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RE: Europe In Turnmoil Mod.

 
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RE: Europe In Turnmoil Mod. - 5/31/2019 1:36:19 PM   
roy64


Posts: 246
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OK thanks, I'll give it a go.

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Post #: 151
RE: Europe In Turnmoil Mod. - 7/10/2019 3:53:21 PM   
seydlitz22513

 

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I have been given permission to continue work on this mod by kirk23.

This mod has now been converted to work with the latest patch.

Many changes are being worked on but the important thing is that this great mod will see version 2 released hopefully within a Month or two.

I have some new screenshots.

1st Naval units are now GROUPS! Named after a lead ship.


Battle Group ( 2 battleships/battlecruisers + destroyer screen )
Raider Group ( 1 German Pocket Battleship + destroyer screen per group )
Cruiser Group ( 2-3 heavy cruisers + destroyer screen )
Patrol Group ( 2-3 light cruisers + destroyer screen )
Escort Group ( 4-8 frigates, corvettes, sloops for trade routes protection )
Support Group ( 2-3 Escort carriers + destroyer screen this represents ASW Hunter-Killer )
Carrier Group ( 2 large Fleet aircraft carriers or a mix of smaller Light carriers with 150 – 200 combat aircraft.)
Submarine Group ( 8-10 Submarines wolf packs etc )
Coastal Group ( 8-10 Minesweepers, patrol boats, sub-chasers, MTB/E Boats )




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< Message edited by seydlitz22513 -- 7/10/2019 4:37:45 PM >

(in reply to Hubert Cater)
Post #: 152
RE: Europe In Turnmoil Mod. - 7/10/2019 3:59:01 PM   
seydlitz22513

 

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Research has Early Warning Radar instead of Mobility.

I have removed Mobility research because it is not needed it always only had 1 level of research to counter doing away with Mobility research I have increased unit action points.




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(in reply to seydlitz22513)
Post #: 153
RE: Europe In Turnmoil Mod. - 7/10/2019 4:02:00 PM   
seydlitz22513

 

Posts: 102
Joined: 4/26/2018
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Armies now have Artillery as an upgrade option.

There are no Individual Artillery units in the game now, Artillery is now an upgrade option for Army units.




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(in reply to seydlitz22513)
Post #: 154
RE: Europe In Turnmoil Mod. - 7/10/2019 4:03:22 PM   
seydlitz22513

 

Posts: 102
Joined: 4/26/2018
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Division and some other unit types now have Anti-Tank as an upgrade option.






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Post #: 155
RE: Europe In Turnmoil Mod. - 7/11/2019 4:26:06 AM   
Hairog


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Joined: 7/11/2000
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Looks good Seydlitz22513. What other changes does you naval mod do?

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(in reply to seydlitz22513)
Post #: 156
RE: Europe In Turnmoil Mod. - 7/16/2019 12:48:31 PM   
seydlitz22513

 

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Axis Baltic to Atlantic naval loop with 12 destinations plus Heligoland coastal defense fortress added to the game




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Post #: 157
RE: Europe In Turnmoil Mod. - 7/16/2019 12:57:24 PM   
seydlitz22513

 

Posts: 102
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German raiders ordered back to Germany 1st September. In the game, it is extremely difficult to return Deutschland back to the Baltic, not any more both Deutschland/Lutzow and Admiral Graf Spee manage to safely reach safe harbour in the Baltic just before Britain and France join the war.




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< Message edited by seydlitz22513 -- 7/16/2019 1:01:34 PM >

(in reply to seydlitz22513)
Post #: 158
RE: Europe In Turnmoil Mod. - 7/16/2019 1:10:10 PM   
seydlitz22513

 

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Joined: 4/26/2018
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All 3 German Pocket Battleship Raider Groups safe in home waters.




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(in reply to seydlitz22513)
Post #: 159
RE: Europe In Turnmoil Mod. - 7/21/2019 6:47:10 AM   
seydlitz22513

 

Posts: 102
Joined: 4/26/2018
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Still working hard on this version 2 mod.

Soviet Line Rifle Division new artwork etc.




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(in reply to seydlitz22513)
Post #: 160
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