rjh1971
Posts: 4919
Joined: 12/13/2005 From: Madrid, Spain Status: offline
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quote:
There are alot of changes being done to the mod, all of which help make it more of a challenge, which ever side you play as. Now I'm completely overhauling the naval game, as I mentioned previously in an earlier post, named capital units down to Light Cruiser are now included, which means a lot of ships, I have reduced naval movement to be more in line with what happens for land units, but to compensate for the movement reduction, I have been adding more naval loops, for example this one Skagerrak to Denmark Strait. The Axis player can now be more secretive about their naval activities. All Naval units now have zero zone of control. Ideallly if you could set several naval loops to the ships to arrive that would be great, the opponent would not then set his naval forces at the arriving point and it would be more difficult. The idea is to enter a naval loop that can take your naval forces to say three different places, making it a decision at the end of the turn for the phasing player. Is it possible?
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