the state of airbase expansion around Lunga and Tulagi, once the Rabaul invasion shipping and troops are assembled at Suva and Luganville, the fleet sets sail. There will be near simultaneous landings at Munda, Shortlands, Rabaul, Feni and Kavieng. A reinforcement package with supply is assigned for Lae.

Preliminary recon of Tabiteuea has been ordered based out of Luganville. I have no idea of the defences, but if they appear weak the amphibious forces will set sail as soon as they can be assembled. A massive effort is being made to get the troops and supply in place before the end of the year.


That is a lot of simultaneous landings... how many divisions do you have allocated for this?

(in reply to SqzMyLemon)
Post #: 161
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 5/20/2016 10:08:08 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
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quote:

ORIGINAL: tiemanj

That is a lot of simultaneous landings... how many divisions do you have allocated for this?


Off the top of my head there are three U.S. Marine divisions, four U.S. Army divisions and two Australian divisions. That doesn't include New Zealand brigades or individual U.S. regiments.

Initial recon of Feni, Munda and Shortlands indicate divisions won't be needed to subdue these bases. I plan on landing at least 4-5 divisions at Rabaul, two most likely at Kavieng. If I find it's too ambitious, or can't get the troops in place in time, the number of targets can be reduced. I'm really looking to strike a hammer blow in this theatre and kick down the door for a drive on the Philippines.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to tiemanjw)
Post #: 162
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 5/20/2016 10:59:28 PM   
tiemanjw

 

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quote:

ORIGINAL: SqzMyLemon

quote:

ORIGINAL: tiemanj

That is a lot of simultaneous landings... how many divisions do you have allocated for this?


Off the top of my head there are three U.S. Marine divisions, four U.S. Army divisions and two Australian divisions. That doesn't include New Zealand brigades or individual U.S. regiments.

Initial recon of Feni, Munda and Shortlands indicate divisions won't be needed to subdue these bases. I plan on landing at least 4-5 divisions at Rabaul, two most likely at Kavieng. If I find it's too ambitious, or can't get the troops in place in time, the number of targets can be reduced. I'm really looking to strike a hammer blow in this theatre and kick down the door for a drive on the Philippines.



That should be enough. Bring tenders and engineers along and you can quickly turn one of those small bases (Feni, Munda, Shortlands) into a FARP with land based air.

(in reply to SqzMyLemon)
Post #: 163
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 5/21/2016 2:52:45 AM   
Canoerebel


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What the heck is a "FARP"?

(in reply to tiemanjw)
Post #: 164
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 5/21/2016 4:07:25 AM   
BBfanboy


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quote:

ORIGINAL: Canoerebel

What the heck is a "FARP"?

I suspect it is something like "Forward Area Replenishment Point", which sounds like an Army term for a Tank Laager.

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(in reply to Canoerebel)
Post #: 165
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 5/21/2016 7:48:50 PM   
SqzMyLemon


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From: Alberta, Canada
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The Nov. 24th turn is away.

I've been performing recon missions over much of Burma and the conditions seem right to try a deep air raid against Chiang Mai's airbase. Almost every American heavy bomber in the theatre is assigned to this mission. I've moved in four squadrons of P-47's to Akyab to sweep Chiang Mai. Two squadrons of Beaufort fighters and one of P-51B's has been assigned an escort role. The mouse over showed 60+ fighters and 90+ bombers at the base. I hope to catch the bombers on the ground.

< Message edited by SqzMyLemon -- 5/22/2016 4:32:12 AM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to BBfanboy)
Post #: 166
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 5/21/2016 10:36:04 PM   
tiemanjw

 

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quote:

ORIGINAL: Canoerebel

What the heck is a "FARP"?


Forward Area Rearming Point (or Refueling point)... basically disband a bunch of tenders in a small base near your main objective. Then you can keep the combat ships in action instead of traveling back and forth.

< Message edited by tiemanj -- 5/21/2016 10:38:02 PM >

(in reply to Canoerebel)
Post #: 167
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 5/22/2016 4:29:33 AM   
SqzMyLemon


Posts: 4239
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From: Alberta, Canada
Status: offline
Nov. 24/42:

A great turn for the Allies. I like when things go as planned.

