rkr1958
Posts: 23483
Joined: 5/21/2009 Status: offline
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Turn 20. Nov/Dec 1942. Allied #1. Bismarck Sea. Round 1. USN sinks the IJN CP and decides to stay. Do remaining Japanese forces stay? If so, do any additional Japanese air units react? Please don't take this as gloating. I'm just excited that one of may plans this game actually worked out. I understand that my "euphoria" over this "victory" will likely be short lived as Pat has a way of doing that to me. My objective for this combat, which could very well continue this impulse if Pat decides to stay, was to put the IJN forces on the (eastern) edges of the Bismarck Sea out of supply, specifically the impressive Japanese force at Truk. That was my objective and I was able to accomplish that through a set of fortunate search rolls (3 for the allies and 10 for the axis) and, if I may say so myself, through a bit of discipline on my part in how I used the resulting 11 surprise points. That's what I love about this game, it tempts you into making real-time decisions that may be in conflict with your immediate objectives. In this case, sinking the sole IJN convoy point operating in the Bismarck Sea in order to put a significant IJN force out of supply. I understand that Pat will immediately correct that situation next impulse but this will require him to use at least 1 of the 2 Japanese naval moves in a combine or take a naval to put his forces back in supply. Back to this round. I was surely tempted to let combat default to a naval air combat and use all 11 SPs to try to shoot down or abort one or both of his fighters that reacted. Now, if I did that, I would risk losing my chance to sink the lone CP if he got lucky against my NAV, which was the only plane I have in the area with air to sea factors. At first glance it seemed a "waste" surprise points just to sink 1 CP. However, the sole objective of this combat wasn't about trying to shoot down Japanese fighters or maximizing Japanese units lost, it was putting a significant Japanese forces out of supply. So, I used 4 SP's to select a sub combat and 6 of the remaining 7 to increase damage from an A to 2D, A. Though, really only 2 SP's were needed to sink the convoy (i.e., A to an D). Well, anyway the USN celebrates for now as for tomorrow they may need to don their life-vests and take up positions of their life-boats.
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Ronnie
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