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RE: Yamamoto's War: BtS Lite Kitakami-J v Revthought-A ... - 5/13/2016 10:00:09 PM   
Bif1961


Posts: 2014
Joined: 6/26/2008
From: Phenix City, Alabama
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36 SBD-2 - 30 F4F-3A - 14 TBD-1 you have as carrier loses for the allies following the carrier battle, it would suggest you sank it with it's airgroup.

(in reply to ny59giants)
Post #: 31
RE: Yamamoto's War: BtS Lite Kitakami-J v Revthought-A ... - 5/14/2016 1:10:31 AM   
Kitakami


Posts: 1302
Joined: 5/3/2002
From: The bridge of the DNTK Kitakami
Status: offline
quote:

ORIGINAL: Bif1961
36 SBD-2 - 30 F4F-3A - 14 TBD-1 you have as carrier loses for the allies following the carrier battle, it would suggest you sank it with it's airgroup.


You are most probably correct, especially since the TBD-1s were not in range to attack.

_____________________________

Tenno Heika Banzai!

(in reply to Bif1961)
Post #: 32
RE: Yamamoto's War: BtS Lite Kitakami-J v Revthought-A ... - 5/19/2016 1:25:19 AM   
Kitakami


Posts: 1302
Joined: 5/3/2002
From: The bridge of the DNTK Kitakami
Status: offline
Sorry for the delay. I thought I was waiting on my opponent… and he had timely sent the turn to me. Dec 15-18, 1941 (two turns).

The sub war

Subs continue to do their thing. The Dutch subs, in particular, have proven particularly irksome. I am so glad I have (allegedly) sunk half a dozen subs in Manila port.

- CA Louisville, Torpedo hits 2, on fire, heavy damage, near Lihue.
- xAP Merkur, Shell hits 4, Torpedo hits 1, heavy fires, heavy damage, near Port Moresby.
- xAKL Kanchow, Shell hits 16, near Balikpapan.
- SS KXVII, hits 5, near Kuantan.
- xAP President Coolidge, Torpedo hits 1, heavy fires, heavy damage, near Pearl Harbor.
- AKL Kohala, Shell hits 9, heavy fires, heavy damage, near Suva.
- CM Kung Wo, Torpedo hits 2, heavy damage, near Muntok.

- SS I-24, Mine hits 1, near Johnston Island.
- SS I-174, Mine hits 2, on fire, heavy damage, and SINKS. First Japanese combatant lost.
- CL Naka, Torpedo hits 1, near Kuantan. The same sub that sent the CVL Ryujo to the yards :/
- xAK Aden Maru, Torpedo hits 1, heavy damage, near Shimonoseki.
- xAK Mansei Maru, Torpedo hits 1, heavy damage, near Shimonoseki. The location tells me that my esteemed opponent has put his subs on patrol. 11-Kt. PB conversions will be ready in 3-5 days, while 14-Kt. PB conversions will be ready in 13-15. Meanwhile I am escorting what I can, which is not everything, not by a long shot.
- xAP Kitano Maru, Torpedo hits 1, near Puerto Princesa. Troublesome because it is part of an amphibious TF.

The Pacific

I delayed a bit trying to catch the Lexington, but to no avail. Since I do not see carrier planes lost on the ground, I guess she escaped. Well, them be the breaks. The war will be a long one. I have ordered the Shokaku CarDiv back for replenishment. They will then sail for continued ops, either in the SW Pac or in the DEI.

Wake was bombarded again, and then the 1st Mauzuru Assault Division did her thing. For 105 disabled casualties, the two defending units plus the Marine fighter detachment were destroyed.

The Philippines

Japanese land-based naval air keeps pounding Clark Field, and Manila airfields, but switches from Iba to Bataan. Enemy fighters seem to have been transferred to Cagayan, so two Daitais and one detachment of Zeroes are sent to Babeldaob-Peleliu-Ternate, while three detachments remain in Vigan. They ought to be enough, especially with the amount of damage done to the enemy airfields.

48th Div and 65th Bde, plus supporting troops, have started moving towards San Fernando. Things go slower with 2-day turns, as a day is wasted here and there. I actually like the slower tempo. 16th Division should reach Atimonan in 1 turn, 2 tops.
Cagayan continues to be bombarded by Nells. I am trying to destroy some supply and to keep the airfield damaged, so that fortifying in the whole island is more difficult.

In Manila port, the carnage continues:

- xAK Capillo, Bomb hits 2, on fire, heavy damage.
- AO Pecos, Bomb hits 3, on fire, heavy damage.
- AO Trinity, Bomb hits 2, on fire, heavy damage.
- xAK American Leader, Bomb hits 2, heavy fires, heavy damage.
- xAP Rochambeau, Bomb hits 6, heavy fires, heavy damage.
- PG Asheville, Bomb hits 2, heavy fires, heavy damage.
- xAKL Paz, Bomb hits 1, heavy fires, heavy damage.
- TK Mindanao, Bomb hits 3, and is sunk.
- xAKL Don Jose, Bomb hits 2, and is sunk.
- xAK Cape Fairweather, Bomb hits 4, heavy fires, heavy damage.
- xAK Ethel Edwards, Bomb hits 1, on fire, heavy damage.
- xAKL Dona Nati, Bomb hits 1.
- AS Otus, Bomb hits 2, on fire.
- ARD YFD-1 Dewey, Bomb hits 2, on fire.
- TK Gertrude Kellogg, Bomb hits 4, heavy fires, heavy damage.
- xAP Neptuna, Bomb hits 1, and is sunk.
- xAKL Compagnia Filipinas, Bomb hits 1, and is sunk.
- xAKL Bisayas, Bomb hits 1, on fire.
- xAKL Palawan, Bomb hits 2, heavy fires, heavy damage.
- xAKL Corregidor, Bomb hits 1, on fire.
- AS Canopus, Bomb hits 1, heavy damage.

For the first time ever in all my years of playing, I had to send a CarDiv (Hiryu+) to port because they ran out of bombs! The bay remains blockaded by an important surface force, plus there is a chutai of Vals bombing the port. The Hiryu will replenish, and then move out to contest the waters around Java.

Dutch East Indies

Ternate continues to build up, and transports are being transferred for invasions to begin.

Malaya

It seems that most troops are being evacuated to Fortress Singapore, with the occasional unit left as a speed bump. The advance is slower than I hoped for, but the Japanese are moving forward with five Inf Divs, 2 Tk Rgts, plus other supporting units.

Last turn I decided to use land-based naval air to bombard Singapore port. The result? I can now only see one ship left there with residual port damage of 1 (Detection 9/10). The rest have either been sunk or ran away:

- xAK Fatshan, Bomb hits 1, heavy fires, near Singapore.
- xAKL Chengtu,Bomb hits 3, heavy fires, heavy damage, near Singapore.

In Singapore port:

- xAK Silverbeech, Bomb hits 3, heavy fires, heavy damage.
- AMC Manoora, Bomb hits 12, heavy fires, heavy damage.
- xAP Perak, Bomb hits 3, and is sunk.
- AMc Klias, Bomb hits 1, and is sunk.
- AMc Jerantut, Bomb hits 1, and is sunk.
- AMc Rahman, Bomb hits 1, and is sunk.
- AMc Jarak, Bomb hits 1, and is sunk.
- HDML P 10, Bomb hits 1, and is sunk.
- AMc Gemas, Bomb hits 1, and is sunk.
- xAKL Nam-Vian, Bomb hits 4, heavy fires, heavy damage.
- HDML 1062, Bomb hits 1, and is sunk.
- ML No. 310, Bomb hits 1, and is sunk.
- HDML 1063, Bomb hits 1, and is sunk.
- YP DG Frezouls, Bomb hits 1, and is sunk.
- YP DG Crayssac, Bomb hits 1, and is sunk.
- AMc Beryl, Bomb hits 1, and is sunk.