First up is the air operation against Chiang Mai. The enemy bombers were caught on the ground as hoped and the CAP was mauled. Only one sweep preceded the bombers, but it did degrade the CAP quite nicely. Only one bombing attack was escorted by P-51A's and the Beaufort's were a no show. I didn't face a layered CAP which obviously contributed to the lopsided results, as well as an apparent lack of radar units at the base. I will experiment with lower altitude settings during sweeps missions in light of Erik's tactics of low CAP lately. AAR of the first sweep and main bomber raid follows:

--------------------------------------------------------------------------------
Morning Air attack on Chiang Mai , at 58,53

Weather in hex: Heavy rain

Raid spotted at 10 NM, estimated altitude 33,000 feet.
Estimated time to target is 2 minutes

Japanese aircraft
A6M3a Zero x 36
Ki-43-IIIa Oscar x 27

Allied aircraft
P-47D2 Thunderbolt x 20

Japanese aircraft losses
A6M3a Zero: 5 destroyed
Ki-43-IIIa Oscar: 5 destroyed

Allied aircraft losses
P-47D2 Thunderbolt: 1 destroyed

CAP engaged:
252 Ku S-1 with A6M3a Zero (0 airborne, 10 on standby, 22 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 6000
Time for all group planes to reach interception is 28 minutes
203rd Sentai with Ki-43-IIIa Oscar (0 airborne, 8 on standby, 16 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 6000
Time for all group planes to reach interception is 27 minutes

--------------------------------------------------------------------------------
Morning Air attack on Chiang Mai , at 58,53

Weather in hex: Heavy rain

Raid spotted at 34 NM, estimated altitude 14,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
A6M3a Zero x 27
Ki-43-IIIa Oscar x 14

Allied aircraft
B-17E Fortress x 32
B-24D1 Liberator x 33
B-24J Liberator x 6

Japanese aircraft losses
A6M3a Zero: 1 destroyed
A6M3a Zero: 1 destroyed on ground
Ki-43-IIIa Oscar: 1 damaged
Ki-49-IIa Helen: 7 destroyed on ground
Ki-49-IIb Helen: 5 destroyed on ground

Allied aircraft losses
B-17E Fortress: 3 damaged
B-24D1 Liberator: 3 damaged
B-24J Liberator: 1 damaged

Japanese ground losses:
5 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Airbase hits 17
Airbase supply hits 3
Runway hits 64

Aircraft Attacking:
15 x B-24D1 Liberator bombing from 12000 feet
Airfield Attack: 10 x 500 lb GP Bomb
10 x B-17E Fortress bombing from 12000 feet
Airfield Attack: 8 x 500 lb GP Bomb
15 x B-24D1 Liberator bombing from 12000 feet
Airfield Attack: 10 x 500 lb GP Bomb
9 x B-17E Fortress bombing from 12000 feet
Airfield Attack: 8 x 500 lb GP Bomb
11 x B-17E Fortress bombing from 12000 feet
Airfield Attack: 8 x 500 lb GP Bomb
2 x B-17E Fortress bombing from 12000 feet
Airfield Attack: 8 x 500 lb GP Bomb
3 x B-24J Liberator bombing from 12000 feet
Airfield Attack: 10 x 500 lb GP Bomb
3 x B-24D1 Liberator bombing from 12000 feet
Airfield Attack: 10 x 500 lb GP Bomb
3 x B-24J Liberator bombing from 12000 feet
Airfield Attack: 10 x 500 lb GP Bomb

CAP engaged:
252 Ku S-1 with A6M3a Zero (3 airborne, 0 on standby, 19 scrambling)
3 plane(s) intercepting now.
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 6000 , scrambling fighters between 5000 and 11000.
Time for all group planes to reach interception is 33 minutes
203rd Sentai with Ki-43-IIIa Oscar (0 airborne, 0 on standby, 9 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 6000 , scrambling fighters between 3000 and 10000.
Time for all group planes to reach interception is 81 minutes

All told, 135 4E's attacked Chiang Mai and only one B-24J and 3 P-47D2's were lost against 46 Japanese fighters and 25 bombers destroyed on the ground.


