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Age of Rifles 1870-1920 Total Conversion Mod

 
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Age of Rifles 1870-1920 Total Conversion Mod - 7/5/2016 5:18:15 AM   
alomoes

 

Posts: 46
Joined: 12/29/2012
Status: offline
I'm making a total conversion of ATG to represent the warfare before 1920. Currently, the main difference is that offense beats defense by stats alone, and artillery is king. Large formations of infantry control the battle, and casualties by rifle fire are much lower. In this early period of war, guns produced a thick haze, and thus many units fired randomly into the fog. Hand to hand combat was not uncommon as officers ordered people forward. As such, in this mod, there is a low chance for men to die in combat from rifle fire. Canister shot is a different story. Artillery in this time was used at the front of the line spewing shot at the enemy, killing dozens. Cavalry was far from useless in this time as shock and awe routed entire regiments. The horse also doubled as scouts, harassing supply lines and taking out targets of opportunity. However, the charge was still dangerous, as happened often in the Crimean War. A newer nation, the Kingdom of Prussia seeks to unite Germany. They seek to unite the German princes and republics against the French. Louis Napoleon is growing old. It is time for a new empire to seize control and dominate Europe. This is where we are in 1870. We will see who wins the next Great War in Europe.

This is the intro to the first phase of my mod, which will portray warfare during the early part of the age of rifles. I already laid out my ideas in another thread, this thread is for what I have now, what I need help with, and so on and so forth.

Currently, I have a bunch of units. They are pretty well balanced for what I have in mind for the first phase of the war, but they do not have any upgrades yet.

What I am having trouble with is getting troops to be built in cities. I do not know why they are not getting built, but I did set up their items. Currently, cities can only build supply, political points, and recycled ore and oil. As such, when I have the first tier of units done, I'll upload the mod, and see if someone else sees what I did wrong or inform me of what I missed over.
Post #: 1
RE: Age of Rifles 1870-1920 Total Conversion Mod - 7/5/2016 5:18:34 AM   
alomoes

 

Posts: 46
Joined: 12/29/2012
Status: offline
Reserved for Unit Guide.

Current Units:

Heavy Infantry I
Infantry I
Light Infantry I
Cuirassier I
Dragoons I
Hussars I
Horses
Field Artillery I

Planned Units:

Highlanders (unique unit for Britain)
Zouaves (Unique Unit for the French)
Rough Riders (Unique unit for the Americans)
Machine Guns - Heavy, Medium, and Light
Mortars - Heavy, Medium, and light
Howitzers - heavy, medium and light
Conscripts - (Chinese Unique Unit)
Storm Troopers - (late game Unique Unit for Germans)
Assault Troops
Rifle Grenadiers
Grenadiers
Guards (Elite troops)
Snipers
Armored Cars - light and heavy, male and female
Tanks - light and heavy, male and female
Scouts
Recon Planes
Cars (Analogous to a jeep)
Trucks
AT guns
AT Rifles
Officers
Staff
Rails
Super Heavy Artillery
Pre-Dreadnought-Battleships
Dreadnoughts
Destroyers
Submarines
Light Cruisers
Armored Cruisers
Heavy Cruisers
Pocket Battleships
Transports
Sappers
Engineers
Trench gunners
Partisans (Unique Unit for Russia)

I'm going to need more ideas for unique units for each nation. I'm sure that several nations during this period of time used all the same doctrine, leading to a great stalemate called WW1, which thus makes things harder to pick out each nation's specialty.

I plan to add a description to each of these units eventually. My writing should turn out ok, but we'll see.

Edit: I want to get a comparatively small scenario working, and I want to fix production of units.



< Message edited by alomoes -- 7/12/2016 11:18:30 PM >

(in reply to alomoes)
Post #: 2
RE: Age of Rifles 1870-1920 Total Conversion Mod - 7/5/2016 9:35:27 PM   
CSO_Talorgan


Posts: 768
Joined: 3/10/2007
Status: offline
Monitors
Torpedo boats
Mines
(Tethered) observation balloons
Flamethrowers

Consider adding steampunk units to the mix as an optional variant. These will be anathema to some but nirvana to others, so don't make them compulsory.

(in reply to alomoes)
Post #: 3
RE: Age of Rifles 1870-1920 Total Conversion Mod - 7/12/2016 11:16:47 PM   
alomoes

 

Posts: 46
Joined: 12/29/2012
Status: offline
So I'm back, trying to work out production of units.

Edit: Also, the game crashes in creating a random game.

< Message edited by alomoes -- 7/12/2016 11:24:46 PM >

(in reply to CSO_Talorgan)
Post #: 4
RE: Age of Rifles 1870-1920 Total Conversion Mod - 8/7/2016 7:08:45 PM   
Alan Sharif

 

Posts: 1108
Joined: 8/1/2001
From: UK.
Status: offline
This sounds really interesting.


_____________________________

A Sharif

(in reply to alomoes)
Post #: 5
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