Ground combats:

Ground combat at 51,78 (near Kuantan) – Japanese Shock attack
- Japanese ground losses:
--- 65 casualties reported
----- Squads: 0 destroyed, 8 disabled
----- Non Combat: 0 destroyed, 0 disabled
----- Engineers: 0 destroyed, 0 disabled
- Allied ground losses:
--- 2069 casualties reported
----- Squads: 115 destroyed, 0 disabled
----- Non Combat: 136 destroyed, 1 disabled
----- Engineers: 2 destroyed, 0 disabled
----- Guns lost 6 (6 destroyed, 0 disabled)
----- Vehicles lost 2 (1 destroyed, 1 disabled)
----- Units retreated 1
----- Units destroyed 1

Ground combat at 51,76 (near Kota Bharu) - Japanese Shock attack
- Japanese ground losses:
--- 157 casualties reported
----- Squads: 0 destroyed, 16 disabled
----- Non Combat: 0 destroyed, 3 disabled
----- Engineers: 0 destroyed, 2 disabled
- Allied ground losses:
--- 1325 casualties reported
----- Squads: 28 destroyed, 4 disabled
----- Non Combat: 51 destroyed, 0 disabled
----- Engineers: 6 destroyed, 5 disabled
----- Guns lost 6 (4 destroyed, 2 disabled)
----- Units retreated 2
----- Units destroyed 1

Burma

Almost the same as last post. Two tank regiments are one hex from Tavoy, with 55th Div and support one hex behind them. Chiang Mai’s airfield is slowly being built up, and 33rd Inf Div is en route towards Bangkok.

China

Land combats are still yielding many Chinese squads destroyed (I seem to recall someone posting the need for the Japanese to destroy about 300 Chinese squads per month). I have hit a couple of road blocks, but I have also been given a couple of opportunities. The one thing my esteemed opponent did was to bring the AVG to bear, which cost me a fair number of light bombers. I have had to reposition fighters to respond to the threat.

Ground combat at Hong Kong (77,61) - Japanese Deliberate attack
- Japanese ground losses:
--- 494 casualties reported
----- Squads: 2 destroyed, 36 disabled
----- Non Combat: 0 destroyed, 6 disabled
----- Engineers: 5 destroyed, 3 disabled
----- Guns lost 5 (1 destroyed, 4 disabled)
-----Vehicles lost 2 (1 destroyed, 1 disabled)
- Allied ground losses:
--- 702 casualties reported
----- Squads: 17 destroyed, 59 disabled
----- Non Combat: 2 destroyed, 13 disabled
----- Engineers: 0 destroyed, 3 disabled

There were three bombardment attacks after that. Forts are still at 2, and I still do not make 1:1 odds, but at least Allied casualties are higher than mine now. We will see what happens next turn.

Ground combat at 88,43 (near Kaifeng) - Japanese Bombardment attack
- No important losses. This is only to keep the Chinese unit here tied up.

Ground combat at 83,52 (near Changsha) - Japanese Bombardment attack
- Japanese ground losses:
--- 11 casualties reported
----- Squads: 0 destroyed, 0 disabled
----- Non Combat: 0 destroyed, 0 disabled
----- Engineers: 0 destroyed, 1 disabled

There are 3 Japanese Inf Divs and 3 Chinese Inf Corps here. I need to soften them up and add at least one more division and some artillery.

Losses

Naval losses continue to be light:

- xAK Mansei Maru, near Shimonoseki.
- SS I-174, near Johnston Island.

That I-Boat is the first combatant lost, and to a mine, of all things. So far I have been able to get all damaged surface ships to port. They will move to the big yards once all the non-major damage is removed.

Air Losses are far too high again. It is hard for me to wrap my head around this aspect of 2-day turns, it seems. Total losses (as reported) so far are:

- 65 B5N2
- 53 A6M2
- 47 Ki-30
- 35 G4M1
- 30 D3A1
- 21 Ki-21-IIa
- 21 Ki-48-Ib
- 19 Ki-32
- 12 Ki-27b
- 10 Ki-15-II
- 10 E13A1
- 9 G3M2
- 7 C5M2
- 4 F1M2
- 4 H6K4
- 4 L3Y2
- 4 Ki-43-Ib
- 3 B5N2-C
- 3 E14Y1
- 3 MC-21
- 2 Ki-21-Ic
- 2 Ki-56
- 2 H6K2-L

- 31 SBD-2
- 30 P40E
- 26 Buffalo I
- 23 P-40B
- 23 F4F-3A
- 20 Hurricane IIb Trop
- 19 Vildebeest III
- 17 Hudson I
- 15 F4F-3
- 15 SOC-1
- 15 TBD-1
- 11 F2A-3
- 10 H81-A3
- 10 PBY-5
- 8 PBY-4
- 7 B17-D
- 7 SBD-3
- 6 Do-24K-1
- 6 Blenheim 4
- 6 P-36A
- 5 Blenheim I
- 4 Wirraway
- 4 OS2U-3
- 3 T.Iva
- 2 L-18

Plus several single planes. The only area where I am not doing THAT bad (at least in comparison) is in fighters. 69 Japanese lost for 164. Still, I'd rather see that reach a 3-1 ratio (yeah, right! Wishful thinking on my part).

Thoughts:

Overall, I can't complain. The Big E has been sunk. The Lady Lex has been severely damaged. That gives me a much freer hand, although I must not become careless; all major operations must have carrier cover. BB's Idaho and Maryland in the bottom of Pearl Harbor. BC Ranger damaged by a torpedo. Not less than half a dozen subs sunk in Manila. A number of Allied cruisers have become artificial coral reefs. A dozen or so DDs sunk. Over a dozen xAPs also sunk. Those are decent numbers for the first ten days of the war.

What will the future bring? We will see. But a few things I have in mind right now:

Pacific:
- Midway first.
- Admiralty Is. -> Bismark Archipielago -> Solomon Is. after that.

The Philippines:
- There is an amphibious TF en route to land enough forces to conquer the island. It will take a bit less than a week to arrive, I think.

DEI:
- Ambon first.
- Landings in Borneo, Sumatra and Java afterwards.

Malaya:
- Should I land a 6th division there and, if so, where? One could land in 3-4 turns.
--- 4 units totaling almost 9k Allied troops in Mersing (detection 9/10).
--- 7 units totaling almost 9k Allied troops in Johore Bahru (detection 8/10).
--- Friendly Kota Bharu with Port-1, 12 NavSup, and 12 shore parties.
--- Friendly Singora with Port-2.

Any thoughts on this would be greatly appreciated :)

Burma:
The usual suspects. It all depends on how forward my esteemed opponent defends.

China:
- 51st Inf Div is being released to augment attacks along the Wuchow –> Luichow –> Nanning axis.
- Chuhsien being approached. Wenchow next.
- Changsha being approached.
- Chengchow being attacked. Loyang next on the list.
- Yenan being approached.
- Long range attack towards Lanchow being launched. The target is the oil there.

I have been considering posting on research, repair yards, air and naval production, etc. I will try to do that soon.

_____________________________

Tenno Heika Banzai!

(in reply to ny59giants)
Post #: 33
RE: Yamamoto's War: BtS Lite Kitakami-J v Revthought-A ... - 5/19/2016 5:19:43 AM   
Kitakami


Posts: 1302
Joined: 5/3/2002
From: The bridge of the DNTK Kitakami
Status: offline
Strategic Considerations

Below you will find my take on how to go about the Japanese economy. I don’t do everything on turn 1 (did once… supply situation became dire), but I like to plan things before turn 1.

