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- 5/1/2003 7:03:26 PM   
Jim1954

 

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Kirk, the mechanics for playing pbem are really pretty straightforward and not difficult at all. The hard part comes in when you actually have to out think the live human being on the other end. My first attempt ended last night with an F9, but I'm going back for more if my opponent didn't tire of killing off my troops. Ouch!

Look a couple of forums down and you will see one for opponents wanted. There are some VERY good players in there and while they may kick your a$$ royally, they do it with dignity and politeness. Gotta go back for more, it's the only way to learn and improve.

;)

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Re: Draws/Point Totals - 5/1/2003 7:44:44 PM   
Buzzard45


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[QUOTE]Originally posted by Kirk
[B] I play other games H2H online, but from what I understand this game is better as a PBEM game. Anybody know of a SPWaW "looking for opponents" list? [/B][/QUOTE]

Try the drop down box at the bottom of the page or back up one level in this forum. Click on Steel Panthers World At War & Mega Campaigns at the top of the page. Opponents wanted is in the menu.

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Post #: 32
Re: Draws/Point Totals - 5/1/2003 9:46:35 PM   
Martin Sabre

 

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[QUOTE]Originally posted by Kirk
[B]The first sentence in that statement is completely ludicrous. Are you saying Panzerblitz or Squad Leader aren't good games? They're classics for crying out loud. Heck, all SP is is a computer version of Squad Leader. I dare say many of the games I've played are even better (I can hear people gasping) than SPWaW. At least every time I play one of those games I know who won.[/B][/QUOTE]

IMHO SPWaW is in no way just a PC version of SL/ASL, I have played both SL and ASL for over 10 years. Yes, there are similarities between the systems and both are excellent in their own rights, but there are things present in the one system tthat are absent in the other, such as in SPWaW German Fallschirmjager are not penalised too much on the turn of landing whereas in ASL they are, to represent the fact their weapons were dropped in containers and had to be retrieved before the squad was really capable of offensive action.

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Post #: 33
Draws/Point Totals - 5/1/2003 10:21:52 PM   
Kirk

 

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I've never played ASL, but I've spent 25 years playing SL, CoI, CoD, and GIAoV (Squad Leader players will know what those are). The reason I stumbled on SP a bunch of years ago was because I wanted a computer version of those games. Obviously SP is FAR more detailed than any board game could ever be, and it is not a direct copy, but I get the same "feeling" when playing the two games. I just love all the detail. Strategically and tactically you're addressing the same issues in both games. I actually think Squad Leader is superior to SP in a couple respects. Rules like you mentioned, plus MG penetration, etc. I think are things that should be added to SP. Also, I used to really like the fact that in SL you could have guys that were heroes that would charge that tank and disable it (berserk Russians). Granted it was extremely rare, but there was still that chance. I've never seen an act like that by a lone squad leader in SP yet.

I remember many years ago thinking how great it would be if someone could take advantage of the power of the computer to create a really detailed version of Squad Leader. Well, with the invention of SP six or seven years ago we now have it.

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Post #: 34
- 5/1/2003 10:28:25 PM   
Jim1954

 

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Kirk, keep your eyes on the Combat Leader Forum, the next "level" if you will, of this type of game. From all that I have gathered, it will be a big leap up the ladder and may have some of those things that you miss.

Someday, whenever it gets finished.

:)

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Post #: 35
- 5/2/2003 3:45:33 AM   
Wild Bill

 

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ASL is ASL. Its unique. First of all, it is a board game. We are talking computer games which in themselves offer us a different approach to gaming. They do a lot of the homework and guesswork for us.

I do think that SPWAW bears a strong resemblance to ASL, though it is not quite the same. So do also the Squad Battle Series by HPS. In fact, in appearance, these games "look" more like ASL than SP.

But currently no computer game (I've not tried VASL - "Virtual Advanced Squad Leader...I can't get the program to load.) is ASL exactly.

Frank Harmon has been able to convert many ASL maps to a close similiarity in Squad Battles and is even converting a series of scenarios to that format, using "Eagles Strike" as the basis for them.

I loved SL and ASL. I played them incessantly, solitaire mostly.

But I confess, having the computer doing a lot of the calculations that interrupted the flow of play in ASL is a great bonus.

Wild Bill

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Post #: 36
- 5/7/2003 9:56:15 AM   
rickh

 

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From: Whitby, Ontario, Canada
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I know what you mean about getting discouraged with draws. That's probably what's keeping me from buying a mega-campaign; I keep getting draws
/ marginal results in the first scenario or two of the OEM" campains:( :mad: :rolleyes:
I do notice, as others have pointed out, the more you practice, think and devote time, the better you get:D ;)

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Post #: 37
- 5/7/2003 8:40:49 PM   
Wild Bill

 

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I can tell you that you can achieve some decisive victories in Watchtower and Desert Fox. Those who have played them can attest to that. There are varying degrees of difficulty in both Mega Campaigns, but I purposely set out to offer the player the opportunity to kick some butt and come out a hero.

So don't let that anxiety keep you from trying one of these. I think you will be pleasantly surprised.

I can't speak for Lost Victories. That is Brent's baby. But I do know for a fact that many of the battles in Mega Campaigns Desert Fox and Watchtower can be won, and without the expertise of a few folks who seem to be magicians in battle.

I hope you will give one of them a try.

Wild Bill

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Post #: 38
- 5/7/2003 9:08:52 PM   
Jim1954

 

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From: Dallas
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Yes Bill, I can win some, actually doing better in MCNA than I did in MCLV, but I still hate MINES!!!!!

:mad: :mad: :mad:

:D

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Post #: 39
- 5/9/2003 11:38:18 AM   
Wild Bill

 

Posts: 6821
Joined: 4/7/2000
From: Smyrna, Ga, 30080
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Not my fault this time, Big Jim ;)

As you know, Rommel loved mines! So did the Brits. The desert of North Africa took a long time to be cleared of mines. They were planted by the thousands in those parched and rocky desert wastes.

So, I'll use that for an excuse this time, but don't press me too much :eek: , or I'll have to admit that mines are indeed the devil's tool.

Wild Bill

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Wild Bill Wilder
Independent Game Consultant

(in reply to Kirk)
Post #: 40
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