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RE: AGEOD - 8/27/2016 2:36:43 PM   
Ranger33

 

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After reading this thread I feel like taking another stab at an AGEOD game. I kinda had the system figured out but haven't played any in quite some time. I think I'll head back and see what the Romans are doing.

I really want to get good enough with the system to play the Civil War 2 grand campaign some day, but I'm probably a bit too rusty for that.

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Post #: 61
RE: AGEOD - 8/29/2016 1:38:19 AM   
demyansk


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Yeah, I would like to understand these games

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Post #: 62
RE: AGEOD - 8/29/2016 2:32:10 PM   
Recognition


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Try them out again,choose the oldest Ageod game you have, watch any gameplays on youtube......Take your time and be patient....A whole new and wonderful gaming world awaits with these Ageod titles.

Its really worth the effort.

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Post #: 63
RE: AGEOD - 8/29/2016 7:38:01 PM   
redcoat


Posts: 1035
Joined: 8/31/2005
From: UK
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quote:

ORIGINAL: wodin

World War 1 Gold if your really stick with it is easy the best WW1 Grand Strat game out there.


I recently got To End All Wars as part of an Ageod bundle. I have only had a quick look at it so far. I'd be interested to know how it compares with WW1 Gold? TEAW is newer ... but newer games are not always better.



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(in reply to wodin)
Post #: 64
RE: AGEOD - 8/29/2016 10:34:35 PM   
loki100


Posts: 10920
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From: Utlima Thule
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quote:

ORIGINAL: redcoat


quote:

ORIGINAL: wodin

World War 1 Gold if your really stick with it is easy the best WW1 Grand Strat game out there.


I recently got To End All Wars as part of an Ageod bundle. I have only had a quick look at it so far. I'd be interested to know how it compares with WW1 Gold? TEAW is newer ... but newer games are not always better.




Somehere under all the frustrations with WW1 Gold is the ultimate WW1 game - whether you are prepared to keep on digging is a different question (I really like AGEOD and I gave up). End all Wars is more conventionally an AGEOD game - the scale and number of units etc is a challenge but it uses their basic rules. For me, I'm not convinced it really captures the essence of WW1 (its good in the east and a bit *mheh* in the west).

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Post #: 65
RE: AGEOD - 8/30/2016 12:29:07 AM   
Gilmer


Posts: 1452
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quote:

ORIGINAL: loki100


quote:

ORIGINAL: redcoat


quote:

ORIGINAL: wodin

World War 1 Gold if your really stick with it is easy the best WW1 Grand Strat game out there.


I recently got To End All Wars as part of an Ageod bundle. I have only had a quick look at it so far. I'd be interested to know how it compares with WW1 Gold? TEAW is newer ... but newer games are not always better.




Somehere under all the frustrations with WW1 Gold is the ultimate WW1 game - whether you are prepared to keep on digging is a different question (I really like AGEOD and I gave up). End all Wars is more conventionally an AGEOD game - the scale and number of units etc is a challenge but it uses their basic rules. For me, I'm not convinced it really captures the essence of WW1 (its good in the east and a bit *mheh* in the west).


I really wanted to like WW1Gold as well. It's not the same as the other Ageod games. I never could figure it out. To End All Wars is actually one of my favorite Ageod games. Not too hard to figure out what you have to do, doing it right can be difficult because let's face it, who wants a pushover?

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He that has a mind to fight, let him fight, for now is the time. - Anacreon

(in reply to loki100)
Post #: 66
RE: AGEOD - 8/30/2016 12:30:17 AM   
Gilmer


Posts: 1452
Joined: 7/1/2011
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quote:

ORIGINAL: Ranger33

After reading this thread I feel like taking another stab at an AGEOD game. I kinda had the system figured out but haven't played any in quite some time. I think I'll head back and see what the Romans are doing.

I really want to get good enough with the system to play the Civil War 2 grand campaign some day, but I'm probably a bit too rusty for that.


If you have played Ageod games before, it's not too hard to figure out. You just have to determine what the other guy wants and deny it to him while at the same time taking what you want.