Air Research

I tend to have size-30 research factories, unless they were bigger already. I also tend to research fighters heavily, other planes not as heavily. I also research a few planes that some other players do not. Since I have never reached 1945 in a game, I have no idea how efficient or inefficient my research plan is, but perhaps this game will let me know. Anyway, these are my current research factories:

2x A6M2 Sen Baku
4x A6M2-N
4x A6M3
1x A6M5
1x A6M8-S
2x A7M2
4x B6N1
2x B7A2
1x C6N1
3x D4Y1
1x E16A1
3x G4M2
4x G5N3
1x H6K2-L
1x H8K2-L
2x J6M1
1x Kikka
1x M6A1
1x N1K1
4x N1K1-J
1x Q1W1
1x S1A1

1x Ki-102b
1x Ki-102c
1x Ki-201
1x Ki-202
3x Ki-43-IIa
5x Ki-44-IIa
3x Ki-45 KAIa
3x Ki-49-Ia
1x Ki-49-II KAI
4x Ki-61-Ia
3x Ki-67-Ia
7x Ki-84a

Air Production

I fear that some of the following numbers may not be enough, due to the high attrition rate Japanese planes have been sustaining, but this is at least my current plan:

120x A6M2
45x B5N2
8x B5N2-C
45x D3A1
30x E13A1
9x E14Y1
60x G3M2
60x G4M1
30x G5N2
30x H8K1
15x L3Y2

60x Ki-21-IIa
30x Ki-30
97x Ki-43-Ic (two factories start at odd sizes)
15x Ki-46-II
34x Ki-48-Ib
15x Ki-57-I

Factories will be turned on and off as needed. There are also 3 other factories which are currently not producing planes.

Engine factories follow the requirements from both production and research air factories.

Naval Production

The design team for BtS decided to make things interesting: you can’t have your cake and eat it too. There are not enough naval shipyard points to do everything the Japanese player would like to do (and it would hit your economy hard to rack the total up to that level). Accelerating carriers is nice, but a price has to be paid for it. The question is: what price? Stop construction of the last two Owari-class BBs? Looking at the arrival dates, stopping the Aki which arrives early ’44 might be an option. Stoping CA Chikuma, which arrives in mid-44 might also be good.

Yet, to accelerate the carries I wanted to accelerate, I decided on a different course of action. I temporarily halted construction of 11 I-boats, with the intention of restarting it as soon as the points become available. In 8 days, for example, CVL Nisshin will become available, and two destroyers will come out of the pipeline in the next 30 days, so I will restart production of at least two I-boats within that time frame. Yu-class SST’s, Ha-1xx SST’s, Type D SST’s, and Ha-2xx SS’s will probably not get built.

This has allowed me to accelerate the following:

- CV Taiho, Katsuragi, and Kasigi.
- CVLs Shinyu, Unryu, and Kurama.

Furthermore, CVE Shinyo has been accelerated, but since CVEs use merchant shipyard points, that was much easier to do.

Repair Yards

I posted this before, but I am adding it here for completeness. This is the plan for the big yards, so they can repair damaged/destroyed BB big guns:

Hiroshima & Nagasaki: 122 SY to repair 41cm rifles (4 ships max).
Yokohama & Kobe: 102/100 SY to repair 40cm rifles (3 ships).
Shanghai & Tokyo: 63/62 SY to repair 36cm rifles (10 ships max).
Hong Kong & Singapore: 63 SY to repair 36cm rifles.

Industry

If things go Japan’s way, which means capturing most of the oil fields intact, I might build some additional heavy industry, but it is too early to tell. For the time being, these are the numbers for Japanese industry:

- Heavy Industry: average a bit over 4k since day 5 of the war.
- Manpower: increasing about 6k now.
- Armament: with 260 points of factories turned off, increasing a bit over 1k now.
- Vehicles: increasing all six factories to size 35. Still need more than what I produce.
- Naval shipyards: with 1720 points of production, increasing pool less than 10 points, with a pool of a bit over 60.
- Merchant shipyards: with 663 points of production, increasing pool less than 10 points, with a pool of over 500.

The Anshan oil field and refinery are slowly being repaired, and the Lanchow oil field and refinery are an important strategic objective in China. Sian will probably remain in Chinese control, unless I do particularly well in the theater. Of course, they are not much compared to the oil in the DEI, but every bit helps.

I do not repair captured light industry. I do selectively repair resources and/or heavy industry, but it depends on many factors. Ocean Island and Nauru, for example, will not get repaired.

Well, that is about it. The above are only my thoughts, and I do not claim this to be the best way to go about managing the Japanese economy. But I decided to post the above for two reasons. First, so the Japanese Fanboy Club ™ can tear my ideas to pieces (so I can learn), and also to show newer players a possible way of doing things.


_____________________________

Tenno Heika Banzai!

(in reply to Kitakami)
Post #: 34
RE: Yamamoto's War: BtS Lite Kitakami-J v Revthought-A ... - 5/19/2016 12:52:01 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
I did not see Palembang listed as a priority for capture. When is going to happen?? If not soon, then do a John 3rd trick and use some CA/CL/DDs as Fast Transport TF to take a nearby base so you can prevent any form of Fortress Palembang from happening. Bangka Island with Muntok at top with its 0(7) AF can be expanded quickly and then march down to Tobolia with its 0(7) AF that is another you could use to sweep Batavia in a few weeks time. He used those FT TFs to great effect in our game.

_____________________________


(in reply to Kitakami)
Post #: 35
RE: Yamamoto's War: BtS Lite Kitakami-J v Revthought-A ... - 5/19/2016 1:45:30 PM   
Kitakami


Posts: 1302
Joined: 5/3/2002
From: The bridge of the DNTK Kitakami
Status: offline
quote:

ORIGINAL: ny59giants
I did not see Palembang listed as a priority for capture. When is going to happen?? If not soon, then do a John 3rd trick and use some CA/CL/DDs as Fast Transport TF to take a nearby base so you can prevent any form of Fortress Palembang from happening. Bangka Island with Muntok at top with its 0(7) AF can be expanded quickly and then march down to Tobolia with its 0(7) AF that is another you could use to sweep Batavia in a few weeks time. He used those FT TFs to great effect in our game.


Good question, ny59giants!

One thing that must be considered is that the PoW and Repulse are prowling the area. That being said, after the Hiryu CarDiv comes out of port, it could divert to the area and cover a heavy TF, a cruiser TF, and an amphibious TF. The only unit I have that can invade is infantry division number six tentatively earmarked for Malaya, but perhaps the division could capture Palembang and then move to Malaya for the final attack on Singapore. It could then be replaced by air and port facilities, air units, plus a smallish combat unit or two. Thoughts?

_____________________________

Tenno Heika Banzai!

(in reply to ny59giants)
Post #: 36
RE: Yamamoto's War: BtS Lite Kitakami-J v Revthought-A ... - 5/19/2016 2:08:52 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
If you capture Singkawang you can base your Nell/Betty there with a Zero group to prevent Force Z from coming too far into northern Java Sea. Having an AF 2 hexes away from Palembang allows you to use LBA to cover future landings. Also, for now, it would allow you to base Vals and Kates to attack any Allied transports trying to unload troops at Oosthaven with the back up of Nell/Betty at Singkawang. Remember, the Allies have the 18th UK Div coming from Cape Town and he has three brigades at sea along the west coast of India that could soon be off the west coast of Sumatra. I'm not saying you have to invade Palembang now, but you need to prevent him from significantly reinforce it. Fast Transport TFs can get in and out before he has time to react.

_____________________________


(in reply to Kitakami)
Post #: 37
RE: Yamamoto's War: BtS Lite Kitakami-J v Revthought-A ... - 5/19/2016 6:39:12 PM   
Kitakami


Posts: 1302
Joined: 5/3/2002
From: The bridge of the DNTK Kitakami
Status: offline
quote:

ORIGINAL: ny59giants
If you capture Singkawang you can base your Nell/Betty there with a Zero group to prevent Force Z from coming too far into northern Java Sea. Having an AF 2 hexes away from Palembang allows you to use LBA to cover future landings. Also, for now, it would allow you to base Vals and Kates to attack any Allied transports trying to unload troops at Oosthaven with the back up of Nell/Betty at Singkawang. Remember, the Allies have the 18th UK Div coming from Cape Town and he has three brigades at sea along the west coast of India that could soon be off the west coast of Sumatra. I'm not saying you have to invade Palembang now, but you need to prevent him from significantly reinforce it. Fast Transport TFs can get in and out before he has time to react.