The was another successful air engagement today, over Kirakira. The base is a dot base and doesn't show an air symbol after recon, but the mouse over showed 24 Japanese fighters present. Hello Mr. Rufe. I actually ordered a sweep of the base on the 23rd, but weather grounded my squadron. Not so today. AAR follows:

--------------------------------------------------------------------------------
Morning Air attack on Kirakira , at 116,140

Weather in hex: Clear sky

Raid spotted at 46 NM, estimated altitude 21,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
A6M2-N Rufe x 24

Allied aircraft
P-38H Lightning x 20

Japanese aircraft losses
A6M2-N Rufe: 9 destroyed

No Allied losses

Aircraft Attacking:
16 x P-38H Lightning sweeping at 15000 feet *

CAP engaged:
902 Ku S-1 with A6M2-N Rufe (0 airborne, 12 on standby, 7 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 6000
Time for all group planes to reach interception is 22 minutes

It was not a good day to be a Rufe pilot and 16 were confirmed down for no loss.

A good day's work and should have Erik looking over his shoulder a little. I'll continue to look for weak areas to exploit.

< Message edited by SqzMyLemon -- 5/22/2016 4:36:20 AM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 168
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 5/24/2016 2:03:05 AM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Nov. 26/43:

The month of November is flying by.

Another good turn for Allied air.

Japanese bombers make a return visit to Kalgoorlie, but this time there is a reception committee. I counted 16 destroyed bombers during the replay. Considering the CAP and severe storm conditions, I'd have expected no hits whatsoever. AAR follows:

--------------------------------------------------------------------------------
Morning Air attack on Kalgoorlie , at 56,147

Weather in hex: Severe storms

Raid detected at 57 NM, estimated altitude 9,000 feet.
Estimated time to target is 21 minutes

Japanese aircraft
G3M3 Nell x 23

Allied aircraft
Beaufighter VIc x 15

Japanese aircraft losses
G3M3 Nell: 8 destroyed, 2 damaged

No Allied losses

Resources hits 3

Aircraft Attacking:
8 x G3M3 Nell bombing from 5000 feet
City Attack: 2 x 250 kg SAP Bomb, 4 x 60 kg GP Bomb

CAP engaged:
No.31 Sqn RAAF with Beaufighter VIc (2 airborne, 4 on standby, 9 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 8000 , scrambling fighters between 5000 and 8000.
Time for all group planes to reach interception is 22 minutes


I started to load up the Kirakira amphibious force at Luganville. Allied efforts will concentrate on establishing a strong network of mutually supporting airbases centred around Lunga.

I'm still waiting for units to reach their jumping off positions in Burma. It's still looking like at least 3-4 weeks before I can move.

< Message edited by SqzMyLemon -- 5/24/2016 2:11:28 AM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 169
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 5/24/2016 5:42:59 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Nice job at Chiang Mai. Looks like there were enough hits to close the airfield. Will you be doing another bomber raid to catch grounded aircraft?

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to SqzMyLemon)
Post #: 170
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 5/24/2016 3:37:59 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
quote:

ORIGINAL: BBfanboy

Nice job at Chiang Mai. Looks like there were enough hits to close the airfield. Will you be doing another bomber raid to catch grounded aircraft?


No second raid. The base is on a rail line and the damaged aircraft would be railed out to avoid destruction. Recon the next day confirmed no aircraft at the base. Erik doesn't like to lose damaged aircraft to bombing, and I remember from his previous AAR's he'll even disband fragments at a non-rail base. I wonder though, wouldn't he still lose the VP's for disbanding the cripples?


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to BBfanboy)
Post #: 171
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 5/24/2016 4:04:26 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Recon of Tabiteuea consistently shows one Japanese LCU at the base. My guess is a Naval Guard Unit. I'm prepping a full division and support troops. It may be overkill, but I need practice with atoll invasions anyway. I'm not sure how important Erik deems the Gilbert and Marshall Island chains. The game date may mean he won't put much effort into defending them.

The plan remains to secure Tabiteuea and area to push the Japanese front back enough to allow me to shorten the LOC between Pearl Harbor and Fiji.

A large number of American construction units are starting to arrive in Fiji. They will be used primarily to build up base infrastructure around Luganville and Ndeni. Once I've created a strong base of operations well covered by air power, I should be able to amass all the amphibious shipping required for operations in the Solomons safely.



_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 172
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 5/25/2016 5:54:24 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Nov. 27/43:

I think my strategy of providing boring turn after boring turn will lull Erik into overlooking things when it really matters.

The pace of the game has been fast, but very little action has occurred of late.

