Damiac
Posts: 73
Joined: 6/14/2016 Status: offline
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I like this game a lot, it's a blast to play, and I lose hours to it like nothing else. However, I have some issues with this game, so I figured I'd get them off my chest. Why don't fleet postures work for pirates!?! Specifically the defend posture. I spend 90% of my game defending against pirates, not other empires, and if I could have a couple fast ships defending each sector, rather than each individual system, I'd be a lot happier. Why isn't there an icon at the galaxy zoom level for each colony, showing some quick stats, but most importantly, what structures there are orbiting that planet?!? I recently wanted to make sure I had a defensive base at each colony, and seemingly the only way to do this is to navigate to each individual colony and visually check (usually with a lot of clicking around and searching). At least when I click the system my defensive bases and spaceports should be shown, not to mention all the planets in the system... Why isn't there another UI element to search for things like specific systems and planets? Sometimes I'll see a pirate fleet originated from some system I apparently know about, but I can't find it for the life of me. I could spend literally hours combing the map for that system, but the game knows where it is! Just tell me! Why isn't there any way to indicate systems with hostile life forms? Sometimes an explorer or construction ship gets attacked by a space worm, and I don't want to deal with it right this very second, but it'd be nice if I could have that system marked on the map somehow so I can send a fleet to deal with it at my leisure. Even being able to manually mark systems would be really nice... Why can't I sort the list of attack targets by distance from the currently selected fleet? Isn't that how a sane person would want them sorted?!? Why is it that I pay for a mining base, the civilians pay the upkeep (to who, I have no idea, but it's not me!), but when retrofitting, I have to have enough money for the retrofit in the bank, yet for some insane reason the civilians pay ME for the retrofit?!? This has to be a bug one way or the other, the UI behavior is at odds with what actually happens. The fact that the civilians seem to have just way too much money is a separate issue... What on earth is going on with the cash flow display? I mean... it's based on tax revenue vs maintenance expense, this aren't rapidly changing numbers, why is the number such nonsense? I can understand why bonus revenue is so unpredictable, as it's based on the doings of individual civilian ships, but I can have positive cash flow and bonus income, yet watch my cash on hand go down, and I can have negative cash flow, no bonus income, yet my cash on hand is going up?!? It's too bad the devs couldn't do one last bugfix patch. There are a number of painfully obvious bugs, and while I'm sure some of them would be time consuming to fix, some of them seem like they'd be really quick fixes. It seems the community isn't very big, so I don't expect a community patch to fix these bugs.. Speaking of the community, it's great! No gripe here, you guys seem like a really good community. Please don't take this as me bashing the game, it's more frustration that this gem of a game was so expertly crafted but left unpolished.
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