Gilmer
Posts: 1452
Joined: 7/1/2011 Status: offline
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quote:
ORIGINAL: NotaGrog I have the first few AGEOD games. True, there's a decent game engine but it's buried behind a really clumsy user interface, so I soon gave up on them all due to the frustration. The biggest problem, especially in ACW and Napoleon (not so much BOA) is that the command heirarchy is vitally important - yet the tools to manage it are simply not there. Surely there should be a tree view, as in HOI3 or Command Ops? IIRC, in ACW, the only way to move a unit between divisions was to totally disassemble them, then select all units again in the structure you wanted. Awful! And from videos, I don't think ACW2 has yet added in a proper command tree to manage your units, either. If it had one, I'd buy it! Without it, no way. Moving units could be as easy as moving files in Windows explorer tree. Also the maps are nice to look at, but really hard to make strategic sense of. Tetris like blocks of provinces. Sometimes the images lie to you - a province with trees on is "clear", while one that is empty is "woodland". And the other big problem - a huge map, most of which is totally empty, with all the action being compressed into 10% of the map. Napoleon 1 was terrible at this. A giant map of Europe, but the scenarios took place in small sections of it, with units jammed into those tetris shaped provinces so you couldn't see what province they were in. ACW similar. Mostly empty, the action around Washington an incoherent mess. Finally, maybe it's just me, but I like to see information on my unit cards. I don't care what the leader looks like! Tooltips are for secondary information, but AGEOD hide all the vital information on them, preferring to put a useless picture of some general on the counter instead. ACW2 looks a little better from screenshots, but still, I'd like a toggle to switch the faces off and have nice square/rectangle tiles with just information on. As it is, most time is spent having to click on every unit , every turn , just to see it's stats. It's like AGEOD designers need to spend a bit of time looking at how other games manage the complexity and really think about *presenting* information rather than hiding it. I actually asked for something just like a command structure tree. They never did it, though.
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"Venimus, vidimus, Deus vicit" John III Sobieski as he entered Vienna on 9/11/1683. "I came, I saw, God conquered." He that has a mind to fight, let him fight, for now is the time. - Anacreon
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