Hmm... true... this coming turn (my opponent has the ball right now) I will take a good look at that. I can move a CarDiv and two BB Divs to the area without much trouble. And the amphibious TF should be there in less than a week, which is more than my other divisions will need to reach Singapore. Perhaps an invasion is in order. I have engineers, AA, and an air HQ earmarked for Palembang. I would just need to find what to garrison it with.

Thanks for the thoughts, keep them coming! :)

_____________________________

Tenno Heika Banzai!

(in reply to ny59giants)
Post #: 38
RE: Yamamoto's War: BtS Lite Kitakami-J v Revthought-A ... - 5/19/2016 8:21:13 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline

quote:

ORIGINAL: Kitakami

Air Research

I tend to have size-30 research factories, unless they were bigger already. I also tend to research fighters heavily, other planes not as heavily. I also research a few planes that some other players do not. Since I have never reached 1945 in a game, I have no idea how efficient or inefficient my research plan is, but perhaps this game will let me know. Anyway, these are my current research factories:


You may be getting a bit too broadly based for your economy, unless you just want to try stuff out. Take comments with a grain of salt. It's all up to how you want to play!

2x A6M2 Sen Baku Not needed IMHO. Other better kami options and it's not better than any other A6M in any other way.

4x A6M2-N Assuming this is to move once repaired to the A6M5. Lots of A6M in general. It's good to move some factories forward to later models, but you may end up with too many A6M eventually with what you're also building.

4x A6M3
1x A6M5
1x A6M8-S
2x A7M2 Too bad you have the Sen Baku already started. Here is where those resources should be placed.

4x B6N1 Too many. Probably 2 x 30 is enough.

2x B7A2 Those extra 2 x 30 from the Jill should go here.

1x C6N1 No need to research this one. Good plane, but Judy is fine until it comes.

3x D4Y1
1x E16A1

3x G4M2 No need to research later Bettys. Better to use for P1Y1 and Peggy (T).

4x G5N3 Or more even here, since you can!!

1x H6K2-L
1x H8K2-L
No need to research these, and you'll end up with a Mavis-L factory not worth anything once the Emily-L arrives.

2x J6M1 A beast!

1x Kikka
1x M6A1 Okay, but not so useful late. Fragile.

1x N1K1
4x N1K1-J

1x Q1W1 No need. Maybe build just a few, but thee are better ASW planes. Kate. Helen 1.

1x S1A1 So late it's hard to get. Either all-in (3 x 30) or not at all for me. The Irvings do fine though, and the Frances-S are surprisingly decent.

1x Ki-102b
1x Ki-102c
1x Ki-201
1x Ki-202
3x Ki-43-IIa
5x Ki-44-IIa
3x Ki-45 KAIa That's a lot! It comes in early 44 anyway, soon enough you don't really need research, just a plan to switch an unused factory to build it.

3x Ki-49-Ia
1x Ki-49-II KAI
4x Ki-61-Ia

3x Ki-67-Ia Too many. Better to have this on the (T) version, which still works for LBA.

7x Ki-84a I like it!


_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Kitakami)
Post #: 39
RE: Yamamoto's War: BtS Lite Kitakami-J v Revthought-A ... - 5/20/2016 4:02:18 PM   
Kitakami


Posts: 1302
Joined: 5/3/2002
From: The bridge of the DNTK Kitakami
Status: offline
quote:

ORIGINAL: obvert
You may be getting a bit too broadly based for your economy, unless you just want to try stuff out. Take comments with a grain of salt. It's all up to how you want to play!

2x A6M2 Sen Baku Not needed IMHO. Other better kami options and it's not better than any other A6M in any other way.

4x A6M2-N Assuming this is to move once repaired to the A6M5. Lots of A6M in general. It's good to move some factories forward to later models, but you may end up with too many A6M eventually with what you're also building.

4x A6M3
1x A6M5
1x A6M8-S
2x A7M2 Too bad you have the Sen Baku already started. Here is where those resources should be placed.

4x B6N1 Too many. Probably 2 x 30 is enough.

2x B7A2 Those extra 2 x 30 from the Jill should go here.

1x C6N1 No need to research this one. Good plane, but Judy is fine until it comes.

3x D4Y1
1x E16A1

3x G4M2 No need to research later Bettys. Better to use for P1Y1 and Peggy (T).

4x G5N3 Or more even here, since you can!!

1x H6K2-L
1x H8K2-L
No need to research these, and you'll end up with a Mavis-L factory not worth anything once the Emily-L arrives.

2x J6M1 A beast!

1x Kikka
1x M6A1 Okay, but not so useful late. Fragile.

1x N1K1
4x N1K1-J

1x Q1W1 No need. Maybe build just a few, but thee are better ASW planes. Kate. Helen 1.

1x S1A1 So late it's hard to get. Either all-in (3 x 30) or not at all for me. The Irvings do fine though, and the Frances-S are surprisingly decent.

1x Ki-102b
1x Ki-102c
1x Ki-201
1x Ki-202
3x Ki-43-IIa
5x Ki-44-IIa
3x Ki-45 KAIa That's a lot! It comes in early 44 anyway, soon enough you don't really need research, just a plan to switch an unused factory to build it.

3x Ki-49-Ia
1x Ki-49-II KAI
4x Ki-61-Ia

3x Ki-67-Ia Too many. Better to have this on the (T) version, which still works for LBA.

7x Ki-84a I like it!



Obvert,

Your comments have value. As I have never gotten to late war, there are things I have never seen succeed or fail. Kamikazes is but one example.

I plan before turn 1, but I don't do everything on turn 1, or in the first month, for that matter. That means that I only increase the size of research factories in blocks. So far, I have only increased to 30 the size of research planes for factories arriving in the first 6 months of '42. January will see the size increase of the factories for planes arriving in the next six months, etc. I do this because I once almost crippled the Japanese expansion by overspending supply in the first two weeks of the war. This means that there are tweaks I can still make without much loss.

So, regarding your comments:

- 2x A6M2 Sen Baku: if they are not needed, they will become A7M2 factories.
- 4x A6M2-N: yes, the idea is to bring forward the later A6M models as quickly as possible. Only one will become a production factory.
- 4x B6N1: One will become a production factory. The rest will be brought forward to get the B6N2 and B6N2a sooner.
- 2x B7A2: will try to scrounge 1-2 more factories to assign here.
- 1x C6N1: could become a B7A2 factory
- 3x G4M2: I was thinking about the armored G4M3a Bettys here. The difference in arrival between the G4M3a and P1Y1 is 7 month in favor of the P1Y1. Perhaps this can be lessened by research? I do not like the service rating of 4 in the P1Y1, the gun value is 19 to 8, in favor of the Betty, and the P1Y1 uses the Ha-45 engine.
- 4x G5N3: I am not sure, but I think this plane and its successors can be quite handy.
- 1x H6K2-L
- 1x H8K2-L: I had not considered your point, and it is valid. I will change them to something else.
- 2x J6M1: I agree, a beast. Perhaps I'll add another factory or two.
- 1x M6A1: I will need one factory. Might as well try to get it a bit early if possible.
- 1x Q1W1: If the Kate and Helen are better ASW platforms, then this factory will be converted to something else.
- 1x S1A1: I will try to add a factory or two here.
- 3x Ki-45 KAIa: I only need one factory, true. I don't know why I have three! I will change this. Thanks!
- 3x Ki-67-Ia: The idea is to make one factory a production factory, and bring the other two forward to the (T) variant. There are two months of difference, and that might help get the factories to size-30 earlier.
- 7x Ki-84a: a must, I think. That will be the JAAF workhorse during a critical point of the war.

So, the new changes could then be:

- 2x A6M2 Sen Baku -> 2x A7M2, bringing total up to 4 factories.
- 1x C6N1, 1x Q1W1 -> 2x B7A2, bringing total up to 4 factories.
- 1x H6K2-L, 1x H8K2-L -> G5N3, bringing total up to 6 factories.
- 2x Ki-45 KAIa -> S1A1, bringing total up to 3 factories.

Thoughts?


_____________________________

Tenno Heika Banzai!

