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RE: Need food and amo for christmas please - 1/18/2017 7:58:33 PM   
sillyflower


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quote:

ORIGINAL: Stelteck


My opponent tactics to deal with artillery division is to bombard them from the air. it is the first time ever bombing is used that way (usually the ennemy bomb just before attacking an hex).
Efficiency is unknown.



just look at the combats, do some adding up and that will tell you. I would be interested to know what you find.

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RE: German counter attack - 1/18/2017 8:01:26 PM   
Stelteck

 

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Turn 89 : 25 february 1942

Soon the blizzard and other and it will be only snow.

In the north east and far east, the invader was satisfied to kill some troops, and did not try to progress, returning to safe lines.





It looks like my opponent tactic now. Small raids, but as zero risk as possible.

Efficient, but not very classy nor superbe.

Near moscow, another german small raid have been met with brute force of more than 1000 tanks.

German looses were high.... No just kidding.



Another point is that i'am always getting kicked in the air. I have a lots of planes on my airfields but it looks like there are nether enough that take off at the same time to outnumbered the german, despite generous air doctrine. I'am not sûre what to do about it.

And in the far east, North and south troops have joined together, while i'am building the railroad. It is small strategic success.





< Message edited by Stelteck -- 1/18/2017 8:05:24 PM >

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RE: German counter attack - 1/20/2017 9:46:30 AM   
Stelteck

 

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Getting crushed in the Air all the time annoy me a lot. Stavka is thinking about it with no success.

My opponent only use the luftwaffe during its turn, but with 200 fighters as cover to around 100 bombers each raid or ground support.

My fronts have also 200 fighters each, but it is very hard to have more than 100 one in a fight. They get crushed each time as the opposition have quantity and quality.

I do not manage to outnumber the ennemy. In no fight at all. Looses ratio in air battle is like 1 to 10 in german favor.

I tried a more pro active approach to air superiority, like bombing airfield but results are terrible.

The engine do not send enough fighter in battle, while they are available. I triggered the air doctrine condition (like fighters 300% in intercept and ground support) with no success. I'am not sûre what i can do to help my air group sending more available fighters in fight. Maybe better leader ? I did not checked the air leader yet.

I have an air wing coordination issue. Send the political commissar !!

Any idea ?

< Message edited by Stelteck -- 1/20/2017 9:50:43 AM >

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RE: German counter attack - 1/20/2017 10:43:41 AM   
M60A3TTS


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PM sent

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RE: German counter attack - 1/20/2017 6:26:31 PM   
Stelteck

 

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Turn 90 : 04 Mars 1942
No more blizzard, but the weather is still quite cold.

In the caucasus, fighting go on. Defense are now strong in the east. Baku is no more threatened in my opinion.

But some divisions in the west have issue to reach safety.



And around moscow, the WW1 fighting go on.



Death to panzergrenader units !!! I hate them.

Now the question of the turn : Shall i built some mechanized corps ? Yes/No/Obi wan.

Probably i will create one for testing. But i did not finished converting all tank brigades to corps so maybe more tank corps are better. I'am not sûre which one use the most trucks.





< Message edited by Stelteck -- 1/20/2017 6:32:39 PM >

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RE: German counter attack - 1/20/2017 6:39:17 PM   
HardLuckYetAgain


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quote:

ORIGINAL: Stelteck

Turn 90 : 04 Mars 1942


Now the question of the turn : Shall i built some mechanized corps ? Yes/No/Obi wan.

Probably i will create one for testing. But i did not finished converting all tank brigades to corps so maybe more tank corps are better. I'am not sûre which one use the most trucks.






Your vehicle pool looks horrid and you are going to build a mech corps? You know the consequences of low trucks, right?

< Message edited by HardLuckYetAgain -- 1/20/2017 6:40:09 PM >


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RE: German counter attack - 1/20/2017 6:54:41 PM   
Stelteck

 

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Communist warriors can eat tree and grass and still fighting !!

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RE: German counter attack - 1/20/2017 7:13:01 PM   
HardLuckYetAgain


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quote:

ORIGINAL: Stelteck

Communist warriors can eat tree and grass and still fighting !!


Ok, hehehehe.

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RE: German counter attack - 1/20/2017 8:10:03 PM   
M60A3TTS


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A healthy mech corps can require around 2500-2700 trucks. Tank corps about 1000 less. You talked about rockets earlier, they consume a lot of supplies. So you have to consider wants vs. what your supply system will allow.

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RE: German counter attack - 1/20/2017 9:19:53 PM   
chaos45

 

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with as crappy as your truck pool is, you should probably just building more Cav corps if you have armaments points to spare.

Cav Corps+ heavy tank regiment and +2 sapper regiments is a solid unit for soviets in 1943.

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RE: German counter attack - 1/22/2017 9:23:26 AM   
Stelteck

 

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Turn 91 to 93 : 25 Mars 1943

A little quick report this time as not much happened. My opponent seems perfectly happy to sit on prepared line.
There is some indecisive infantry assault against moscow. Nothing much.

