HimAgain
Posts: 92
Joined: 9/28/2016 From: Toronto, ON Status: offline
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Hi Agent S, For me, next to the AI, the visual aspect and appearance of the game is most important. It should compliment the playablilty and allow for a quick assessment of the situation on any given front with just a glance at the map. My use of high contrast units will be limited to the more expensive/powerful units. (Armored Units, HQs, Planes etc.) So far my biggest challenge is learning how to use Gimp and to setup some sort of template. I only got the game on Friday so I'm still trying to get a handle on where everything is stored. There will be unit silhouette progression as you improve the Tech levels of the Tanks and Planes. I was also able to replace the 3D icons in SC2 with 2D icons in order to introduce greater variations depending on the theater, or weather. Leveraging the Desert and Winter Cammo variations you could show the LRDG or SAS unit badges for the British Special Forces as an example or Rommel's portrait in the Desert, Manstein in Winter or Guderian in Summer in Europe. I'm all for introducing more accurate unit representations to give the game more relevance, just like your Flags and message/choice Mods above. I'm hoping to find some similar flexibility with the SC3 icons. I see several slots for the HQ units icons and I'm hoping they can be utilized. At first glance, the unit icons appear to be hard-coded in the Editor and not something you can specify. May be the Developers can weigh in on this? Thanks for confirming that Gimp is a good choice to edit with and I'll post some samples when I put something together. It will be a lot of work. Winter is coming for us in the North, so I expect to find some time soon. Cheers, Angus
< Message edited by HimAgain -- 11/30/2016 12:53:18 AM >
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