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Surrender or Withdraw

 
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All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series >> Requested Features and Ideas >> Surrender or Withdraw Page: [1]
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Surrender or Withdraw - 6/1/2016 5:44:52 PM   
harry_vdk

 

Posts: 338
Joined: 6/10/2014
From: Drachten
Status: offline
There are situation for the AI where there no options left (like the one below) but the AI never surrender or withdraw. Perhaps a option?
quote:

ORIGINAL: harry_vdk

If I blow up both sizes of a bridge, why cant the AI this repair?
Right now the AI almost don't move the units any more.




Post #: 1
RE: Surrender or Withdraw - 6/1/2016 7:19:44 PM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
For Red Storm there will be a map fix for this lock up condition. In Southern Storm, we will have the ability to cross major water ways (assuming they are functional). We are planning to add withdrawal orders and we want to also work in a surrender mechanic if beat up units can't escape a bad combat situation.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to harry_vdk)
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