Lines are statics. And mud season is coming.

I wonder what my opponent will do this year. Another offensive, or will he sit cowardly (on his prepared lines and Victory points factory. We will see.





I do not think i will be able to gain much ground this year.

< Message edited by Stelteck -- 1/22/2017 11:54:27 AM >

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RE: German counter attack - 1/22/2017 1:14:40 PM   
BrianG

 

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quote:

Communist warriors can eat tree and grass and still fighting !!







That was Japanese slogan.

Russian comrades only need vodka!

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truck pool - 1/22/2017 2:41:23 PM   
BrianG

 

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It's interesting to compare Stelteck's truck level and demand with my levels versus sillyflower.

We are at close to same point in war.


Clearly my tank corp suicides did not help but I am requesting a lot less more trucks than he does.

he is 98 wanting 118 83.05%

I am 75 wanting 91 82.41%

Then you look at the supply levels and he is super low and I have massive supplies waiting to be used.

Are our front line troop getting the same levels?


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RE: truck pool - 1/22/2017 2:52:38 PM   
BrianG

 

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Actually when I look at truck pool here the numbers are all over the place:

Turn 89 99/124

turn 90 94/115

turn 91 103/140

turn 92 98/118

Can someone explain the wild swings?

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RE: truck pool - 1/22/2017 3:46:16 PM   
M60A3TTS


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It can be any number of factors. That sequence is the end of blizzard where typically truck #s more easily gyrate due to improved repair and off rail MP numbers change. It can be from planes added to air bases if they're off rail. And more...

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RE: truck pool - 1/22/2017 4:03:08 PM   
Stelteck

 

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I noticed this but on the moment it was difficult to identify a clear cause. It could be some air squadron thing, because i often try new air configuration to fight the luftwaffe. (And always fail). I will try to check it more.

Maybe this screen taken today turn 94 could be compared to one of your game Brian.

It will show the my total trucks and yours.
And also supply currently in units. Could be interesting. (But for supply, you have less troops than me).









< Message edited by Stelteck -- 1/22/2017 4:39:25 PM >

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RE: truck pool - 1/22/2017 8:38:39 PM   
sillyflower


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Everyone's trucks will be down at the end of a winter because of the higher loss rate and reduced repair rate. This is made worse if you have been having an offensive because that increases supply distances. A month of clear weather will do a lot to improve things.

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Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi

Reply: They already know you're a gamer. What other shame can possibly compare?

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Post #: 377
RE: truck pool - 1/23/2017 12:16:25 PM   
chaos45

 

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The more you move units and fight the more supply/ammunition/fuel demands the units place on the supply system---thus the need for more trucks.

Also if the units doing all those things are moving further from railheads---again increases the need for trucks.

Its like I posted in my game vs Pelton after 1942 the soviets can only do maximum offensive effort for like 1-2 weeks/turns before the supply network catches up and trucks replace all the used supply items. Otherwise your units will slowly lower in supplies due to limited deliveries from lack of truck capacity.

You can clearly see this in effect in that old game....as a max effort turn easily added like 30k+ more trucks needed but a turn where I did nothing the trucks required drops alot and allows for full re-supply.

Its all about how many troops/tanks/guns you are trying to feed and how much stuff you are doing with them. The less stuff you do the lower supply/truck requirements, as well the closer to railheads you are the less trucks/supply you use.

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RE: truck pool - 1/23/2017 2:24:19 PM   
sillyflower


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quote:

ORIGINAL: BrianG

It's interesting to compare Stelteck's truck level and demand with my levels versus sillyflower.

We are at close to same point in war.


Clearly my tank corp suicides did not help but I am requesting a lot less more trucks than he does.

he is 98 wanting 118 83.05%

I am 75 wanting 91 82.41%

Then you look at the supply levels and he is super low and I have massive supplies waiting to be used.

Are our front line troop getting the same levels?




I suspect that the main cause of S needing 30% more trucks will be that he has a bigger army though I don't know if he has as big an air force as you (over 12K in Brian's case).

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Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi

Reply: They already know you're a gamer. What other shame can possibly compare?

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Post #: 379
RE: truck pool - 1/23/2017 3:05:25 PM   
Stelteck

 

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As i tried with no success different surge of my air force (getting crushed horribly each time), my new tactics is to have a lightweight air force with most of air squadron training in the national reserve.

I will see this turn if my truck use is better.

Airfields full of level bomber requesting 1000 trucks. NO MORE

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RE: truck pool - 1/23/2017 4:49:14 PM   
M60A3TTS


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Can we get a production screenshot of your air forces plus a count of airbases?

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RE: truck pool - 1/23/2017 6:19:43 PM   
Stelteck

 

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Turn 94 : 01 April 1943

Muddy season.

The ennemy easily perce my fighter coverage in the air to bomb the artillery division, as always.