(in reply to obvert)
Post #: 40
RE: Yamamoto's War: BtS Lite Kitakami-J v Revthought-A ... - 5/23/2016 9:56:52 PM   
Kitakami


Posts: 1302
Joined: 5/3/2002
From: The bridge of the DNTK Kitakami
Status: offline
I have not posted in a few days, so I have four turns worth of reports. Dec 19-26, 1941.

The sub war

Subs continue to be annoying to both sides, as they should be. The tempo of sub anti-shipping operations has subsided, though. Here is the report:

- xAP Baranof, Shell hits 1, Torpedo hits 1, on fire, heavy damage, near Channel Islands.
- xAKL Dona Nati, Torpedo hits 2, on fire, heavy damage, near Busuanga.
- xAK Tantalus, Torpedo hits 1, on fire, heavy damage, near Busuanga.
- xAKL Tatung, Torpedo hits 1, on fire, heavy damage, near Exmouth.

- xAK Biwa Maru, Shell hits 2, near Tokara Retto.
- CA Yoshino, Mine hits 1, near Truk (sub-deployed mine).
- PB Isshin Maru, Torpedo hits 1, near Shimonoseki, and is sunk.

Four DMS’s are one turn away from Truk, where they will stay after clearing those mines.


The Pacific

With the Lexington officially safe in port, where it miraculously escaped form level-90 fires, The Shokaku CarDiv sailed back to port, with a severely depleted plane complement. Yet, it still let its presence felt, which was an unexpected occurrence:

Near Enderbury Island, over 3 days of attacks:
- TK British Princess, Bomb hits 4, heavy fires.
- AMC Monowai, Bomb hits 3, heavy fires, heavy damage.
- xAP Murada, Bomb hits 4, heavy fires, heavy damage.
- xAP Ville d'Amiens, Bomb hits 2, heavy fires.
- xAP Mildura, Bomb hits 5, heavy fires, heavy damage.
- xAP Mungana, Bomb hits 8, heavy fires, heavy damage.
- xAP Rangitata, Bomb hits 6, heavy fires, heavy damage.
- xAP Rangitiki, Bomb hits 4, on fire.
- xAK Rona, Bomb hits 3, heavy fires, heavy damage.
- xAK Hauraki, Bomb hits 4, heavy fires.
- xAK Lewis Luckenbach, Bomb hits 1.
- xAK Asphalion, Bomb hits 2, on fire.
- xAK Bundaleer, Bomb hits 1, on fire.
- xAK Anna Odland, Bomb hits 4, heavy fires, heavy damage.

I know most of those will not sink but first, damaged xAPs tend to not to be used to transport troops and, second, my esteemed opponent will probably avoid the area for a while, thinking my carriers will be looking for targets there.

Midway is going to be assaulted soon. I have the Akagi CarDiv screening it, and my opponent tested the strength of those carriers last turn. Very few bombers flew, as the destroyers were at 8-hex range. Hopefully, that will lead my opponent to think I have less planes able to fly than I actually have… it would be fun to see the result of that:

Japanese aircraft: A6M2 Zero x 20, D3A1 Val x 13.
Japanese aircraft losses: D3A1 Val: 1 damaged, 1 destroyed by flak.
Allied Ships: DD Ellet, Bomb hits 1, on fire. DD Shaw. DD Ralph Talbot.

There are other two small destroyer task forces SW of Midway.


The Philippines

Slow going here, mainly because of 2-day turns. 48th Inf Div and 65th Inf Bde are moving to Clark Field this turn, along artillery and engineers. The airfield is 100% damaged now. In south Luzon, 16th Inf Div wil reach Lucena this turn, and attack its defenders next. 38th Inf Div would be useful here, but Hong Kong has not fallen yet (see China section).

Ground combat at Atimonan (80,79) - Japanese Shock attack
- Japanese ground losses:
--- 180 casualties reported
----- Squads: 0 destroyed, 11 disabled
----- Non Combat: 0 destroyed, 4 disabled
----- Engineers: 1 destroyed, 4 disabled
----- Guns lost 1 (1 destroyed, 0 disabled)
- Allied ground losses:
--- 3974 casualties reported
----- Squads: 114 destroyed, 16 disabled
----- Non Combat: 143 destroyed, 0 disabled
----- Engineers: 16 destroyed, 0 disabled
----- Guns lost 32 (32 destroyed, 0 disabled)
----- Units retreated 2

I have stopped bombing Manilla port, as I only see one ship there now:

- AO Pecos, is sunk.
- AS Otus, Bomb hits 3, on fire, heavy damage.
- AS Canopus, Bomb hits 8, on fire, heavy damage.
- AO Trinity, Bomb hits 3, heavy damage.
- ARD YFD-1 Dewey, Bomb hits 5, heavy fires, heavy damage.
- xAKL Palawan, Bomb hits 2, on fire, heavy damage.
- xAKL Corregidor, Bomb hits 2, heavy fires, heavy damage.
- xAKL Bisayas, Bomb hits 2, heavy fires, heavy damage.
- TK Gertrude Kellogg, Bomb hits 1, and is sunk.
- xAKL Paz, Bomb hits 1, heavy fires, heavy damage.
- xAKL Sagoland, Bomb hits 3, and is sunk.
- xAP Rochambeau, is sunk.

The daily bombing of Cagayan continues, and the 2nd Inf Div is a couple of turns from invading Davao.

Dutch East Indies

Ternate continues to build up, and enough supply and engineers have already been deployed. An Air HQ is on its way, to provide torpedoes for the bombers.

Muntok was taken, and a small infantry unit is moving south, with engineers and an air HQ moving this way, BUT...

@ny51giants, your advice was timely! I see a CL parked in Benkoelen, with at least one more ship also there, and that might mean one or more brigades were sent to reinforce Palembang. Air recon (7/10) says there are 4 units and a bit less than 3k allied troops in Palembang, but reinforcements may be near, so I did something I didn’t want to do, as you will see. In a few turns we will know if it was the right thing to do or not. 56th Inf Div will assault Palembang this turn, and will unload over the two days of the turn, protected by Hyryu CarDiv and a heavy surface force consisting of the two Nagatos and the two Fusos, plus escorts. Even if the PoW were to come calling, those four should be enough to repel her. And if for some reason they were not able to do the job, the two Owaris are playing escort to the carriers, and could be detached in a pinch.

That is the nice part. But there is also the part that is not good for my cardiac muscle. It all started well, with the Fusos and escorts finding the out of fuel British MTB’s on their way to Sumatra, and taking care of them near Takao:

- MTB 7, Shell hits 1, and is sunk.
- MTB 8, Shell hits 1, and is sunk.
- MTB 9, Shell hits 1, and is sunk.
- MTB 10, Shell hits 1, and is sunk.
- MTB 11, Shell hits 2, and is sunk.
- MTB 12, Shell hits 1, and is sunk.
- MTB 26, Shell hits 1, and is sunk.
- MTB 27, Shell hits 1, and is sunk.

Then a pair of Dutch CL’s (and other minor forces) were found laying in wait near Kuching, Singkawang, and Pontianak:

- CL De Ruyter, Bomb hits 3, on fire.
- DD Banckert, Bomb hits 2, Torpedo hits 1, and is sunk.
- CL Tromp, Bomb hits 1, on fire.
- AM Toowoomba, Bomb hits 3, and is sunk.
- AM Ballarat, Torpedo hits 2,and is sunk.
- PG Armand Rousseau, Torpedo hits 1, and is sunk.
- AMc MMS C, Bomb hits 1, and is sunk.
- AMc MMS B, Bomb hits 2, and is sunk.
- AMc MMS A, Bomb hits 2, and is sunk.
- AMc MMS D, Bomb hits 1, and is sunk.

But then it got a bit scary. The CL’s Tromp and De Ruyter found the Hyryu CarDiv. Had they not been damaged the previous turn, they might have looked for a fight. As things stood, though, they merely disengaged. But in the morning they were on the receiving end of some rather heavy bombing near Palembang:

- CL De Ruyter, Bomb hits 7, heavy fires, heavy damage.
- CL Tromp, Bomb hits 3, heavy fires, heavy damage.

