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RE: Malta & Decision Events Ideas

 
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RE: Malta & Decision Events Ideas - 11/16/2016 3:10:42 AM   
Numdydar

 

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Or you could have the 'Hitler Option' where all decisions are randomized at the start. So the player would not know what decision was made until it popped up. This way the player could have the same experience the real generals had working under him

(in reply to bcg)
Post #: 31
RE: Malta & Decision Events Ideas - 11/16/2016 3:14:34 PM   
taffjones

 

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Hi EdwwinP
You have some great idea's for decision events and their impact/changes they would have had on the course and possible outcome of the war.
If they are added into the game the potential outcomes will be endless and keep me entertained for years to come.

(in reply to Numdydar)
Post #: 32
RE: Malta & Decision Events Ideas - 11/16/2016 5:21:00 PM   
Keenan

 

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quote:

ORIGINAL: Numdydar

Or you could have the 'Hitler Option' where all decisions are randomized at the start. So the player would not know what decision was made until it popped up. This way the player could have the same experience the real generals had working under him

Nice idea. Especially if you hit the wall when increasing the AI bonuses. But if you own a coin or a die, you can simulate this quite easily

You might want to grant yourself a "Mulligan" or two per game, to avoid things get too frustrating.

(in reply to Numdydar)
Post #: 33
RE: Malta & Decision Events Ideas - 11/16/2016 9:06:24 PM   
stockwellpete

 

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I shall be buying this game on the strength of their SC WW1 game "Breakthrough" which I think is an absolutely fabulous rendition of WW1. One of the best features for me is the scripting of historical decisions that need to be taken throughout the game. These add greatly to the excitement and atmosphere of the game. I haven't been involved with the beta process for this latest release so I do not know which scripted events are included, but I have been reading a lot about WW2 recently and there are a number of decision dilemmas (mainly concerning Nazi Germany) that might be worth considering for the game (if they have not been already). I am actually starting to think that the Nazis had great opportunities to knock Britain and then the Soviet Union out of the war - I hadn't fully understood this before.

Anyway, the various dilemmas are . . .

i) the Germans could have trapped the British army on the beaches at Dunkirk if Hitler had not interfered and prevented German armour from attacking them. What if Hitler had not interfered?
ii) the Luftwaffe could have won the Battle of Britain if Hitler had not interfered and shifted the focus of German aerial attacks onto English cities. What if the Luftwaffe had kept the pressure up on the RAF instead of attacking the cities?
iii) the attack on the Soviet Union was handicapped by disagreements between Hitler and his leading generals over the priorities for Operation Barbarossa. Hitler prioritised the capture of Ukraine ("lebensraum" from Mein Kampf) while many generals wanted to capture Moscow as quickly as possible. Hitler diverted much of the armour (southwards towards Kiev) from the thrust towards Smolensk and Moscow and lost valuable time before it was returned. What if the Germans had prioritised an attack on Moscow instead?
iv) initially the Ukrainians largely welcomed the Nazis as liberators because they had suffered so badly under Stalin, but when the Nazis introduced grain requisitioning and the death squads the Ukrainians started to form partisan groups. What would have happened if the Nazis had set up a puppet state in the Ukraine?
v) Hitler declared war on the USA after the Japanese attack on Pearl Harbour. What if he hadn't done this?
vi) the Germans had developed a jet fighter by 1941, the Messerschmit ME262, but did not mass produce this aircraft. Instead the focus was mainly on V1 and V2 rockets later in the war. What if the Germans had mass produced a fighter plane that was around 150mph faster than the fastest Allied plane?

I wonder if any of these "historical dilemmas" for Nazi Germany might enhance the game?

(in reply to bcg)
Post #: 34
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