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AI Slows Down when units.csv modded

 
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AI Slows Down when units.csv modded - 7/11/2016 6:50:32 PM   
lionel1957


Posts: 68
Joined: 2/26/2007
Status: offline
I noticed that when I change a few unit stats in the units.csv file that the AI dramatically slows down--sometimes 5 minutes or more.

Using latest 2.4.8 WW II version.

Any explanations?
Post #: 1
RE: AI Slows Down when units.csv modded - 8/2/2016 4:40:42 AM   
Rosseau

 

Posts: 2757
Joined: 9/13/2009
Status: offline
I've changed a few stats here and there since the game released. Well, today was the day I got the dreaded AI bug during its turn. Had to use Task Manager to kill the game.

Will have to experiment more on why this is happening now. Certainly not the size of scenario. Using latest version that came with Finn DLC.

(in reply to lionel1957)
Post #: 2
RE: AI Slows Down when units.csv modded - 8/4/2016 1:32:02 AM   
lionel1957


Posts: 68
Joined: 2/26/2007
Status: offline
I still wonder why this is happening? Maybe I should submit a ticket!

(in reply to Rosseau)
Post #: 3
RE: AI Slows Down when units.csv modded - 8/4/2016 2:11:07 AM   
Rosseau

 

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Joined: 9/13/2009
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Friend of mine who doesn't mod anything had this happen.

Started the Japanese Campaign, so will try to replicate mod and non-modded scenarios.

(in reply to lionel1957)
Post #: 4
RE: AI Slows Down when units.csv modded - 8/4/2016 10:24:19 AM   
Lukas


Posts: 354
Joined: 5/31/2010
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It depends on what you are changing I suppose, extreme changes may have an impact on AI/gameplay calculations.

Without more details on what has been modded this is impossible to answer though.

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(in reply to Rosseau)
Post #: 5
RE: AI Slows Down when units.csv modded - 8/4/2016 9:52:23 PM   
Rosseau

 

Posts: 2757
Joined: 9/13/2009
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Real minor stuff - increased attack value on Satan tank and put it in the scenario. I know any mods, we are on our own. But slowdowns have been an ongoing issue here and on Steam.

(in reply to Lukas)
Post #: 6
RE: AI Slows Down when units.csv modded - 8/8/2016 7:50:56 PM   
lionel1957


Posts: 68
Joined: 2/26/2007
Status: offline
I have typically modded attack values, defense values, and mp. Typically mod 3 to 5 units.

(in reply to Rosseau)
Post #: 7
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