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Adding/increasing supply requirment to base/location

 
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> Adding/increasing supply requirment to base/location Page: [1]
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Adding/increasing supply requirment to base/location - 5/12/2016 8:49:53 PM   
Buck Beach

 

Posts: 1973
Joined: 6/25/2000
From: Upland,CA,USA
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Some attempts have been made to do this in the past (eg supply sinks) and I was wondering what is the best way to go about it. I am re-reading "Racing the Sunrise" and see that at the beginning of the war, Hawaii (maybe just Oahu) had a civilian population of 425,000 requiring 32,000 tons per/mo exclusively for them. I would like to mod this in.
Post #: 1
RE: Adding/increasing supply requirment to base/location - 5/13/2016 6:03:59 PM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
This is, in fact, the major problem with a Japanese invasion (apart from actually
succeeding in the face of the mountainous terrain). Japan could not easily afford
the shipping to feed the population. They would have to (a) let the people starve
(promoting resistance); (b) allocate far too much shipping to permit war operations
just to feed civilians in Hawaii or (c) permit the population to be evacuated on
US or neutral bottoms.

I have created a device used at certain major cities (Tokyo, Chunking, Shanghai, etc)
which, together with a paired support squad (rendering the pair support neutral) which
serves as a supply sink. This device has no military value and no engineer value.
I found that these work better than expected at the few points they are needed.
For example, at Bombay and Calcutta in India. They also have remarkable effects
if production ends (due to enemy isolation or occupation of the hex - sucking supplies
from combat units - just as excess population does IRL).

(in reply to Buck Beach)
Post #: 2
RE: Adding/increasing supply requirment to base/location - 5/14/2016 7:33:22 PM   
Buck Beach

 

Posts: 1973
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline
What did you name this device? I will search your scenarios for it.

(in reply to el cid again)
Post #: 3
RE: Adding/increasing supply requirment to base/location - 5/15/2016 10:42:06 AM   
Dali101

 

Posts: 142
Joined: 4/17/2016
Status: offline
I'm also very interested.

It could resolve the situation in a mode where the occupation of the remote base lacking basic supplies occupiers.

(in reply to Buck Beach)
Post #: 4
RE: Adding/increasing supply requirment to base/location - 5/15/2016 9:02:32 PM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
Device Number 905: Slum Community.

[It can be renamed without changing its effects.
It is put in static units - making them even more
static - so the effects are tied to the location.
It is unclear that putting such a device in the
location itself would draw any supplies, but as
part of a unit it works as intended.]


quote:

ORIGINAL: Buck Beach

What did you name this device? I will search your scenarios for it.


(in reply to Buck Beach)
Post #: 5
RE: Adding/increasing supply requirment to base/location - 5/16/2016 6:18:17 AM   
Yaab


Posts: 4552
Joined: 11/8/2011
From: Poland
Status: offline
Best would be to have Manpower consume supplies.

(in reply to el cid again)
Post #: 6
RE: Adding/increasing supply requirment to base/location - 5/17/2016 4:24:27 AM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
We can't modify code. It isn't easy to do either - being undocumented.
Much better economic performance is possible - but it isn't going to get
funded.


quote:

ORIGINAL: Yaab

Best would be to have Manpower consume supplies.


(in reply to Yaab)
Post #: 7
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