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A Great training tool (not a plug)

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> SP:WaW Training Center >> A Great training tool (not a plug) Page: [1]
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A Great training tool (not a plug) - 4/16/2003 10:34:20 PM   
Vetkin

 

Posts: 710
Joined: 7/21/2002
From: Philippines
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I've been playing Combat Mission: barbarossa to berlin, a game from battlefront, pretty good graphics, sounds, gameplay, except for its very limited scope of battle (compared to SP:WAW)

Makes a good training tool for SP:WAW cuz you gain respect for buildings, roads, artillery, and terrain; also helps you formulate small-area/group tactics on offense and defense. (Ie. what to use/mix in offense defense) in an attack/defense of VHexes.

Also shows you how hard it is to actually assault a tank, and why % to destroy using hand grenades are so low.

What do you guys think?

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- 4/17/2003 3:13:44 AM   
Belisarius


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Joined: 5/26/2001
From: Gothenburg, Sweden
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CM:BB is a very good game. :) I'm hoping that EYSA will turn out something similar in gameplay value, although i guess it's more like GIC in style (but better)

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True IMHO! - 4/17/2003 8:45:23 AM   
WhiteRook

 

Posts: 276
Joined: 4/9/2002
From: Minneapolis, MN
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Yes I would have to agree that the CM games do give you that more up close and personal experiance. You do pay a whole lot more attention to cover and terrian in these style of games.
I think what you have brought up is worth keeping in mind....

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- 4/18/2003 12:46:31 AM   
RockinHarry


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Joined: 1/18/2001
From: Germany
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Yeah..I really love CMBB (and CMBO) and it´s a great alternative when I´m tired of all that design works for SPWAW! :D

Compared to SPWAW, CMBB is much more advanced and training results don´t well translate to SPWAW gameplay, but I agree that the game teaches much better lessons on urban combat ect. and what terrain modifiers really should be (woods impassable for vehicles f.e) in SPWAW too.

I love to set the camera into the middle of a heavy artillery barrage with "shake effect" on and that reminds me why the artillery is so suppressive in SPWAW! :eek: :cool:

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