There was another paratroop landing in Australia though, at Exmouth. I can't stop these assaults because the bases have been neglected all this time and garrisoned weakly. I can't even strike back with air because the interior airbases have been neglected as well. So right now Western Australia has no defence to speak of. I'm not sure if I'll counter here, as it will take months of expansion and redeployment of forces to restore the situation. I'll safeguard Kalgoorlie at most at this stage. I'll track enemy prep to see if Perth is a possible target. In the meantime, I'll still focus on New Guinea and the Solomons and backfill Northern Australia later. It really is too bad that the Allied position is so one dimensional. Had more effort been made to build up and secure the entire Allied position, I'd then have a lot more options on where I could attack from.


Tomorrow the Kirakira amphibious force sails and it will take three days to reach it's objective. I shouldn't have assigned slow 11kt LST's to the TF. I'm swinging the TF near Ndeni to hopefully delay a reaction from Erik, as I've had a few TF unloading there before that didn't raise an alarm. Then again, they were small TF's, not a large one protected by surface assets as this one is. I'll bomb both Shortlands and Munda the following day to degrade the chance of an effective Japanese LBA response. If I can force everything to have to fly from Rabaul, I'll consider that a win.

I'm sure Erik is getting numerous 'heavy volume of radio traffic' reports at Suva, so he'll know something is up soon enough.

< Message edited by SqzMyLemon -- 5/25/2016 5:59:42 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 173
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 5/26/2016 5:33:10 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Nov. 28/43:

Another quiet turn. Just the usual bombings in China against Sining.

In the Solomons a small three ship enemy TF was spotted north of Rekata Bay. The mouse over indicates APD's and could be a supply or reinforcement effort. The airbase at Shortlands now shows 36 Japanese fighters present, which the day before showed none. I suspect they are providing CAP for the APD's. I've vectored in a number of submarines.

The Kirakira amphibious TF continues it's approach and should end the day 3 hexes southeast of the base tomorrow. I've set some LRCAP over the TF. I've also ordered a bombing mission against Munda's airbase. P-38's, Corsair's and Hellcat's will sweep and four squadrons of B-24D's and two of Dauntless DB's will hit the airbase. I'd like to have hit Shortlands at the same time, but didn't have additional bombers in place.

I hope I haven't underestimated the Japanese air defence. I've assigned a light CAP for today to reduce fatigue, but will assign four squadrons to CAP the actual amphibious landing.

The Solomons campaign will officially be starting when the troops hit the beach. The main Rabaul landings are still a month away at least, but everything I do right now is a precursor to that operation.

In Burma, more Japanese troops are moving out of Toungoo heading south. My diversion isn't having the desired effect. It's early yet, so I'll just have to see how Erik reacts.

Three carriers complete their upgrades tomorrow at Pearl Harbor. They will join CV Saratoga and make their way to Fiji. I'll leave a few CVE's and surface forces at Pearl Harbor, but easily 90% of the fleet will now be based at Fiji for the upcoming Tabiteuea and Solomons campaigns. After almost a month of running non-stop transport missions, I'm halfway through preparations to finally get the green machine moving.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 174
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 5/27/2016 2:54:28 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Nov. 29/43:

Turns out the Japanese TF spotted yesterday was actually four DD's. They were sent in to clear out PT Boats I had patrolling Lunga. Two TF's of six PT's each were attacked. The second group lost 5 out of six because the AI treated them as having to "get underway" and they were slaughtered. I'm all for random, but don't hand out freebies.

The bombing raid went ok against Munda. No Japanese CAP and the bombers do moderate damage. Unfortunately, I goofed on my orders to the DB's and didn't assign Munda as the target. The AI didn't sortie the bombers against the only airfield in range, which was Munda. I bet if there was a strong CAP it would have sent the bombers in.

The Kirakira invasion force is spotted. I almost sent it back, but it should be able to unload everything during the naval phases. It's more a question of will Erik send the kitchen sink at it. If he does, my defences could easily be overwhelmed. Could be a bloody turn for the Allies if so.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 175
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 5/27/2016 9:27:25 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Sounds like the PT squadron was not in patrol mode? I have never seen one in patrol mode get the "getting underway" message.
Or possibly they were refuelling at the time?

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to SqzMyLemon)
Post #: 176
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 5/27/2016 10:36:05 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
quote:

ORIGINAL: BBfanboy

Sounds like the PT squadron was not in patrol mode? I have never seen one in patrol mode get the "getting underway" message.
Or possibly they were refuelling at the time?


I'm not sure what you mean by patrol mode? I do what I always do, create PT boats at a base, divide them into two taskforces of six boats each and leave them alone. There was no fuel at the base and the boats were at 50% capacity.

