ny59giants
Posts: 9869
Joined: 1/10/2005 Status: offline
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Don't forget to use the "P" button to bring up your preferences while your doing orders. Use the left and right clicks to adjust the speeds of the scroll and other animations. I remember in old WITP days of it taking many minutes to get through a combat replay of the "Siege of Singapore" before I learned to adjust these settings. Screensize Taken from the release doc -SingleCpuStart : Starts the game in single CPU mode. Switches to multi CPU mode if available later. We’ve found this to be useful on some multi-core systems, especially AMD processors. -SingleCpuOrders : Starts the game in single CPU mode and stays in single CPU for the orders phase, switches to multi CPU mode for running the turn, then switches back to single mode for the next orders phase. We’ve found this to be useful on some multi-core systems, especially AMD processors. Use this or –SingleCpuStart, not both. If either of the above are used with one of the -cpu# switches noted below, it will use the specified CPU, otherwise both of these switches default to the first CPU. If a -cpu# switch and one of these -Single switches are used, the turns will always be processed in multi processor mode. -cpu# : (cpu1, cpu2, cpu3, cpu4) Switches set the cpu affinity for multi cpu systems. It will do nothing for single cores and will default to using all cores if a core is designated which is not there (for example using -cpu3 on a dual core system). We’ve found this to be very useful on some multi-core systems, especially Intel processors. If used alone, the -cpu# switches will keep the game running on the CPU specified all the time. If used with the -SingleCpuStart switch, it will only use that core when starting the game. If used with the -SingleCpuOrders switch, it will stay in single CPU mode for starting and the orders phase, but will run in multicore. If one of the SingleCpu switches is used without a -cpu# switch, it will default to cpu 1 when it is in single core. -multiaudio : Invokes a fix that changes audio timing for multicore machines. -dd_sw : Handles DirectDraw via Software. We’ve found this can make a huge difference on many systems as far as reducing interface lag and making button clicking in-game more responsive. On a few newer systems this can cause some visual glitches and slow combat animations though, so give it a try and remove it if it’s not ideal on your system. Examples: -f -px1920 –py1200 for a 1920x1200 monitor in full screen mode -w –px1680 –py1050 for windowed mode, so that the window is within desktop Other Switches -colorBlind : Support for color blindness -deepColor : Enables 32 bit color, intended for Full Screen mode -altFont : Enables alternate in-game font (Lucida Sans Unicode) -w : Windowed mode -wd : Windowed mode, daily autosaves -ww : Windowed mode, weekly autosaves -fd : Full screen, daily autosaves -fw : Full screen, weekly autosaves -r : Show Roads -autosave : Daily autosave -archive : Put data reports in archive directory -skipVideo : Skip the intro video when starting the game -fixedArt : Will not use rotating images
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