warspite1
Posts: 41353
Joined: 2/2/2008 From: England Status: offline
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quote:
ORIGINAL: 76mm warspite1 provides a good summary of the game. As a non-WiF player (prior to the game), I would like to add two other comments: 1) I've never had any interest in the War in the Pacific, so bought this game intending to play the "Europe only" scenarios. Three years after buying the game, neither this scenario nor the Pacific-only scenario have been released. To me, this is a huge disappointment. 2) While a lot of people seem to love it, I could never really get my head around, or come to like, the way turns work, in which you can generally only move ships, aircraft, or land units, but not all three. I just found it very frustrating. warspite1 I would add: 1) I completely agree - and have suggested this previously. Even though getting Net Play working is a big issue for Matrix, I think they are missing a major trick not getting the ETO and PTO playable as separate games. This is very shortsighted imo. Particularly so with the convoy system causing problems. By playing the ETO the effects are slightly lessened (not to mention its easier to learn playing these smaller scenarios - but more rewarding than Barb or Guadalcanal). 2. I note the word generally but "you can generally only move ships, aircraft, or land units, but not all three" makes things sound more limiting than is strictly true. Each turn is made up of a number of impulses. One can choose different actions - Land, Air, Naval, Combined - each impulse (so a variety within a turn). So in a turn you can get all things done (weather, turn length etc permitting). In addition, you can mix things up - as the name suggests, a combined action allows some movement of all three types in one impulse. In addition air units can move with a land or naval etc. Just putting that out there for clarity.
< Message edited by warspite1 -- 11/24/2016 4:47:30 PM >
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England expects that every man will do his duty. Horatio Nelson October 1805
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