The getting underway implies to me the AI treated the TF as if it was docked and unloading, which makes no sense. Both TF's were identical, why one was treated differently than the other is a mystery to me.


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to BBfanboy)
Post #: 177
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 5/28/2016 2:50:55 AM   
Lowpe


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Joined: 2/25/2013
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I have had newly created MTBs get the dreaded "getting underway" message many, many times.

Even when there are no ships in the location prior to creating the mtbs.

They do get slaughtered!

But I will try the patrol idea to see if it works better! Many thanks!

(in reply to SqzMyLemon)
Post #: 178
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 5/28/2016 3:05:32 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: SqzMyLemon

quote:

ORIGINAL: BBfanboy

Sounds like the PT squadron was not in patrol mode? I have never seen one in patrol mode get the "getting underway" message.
Or possibly they were refuelling at the time?


I'm not sure what you mean by patrol mode? I do what I always do, create PT boats at a base, divide them into two taskforces of six boats each and leave them alone. There was no fuel at the base and the boats were at 50% capacity.

The getting underway implies to me the AI treated the TF as if it was docked and unloading, which makes no sense. Both TF's were identical, why one was treated differently than the other is a mystery to me.


If the TF is just set to "remain on station" the TF will cease movement and sit there. If you set the hex as a patrol zone the TF will be moving when the enemy arrive.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to SqzMyLemon)
Post #: 179
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 5/29/2016 9:29:46 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Nov. 30 - Dec. 3/43:

There is a growing Allied debacle happening in Western Australia. This is what happens when an Allied player takes the side for granted and doesn't prepare his position. I can't stop this, I have nothing with which to stop this, and any effort I put in trying eats up time that I no longer have. My predecessor left Australia ripe for this and I am stuck paying the price.

--------------------------------------------------------------------------------
Night Naval bombardment of Carnarvon at 49,133

Japanese Ships
CA Kumano
CA Atago
CL Agano
DD Shirakumo
DD Usugumo
DD Michishio
DD Naganami
DD Kazegumo

Allied ground losses:
75 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 22 disabled
Engineers: 0 destroyed, 0 disabled

Airbase hits 34
Airbase supply hits 8
Runway hits 73
Port hits 13
Port fuel hits 6
Port supply hits 10

CA Kumano firing at Carnarvon
CA Atago firing at Carnarvon
CL Agano firing at Carnarvon
DD Shirakumo firing at Carnarvon
DD Usugumo firing at Carnarvon
DD Michishio firing at Carnarvon
DD Naganami firing at Carnarvon
DD Kazegumo firing at Carnarvon

--------------------------------------------------------------------------------
Morning Air attack on 16th RAAF Base Force, at 51,130 , near Exmouth

Weather in hex: Overcast

Raid spotted at 40 NM, estimated altitude 16,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
A6M3a Zero x 45

No Japanese losses

Aircraft Attacking:
45 x A6M3a Zero sweeping at 31000 feet *

--------------------------------------------------------------------------------
Morning Air attack on 16th RAAF Base Force, at 51,130 , near Exmouth

Weather in hex: Overcast

Raid spotted at 22 NM, estimated altitude 11,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
G3M3 Nell x 7

No Japanese losses

Allied ground losses:
9 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
7 x G3M3 Nell bombing from 10000 feet *
Ground Attack: 2 x 250 kg GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on 16th RAAF Base Force, at 51,130 , near Exmouth

Weather in hex: Overcast

Raid spotted at 33 NM, estimated altitude 10,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
G4M1 Betty x 19

No Japanese losses

Allied ground losses:
35 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 1 destroyed, 7 disabled
Engineers: 0 destroyed, 1 disabled

Aircraft Attacking:
19 x G4M1 Betty bombing from 10000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb

--------------------------------------------------------------------------------

Ground combat at Carnarvon (49,133)

Japanese Shock attack

Attacking force 677 troops, 6 guns, 0 vehicles, Assault Value = 42

Defending force 3164 troops, 8 guns, 0 vehicles, Assault Value = 17

Japanese adjusted assault: 24

Allied adjusted defense: 7

Japanese assault odds: 3 to 1 (fort level 2)

Japanese Assault reduces fortifications to 0

Combat modifiers
Defender: leaders(+), leaders(-), disruption(-), preparation(-)
Attacker: shock(+)

Japanese ground losses:
74 casualties reported
Squads: 1 destroyed, 6 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
108 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 16 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
Yokosuka 1st SNLF /1
4th Raiding Rgt /1

Defending units:
110th USA Base Force

--------------------------------------------------------------------------------

Ground combat at Carnarvon (49,133)

Japanese Shock attack

Attacking force 1097 troops, 10 guns, 0 vehicles, Assault Value = 41

Defending force 3084 troops, 8 guns, 0 vehicles, Assault Value = 13

Japanese adjusted assault: 14

Allied adjusted defense: 6

Japanese assault odds: 2 to 1 (fort level 0)

Japanese forces CAPTURE Carnarvon !!!

