Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Troop experience

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Troop experience Page: [1]
Login
Message << Older Topic   Newer Topic >>
Troop experience - 7/17/2016 3:58:56 PM   
Uncle Lumpy


Posts: 158
Joined: 7/1/2005
Status: offline
As I understand it, each time a troop is in combat (invasion, defense against invasion, attacking a pirate base, repelling a pirate raid) it gains experience, which translates to increase combat strength.
So is there an upper limit to the amount of how much experience/strength your troops can gain? I ask because I'm getting ready to invade a cluster of stars containing 6 separate small empires. With a collective total of 17 separate colonies.
My base clone trooper strength is already at 45000. If I invade each separate colony, one after the other, then my base strength should increase after each sequential invasion. For a total of 17 times. If so, I'd have Uber troops at the end.
Probably able leap right off any planet and rip apart spaceships with their bare hands. LOL! I know there is an underlying logic to the game, and there must be a formula that governs experience. And most likely a cap on how much experience troops can acquire.
I simply have not run across it in the threads. But then, I really haven't searched that deeply for it, either.
Post #: 1
RE: Troop experience - 7/17/2016 5:45:03 PM   
Aeson

 

Posts: 784
Joined: 8/30/2013
Status: offline
The last post in this thread says that the maximum stats for troops are 90,000 attack and 90,000 defense.

It's an older post, so it may be out of date, but I don't know of anything more recent.

(in reply to Uncle Lumpy)
Post #: 2
RE: Troop experience - 7/17/2016 7:02:06 PM   
Uncle Lumpy


Posts: 158
Joined: 7/1/2005
Status: offline
Thanks Aeson. I did a quick search of the threads and found a different and more recent reference. It reiterated the same 90000k figure.

(in reply to Aeson)
Post #: 3
RE: Troop experience - 7/18/2016 1:30:27 AM   
RogerBacon

 

Posts: 724
Joined: 5/17/2000
From: Miami, Florida, U.S.A.
Status: offline

quote:

ORIGINAL: Aeson

The last post in this thread says that the maximum stats for troops are 90,000 attack and 90,000 defense.

It's an older post, so it may be out of date, but I don't know of anything more recent.


It's still correct. I think it should be 900 * racial modifier for troops. Otherwise it hurts races with a bonus as their troops are no better once the limit is reached. I'll probably change it if I find myself reaching the limit often.

(in reply to Aeson)
Post #: 4
RE: Troop experience - 7/18/2016 5:49:29 AM   
Aeson

 

Posts: 784
Joined: 8/30/2013
Status: offline
quote:

I think it should be 900 * racial modifier for troops. Otherwise it hurts races with a bonus as their troops are no better once the limit is reached. I'll probably change it if I find myself reaching the limit often.

I don't really agree that it hurts species with better troops. The only type of unit for which species can be made nearly irrelevant at time of recruitment is clone infantry; armored, special forces, and planetary defense units are still stuck at base species strength multiplied by the unit type multiplier and technology/facility bonuses. Even then, the species with troop upkeep reductions are still better than the ones without since unit upkeep is dependent upon the species of the unit, not the founding species of the empire, and the only five species (excluding Shakturi) with troop upkeep reductions are also the five species with the four highest base troop strengths (or five highest if you ignore resource bonuses). This is more an issue of clone infantry being so spectacularly good that once you get a reasonably highly experienced regular infantry unit the clones obsolete just about everything else you can recruit, as long as you keep just enough armored units in invasions to get the armored breakthrough bonus and a few special forces units to destroy defensive facilities during the attack.

As far as extremely experienced units are concerned, I'm fine with the differences in unit strength being erased by extremely high unit experience. You want to spend the effort to get a large group of extremely experienced units? Good for you. The computer probably isn't going to do it except by chance and likely wasn't going to be able to seriously challenge such a group no matter what species the units in the group are composed of unless you're fighting a battle with extremely lopsided numbers, so what does it matter that all species have the same maximum troop strengths?

(in reply to RogerBacon)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Troop experience Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.781