Nick Papp
Posts: 68
Joined: 3/28/2000 From: Chicago, Illinois Status: offline
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Hi guys,
Thanks for all the posts, I'll try to answer them all as I can.
Paul picked up the 640X480 issue - this was a misprint in the game guide. Only one setting - 800X600.
Alby - The four zoom setting in SP3 and SP:WAW is a bit decieving. To add another level of zoom like in SP1 or SP2 would likely have been a MAJOR code rewrite for Mike Wood. To much effort, too little return. I can GUARANTEE you however the four
zooms that we used are the EXACT same pixel size as was use in the stock terrain in SP1/2. The difference now is that your looking through 800X600 eyes, and not 640X480.
PR^Spanjab & Seth - Glad you both commented on the smoke issue. I have not had time to go back and see the problem, but will. It is VERY likely a minor art glitch, which I can correct in an interim art patch, or certainly with the next .exe patch. Thanks!!
Mark_Ezra: Thanks for the kind words!! Lot's of work, but nice to see this all finally in the game. Check out the new multi-hex buildings, these are some of the real gems in the new art.
Grenadier: Hey man, nice to see a familiar face on the message board!! Okay...knew this would throw people. The horseshoe-shaped image in the "1" multi-hex option is actually a replica of an Okinawaian tomb.
Georges Ostermann, who did up SO MANY of th enew buildings, found a picture of it an drew us one. Did not know what Pacific-rim graveyards looked like, so you go tht tomb. And actually these are very large structures - Georges picture has a Sherman M4 hiding in the opening of one!! Now you know.
Thaks again guys for all the posts, keep 'em commng.
Regards,
Nick Papp
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[FONT=Garamond][FONT=Arial Black]Magyar[/FONT][/FONT] [SIZE=2][FONT=Arial Narrow][FONT=Arial Black]"[I]All battles are won in the end by infantrymen." [/I][/FONT][/FONT][/SIZE] [FONT=Arial Narrow]Field Marshall Viscount
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