_____________________________

"Venimus, vidimus, Deus vicit" John III Sobieski as he entered Vienna on 9/11/1683. "I came, I saw, God conquered."
He that has a mind to fight, let him fight, for now is the time. - Anacreon

(in reply to Ranger33)
Post #: 67
RE: AGEOD - 8/31/2016 7:49:09 AM   
RodyMetal


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Joined: 3/6/2016
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I hope AGEOD keep the same concept of their latest games for their new engine, two sides, minimum diplomacy, focus on operations and set up in specific conflict/ wars.
It was their strongest part and should keep it that way and build upon it, I just hope the game will be more accessible (not the accessible defined by Paradox Interactive), better tutorial, more attractive and clearer UI, and better performance for their upcoming games in the new engine.
To be honest their design is superb and has strong foundation to become best operational level strategy games.
Also adding some fluffs will keep people playing their games more, such as steam achievements.

(in reply to Gilmer)
Post #: 68
RE: AGEOD - 8/31/2016 11:21:32 AM   
Agathosdaimon


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i dont know what it is but i actually like Great Invasions, i feel there is a lot of interesting stuff going on in it and also i found it less of the learning curve of later titles

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Post #: 69
RE: AGEOD - 8/31/2016 7:06:25 PM   
hazxan

 

Posts: 69
Joined: 11/10/2007
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I have the first few AGEOD games. True, there's a decent game engine but it's buried behind a really clumsy user interface, so I soon gave up on them all due to the frustration.

The biggest problem, especially in ACW and Napoleon (not so much BOA) is that the command heirarchy is vitally important - yet the tools to manage it are simply not there. Surely there should be a tree view, as in HOI3 or Command Ops? IIRC, in ACW, the only way to move a unit between divisions was to totally disassemble them, then select all units again in the structure you wanted. Awful! And from videos, I don't think ACW2 has yet added in a proper command tree to manage your units, either. If it had one, I'd buy it! Without it, no way. Moving units could be as easy as moving files in Windows explorer tree.

Also the maps are nice to look at, but really hard to make strategic sense of. Tetris like blocks of provinces. Sometimes the images lie to you - a province with trees on is "clear", while one that is empty is "woodland". And the other big problem - a huge map, most of which is totally empty, with all the action being compressed into 10% of the map. Napoleon 1 was terrible at this. A giant map of Europe, but the scenarios took place in small sections of it, with units jammed into those tetris shaped provinces so you couldn't see what province they were in. ACW similar. Mostly empty, the action around Washington an incoherent mess.

Finally, maybe it's just me, but I like to see information on my unit cards. I don't care what the leader looks like! Tooltips are for secondary information, but AGEOD hide all the vital information on them, preferring to put a useless picture of some general on the counter instead. ACW2 looks a little better from screenshots, but still, I'd like a toggle to switch the faces off and have nice square/rectangle tiles with just information on. As it is, most time is spent having to click on every unit , every turn , just to see it's stats. It's like AGEOD designers need to spend a bit of time looking at how other games manage the complexity and really think about *presenting* information rather than hiding it.

(in reply to Agathosdaimon)
Post #: 70
RE: AGEOD - 9/1/2016 12:15:38 AM   
Gilmer


Posts: 1452
Joined: 7/1/2011
Status: offline

quote:

ORIGINAL: NotaGrog

I have the first few AGEOD games. True, there's a decent game engine but it's buried behind a really clumsy user interface, so I soon gave up on them all due to the frustration.

The biggest problem, especially in ACW and Napoleon (not so much BOA) is that the command heirarchy is vitally important - yet the tools to manage it are simply not there. Surely there should be a tree view, as in HOI3 or Command Ops? IIRC, in ACW, the only way to move a unit between divisions was to totally disassemble them, then select all units again in the structure you wanted. Awful! And from videos, I don't think ACW2 has yet added in a proper command tree to manage your units, either. If it had one, I'd buy it! Without it, no way. Moving units could be as easy as moving files in Windows explorer tree.

Also the maps are nice to look at, but really hard to make strategic sense of. Tetris like blocks of provinces. Sometimes the images lie to you - a province with trees on is "clear", while one that is empty is "woodland". And the other big problem - a huge map, most of which is totally empty, with all the action being compressed into 10% of the map. Napoleon 1 was terrible at this. A giant map of Europe, but the scenarios took place in small sections of it, with units jammed into those tetris shaped provinces so you couldn't see what province they were in. ACW similar. Mostly empty, the action around Washington an incoherent mess.

Finally, maybe it's just me, but I like to see information on my unit cards. I don't care what the leader looks like! Tooltips are for secondary information, but AGEOD hide all the vital information on them, preferring to put a useless picture of some general on the counter instead. ACW2 looks a little better from screenshots, but still, I'd like a toggle to switch the faces off and have nice square/rectangle tiles with just information on. As it is, most time is spent having to click on every unit , every turn , just to see it's stats. It's like AGEOD designers need to spend a bit of time looking at how other games manage the complexity and really think about *presenting* information rather than hiding it.


