Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Public Beta v1.09.01 is Now Available!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: Public Beta v1.09.01 is Now Available! Page: <<   < prev  1 2 [3]
Login
Message << Older Topic   Newer Topic >>
RE: Public Beta v1.09.01 is Now Available! - 12/2/2016 7:27:24 PM   
Mamluke


Posts: 193
Joined: 11/11/2015
Status: offline

quote:

ORIGINAL: morvael

Working port is a port through which you can get supplies, which means level*damage% is greater than or equal 1.



could you provide a pratical exemple please? Im in 1942 as Axis and I might have to rely on the port of Novorosisk for Supply, (in case of a "Kouban Brigehead" situantion were to develop,) I don't want to miscalculate this. ( I know supplies can still flow from Kerch but please do humor me).

(in reply to morvael)
Post #: 61
RE: Public Beta v1.09.01 is Now Available! - 12/2/2016 9:33:10 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
It will just allow to rebuild rail close to the port, but supplies will still be drawn from the port hex, as this will be the only hex counting as connected to supply grid. At least you will have more rail to connect to the main grid from Rostov, if you'll manage to link the bridgehead with mainland. I had exact the same situation as you describe and it annoyed me that my FBD couldn't do anything around the port.

(in reply to Mamluke)
Post #: 62
RE: Public Beta v1.09.01 is Now Available! - 12/3/2016 12:08:52 AM   
Mamluke


Posts: 193
Joined: 11/11/2015
Status: offline
should have been more specific, I also wanted to know how much damage can the port have to start Working, for exe: Novorossisk is level 10, at 60% damage, will it start working?

(in reply to morvael)
Post #: 63
RE: Public Beta v1.09.01 is Now Available! - 12/3/2016 6:05:09 AM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
90%, so pretty fast. That's why it's an important target. Some 4 turns after capture it will work.

(in reply to Mamluke)
Post #: 64
RE: Public Beta v1.09.01 is Now Available! - 12/3/2016 3:06:22 PM   
BrianG

 

Posts: 4653
Joined: 3/6/2012
Status: offline
Any answer to the 9.00 showing in war in east lower right after upgrade.

I thought I did it right at least once. Still shows 9.00

Thanks



(in reply to Confusedesh)
Post #: 65
RE: Public Beta v1.09.01 is Now Available! - 12/3/2016 7:32:42 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
At least one should say .01
Or your patching process didn't succeed.

(in reply to BrianG)
Post #: 66
RE: Public Beta v1.09.01 is Now Available! - 12/3/2016 8:10:33 PM   
BrianG

 

Posts: 4653
Joined: 3/6/2012
Status: offline
just redid

still shows 1.09

into which folder should the zip file be placed?

Thanks

(in reply to Confusedesh)
Post #: 67
RE: Public Beta v1.09.01 is Now Available! - 12/3/2016 8:11:33 PM   
BrianG

 

Posts: 4653
Joined: 3/6/2012
Status: offline
and they download folder say 1.09 not 1.09.01

(in reply to BrianG)
Post #: 68
RE: Public Beta v1.09.01 is Now Available! - 12/3/2016 9:09:20 PM   
Denniss

 

Posts: 7902
Joined: 1/10/2002
From: Germany, Hannover (region)
Status: offline
If you are using the game update you'll only get the release version 1.09.
To get the 1.09.01 Beta you have to follow the link in the first post of this thread, download the .01 beta, unpack the downloaded zip file and start the unpacked file (an .exe) to install.

(in reply to BrianG)
Post #: 69
RE: Public Beta v1.09.01 is Now Available! - 12/3/2016 10:29:49 PM   
BrianG

 

Posts: 4653
Joined: 3/6/2012
Status: offline
success. Somehow I downloaded the 1.09 and not the 9.01.

all good

(in reply to Denniss)
Post #: 70
RE: Public Beta v1.09.01 is Now Available! - 12/9/2016 2:50:57 AM   
JamesM

 

Posts: 1017
Joined: 8/28/2000
From: QLD, Australia
Status: offline

quote:

ORIGINAL: jamesm


quote:

ORIGINAL: GrauWolf80

Awesome, thanks for the continual updates.

Question though, has anyone else noticed a drastic change in first turn airfield bombing efficiency? In my 3rd attempt now, but the results just are not anywhere close to games prior to v1.09.01

Thoughts?


I noticed the same thing when I started a new game playing the soviets. I ran the first term 8 times to check, the highest lost was 1636 aircraft while the lowest was 1484 aircraft.


