rainman2015
Posts: 229
Joined: 2/12/2015 Status: offline
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I have played this game for more than a year, but amazingly, this is the first time a partisan has ever cut a rail line behind me. And, the result of it seems way out of proportion bad, although I may be missing something. It is turn 9 of the campaign, and I have the one rail line being repaired thru Vitebsk to Smolensk. The partisan cut the rail line about 10 hexes behind the forward railhead, with 5 damage showing up (and the partisan counter next to the damage) when I saw the new PBEM turn. So, suddenly, ALL of AGC, which was driving on Moscow and forward elements only 6 hexes away, instead of at the limit of their supply lines (20-25 hexes away for the HQs), are now at 29+ hexes away for the HQs as the turn starts. Ouch! Now, this turn, supply for AGC’s units is not that bad, not sure quite frankly how they got new supply, since the HQs were over the 25 hex max when the 1st and 2nd supply phases happened on turn 9, but most units have 40% or more supply and gas Some panzer HQs had just done HQBU recently and had big surpluses, so that helped on turn 9 no doubt. No auto-construction battalions got put on the damaged rail hex (and I have many of them with AGC which is close enough to the damaged rail hex). I think that the reason that no auto-construction battalions got put on the damaged rail hex was that a partisan was next to the hex, so if I go kill the partisan in turn 9, then I am pretty sure that AGC’s HQ will send out construction battalions to fix it (not sure though!), but that will too late, since on turn 10's logistic phase, the auto rail repair allocation and repair occurs AFTER units are supplied for turn 10, and if I don’t fix the damage, then most of AGC’s HQs will still be further than 25 hexes from a railhead on turn 10's supply phase (now two turns over the 25 hex limit, ouch!). So, the only good alternative is to use my precious FBD and go 10 hexes BACK to fix the rail damage during turn 9 (after displacing the partisan unit with a combat/SEC type unit), but that means that my FBD for AGC is effectively losing TWO turns of rail repair towards Moscow/Tula, etc, since it has to go all the way back, repair the damage on turn 9, then come all the way back forward to where it started from, on turn 10, two turns of rail repair towards the front up in smoke! Luckily, i have my 4th FBD unit here starting to create a loop up towards Leningrad, so i can use that extra FBD to go back, but still, means two turns it is not creating a loop). Questions: *** How do yall deal with repairing partisan broken rail hexes? Surely, you are not interrupting forward FBD progress every time a partisan cuts the rail line behind you to send the FBD all the way back to manually repair the line, that would mean that forward repair progress would basically stall out if any consistent partisan attacks start occurring. But, relying on the auto-repair sent out from HQs, first won’t even work if the partisan is still next to the broken rail line, and second, you can’t guarantee that this will even happen as you have no control over where the HQ sends the support construction battalions. What am I missing on how to fix these broken lines? *** How do you best protect the critical forward already repaired rail lines (especially in 41)? I am using MANY construction battalions with the AG HQs to fix the lateral lines asap, but there is still no getting around the fact that you have ONE rail line that is the ONLY one that is repaired and that is the ONLY one that is supplying an entire AG, like AGC, and if that is one line is cut, an entire AG is out of supply due to ONE partisan unit (seems way out of proportion in its effects). *** I was reading about partisans in the older forum posts and some people were suggesting that you could build a fort unit every 3rd hex on your main rail lines to protect them from partisans, but the rules say that a partisan can ‘attack’ right next to or even IN the hex with an enemy combat unit, so that doesn’t stop them. Do any of you use fort units in the critical rail hexes to prevent attacks? *** I could put a combat regiment every 3rd hex or so I suppose and that would at least prevent a partisan getting next to a rail line (and make it easy to go kill them when they show up), but that won’t prevent a partisan showing up a few hexes away and launching an attack on a rail hex that didn’t have a combat unit in it, or even one with a combat unit in it. Do yall put combat units every few hexes along the critical rail ines? *** Basically, how do you prevent attacks, and how do you fix the damage after an attack occurs without messing up your forward critically needed FBD units? Thanks! Randy
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