They were nowhere to be seen later, so I consider them sunk at this point. The carriers then focused on cargo ships near Billiton:

- xAP Kedah, Bomb hits 5, and is sunk.
- xAK Enggano, Bomb hits 8, heavy fires, heavy damage.
- xAK Modjokerto, Bomb hits 3, heavy fires, heavy damage.
- xAK Sloterdijk, Bomb hits 12, heavy fires, heavy damage.
- xAKL Circe, Bomb hits 1, Torpedo hits 2, and is sunk.
- xAKL Pahang, Bomb hits 1, and is sunk.

All was nice and peachy, until the CL’s Dragon and Danae were located and unsuccessfully attacked by B5N2’s twice near Balabac, and the turn ended with them about 4 hexes from the TF carrying the 21st Air Flotilla towards Muntok! I had to send that one running, and to hastily improvise a surface TF to counter the threat.

The result was in favor of the Japanese Empire, but not without cost:

Near Balabac:

- CA Takao, Shell hits 6.
- CL Abukuma, Shell hits 1.
- DD Usugumo, Shell hits 2, and is sunk.

- CL Danae, Shell hits 7.
- CL Dragon, Shell hits 39, Torpedo hits 1, and is sunk.
- DD Vendetta, Shell hits 20, and is sunk.

There is nothing like reading something like this: “Miyamoto, Sadatomo crosses the 'T'” :)

CL Danae is still afloat, but now I know she is out there, and will make it a point not to grow careless again.

Now what I did not want to do. I half-expected my esteemed opponent to have a large cruiser force at Palembang, to block a possible invasion. But discovering the CL in the west coast of Sumatra worried me, so, I sent a bombardment TF consisting of the four Mogamis plus escorts to Palembang. They were to fight any surface combatants, let me know if there were enemy subs there, and soften the troop for the coming landing. Well, there were no enemies, so there was a too successful bombardment that may have damaged more than I cared for:

- Buffalo I: 7 damaged.
- Buffalo I: 1 destroyed on ground.
- 315 casualties reported
--- Squads: 0 destroyed, 2 disabled
--- Non Combat: 11 destroyed, 24 disabled
--- Engineers: 0 destroyed, 0 disabled
--- Guns lost 20 (11 destroyed, 9 disabled)
- Resources hits 3.
- Manpower hits 8.
- Refinery hits 1.
- Fires 786.
- Airbase hits 26.
- Airbase supply hits 14.
- Runway hits 116.
- Port hits 29.
- Port fuel hits 6.

The fires worry me, as at the end of the turn 99 were still alight. Well, we will soon see how much I goofed up with this one.


Malaya

Malaya is still slow going. Imperial Guards and 5th Inf Divs are being moved by train, to minimize fatigue, but the other three divisions are having to move by foot (although I will entrain 1 more division soon). Air recon tells me that enemy force dispositions are:
- 17k troops, 79 guns and 25 AFVs in four units in Kluong.
- 12k troops, 146 guns and 24 AFVs in six units in Mersing.
- 8k troops, 42 guns and 111 AFVs in seven units in Johore Bahru.
- 8k troops, 185 guns and 48 AFVs in 21 units in Singapore.

If I can hit Kluong before the forces at Mersing reinforce, I might have a shot. Otherwise, I may have to use either the 56th or the 38th (or both) Inf Divs to land at Johore Bahru, to cut their line of supplies. Time will tell.

Taiping and Temuloh have been taken, and Georgetown and Kuala lumpur will be taken this turn. Then all available forces will move forward by train. It is a question of time. Problem is, with 2-daay turns, it takes even more time to achieve things.


Burma

Tavoy has been taken, one Tk Rgt detached to take Mergui, and 55th Inf Div, teo Tk Rgts and one arty unit are moving north towards Moulmein. 33rd Inf Div has unloaded at Bangkok, and will move towards Burma soon.


China

Something puzzles me. My esteemed opponent has vacated some cities I think he should have fought for. Pakhoi, Kanhsien, Pucheng, and Wenchow he simply left empty. Ichang he did not attack, even though I gave him the courtesy of vacating the city. Chengchow he has not reinforced and, if he does not do so, as soon as 32nd Inf Div arrives in a few days, I’ll take the city... in early January! Maybe I am used to a more dogged style of defense in China, but I find it curious.

Now, his running doesn’t mean that I have not been able to catch him and make him bleed. Take a look:

Ground combat at Hong Kong (77,61) - Japanese Deliberate attack
- Japanese ground losses:
--- 271 casualties reported
----- Squads: 2 destroyed, 23 disabled
----- Non Combat: 0 destroyed, 12 disabled
----- Engineers: 1 destroyed, 14 disabled
- Allied ground losses:
--- 370 casualties reported
----- Squads: 36 destroyed, 3 disabled
----- Non Combat: 2 destroyed, 17 disabled
----- Engineers: 0 destroyed, 1 disabled
----- Vehicles lost 8 (2 destroyed, 6 disabled)

Ground combat at Hong Kong (77,61) - Japanese Deliberate attack
Japanese Assault reduces fortifications to 0
- Japanese ground losses:
--- 389 casualties reported
----- Squads: 0 destroyed, 29 disabled
----- Non Combat: 0 destroyed, 3 disabled
----- Engineers: 0 destroyed, 4 disabled
- Allied ground losses:
--- 524 casualties reported
----- Squads: 32 destroyed, 6 disabled
----- Non Combat: 1 destroyed, 26 disabled
----- Engineers: 2 destroyed, 7 disabled
----- Guns lost 8 (5 destroyed, 3 disabled)
----- Vehicles lost 5 (1 destroyed, 4 disabled)

Ground combat at Hong Kong (77,61) - Japanese Deliberate attack
- Japanese ground losses:
--- 196 casualties reported
----- Squads: 1 destroyed, 13 disabled
----- Non Combat: 0 destroyed, 2 disabled
----- Engineers: 1 destroyed, 2 disabled
----- Vehicles lost 2 (2 destroyed, 0 disabled)
- Allied ground losses:
--- 257 casualties reported
----- Squads: 5 destroyed, 14 disabled
----- Non Combat: 19 destroyed, 8 disabled
----- Engineers: 0 destroyed, 1 disabled
----- Guns lost 3 (2 destroyed, 1 disabled)
----- Vehicles lost 9 (2 destroyed, 7 disabled)

Ground combat at Hong Kong (77,61) - Japanese Deliberate attack
- Japanese ground losses:
--- 739 casualties reported
----- Squads: 0 destroyed, 18 disabled
----- Non Combat: 14 destroyed, 12 disabled
----- Engineers: 20 destroyed, 2 disabled
----- Vehicles lost 4 (4 destroyed, 0 disabled)
- Allied ground losses:
--- 325 casualties reported
----- Squads: 10 destroyed, 11 disabled
----- Non Combat: 11 destroyed, 21 disabled
----- Engineers: 0 destroyed, 1 disabled
----- Guns lost 4 (3 destroyed, 1 disabled)
----- Vehicles lost 7 (2 destroyed, 5 disabled)

Ground combat at Chengchow (88,44) - Japanese Shock attack
- Japanese ground losses:
--- 762 casualties reported
----- Squads: 3 destroyed, 41 disabled
----- Non Combat: 0 destroyed, 2 disabled
----- Engineers: 0 destroyed, 7 disabled
--- 676 casualties reported
----- Squads: 24 destroyed, 8 disabled
----- Non Combat: 1 destroyed, 30 disabled
----- Engineers: 0 destroyed, 1 disabled

Ground combat at Chengchow (88,44) - Japanese Shock attack
Japanese Assault reduces fortifications to 0

- Japanese ground losses:
--- 322 casualties reported
----- Squads: 1 destroyed, 25 disabled
----- Non Combat: 0 destroyed, 5 disabled
----- Engineers: 0 destroyed, 2 disabled
----- Guns lost 3 (1 destroyed, 2 disabled)
- Allied ground losses:
----- 644 casualties reported
----- Squads: 6 destroyed, 42 disabled
----- Non Combat: 1 destroyed, 18 disabled
----- Engineers: 0 destroyed, 5 disabled

