Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Mod for Turn 1 Support Unit Re-Distribution?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Scenario Design and Modding >> Mod for Turn 1 Support Unit Re-Distribution? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Mod for Turn 1 Support Unit Re-Distribution? - 5/18/2016 12:19:02 AM   
rainman2015

 

Posts: 229
Joined: 2/12/2015
Status: offline
Has anyone ever considered a mod that would allow the Germans (and the Soviets with some restrictions, not sure how to do that one though) to redistribute their support units at the game start, just so that you don't have to spend 4 turns reorganizing support units tediously while units are on the move?

Honestly, it would not be that big an advantage to the Germans, other than APs not expended, so maybe the 'cost' would be to charge the Germans a certain number of APs per turn over the first few turns. I would go for that!

I am guessing it would be a pain to do though in the editor, getting them where you want them on turn 1 start.

Randy
:)
Post #: 1
RE: Mod for Turn 1 Support Unit Re-Distribution? - 5/18/2016 1:53:28 PM   
swkuh

 

Posts: 1034
Joined: 10/5/2009
Status: offline
Good point, Randy. My pet peeve, for sure.

Playing Axis, one finds several HQs that have very unrealistic assignments. Of course, if one built a custom game through the editor assume it could be corrected. (But learning the editor is not something I'd like to do.) I use the commanders' report to set commitment levels(?) and play along. Gets right in time.

(in reply to rainman2015)
Post #: 2
RE: Mod for Turn 1 Support Unit Re-Distribution? - 5/18/2016 6:21:16 PM   
rainman2015

 

Posts: 229
Joined: 2/12/2015
Status: offline
Yeah, i work around it, but it requires a total redistribution on the move in a very unrealistic way until i get it right, and a lot of micro-management that is a pain

Randy
:)

(in reply to swkuh)
Post #: 3
RE: Mod for Turn 1 Support Unit Re-Distribution? - 5/21/2016 12:09:20 AM   
rmonical

 

Posts: 2474
Joined: 4/1/2011
From: United States
Status: offline
One way to do this is just put them all in OKH/STAVKA to start.

(in reply to rainman2015)
Post #: 4
RE: Mod for Turn 1 Support Unit Re-Distribution? - 5/21/2016 1:08:36 AM   
A game


Posts: 97
Joined: 5/9/2012
Status: offline

quote:

ORIGINAL: rmonical

One way to do this is just put them all in OKH/STAVKA to start.


I actually do this in a limited fashion, for example with the Axis I set the worst offending Corp Hqs (some with 20+ SU?!) to 0, and send the SU's all back up to OKH to redistribute later. I keep most of the other Hqs locked so some SU are still in action. The problem with this is it still takes time and those SU are not doing anything in the first few critical turns of the game, so Im sure this isnt the most optimal strategy. But micro managing it all drives me a bit nuts...

But Im not sure how it would be best to change it as part of this game is dealing with the historical set ups of both german and soviet armies.

(in reply to rmonical)
Post #: 5
RE: Mod for Turn 1 Support Unit Re-Distribution? - 5/22/2016 12:49:28 AM   
swkuh

 

Posts: 1034
Joined: 10/5/2009
Status: offline
Hmmm... rmonical's tip needs to be tried.

(in reply to A game)
Post #: 6
RE: Mod for Turn 1 Support Unit Re-Distribution? - 5/22/2016 6:06:46 PM   
rainman2015

 

Posts: 229
Joined: 2/12/2015
Status: offline
What i do, given the situation where you can't distribute BEFORE turn 1, is to:

1) Set ALL German Corps and Armies (including Pz Army) HQs to zero on turn 1
2) Set ALL German AG and OKH to 9 on turn 1
3) Let the support units flow back turn 1 to the army HQs and turn 2 to the Army Group HQ (and both turns from AGs to OKH)
4) Turn 2, i go ahead and start distributing back to the corps and lock the corps, but only lock the corps
5) Turn 3 i lock the army HQ and continue distributing downward again, still allowing anything left over to flow up from AG to OKH (even easier to distribute from OKH with less admin points in some cases)

Eventually, i lock everything

All the support units are available for use on turn 1, and the corps are only missing some on turns 2 and fewer on turn 3, 4, etc, exactly the turns when they least need them.

Not ideal, since it is a lot of hassle, and you are missing support units for a few turns, but it sorts itself out in 2-4 turns and with very few admin points needed, since all the distribution is DOWNward, not up or sideways.

Randy
:)


(in reply to swkuh)
Post #: 7
RE: Mod for Turn 1 Support Unit Re-Distribution? - 5/22/2016 6:08:08 PM   
rainman2015

 

Posts: 229
Joined: 2/12/2015
Status: offline
I also distribute directly to panzer/motorized divisions individually as early as possible, again, without using any admin points.

Randy
:)

(in reply to rainman2015)
Post #: 8
RE: Mod for Turn 1 Support Unit Re-Distribution? - 6/12/2016 12:30:49 PM   
Balou


Posts: 841
Joined: 7/24/2009
Status: offline

quote:

ORIGINAL: rainman2015

What i do, given the situation where you can't distribute BEFORE turn 1, is to:

1) Set ALL German Corps and Armies (including Pz Army) HQs to zero on turn 1
2) Set ALL German AG and OKH to 9 on turn 1
3) Let the support units flow back turn 1 to the army HQs and turn 2 to the Army Group HQ (and both turns from AGs to OKH)
4) Turn 2, i go ahead and start distributing back to the corps and lock the corps, but only lock the corps
5) Turn 3 i lock the army HQ and continue distributing downward again, still allowing anything left over to flow up from AG to OKH (even easier to distribute from OKH with less admin points in some cases)

Eventually, i lock everything

All the support units are available for use on turn 1, and the corps are only missing some on turns 2 and fewer on turn 3, 4, etc, exactly the turns when they least need them.

Not ideal, since it is a lot of hassle, and you are missing support units for a few turns, but it sorts itself out in 2-4 turns and with very few admin points needed, since all the distribution is DOWNward, not up or sideways.

Randy
:)




I would add

6) have a look at corps/army hqs and reassign pioneer bns, because they (same goes for constr bns) don't respond to automatic transfer up the chain of command.

Overall it takes 3 turns where some SU's are unavailable while on the move, but I saves tons of APs.

(in reply to rainman2015)
Post #: 9
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Scenario Design and Modding >> Mod for Turn 1 Support Unit Re-Distribution? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.983