I actually asked for something just like a command structure tree. They never did it, though.

_____________________________

"Venimus, vidimus, Deus vicit" John III Sobieski as he entered Vienna on 9/11/1683. "I came, I saw, God conquered."
He that has a mind to fight, let him fight, for now is the time. - Anacreon

(in reply to hazxan)
Post #: 71
RE: AGEOD - 9/1/2016 3:08:22 PM   
Capitaine

 

Posts: 1043
Joined: 1/15/2002
Status: offline

quote:

ORIGINAL: loki100


quote:

ORIGINAL: redcoat


quote:

ORIGINAL: wodin

World War 1 Gold if your really stick with it is easy the best WW1 Grand Strat game out there.


I recently got To End All Wars as part of an Ageod bundle. I have only had a quick look at it so far. I'd be interested to know how it compares with WW1 Gold? TEAW is newer ... but newer games are not always better.




Somehere under all the frustrations with WW1 Gold is the ultimate WW1 game - whether you are prepared to keep on digging is a different question (I really like AGEOD and I gave up). End all Wars is more conventionally an AGEOD game - the scale and number of units etc is a challenge but it uses their basic rules. For me, I'm not convinced it really captures the essence of WW1 (its good in the east and a bit *mheh* in the west).


I agree with you. I really liked the combat resolution mechanic in WWI Gold, much better than the automatic combat in standard AGEOD games. I wish all AGEOD games did combat similarly (or at least gave the option for it).

(in reply to loki100)
Post #: 72
RE: AGEOD - 9/2/2016 1:23:56 PM   
Pocus


Posts: 1185
Joined: 9/22/2004
Status: offline
Thanks for the discussion gents, you are quite right about the manual always trailing behind, the inherent complexity of a wego system, the particular weakness of our own wego system and so on. The AGE engine is starting to show its age, definitively and you should all know by now that we are working on a new engine named Archon, with a particular title in mind that is yet to be disclosed. I invite you to check regularly our forum at Ageod for some good news or chat. The news at least should also be broadcasted here.

And thanks for your support and appreciation. We know we can do even better

_____________________________

AGEOD Team

(in reply to Freyr Oakenshield)
Post #: 73
RE: AGEOD - 9/2/2016 1:46:14 PM   
zakblood


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Joined: 10/4/2012
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look forwards to the new stuff and enjoyed the old, so thanks for the update and good luck on the new engine and games as well

(in reply to Pocus)
Post #: 74
RE: AGEOD - 9/2/2016 1:47:46 PM   
sullafelix

 

Posts: 1520
Joined: 1/11/2005
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I think Ageod deserves a big round of applause.

They have released games from eras that have never been seen before, and may not be seen again.

Thanks

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(in reply to Pocus)
Post #: 75
RE: AGEOD - 9/2/2016 7:44:18 PM   
Aurelian

 

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quote:

ORIGINAL: sulla05

I think Ageod deserves a big round of applause.

They have released games from eras that have never been seen before, and may not be seen again.

Thanks


This.

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Post #: 76
RE: AGEOD - 9/3/2016 1:44:01 PM   
Alan Sharif

 

Posts: 1108
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From: UK.
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Here, here. As a very recent convert to Ageod games I must say I am in danger of becoming obsessed. If it were not for my Wife I fear I would end up playing these games for several days at a time, without breaks

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Post #: 77
RE: AGEOD - 9/6/2016 9:54:01 PM   
hazxan

 

Posts: 69
Joined: 11/10/2007
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quote:

ORIGINAL: Pocus
The AGE engine is starting to show its age, definitively and you should all know by now that we are working on a new engine named Archon, with a particular title in mind that is yet to be disclosed.


Please say you'll have a command hierarchy tree in it! It's a minimum for any operational level game these days.
And mouse wheel scrolling, right click menus, primary information on screen not as tool tips etc If you need any beta testers....maybe a total user interface snob (which I am - it's my day job) would be good for you!

(in reply to Pocus)
Post #: 78
RE: AGEOD - 9/7/2016 6:54:07 AM   
warspite1


Posts: 41353
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From: England
Status: offline

quote:

ORIGINAL: Pocus

Thanks for the discussion gents, you are quite right about the manual always trailing behind, the inherent complexity of a wego system, the particular weakness of our own wego system and so on. The AGE engine is starting to show its age, definitively and you should all know by now that we are working on a new engine named Archon, with a particular title in mind that is yet to be disclosed. I invite you to check regularly our forum at Ageod for some good news or chat. The news at least should also be broadcasted here.