Ground combat at 91,33 (near Paotow) - Japanese Shock attack
- Japanese ground losses:
--- 78 casualties reported
----- Squads: 0 destroyed, 6 disabled
----- Non Combat: 0 destroyed, 0 disabled
----- Engineers: 0 destroyed, 1 disabled
- Allied ground losses:
--- 3595 casualties reported
----- Squads: 90 destroyed, 99 disabled
----- Non Combat: 89 destroyed, 14 disabled
----- Engineers: 7 destroyed, 5 disabled
----- Guns lost 19 (10 destroyed, 9 disabled)
----- Units retreated 1

Ground combat at Chuhsien (88,56) - Japanese Shock attack
- Japanese ground losses:
--- 380 casualties reported
----- Squads: 1 destroyed, 31 disabled
----- Non Combat: 0 destroyed, 5 disabled
----- Engineers: 0 destroyed, 7 disabled
- Allied ground losses:
--- 3413 casualties reported
----- Squads: 77 destroyed, 43 disabled
----- Non Combat: 166 destroyed, 5 disabled
----- Engineers: 20 destroyed, 1 disabled
----- Guns lost 9 (6 destroyed, 3 disabled)
----- Units retreated 3
----- Units destroyed 1

Ground combat at 77,57 (near Wuchow) - Japanese Shock attack
- Japanese ground losses:
--- 102 casualties reported
----- Squads: 1 destroyed, 18 disabled
----- Non Combat: 0 destroyed, 3 disabled
----- Engineers: 0 destroyed, 0 disabled
- Allied ground losses:
--- 2757 casualties reported
----- Squads: 103 destroyed, 71 disabled
----- Non Combat: 39 destroyed, 0 disabled
----- Engineers: 3 destroyed, 2 disabled
----- Guns lost 8 (5 destroyed, 3 disabled)
----- Units retreated 1

Ground combat at 83,52 (near Changsha) - Japanese Shock attack
- Japanese ground losses:
--- 1540 casualties reported
----- Squads: 4 destroyed, 111 disabled
----- Non Combat: 0 destroyed, 11 disabled
----- Engineers: 0 destroyed, 6 disabled
- Allied ground losses:
--- 6994 casualties reported
----- Squads: 356 destroyed, 0 disabled
----- Non Combat: 172 destroyed, 0 disabled
----- Engineers: 20 destroyed, 4 disabled
----- Guns lost 25 (19 destroyed, 6 disabled)
----- Units retreated 3

I decided to bombard Hong Kong for a few days before my next push. Hopefully disorganization and fatigue will go down a bit.

Losses

Naval losses continue to be light, while my enemy’s are starting to mount up:

- PB Ishin Maru, near Shimonoseki.
- DD Usuguma, near Balabac.

Those are the total Japanese naval losses in the last eight days!

I wish air losses were similar. I do hold an edge in fighters destroyed (and, hopefully, in fighter pilots killed), but total Japanese losses are larger than Allied losses, and that is not good! Total losses (as reported) so far are:

- 68 Ki-30
- 66 B5N2
- 64 A6M2
- 49 G4M1
- 35 D3A1
- 29 Ki-21-IIa
- 23 Ki-28-Ib
- 23 Ki-21-Ic
- 21 Ki-27b
- 21 G3M2
- 15 E13A1
- 12 Ki-15-II
- 10 Ki-43-Ib
- 8 H6K4
- 8 C5M2
- 7 Ki-57-I
- 6 L3Y2
- 5 B5N2-C
- 4 MC-21
- 4 F1M2
- 3 Ki-56
- 3 E14Y1
- 2 Ki-44-Ia
- 2 H6K2-L

- 87 P-40E
- 52 P-40B
- 45 Vildebeest II
- 38 SBD-2
- 36 Bufalo
- 32 Hurricane IIb Trop
- 28 F4F-3A
- 26 B-17D
- 23 Hudson I
- 18 F4F-3
- 15 TBD-1
- 14 SOC-1
- 14 F2A-3
- 11 PBY-5
- 10 PBY-4
- 9 Wiraway
- 9 H81-A3
- 8 SBD-3
- 8 P-36A
- 6 Do-24K-1
- 6 Blenheim IV
- 6 Blenheim I
- 4 OS2U-3
- 3 T.Iva
- 3 L-18
- 2 B-339D
- 2 Blenheim IF
- 2 DC-2

Plus other singles here and there.

The one irksome factor in the air war is the AVG. My opponent is quite good at sending two of the squadrons to spots in China where my fighters are not, and then they get two days to feast on the carcasses of my bombers. I have sent a couple of Zero units to the coast, and have a Ki-43-Ic chutai there, but that is not enough. Need to find a solution for this. Meanwhile, I have stood down all unescorted bombing operations in China.

Well, that is it. A lot happening in some quarters, not as much in others. As always, any and all comments are welcome!


_____________________________

Tenno Heika Banzai!

(in reply to Kitakami)
Post #: 41
RE: Yamamoto's War: BtS Lite Kitakami-J v Revthought-A ... - 5/23/2016 11:16:03 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Looking pretty good. Well done on the early CV clash.

LOVE that you have to make choices on ship production. When Michael and I started the first BTSL Campaign, I found that there wasn't enough ships filling the que and so I was able to accelerate ALL CV construction. Oooops. Live and and learn. Suddenly you now have two more BB to choose whether or not to build. Makes you make choices and that is my favorite part of the game.

_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to Kitakami)
Post #: 42
RE: Yamamoto's War: BtS Lite Kitakami-J v Revthought-A ... - 5/23/2016 11:22:24 PM   
Kitakami


Posts: 1302
Joined: 5/3/2002
From: The bridge of the DNTK Kitakami
Status: offline
quote:

ORIGINAL: John 3rd
Looking pretty good. Well done on the early CV clash.

LOVE that you have to make choices on ship production. When Michael and I started the first BTSL Campaign, I found that there wasn't enough ships filling the que and so I was able to accelerate ALL CV construction. Oooops. Live and and learn. Suddenly you now have two more BB to choose whether or not to build. Makes you make choices and that is my favorite part of the game.


Agreed. I wanted to accelerate the CV's, but also have the two Owari-class BB's. Temporarily halting the subs was the only way I could see. I am NOT saying that subs are less important (in this game subs have sunk or damaged lots of ships), but it felt like the proper solution for this particular what-if scenario.

The CV clash was pure luck. But it underlines the importance of the often-maligned CS's. The one I've got will take some time to get converted to a CVL.

Thanks for a great mod guys. I am thoroughly enjoying it! :)


_____________________________

Tenno Heika Banzai!

(in reply to John 3rd)
Post #: 43
RE: Yamamoto's War: BtS Lite Kitakami-J v Revthought-A ... - 5/23/2016 11:44:02 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Thanks.

LOVE the CS's too...


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Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to Kitakami)
Post #: 44
RE: Yamamoto's War: BtS Lite Kitakami-J v Revthought-A ... - 5/24/2016 2:25:25 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: Kitakami

China

Something puzzles me. My esteemed opponent has vacated some cities I think he should have fought for. Pakhoi, Kanhsien, Pucheng, and Wenchow he simply left empty. Ichang he did not attack, even though I gave him the courtesy of vacating the city. Chengchow he has not reinforced and, if he does not do so, as soon as 32nd Inf Div arrives in a few days, I’ll take the city... in early January! Maybe I am used to a more dogged style of defense in China, but I find it curious.


I think he is retreating into 3x terrain. Not running, establishing a solid defense in depth. I wouldn't defend most of those cities either as I know I cannot hold them as CHI.
Pulling back, he entrenches to +3 forts in 3x terrain. makes your future more difficult to take Chungking if you intend to.


