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RE: Flying below the radar

 
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RE: Flying below the radar - 6/10/2016 2:44:24 PM   
mikmykWS

 

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Joined: 3/22/2005
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quote:

ORIGINAL: Gunner98

I have personally always been a proponent of 'Game over Graphics' since way back to 'Tactics II', and have lived the life of real C2 systems that were decidedly 2D. However, I'm changing my mind lately, Command is doing it.

A real C2 system has a bunch of people monitoring it, real pilots flying the AC to give them prompts, pre-set warning parameters etc, in essence a staff within a system. The player doesn't have that, but we give him similar problem sets.

So without turning the game into a 'eye candy' flight simulator, anything that can be done to assist the player in making, what are in reality fairly complex, decisions should be done. As long as it doesn't affect the core elements of the game.

So: decision support - good; eye candy: bad. Tricky balance.

Just my $0.02CAD

B


Yeah the game will never be a tactical flight simulator like DCS but we'd like to do some deeper models and just want it to look better. It will be an opportunity to learn, try and be creative which keeps it fun for us.

Mike




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(in reply to Gunner98)
Post #: 31
RE: Flying below the radar - 6/11/2016 9:03:00 PM   
peterc100248

 

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Mike

I simply cannot find the YouTube video on this subject ( of the 3D threat representations ) but you may have seen it, or one similar. My opinion...that would be an incredible addition to CMANO in the setting of a strike planner. For me, that would not be something I would use anywhere else but would be invaluable in laying out course and altitude threading of an airstrike package to a target. Ships are basically 2D, so it wouldn't be needed there for planning.

Pete

(in reply to mikmykWS)
Post #: 32
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