And thanks for your support and appreciation. We know we can do even better
warspite1

Can you follow the lead of MWIF, DC:B and WITW and provide a hard bound full colour manual please foryour next project. These make such a difference.


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Pocus)
Post #: 79
RE: AGEOD - 5/6/2017 5:53:43 PM   
ncc1701e


Posts: 7380
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: offline

quote:

ORIGINAL: Pocus

Thanks for the discussion gents, you are quite right about the manual always trailing behind, the inherent complexity of a wego system, the particular weakness of our own wego system and so on. The AGE engine is starting to show its age, definitively and you should all know by now that we are working on a new engine named Archon, with a particular title in mind that is yet to be disclosed. I invite you to check regularly our forum at Ageod for some good news or chat. The news at least should also be broadcasted here.


Is there any news about the Archon engine? Ageod seems very busy these days and I hope the integration of this new engine will improve the performance of all the Ageod games. There are many scripts to execute at each turn resolution and it seems the AGE engine is starting to reach its limits.

(in reply to Pocus)
Post #: 80
RE: AGEOD - 5/8/2017 10:40:41 AM   
IainMcNeil


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From: London
Status: offline
All I can really say is the team are very busy working on the new engine. Its a huge job but making steady progress. The gameplay is where all the effort is being focused right now to make sure the core systems all hold up. We've already been through a number of iterations to try and get the right feel.

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Matrix Games

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Post #: 81
RE: AGEOD - 5/8/2017 11:40:11 AM   
wings7


Posts: 4591
Joined: 8/11/2003
From: Phoenix, Arizona
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quote:

ORIGINAL: Iain McNeil

All I can really say is the team are very busy working on the new engine. Its a huge job but making steady progress. The gameplay is where all the effort is being focused right now to make sure the core systems all hold up. We've already been through a number of iterations to try and get the right feel.


Sounds good, please keep us posted how things are progressing.

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Post #: 82
RE: AGEOD - 12/22/2017 9:07:59 PM   
ncc1701e


Posts: 7380
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
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quote:

ORIGINAL: IainMcNeil

All I can really say is the team are very busy working on the new engine. Its a huge job but making steady progress. The gameplay is where all the effort is being focused right now to make sure the core systems all hold up. We've already been through a number of iterations to try and get the right feel.


I understand this is a huge task. Few months later, would it be possible to have some news at what Ageod is after? To test if the core systems hold up, I would bet for a PON 2 game. PON was so huge for the old engine in terms of performance. If PON 2 works well with Archon, all other next games will work fine I guess.

Cheers


_____________________________

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(in reply to IainMcNeil)
Post #: 83
RE: AGEOD - 1/5/2018 11:16:19 AM   
ncc1701e


Posts: 7380
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
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I am sorry Iain. In fact, I am puzzled. I wonder if this is a secret or if you have not seen this post just because of holidays.

And, I am sorry once more. I should have started by this.
Wish you and the SAM team a happy new year !

SAM for Slitherine / Ageod / Matrix.

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to ncc1701e)
Post #: 84
RE: AGEOD - 1/5/2018 1:42:31 PM   
altipueri

 

Posts: 869
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Those who want to try the AGEOD system should try Birth of America 1 or 2 on sale still (5th Jan) for about 5$

You will learn the consequences of harsh winter weather in US/Canada - as if this week in reality wasn't lesson enough! :)

(in reply to ncc1701e)
Post #: 85
RE: AGEOD - 1/5/2018 1:45:46 PM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline

quote:

ORIGINAL: ncc1701e


quote:

ORIGINAL: IainMcNeil

All I can really say is the team are very busy working on the new engine. Its a huge job but making steady progress. The gameplay is where all the effort is being focused right now to make sure the core systems all hold up. We've already been through a number of iterations to try and get the right feel.


I understand this is a huge task. Few months later, would it be possible to have some news at what Ageod is after? To test if the core systems hold up, I would bet for a PON 2 game. PON was so huge for the old engine in terms of performance. If PON 2 works well with Archon, all other next games will work fine I guess.

Cheers



Pocus has left some comments on the AGEOD forum to suggest this - unfortunately - won't be the case. I'd truely love to see a PoN2 capturing the core concepts in a new game engine but he suggested that the first game would be a more straightforward project.

Guess the logic is to learn how to keep the things AGEOD do so well but in the context of a totally different game engine

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