Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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quote:
ORIGINAL: Centuur quote:
ORIGINAL: Jagdtiger14 quote:
When playing with the additional Chinese cities the US entry value for capturing the cities are modified. US Entry Action die rolls for capturing Chinese cities are also affected. Instead of the normal 1 to 4 (i.e., 40%) it is 1 to 2 + the number of factories in the hex. This means that a city without a factory has a 20% chance of causing a US Entry chit to be drawn, while Sian (with 1 factory) has a 30% chance and Chungking (with 2 factories) has a 40% chance. But my analysis is this: At game start there are originally 9 cities controlled by the Chinese that the Japanese can take. 25 new cities have been added (10 of which the Japanese start the game with). So the Japanese are looking at the possibility of taking 15 more cities all with rolls of 1-2 for US entry (30 points?). Subtract from the 30 the reduction in US entry die roll points due factory totals = 10. So there are 20 additional die roll points Japan is at risk of rolling US entry for. I don't mind the "new" cities the Japs begin the game with under their control, but the 15 "new" cities the Chinese start the game with is way too many, should be more like 5 to keep it neutral to the board game. My apologies if my numbers and analysis are off. It depends whether or not the Japanese decide to take all those cities from the Chinese if they go for a conquest of China. Where in the boardgame the Japanese have to take almost all cities, in the MWIF map, they can decide to ignore certain cities, because they are to far away from the action at that time. So that compensates for this somewhat. Also, there is a lesser chance of succes on the US entry die rolls when playing with those cities. Now, I wasn't around at the time this decision was made, but I believe that there were a lot of calculations, to see what the result of adding those extra cities was going to be to US entry. The goal her was to make the average end result for US entry in China more or less the same as in the boardgame itself. Here are the added cities: // **************************************************************************** // Added Chinese cities: // Ningsia, Sining, Tianshui, Yenan, Tungkwan, Nanyang, Ankang, Ichang, // Nanchang, Chihkiang, Hengyang, Kweilin, Kaifeng, Suchow, Paoting, Soochow. // **************************************************************************** Ningsia := FindCity(rsNingsia); // Optional Chinese city. CC. Sining := FindCity(rsSining); // Optional Chinese city. CC. Tianshui := FindCity(rsTianshui); // Optional Chinese city. CC. Tungkwan := FindCity(rsTungkwan); // Optional Chinese city. CC. Yenan := FindCity(rsYenan); // Optional Chinese city. CC. Nanyang := FindCity(rsNanyang); // Optional Chinese city. NC. Ankang := FindCity(rsAnkang); // Optional Chinese city. NC. Ichang := FindCity(rsIchang); // Optional Chinese city. NC. Nanchang := FindCity(rsNanchang); // Optional Chinese city. NC. Chihkiang := FindCity(rsChihkiang); // Optional Chinese city. NC. Hengyang := FindCity(rsHengyang); // Optional Chinese city. NC. Kweilin := FindCity(rsKweilin); // Optional Chinese city. NC. Kaifeng := FindCity(rsKaifeng); // Optional Chinese city. Ja. Paoting := FindCity(rsPaoting); // Optional Chinese city. Ja. Soochow := FindCity(rsSoochow); // Optional Chinese city. Ja. Suchow := FindCity(rsSuchow); // Optional Chinese city. Ja. Note that Japan starts every scenario already controlling 4 of these cities. So the die rolls are only for 12 of the new ones. The Expected Number (i.e., mean) of the number of US Entry chits drawn should be the same with or without the additional Chinese cities.
< Message edited by Shannon V. OKeets -- 11/7/2016 11:34:35 PM >
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