Morvael, any ideas when the hotfix will be available?

(in reply to JamesM)
Post #: 71
RE: Public Beta v1.09.01 is Now Available! - 12/9/2016 4:52:29 AM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
I'll ask Joel if we can do this the hotfix way or the patch way. What about Steam users if we go the hotfix way? And if we go the patch way then probably we'll hit the Christmas break where Matrix is not publishing, so there would be no gain from rushing the patch to put it in their pipeline.

(in reply to JamesM)
Post #: 72
RE: Public Beta v1.09.01 is Now Available! - 12/9/2016 7:11:17 AM   
JamesM

 

Posts: 1017
Joined: 8/28/2000
From: QLD, Australia
Status: offline

quote:

ORIGINAL: morvael

I'll ask Joel if we can do this the hotfix way or the patch way. What about Steam users if we go the hotfix way? And if we go the patch way then probably we'll hit the Christmas break where Matrix is not publishing, so there would be no gain from rushing the patch to put it in their pipeline.

Thank you

(in reply to morvael)
Post #: 73
RE: Public Beta v1.09.01 is Now Available! - 12/9/2016 8:50:57 AM   
jimhatama

 

Posts: 7
Joined: 4/18/2016
Status: offline
whats the meaning of AV in brackets near Support/need on air hq?

(in reply to Confusedesh)
Post #: 74
RE: Public Beta v1.09.01 is Now Available! - 12/9/2016 8:52:28 AM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
How many support you need from aircraft only.

(in reply to jimhatama)
Post #: 75
RE: Public Beta v1.09.01 is Now Available! - 12/10/2016 8:32:10 AM   
RoflCopter4

 

Posts: 36
Joined: 4/19/2016
Status: offline
Is it at all possible that the current rule restricting airbases from assisting air supply to units that are in newly captured territory could be reconsidered? I'm not entirely sure why I can't use an airbase I move next to a unit to supply that unit just because of the fact that it is recently converted. It seems you still get the massive cargo losses you get from not having an airbase there at all. Aren't the airbase units supposed to represent airfields? If there is enough of an infrastructure set up to enable me to launch Ju 52s loaded up with fuel, surely there is enough for them to land? I get that the HQ dumps were being abused (I never even considered doing that), and changing that is fine. It would just take some of the sting out of this update if I could at least not lose 80% of the cargo supplied to units like you do presently. Obviously it doesn't make any sense to be supplying units that haven't even moved into enemy ZOC, so basically there just doesn't seem to be any way to avoid this under this patch.

(in reply to morvael)
Post #: 76
RE: Public Beta v1.09.01 is Now Available! - 12/10/2016 8:45:53 AM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
This is necessary to prevent over-the-top logistics capabilities to advancing panzer spearheads.
Think of it that it requires a few days to setup a fully functioning airfield for heavily loaded transports. You can't land them on a strip of uneven terrain like the nimble fighters can.
And moving infrastructure is not as easy as those unrealistic moveable airbases suggest.

(in reply to RoflCopter4)
Post #: 77
RE: Public Beta v1.09.01 is Now Available! - 12/17/2016 3:01:54 PM   
GamesaurusRex


Posts: 505
Joined: 10/13/2013
Status: offline


Once again I bow to Morvael 'The God of Fix' and his band of merry coders ! THANKS FOR GREAT WORK ! So... now time to launch another GC.. Merry Christmas to all !

(in reply to morvael)
Post #: 78
RE: Public Beta v1.09.01 is Now Available! - 12/17/2016 4:15:41 PM   
pompack


Posts: 2582
Joined: 2/8/2004
From: University Park, Texas
Status: offline
The Soviet losses seem extraordinarily high in many combats

playing as Soviets, better CV calculation, Germans with 15% boost in all categories, currently at T9

ex. Soviet attack 6.86/1 Sov air only, Rout! Rumanian loss 100, Sov loss 1607
ex. Soviet attack 6.92/1 Sov air only, Italian loss 64, Sov loss 695
ex. Soviet attack 5.51/1 both light air, Rumanian loss 38, Sov loss 612
ex. German attack, 6.61/1. Sov air, German loss 31, Sov loss 602 (no rout)
ex. German attack, 2.54/1, no air, German los 109, Sov loss 1062 no rout
ex. German attack, 1.00/1 SCOUT! German air, German loss 48, Sov loss 328

These are typical examples. What is different is the occurrence of 10 to 20 to one exchange rates without routs. And I have never seen a 16/1 unfavorable rate when the opponent routs!

