Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Battlefield Europe - Elite Forces

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> Scenario Design and Modding >> RE: Battlefield Europe - Elite Forces Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Battlefield Europe - Elite Forces - 1/12/2017 5:18:07 PM   
HimAgain


Posts: 92
Joined: 9/28/2016
From: Toronto, ON
Status: offline
Great Work Battlefield!

These counters are really good in my opinion.
They are very much like the ones I'm working on in my Hybrid project.

I'm still having problems scaling down the silhouettes.
SIPRES suggested using INKSCAPE to Vectorize the image. It works good but I seem to still mess up when it gets down to the final steps.

What technique are you using to maintain clarity on such a small scale?

(in reply to TheBattlefield)
Post #: 31
RE: Battlefield Europe - Elite Forces - 1/12/2017 7:10:21 PM   
TheBattlefield


Posts: 507
Joined: 6/11/2016
Status: offline
My secret formula: unit fonts! (Tanks-WW2 and SoldierWW2) Naval and Airforce are rezised via Photoshop and a handy finish on silhouette borders...but it is still a massive work. To be honest, I've got a bit of a mess and I've just returned to core work on my actual mod. If everything is finished, then I either continue or use a revised version of SIPRES (or yours ) . My work on the 3D units and the transformed (old Battlefield Europe) hybrids are already completed. Let's see...

(in reply to HimAgain)
Post #: 32
RE: Battlefield Europe - Elite Forces - 1/12/2017 7:46:26 PM   
Haplo

 

Posts: 12
Joined: 7/9/2014
Status: offline
Very good counters, great work :)

(in reply to TheBattlefield)
Post #: 33
RE: Battlefield Europe - Elite Forces - 2/7/2017 9:14:00 PM   
FlightOfIcarus

 

Posts: 16
Joined: 12/13/2016
Status: offline
Bump

Hello guys. Any news on this fantastically promising mod?

_____________________________

"Flight as High as the Sun"

(in reply to Haplo)
Post #: 34
RE: Battlefield Europe - Elite Forces - 2/8/2017 8:40:51 PM   
TheBattlefield


Posts: 507
Joined: 6/11/2016
Status: offline
Hello!

At the moment, the old (the new edition of my old mod) must remain behind the innovative (Rise & Fall). As soon as my time allows it and also a final version of "Strategic Command WWII War in Europe" is available, it should definitely go on here...

(in reply to FlightOfIcarus)
Post #: 35
RE: Battlefield Europe - Elite Forces - 2/9/2017 2:19:42 PM   
FlightOfIcarus

 

Posts: 16
Joined: 12/13/2016
Status: offline
Thanks! Looking forward for both, actually

_____________________________

"Flight as High as the Sun"

(in reply to TheBattlefield)
Post #: 36
RE: Battlefield Europe - Elite Forces - 3/30/2017 3:19:51 PM   
corneliul

 

Posts: 15
Joined: 11/18/2009
Status: offline
C'mon Battlefield bring this up...i can't wait :).Work, work, work...

(in reply to FlightOfIcarus)
Post #: 37
RE: Battlefield Europe - Elite Forces - 4/18/2017 2:29:15 PM   
TheBattlefield


Posts: 507
Joined: 6/11/2016
Status: offline
Even though I am honored by the nomination on Matrix's announcement page - it is equally a little unsuitable. "Elite Forces" will not be a counter mod. In fact, it is essentially an OOB mod with various changes in graphics, sounds and event scripts. The project is a conversion of my published SC2 Mod for the current version of the game. And above all, it's not finished yet. Because of the considerable development effort in the major projects "Rise & Fall" and the now forced prequel "1776 Battleground America" I had to postpone work on "Elite Forces" until further notice. But postponed is not canceled! Please be indulgent, a leisure mod designer needs a lot of time...



< Message edited by TheBattlefield -- 4/18/2017 2:32:07 PM >

(in reply to corneliul)
Post #: 38
RE: Battlefield Europe - Elite Forces - 4/18/2017 4:00:54 PM   
BillRunacre

 

Posts: 4945
Joined: 7/22/2013
Status: offline
I see what you're saying, but if these counters will come with the mod then I guess that players could just port the counters over to their own mod?

Anyway, those counters do look great!

_____________________________

Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/

(in reply to TheBattlefield)
Post #: 39
RE: Battlefield Europe - Elite Forces - 4/18/2017 4:10:38 PM   
VegasOZ

 

Posts: 295
Joined: 7/30/2014
Status: offline
Is this Mod available for download somewhere?

(in reply to BillRunacre)
Post #: 40
RE: Battlefield Europe - Elite Forces - 4/19/2017 7:20:11 AM   
TheBattlefield


Posts: 507
Joined: 6/11/2016
Status: offline
What mod? The SC2 Mod? Of course: http://download1652.mediafire.com/lfda67mjah9g/883b6uzd6g26gzz/1939+B.E.-Grand+Strategy_2.02.rar
Elite Forces for SC3: For the reasons above, not yet!

(in reply to VegasOZ)
Post #: 41
RE: Battlefield Europe - Elite Forces - 4/19/2017 7:55:40 PM   
wallas

 

Posts: 219
Joined: 2/4/2005
Status: offline
Second counters way better imo also. It is a slipper slope getting a counter to busy

(in reply to TheBattlefield)
Post #: 42
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> Scenario Design and Modding >> RE: Battlefield Europe - Elite Forces Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.656