_____________________________

Pax

(in reply to Kitakami)
Post #: 45
RE: Yamamoto's War: BtS Lite Kitakami-J v Revthought-A ... - 5/24/2016 2:51:35 AM   
ny59giants


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China - For the Allies, the supply situation can become very bad, very quickly. More so in some bases like Kukong which will soon be down to below 100 regardless of how many troops the Allies keep or don't keep there. In non-base hexes and one with x3 terrain modification can be tough to win as Japan. In my other game in June '42, I have some Corps at level 4 forts in x3 terrain. That means Japan will need over 4:1 odds in that hex to force my retreat. If Allies get two decent Corps with around 600 to 700 AV in good terrain with level 3 or 4 forts, then they can pretty much hold out and force Japan to go someplace else.

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(in reply to PaxMondo)
Post #: 46
RE: Yamamoto's War: BtS Lite Kitakami-J v Revthought-A ... - 5/24/2016 6:13:27 AM   
Kitakami


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@PaxMondo & ny59giants, thanks for your insights. I will try to grab everything left vacant ASAP then, while trying to inflict maximum casualties on the Chinese. I will need to decide on 2-3 avenues of attack, though, so that Chinese corps don't become the powerhouses they can become. That, and closing the Burma Road soon.

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(in reply to ny59giants)
Post #: 47
RE: Yamamoto's War: BtS Lite Kitakami-J v Revthought-A ... - 6/1/2016 4:15:26 AM   
Kitakami


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ARR update soon, probably tomorrow. It has been... unusual, to say the least. Mixed results, although overall I think the past few turns went in my favor. You will read, and then can make your own mind.

Banzai!

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(in reply to Kitakami)
Post #: 48
RE: Yamamoto's War: BtS Lite Kitakami-J v Revthought-A ... - 6/1/2016 5:10:17 AM   
PaxMondo


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quote:

ORIGINAL: Kitakami

... so that Chinese corps don't become the powerhouses they can become.

Tend to agree ... I hate those +700 AV corps they get at 60 exp ...



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Pax

(in reply to Kitakami)
Post #: 49
RE: Yamamoto's War: BtS Lite Kitakami-J v Revthought-A ... - 6/1/2016 5:14:15 AM   
Anachro


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I haven't played long enough into a grand campaign to know, so is this _700 AV chinese corps some mod thing or part of vanilla?

(in reply to PaxMondo)
Post #: 50
RE: Yamamoto's War: BtS Lite Kitakami-J v Revthought-A ... - 6/1/2016 1:23:33 PM   
ny59giants


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China has three Corps that are unrestricted and you can use PP to buy out. Its a long, long hike to India, but once there I divide and fill out their TO&E. I have gotten a few remaining ones in China partially filled out, but the big thing is having enough supplies to do so. This depends on how active Japan is in China.

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(in reply to Anachro)
Post #: 51
RE: Yamamoto's War: BtS Lite Kitakami-J v Revthought-A ... - 6/2/2016 3:29:00 AM   
Kitakami


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quote:

ORIGINAL: Anachro
I haven't played long enough into a grand campaign to know, so is this _700 AV chinese corps some mod thing or part of vanilla?


They are part of vanilla too. Thing is, the big corps start with half their squads disabled. If they are given time to get those squads in combat condition, they become defensive powerhouses quickly.

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(in reply to Anachro)
Post #: 52
RE: Yamamoto's War: BtS Lite Kitakami-J v Revthought-A ... - 6/2/2016 3:38:24 AM   
Kitakami


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quote:

ORIGINAL: ny59giants
China has three Corps that are unrestricted and you can use PP to buy out. Its a long, long hike to India, but once there I divide and fill out their TO&E. I have gotten a few remaining ones in China partially filled out, but the big thing is having enough supplies to do so. This depends on how active Japan is in China.


Yes... 5th Chinese Corps at Tsuyung/Paoshan/Mengtze; 6th Chinese Corps at Tuyun; 3rd New Chinese Corps at 84,55; 66th Chinese Corps at Chungking are all of the big, 800+ AV type and they can all be bought out with PPs. There are also a couple of smaller New Type Corps that are about 160+ AV that can also be bought out. If all of those are allowed to prosper in Burma, it is not going to be good for the Japanese.

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(in reply to ny59giants)
Post #: 53
RE: Yamamoto's War: BtS Lite Kitakami-J v Revthought-A ... - 6/2/2016 3:42:56 AM   
Anachro


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Interesting. Thanks for the info and, especially, highlighting which units can be used this way. I conflated the 700+av units with some of the smaller new types.

(in reply to Kitakami)
Post #: 54
RE: Yamamoto's War: BtS Lite Kitakami-J v Revthought-A ... - 6/25/2016 6:13:10 PM   
Kitakami


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Wrote a humongous update, and the connection timed out :/

Don't have the will to do it again right now, but expect it in a few days. The highlights:

- Manila taken.
- Midway NOT taken. Lost most of an assault division there. Bagged about 6 cruisers and 6 destroyers in the process, though.
- Japanese air losses too high, over 700 so far.
- Allied air losses about 630 so far.
- Fighter ratio is about 270 Allied shot down for 147 Japanese. Not enough!
- Japanese naval losses still light.

Date is January 14th now.

< Message edited by Kitakami -- 6/25/2016 6:16:07 PM >


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Post #: 55
RE: Yamamoto's War: BtS Lite Kitakami-J v Revthought-A ... - 6/25/2016 8:11:42 PM   
Jorge_Stanbury


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What kind of opposition did you have at Midway? what where your assets?

In my game (same opponent) I just easily captured Fiji; it was not guarded... I didn't have the same luck at Chittagong, but situation there will be under control soon as it is closer to home

(in reply to Kitakami)
Post #: 56
RE: Yamamoto's War: BtS Lite Kitakami-J v Revthought-A ... - 6/25/2016 8:34:03 PM   
Kitakami


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He threw the kitchen sink at me! At least half a dozen surface combat TF's, with 1-2 cruisers each, and DD's thrown in for good measure. My surface covering force and the Akagi CarDiv sank most of them, but not before they sank all the transports but one. In retrospect, I should have withdrawn the invasion TF two turns earlier, and moved the surface and carrier forces the same way I did. It would have been a slaughter!

I can still go at it again, as I have the forces. The question is... should I? If I do, I have to start NOW, as he is sending a small TF to Midway. My guess is a CD unit plus supplies. So, I either do it now, or I turn south towards Rabaul, etc.

As for Suva, that is an interesting thought. I have 20th Inf Div en route, and have 3x naval assault divs, and 2x Bdes. That is not a land force to be trifled with.

< Message edited by Kitakami -- 6/25/2016 8:39:48 PM >


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(in reply to Jorge_Stanbury)
Post #: 57
RE: Yamamoto's War: BtS Lite Kitakami-J v Revthought-A ... - 6/25/2016 8:37:31 PM   
Anachro


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Sorry, I haven't followed completely. How many carriers were in the Akagi CarDiv and how many American carriers have been taken out of the war?

(in reply to Kitakami)
Post #: 58
RE: Yamamoto's War: BtS Lite Kitakami-J v Revthought-A ... - 6/25/2016 8:39:30 PM   
Jorge_Stanbury


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Well if he threw the kitchen sink, then he likely has no reserves, it might be possible to try again; that said, Midway, being so far away from you and so close for him that it will be difficult to maintain

Something that works really well for Japan is to do multiple, simultaneous assaults with expendable forces (xAK-t, SNLFs, nav grds)... so yes he might kill one or two with overwhelming force, but the others will succeed. and you will then know where are his assets


(in reply to Kitakami)
Post #: 59
RE: Yamamoto's War: BtS Lite Kitakami-J v Revthought-A ... - 6/25/2016 8:39:31 PM   
Kitakami


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quote:

ORIGINAL: Anachro

Sorry, I haven't followed completely. How many carriers were in the Akagi CarDiv and how many American carriers have been taken out of the war?


CV Akagi, CV Amagi, CVL Ryukaku and CVL Kushiro are available. One USN flattop has been sunk, and a second one is temporarily out of action due to severe damage.

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Post #: 60
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