Drybreeze
Posts: 129
Joined: 4/15/2016 Status: offline
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I've done a few trial runs since the last one. In that time I have edited a lot of the resources, components, images, and research. I've also played a lot with ship designs, base designs, and balance. There's still a lot I need to do before this is launchable, however I'm finding the best way to test improvements are to play through it. No not cuz it's fun. Purely in the interests of scien... okay yes cuz it's fun ok fine you got me deal with it, it's fun ok... geez. So here goes, trial number 8. I start the trail in a small galaxy on normal difficulty, with 5 opponent AI empires and plenty of independent colonies and pirates. A cat needs mice, right? One colony, two same-system colonisable worlds, and three remote-system mines. Resource distribution in the galaxy as follows: I will adjust the resource distributions to make methane a little less common (since it's not really used for much) and hydrogen much more (since realistically it is the most common element in the known universe - even though in this mod it isn't used for much). Apart from that I'm reasonably happy with the distribution of resources... In this trial run I intend to go to war with the most major empire I can find, to discover more about how the AI is using the tech tree, and to get as much information about balance as I can. I've only edited ship designs for MY empire... all others are unedited, so I expect there to be some significant balance issues right there... we'll see how it goes. I will be producing races as part of the mod, but I have only been balancing and ship-designing my own race (building on ehsumrell1's Picard Era Mod), with the intention of using it as a base race balanced for the new components and resources. I will then split this base race into a few factions with various differences in techs and resource demands.
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