Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Russian replacements... ~150k per turn?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: Russian replacements... ~150k per turn? Page: <<   < prev  1 2 [3]
Login
Message << Older Topic   Newer Topic >>
RE: Russian replacements... ~150k per turn? - 7/25/2016 1:24:49 AM   
Icier


Posts: 564
Joined: 7/15/2014
From: a sunny beach nsw
Status: offline
quote:

ORIGINAL: Aditia


- Give the German player that meets certain conditions in the game the option to create more divisions, especially foreign divisions. (which seems realistic to me; if the war is going very well, and armaments is keeping up, it would seem not overly unhistoric to me that more foreign SS divisions can be created: I don't know if there has been good historical research done into the reasons why Europeans joined the Waffen SS, but it seems clear to me that it is much easier to join a 'winner'; that is basic human psychology.). You could even make off-map manpower centres (Western European cities) dynamic based on the current ratio in victory points


A bit of sanity + 1C

but lets just stir the pot a little more, there were 1.5 million Russians in the German army
& no they weren't just on the Western Front or fighting in Serbia & there were quite a few in the East.





< Message edited by Ice -- 7/25/2016 1:31:04 AM >


_____________________________

Those are my principles, and if you don't like them... well, I have others.

(in reply to Aditia)
Post #: 61
RE: Russian replacements... ~150k per turn? - 7/25/2016 6:38:58 AM   
SigUp

 

Posts: 1062
Joined: 11/29/2012
Status: offline

quote:

ORIGINAL: Aditia

Give the German player that meets certain conditions in the game the option to create more divisions, especially foreign divisions. (which seems realistic to me; if the war is going very well, and armaments is keeping up, it would seem not overly unhistoric to me that more foreign SS divisions can be created: I don't know if there has been good historical research done into the reasons why Europeans joined the Waffen SS, but it seems clear to me that it is much easier to join a 'winner'; that is basic human psychology.). You could even make off-map manpower centres (Western European cities) dynamic based on the current ratio in victory points

Of course research has been done in this regard. Foreigners who joined the Waffen SS were largely of two categories: a) so-called "Volksdeutsche", people of German descent living in other countries like the ones in Hungary or Rumania b) people with a lack of perspective. Recruitment, even on the high mark of the Third Reich, fell far short of the expectations of the Germans who had to resort to force on many occasions. There just was not a particular sentiment to fight for the Third Reich.

(in reply to Aditia)
Post #: 62
RE: Russian replacements... ~150k per turn? - 7/25/2016 2:46:29 PM   
No idea

 

Posts: 495
Joined: 6/24/2011
Status: offline

quote:

ORIGINAL: SigUp


quote:

ORIGINAL: Aditia

Give the German player that meets certain conditions in the game the option to create more divisions, especially foreign divisions. (which seems realistic to me; if the war is going very well, and armaments is keeping up, it would seem not overly unhistoric to me that more foreign SS divisions can be created: I don't know if there has been good historical research done into the reasons why Europeans joined the Waffen SS, but it seems clear to me that it is much easier to join a 'winner'; that is basic human psychology.). You could even make off-map manpower centres (Western European cities) dynamic based on the current ratio in victory points

Of course research has been done in this regard. Foreigners who joined the Waffen SS were largely of two categories: a) so-called "Volksdeutsche", people of German descent living in other countries like the ones in Hungary or Rumania b) people with a lack of perspective. Recruitment, even on the high mark of the Third Reich, fell far short of the expectations of the Germans who had to resort to force on many occasions. There just was not a particular sentiment to fight for the Third Reich.



Not much of a surprise there. After all, a good part of Europe had been conquered by Germany. Not many people want to fight for a country that has invaded yours. Only the most anti blosheviks would want that. If you add the nazi nonsense of aryan racial superiority it is no surprise that the only relevant, voluntary SS forces out of ethnic germans came from the scandinavian countries.

(in reply to SigUp)
Post #: 63
RE: Russian replacements... ~150k per turn? - 7/25/2016 3:08:37 PM   
Aditia

 

Posts: 573
Joined: 3/27/2011
Status: offline
I was posting about the game, not trying to start a historic debate...

(in reply to No idea)
Post #: 64
RE: Russian replacements... ~150k per turn? - 7/25/2016 6:00:50 PM   
darbycmcd

 

Posts: 394
Joined: 12/6/2005
Status: offline
Hi Aditia! I think you make some good points. Let me first point out that the comment you made above is exactly what I was talking about as far as the difficulty in making a game that pleases two really different camps. When you can say you are talking about adding major events to a game and not regard history, which is of course a totally plausible design decision, it does show different understandings of what this game is or should be trying to do.

Also, with regard to the idea that some players have that German must win in the first two offensive seasons. This is true.... iff you think that 'winning' the game is defeating the SU. When I played the tabletop game Europa we called these people 'panzer pushers'. They like the fun ride through the slavic countryside, but they were not interested in the defensive portion of the war at all (which is actually a much larger portion). If a player sees 'winning' as a comparison with history, then the game is about when Berlin falls. Now in this case you have to demonstrate more skill in more situations, and the first 2 campaigns set up the conditions for the last 2.5 years, not determine victory. And really it is also a crap game if it is just one player attacks and then quits if he doesn't 'win'. You have to see that there is a strong narrative being built by some players that hinges on a very specific vision of what this game should be. Of course they can very legitimately claim the same thing, and so it goes....

(in reply to Aditia)
Post #: 65
Page:   <<   < prev  1 2 [3]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: Russian replacements... ~150k per turn? Page: <<   < prev  1 2 [3]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.656