Combat modifiers
Defender: leaders(+), disruption(-), preparation(-), experience(-)
Attacker: shock(+), disruption(-), supply(-)

Japanese ground losses:
87 casualties reported
Squads: 3 destroyed, 7 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
866 casualties reported
Squads: 4 destroyed, 8 disabled
Non Combat: 62 destroyed, 9 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 6 (5 destroyed, 1 disabled)
Units retreated 1

Defeated Allied Units Retreating!

Assaulting units:
Yokosuka 1st SNLF /1
4th Raiding Rgt /1

Defending units:
110th USA Base Force

--------------------------------------------------------------------------------
Afternoon Air attack on Corunna Downs , at 57,131

Weather in hex: Thunderstorms

Raid spotted at 18 NM, estimated altitude 15,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
G3M3 Nell x 13

Japanese aircraft losses
G3M3 Nell: 1 damaged

Aircraft Attacking:
13 x G3M3 Nell bombing from 10000 feet
City Attack: 2 x 250 kg SAP Bomb, 4 x 60 kg GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on Corunna Downs , at 57,131

Weather in hex: Severe storms

Raid spotted at 23 NM, estimated altitude 13,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
G3M3 Nell x 37

No Japanese losses

Aircraft Attacking:
24 x G3M3 Nell bombing from 10000 feet
City Attack: 2 x 250 kg SAP Bomb, 4 x 60 kg GP Bomb
13 x G3M3 Nell bombing from 10000 feet
City Attack: 2 x 250 kg SAP Bomb, 4 x 60 kg GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on 2nd ISF Base Force, at 57,131 (Corunna Downs)

Weather in hex: Severe storms

Raid spotted at 22 NM, estimated altitude 8,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
G3M3 Nell x 14

Japanese aircraft losses
G3M3 Nell: 1 damaged

Allied ground losses:
132 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 2 destroyed, 14 disabled
Engineers: 0 destroyed, 1 disabled

Aircraft Attacking:
14 x G3M3 Nell bombing from 6000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb

--------------------------------------------------------------------------------
Afternoon Air attack on 2nd ISF Base Force, at 57,131 (Corunna Downs)

Weather in hex: Moderate rain

Raid spotted at 26 NM, estimated altitude 10,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
G4M1 Betty x 13

No Japanese losses

Allied ground losses:
61 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 2 destroyed, 9 disabled
Engineers: 0 destroyed, 2 disabled

Aircraft Attacking:
13 x G4M1 Betty bombing from 6000 feet
Ground Attack: 2 x 250 kg SAP Bomb, 4 x 60 kg GP Bomb


Japanese units are prepping for Geraldton and Esperance which tells me Perth is threatened. Kalgoorlie is not built up and there are nothing but base forces garrisoning the bases along the west coast, because practically all the Australian forces have been committed forward and are out of position. Heck, it took over a month for troops to redeploy to Corruna Downs from Tennant Creek. Only now are they able to rail out to garrison anything. Kalgoorlie has been ignored and is only a level 1 airbase, the two inland bases from Geraldton that are great for reaching targets along the Australian coast as far away as Broome have also been ignored. I'm going to concede Western Australia, because I sure as hell can't defend it. I'll draw the line at Kalgoorlie and try to do what I can, but I'm not going to be able to prevent the loss of further bases along the coast, or strategic points as Erik targets the resource centres. It's taken me a month to be able to start massing troops for operations in the Solomons. There is no way I can divert further forces to Australia, or enough fuel to sustain fleet operations there. By the time I move, Erik simply air lifts his troops out of danger. Nope, can't do it. I just have to bend over and keep taking it.

Suckage.

< Message edited by SqzMyLemon -- 5/29/2016 9:33:45 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to BBfanboy)
Post #: 180
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