And in the caucasus, troops are still walking to safety.



Otherwise no significant movement.

Next turn, i'am sending a lot of planes in reserve and as i already have the result, my truck usage drop from 112K to 98K. Best thing my air force has ever done for me !!!



< Message edited by Stelteck -- 1/23/2017 6:20:50 PM >

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RE: truck pool - 1/23/2017 6:25:46 PM   
Stelteck

 

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My planes stock :


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RE: truck pool - 1/23/2017 6:30:14 PM   
M60A3TTS


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Sorry, without the filter on.

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RE: truck pool - 1/24/2017 8:16:06 PM   
Stelteck

 

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RE: truck pool - 1/24/2017 9:24:15 PM   
M60A3TTS


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Thanks, working on this. How many airbases do you have?

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RE: truck pool - 1/24/2017 9:53:22 PM   
Stelteck

 

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I have 55 airfield. Cannot disband more.

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RE: truck pool - 1/24/2017 11:40:54 PM   
M60A3TTS


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The short version:

Given how much map you have remaining, you're not too bad off.
A few too fighters perhaps and relying a bit too much on LBs doing the job.

The longer version for you to take what you will from it:

Fighter and fighter bomber assessment

149 regiments. Should be on 25 fighter divisions @ 6 per. Increase fighter count to 156. Total spend 7AP.

64 first-line regiments, 50 second line, 35 third line. Take highest 10 experienced among LaGG and Hurricane series and manual upgrade to Yak-1B. Will need a few weeks to fill pool. Total spend 10AP.

production of types all full except La-5F. The factories were presumably evacuated from Gorki and are damaged. Current capacity 49 of 108.

Tactical air assessment

52 IL-2 series regiments running full production. Should be 9 ground attack divisions @ 6 per. Approximately 6,800 a/c of all IL variants in reserve.
3 of the 4 IL2 factory clusters should move 1 factory to another location. That will significantly decrease production that you have no real need for and save on supplies.
There are ample reserve a/c stocks to fall back on. The earlier variants are not significantly different from the current a/c.

8 U2-VS regiments. Presumably 1 NBAD division. Move 1 factory from each cluster to save on supplies consumed on that line. You should never need another plane of this type with nearly 4k in reserve.

Level bomber assessment

Can't accurately assess without the complete picture, but there appear to be 63 regiments, not counting DB-3Bs that may or may not exist.

Given there are only 60 tactical air regiments, the bombing component is largely balanced, but this is the time when the level bomber should be getting phased out.

Starting Scenario for 43 campaign game:
126 tactical bomber regiments of which 35 are U2-VS. IL2M and 2M3 variant total 90 regiments.
61 level bomber regiments various types but do not include 1st Generation SB-2 or DB3B types.

Based on the combination of tactical and level bomber assessment, I would add another 36 IL2 type regiments to bring you closer to the historical mark for that type at least. Need 36AP

Recon and transport assessment

13 recon regiments and 13 transport regiments of which 9 U-2 trans are part of the latter. You should have 6 VVS bases.
3 of these bases should be dedicated as transit bases between map and national reserve to boost morale of FFBs to 60+
This will allow greater mission participation rates.

You have enough R&T a/c to make due. Ideally you would upgrade all U-2 to LI-2 but that isn't affordable.

Organization with 55 airbases

25 fighter bases
19 front line and 6 second line

16 tac air divisions with IL-2 buildout and includes the one NBAD division

Level bomber
8 divisions @ 4 regiments each. I'd scrap all but 40 of the most experienced LB regiments at no cost of APs. That leaves 8 in reserve.

6 VVS airbases, 3 dedicated for Recon&Transport and 3 for morale cycling FFBs between base and national reserve.

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RE: truck pool - 1/25/2017 6:52:08 AM   
Stelteck

 

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Ho very interesting thank you.

One question : What is the thing about the 60 morale in reserve ? There is a limit of increase of morale in reserve ?
Because i have some very high moral air squadron in reserve currently.

My main strategic goal for now is not to have an air force to support my troops, but i want to nullify the luftwaffe.

< Message edited by Stelteck -- 1/25/2017 9:46:32 AM >

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RE: truck pool - 1/25/2017 10:57:52 AM   
M60A3TTS


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When arriving in the national reserve, your air units gain so many morale points depending what they come in with. Slight variance of +/- 1 or 2

morale < 40 you should gain 20 morale
morale 40-49 you should gain 10 morale
morale 50+ you should gain 5 morale

60+ morale will give you good participation rates without having to shuttle a unit back and forth over several weeks to get it even higher which you can do. This is the one variable that can allow you to improve performance of your air forces. Others include being assigned to an air command with a leader with an air value of 6, upgrading aircraft, and FFBs participating in air combat. Only FFB units suffering extreme losses won't gain experience in this way. Bombers gain their experience of course through bombing. Escorting FFBs not so much in this mission type.

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