(in reply to Mamluke)
Post #: 79
RE: Public Beta v1.09.01 is Now Available! - 12/17/2016 4:25:01 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
15% boost has significant impact on default ratios, which are more favourable to the Soviets. Game is not balanced for difficulty level other than 100. It's meant only to give the AI an edge it needs against human player.

At least until September all Soviet units suffer extra losses in battle, especially when retreating. And don't forget "combat events" (counterattacks and fighting withdrawals, which help higher skilled defender).

CV ratios mean only that you have numerical superiority at the end of combat and how did your leader/morale/experience rolls went. They have no impact of losses in battle, in which higher skilled units and/or defending units always deal much more damage than the attacker. Winning a battle is more about being last man standing, than loss ratios.

(in reply to pompack)
Post #: 80
RE: Public Beta v1.09.01 is Now Available! - 12/17/2016 4:34:00 PM   
821Bobo


Posts: 2311
Joined: 2/8/2011
From: Slovakia
Status: offline
morvael I agree that the loss ratio is ridiculous. Check my AAR, I posted there 3 attacks where German losses were like 17 and 77 men. I don't have problem with high Soviet losses but seriously, retreating German unit with only 17 casualties?

(in reply to morvael)
Post #: 81
RE: Public Beta v1.09.01 is Now Available! - 12/17/2016 5:16:46 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
In the long run it works fine. Combat events were necessary to adjust the ahistorical 2:1-1:1 loss ratio, which was unsustainable by the German manpower way earlier than IRL.

(in reply to 821Bobo)
Post #: 82
RE: Public Beta v1.09.01 is Now Available! - 12/17/2016 5:39:53 PM   
821Bobo


Posts: 2311
Joined: 2/8/2011
From: Slovakia
Status: offline
Only one of the attacks was affected by combat event(W).

(in reply to morvael)
Post #: 83
RE: Public Beta v1.09.01 is Now Available! - 12/17/2016 10:15:47 PM   
pompack


Posts: 2582
Joined: 2/8/2004
From: University Park, Texas
Status: offline

quote:

ORIGINAL: morvael

15% boost has significant impact on default ratios, which are more favourable to the Soviets. Game is not balanced for difficulty level other than 100. It's meant only to give the AI an edge it needs against human player.

At least until September all Soviet units suffer extra losses in battle, especially when retreating. And don't forget "combat events" (counterattacks and fighting withdrawals, which help higher skilled defender).

CV ratios mean only that you have numerical superiority at the end of combat and how did your leader/morale/experience rolls went. They have no impact of losses in battle, in which higher skilled units and/or defending units always deal much more damage than the attacker. Winning a battle is more about being last man standing, than loss ratios.

Thank you

The September thing: is it over in September or is it over on 1 October?

(in reply to morvael)
Post #: 84
RE: Public Beta v1.09.01 is Now Available! - 12/18/2016 10:01:05 PM   
atheory

 

Posts: 210
Joined: 6/5/2006
Status: offline
Will there be an update for the air bombing on 1st turn, or is it to remain as is?

(in reply to pompack)
Post #: 85
RE: Public Beta v1.09.01 is Now Available! - 12/19/2016 5:06:04 AM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
There will be a fix.

(in reply to atheory)
Post #: 86
RE: Public Beta v1.09.01 is Now Available! - 12/25/2016 1:33:25 AM   
GeneralfeldmarschallWalterModel

 

Posts: 128
Joined: 12/25/2016
Status: offline
Should I be playing on .01 beta or wait until it is public?

(in reply to morvael)
Post #: 87
RE: Public Beta v1.09.01 is Now Available! - 12/25/2016 10:17:28 PM   
TheOne

 

Posts: 52
Joined: 10/26/2016
Status: offline

quote:

ORIGINAL: GeneralfeldmarschallWalterModel

Should I be playing on .01 beta or wait until it is public?


You can play now - does not seem to be any major bugs.


_____________________________

Viva México
Post #: 88
RE: Public Beta v1.09.01 is Now Available! - 12/25/2016 10:59:51 PM   
GeneralfeldmarschallWalterModel

 

Posts: 128
Joined: 12/25/2016
Status: offline
Thanks

(in reply to TheOne)
Post #: 89
Page:   <<   < prev  1 2 [3]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: Public Beta v1.09.01 is Now Available! Page: <<   < prev  1 2 [3]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.875